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Freedom City Guidebook
Freedom City PBP: A How-To Guide
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Everything posted by MBCE
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Notice and Stealth checks 31, 30 but I forgot I was fatigued which imposes a -1 to Dex lowering his stealth to 29.
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Intimidate isn't our forte it seems. 12 I think I'll spend the HP for a reroll here. 13 Question is, does that 1 become a 7 due to the Probability control? If so, then succeed. If not failed.
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I like the cover post. Original. :D
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The Ghost quickly sidestepped the sudden exspulsion by Belphegor. Seeing small parts of flesh appear almost made him lose his lunch. "That was impressive." Ghost moved in front of Kapetelis and dragged the man to one of the chairs, placing him into it. "Who were are is not important, Mr. Kapetelis. What you need to be concerned with is whether you end up this fella's lunch or not. If you don't give us what we want." Ghost smiled at the man.
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"What is that?!" It was the first words out of Sammy's words since he had stopped screaming in fright. His voice still carried a bit of raw terror but he was slowly coming to master his fear. "Why that's what you're becoming, Ghost. It's what you will look like after your...training is complete. You will finally be just like us." Sammy frowned in disgust. "if I could move I'd show you about some training!" "No, we can't have that just yet. Though your body is presently going through its transformation, your mind is proving slightly more resilient than expected. Just the fact that you're awake now, shows that we have a very long ordeal ahead of us." Sammy's eyes went wide as he felt his captor grasp his head from behind. Pain erupted from that contact but his throat was too raw from screaming earlier to express the pain he now felt. "If you just relax, you'll feel very little pain."
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Using the Crime lord stats from the main book for George Kapetelis. His sense motive roll: 9 Not enough to beat Belphegor's bluff. Figure the catacombs leads from the bookcase.
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The sound of bolts being drawn was the first clue that Belphegor's words were even heard on the other side. Slowly the door swung open to reveal a short thin man. His eyes widen in surprised at the scene of unconscious men and damaged lights. A look of horror filled his face as he saw the winged demon standing before the door. George Kapetelis knew he had been tricked. He began to close the door when the man in black pushed the door wide open, knocking George to the ground. The black clad man moved into the room and looked about the sparsely furnished room. "Wh...what do you want with me?!" The Ghost stood by the door, waiting to see the results of Belphegor's bluff. The sound of a bolt being drawn free was the first sign that Belphegor's ruse worked. 'What do you know. It worked.' Ghost waited for the door to open before he pushed his way into the next room, knocking over the thin man that had opened it. The rest of the room was sparsely furnished, with only a few chairs and a desk in the room. A large bookcase covered the far wall. "Doesn't look like anyone else is in here. This has got to be the fella we were sent to talk to. Doesn't look like much to me."
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The strange noises drew The Ghost's attention. He looked over his shoulder and noted with disgust, Belphegor's method of restroing his health. Quickly he averted his gaze to keep from losing control of his own bodily functions. 'this is no time to lose it, Sammy. You're here to do a job and you knew he was going to have strange methods of dealing with situations. Just be glad it's not you he's using to regain strength from.' As Belphegor moved forward, Ghost took a step back from the door. He ws surprised by the sudden change in voice but remained silent watching to see how effective the ploy was. Silence coming from the corridor worried George Kapetelis. He had no idea what had gotten through his gate and set off his alarms. He had just enough time to reach the secured room before the intruders ahd reached the elevator. His guards told him to lock the door and wait for their signal before opening it again. The muted sounds of gunfire as well as explosions, made its way into the George's area. Without a camera in the corridor, he had no idea as to the outcome. George quickly moved to the door after hearing his guard signal the threat was neutralized.
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Teh ghost moved up to teh door and took a moment to look at the lock. It was a very well made one. Ghost opened his pack and took out his tools and began to work on the complex locing device. 'Haven't seen a lock like this in a normal home before. What do I expect considering the muscle he's got on his pay roll.' After a short time, Ghost took a step back from the door. "It's going to take some time to get through this. We could probably blast it down, but it's bound to be able to take a beating. By now, George would know we've finished off his guys. At least I would think so. Perhaps we can bluff him into opening it from the other side?"
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Disable DC 30 Setting probability on the rool lowest is a 7 Disable device (1d20+14=25) Fail.
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The Ghost shrugged his shoulders which brought a grunt of pain. "Not sure but it couldn't hurt to take one with us. I tried firing it but nothing happened. There must be some kind of key to use it. I can check later when we have more free time." Ghost hadn't missed teh use of his name but neither did he let it change what they needed to do. Again, he picked up the gun an dquickly dropped it in his pack. With the weapon safely tucked away, he slowly made his way to the door. 'I can't continue like this. I need to do something if I'm going to complete this job.' The Ghost squatted and checked the last man to fall. He smiled when he noted the small healing pack. Quickly, he took the pack and slapped it on his arm. Soothing energy flowed through his body, removing most of the pain. Feeling better, Ghost turned his attention to the door at hand. "Let's take a look at what we have to work with."
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I like what you have planned. Let's play it out and see how it goes. Once Ghost gets this door opened, you can take over for a while. Getting the information from George as well as entering the catacombs. Going to spend my VP to try for a recovery check as well. And Pass with flying colors. Probablity set for this Recovery roll lowest is a 7 (1d20+2=18) Gain a VP for completing the fight. So totals are Bel 1 VP Ghost 1 VP DEF 17
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"You see, Ghost, we needed to get that box out of that safe. It was well protected and it kept us locked inside. Once you managed to remove the box from the building, it wasn'e long before I managed to escape the prison." Sammy frowned as he heard teh words. Prison? We? "Yes, a prison. It kept me and my...brothers trapped. It took you and our cousins to help free us. I must say it was very interesting to be carried about the city. It took me days to work a crack in the protections surrounding that box. Once I had an opening, affecting your world was child's play." "I'm getting bored here. What the hell are you talking about? You're too big to have come form that rune covered box. And what is this talk about brothers?" "Hmm, it seems it's time I showed you. You need to see what the future holds for you anyway." The darkness before Sammy shifted, changing into a small form. Sammy squinted his eyes trying to make out the shape. As if on cue, the darkness about the small figure brightened. Sammy screamed in horror until his voice gave out. The laughter from his captor was the only other sound in the darkness.
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And he was unable to make the save. Failed by 11 which moves him up the chart and out of the fight! Toughness DC 22 (1d20+6=11) NO targets left in the corridor. Only a door stands between our villains and the inner sanctuary. Which brings me to my next question, originally, I planned on having two or three sections to this thread. However, I lost a lot of time and am getting restless to play at the PL 10 level. So, how far do we want this to go? On the other side of the door will be the guy we're looking for. After that, it's up in the air. I would like for you take a section of the story though. Should be interesting. Whether there is a third section is up in the air. Let me know what you think.
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The ball of fire seemed to grow larger and larger as it headed directly towards the wounded gunman. He tried to dodge out of the way, but in his weakened state, the blast hit him easily. He took the full brunt of the blast in the chest which lifted him from his feet and back a short distance. Only the door behind him stopped him from going further. The security man slumped unconcious to the floor. The corridor was finally free of obstacles. Only a single door stood between them and their target. The Ghost smiled weakly at the results of Belphegor's attack. Slowly he stood up and turned that same smile towards teh demon. "I knew you had it in ya. Glad to see there's a use for you after all." The thief moved over to the closest man and picked up the gun. He turned it over in his hands for a moment before tossing it to the ground. "Pretty sophisticated weaponry for a bunch of rent-a-cops. I'm starting to think this George fella is a major player of some kind. I hope he doesn't have any more surprises like that one."
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A very nice and useful thread! Keep up the good work!
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"Box? What box?" Laughter filled the darkness. The laughter held a very disturbing edge to it that sent goosebumps up and down Sammy's arms. "You have got to be kidding me, Ghost. Don't you remeber how difficult it was to get the box out of Delphic Industries?" see "Out with the Old, in with the New" for details "So that was you that hired me to get that box? I never did get paid for that job, by the way." Sammy felt a hand upon his shoulder though he could still not see who had placed it there. the touch felt cold and slimy even through the thin layer of protection that his shirt provided. "As with your other job, I was not directly invovled. It was again a pawn that guided you to the next stage of your life."
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Reflex saves needed DC 15 (ghost) DC 13 (Belphegor due to +2 circumstance bonus) followed by a Toughness save. On fail reflex DC 20 (ghost) DC 23 (Belephagor) On a successful Reflex, DC 17 (ghost) DC 18 (Belephagor) Ghost's saves: REF DC 15; Toughness DC 17, 20 (1d20+3=7, 1d20+5=19) Failed the Reflex and the Toughness by 1. Bruised. Bel 1 VP Ghost 1 VP Initiative: Peons 15 [Minions] [knocked out] Leaders 14 [L1 Knocked out, L2 B:3, staggered] Belphegor 9 Ghost 8 DEF 17 Peons are using the Government agents from main book. [Machine Pistols +3 damage [DC 18 for Ghost, DC 20 for Belphegor due to vulnerability] Leaders Stats--------- Futuristic Law Enforcer PL 10 Str 18 Dex 16 Con 20 Int 14 Wis 16 Cha 18 Skills: Drive 12 (+15), Intimidate 12 (+16), Knowledge (civics) 12 (+14), Knowledge (streetwise) 12 (+14), Notice 12 (+15), Search 12 (+14), Sense Motive 8 (+11) Feats: Attack Focus (ranged), Improved Aim, Evasion, Improved Initiative, Power Attack, Precise Shot, Quick Draw (draw), Startle, Ultimate Aim, Uncanny Dodge (visual) Powers: Device 4 (Enforcer handgun; easy to lose; Power Feats: Restricted 2 [DNA scan, only you]): Blast 7 (Power Feats: Accurate [auto-targeting], Ricochet; AP: Blast 5 [Power Feats: Accurate; Extras: Penetrating], AP: Blast 5 [Power Feats: Accurate; Extras: Area (Explosion)], AP: Blast 7 [Power Feats: Accurate, Subtle], AP: Stun 5 [Power Feats: Accurate; Extras: Range (Ranged)]) Equipment: Enforcer Armor (Protection 4) Combat: Attack +10, +11 (ranged), +13 (handgun), Grapple +14, Damage +4 (unarmed), +7 (handgun), Defense +11, Knockback -4, Initiative +7 Saving Throws: Toughness +9 (+5 without armor), Fortitude +10, Reflex +8, Will +8 Abilities 42 + Skills 20 + Feats 17 + Powers 14 + Combat 42 + Saves 15 = Total 150
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The gunman smiled as the ball of fire flashed passed him to hit the wall harmlessly. Both of the intruders were wounded and were near falling. "Looks like you boys picked the wrong place to break into!" he said as he fired again. Teh bead of energy flashed slighty between the two men and exploded in a ball of energy. The Ghost could just barely make out the words being said. His wits had returned and he looked up just in time to see the bead of energy fly overhead. 'Not again!' was the only thought he had before his world exploded once again. With nowhere to hide, the blast caught Ghost completely. It was only luck that kept him from only taking minor damage from the blast. 'Oh divine Lady. Thank you for watching over me!'
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Are you done with this thread? Can it be locked up then?
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I don't think so. Unless there's been an erratta on the matter, only taking another staggered condition moves you up to unconscious.
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Sammy remained silent as he contemplated his captor's words. He had never thought much about his powers. He had always been a very lucky person. Sammy had simply assumed that it was an extention of that luck that had become his bread and butter so to speak. "Yes, Ghost. It was an extention of your natural luck that made you the perfect canidate. I always knew you were lucky and that was what I needed to bind the magic to." "You were the guy that hired me to steal that amulet?" see "The Birth of a Ghost" for details "No, I wasn't. That was simply another pawn in the great scheme of things. He performed his job admirably well. I was surprised at how willing you were to step within the pentagram. Most people would have been repulsed by it. But not you. No, you stepped into it without a care in the world. Perfect." "Hmm, so that's how I got my powers, huh? I figured that much out but I still don't know why you chose me." "How else were we going to get the box?"
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Leader 2 toughness saves L2 Toughness save DC 21 (1d20+7=20) Reflex saves needed DC 15 (ghost) DC 13 (Belphegor due to +2 circumstance bonus) followed by a Toughness save. On fail reflex DC 20 (ghost) DC 23 (Belephagor) On a successful Reflex, DC 17 (ghost) DC 18 (Belephagor) Ghost's saves: REF DC 15; Toughness DC 17 or 20 (1d20+3=13, 1d20+5=10) Failed by ten so he's Stagggered and stunned. Each gains a VP point due to the toughness of the fight. We are supposed to win after all. Bel 1 VP Ghost 1 VP Initiative: Peons 15 [Minions] [knocked out] Leaders 14 [L1 Knocked out, L2 B:3, staggered] Belphegor 9 Ghost 8 DEF 17 Peons are using the Government agents from main book. [Machine Pistols +3 damage [DC 18 for Ghost, DC 20 for Belphegor due to vulnerability] Leaders Stats--------- Futuristic Law Enforcer PL 10 Str 18 Dex 16 Con 20 Int 14 Wis 16 Cha 18 Skills: Drive 12 (+15), Intimidate 12 (+16), Knowledge (civics) 12 (+14), Knowledge (streetwise) 12 (+14), Notice 12 (+15), Search 12 (+14), Sense Motive 8 (+11) Feats: Attack Focus (ranged), Improved Aim, Evasion, Improved Initiative, Power Attack, Precise Shot, Quick Draw (draw), Startle, Ultimate Aim, Uncanny Dodge (visual) Powers: Device 4 (Enforcer handgun; easy to lose; Power Feats: Restricted 2 [DNA scan, only you]): Blast 7 (Power Feats: Accurate [auto-targeting], Ricochet; AP: Blast 5 [Power Feats: Accurate; Extras: Penetrating], AP: Blast 5 [Power Feats: Accurate; Extras: Area (Explosion)], AP: Blast 7 [Power Feats: Accurate, Subtle], AP: Stun 5 [Power Feats: Accurate; Extras: Range (Ranged)]) Equipment: Enforcer Armor (Protection 4) Combat: Attack +10, +11 (ranged), +13 (handgun), Grapple +14, Damage +4 (unarmed), +7 (handgun), Defense +11, Knockback -4, Initiative +7 Saving Throws: Toughness +9 (+5 without armor), Fortitude +10, Reflex +8, Will +8 Abilities 42 + Skills 20 + Feats 17 + Powers 14 + Combat 42 + Saves 15 = Total 150
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Again, he had avoided taking more damage from the two villains. One was stunned and the other was prone on the ground. He aimed his gun lower to ensure that the blast would catch the prone man in black even though it would lessen the chances of hitting the demon in the elevator. A bead of energy sailed out closer to the ground and detenated only slightly beyond the Ghost's position. The blast, placed at a lower level than before caught the edge of the elevator, giving Belphegor a small measure of protection. The Ghost saw the man taking aim and knew there was not much he could do to avoid the blast this time. He tried to roll to the side in an attempt to avoid the worst of the blast, but he moved just a little too slowly. The Ghost's vision swam as he felt the pain rip through his body. 'Somebody get the number of that truck...'