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Hellbound The man was dressed in what looked to be a chef's uniform. He must have been down here when the first few explosions had went off. Turning the man over, Hellbound noted that the front of his clothes were charred. Only the water that was quickening the death of the ship had saved teh man from suffering dangerous burns. Calling to the man was enough to draw the man to conciousness. His eyes were unfocused, yet his hands still griped Hellbound's strong arms. "G...gotta....stop him," he croaked. His voice was weak and he coughed. The cough seemed to have brought him back to his senses as his eyes focused upon Hellbound's face. "H..headed...to cargo hold....Can't let him.....get any...mo--" The chef's grip slipped as the life left his body.
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Scarab II Scarab sends out her mental command gets mixed results. It seemed that most of the survivors and those still stuck in their cars were affected as they began to move in a very orderly way out of the immediate area. The wounded were carefully helped out of the area and the cars began to move in the opposite lanes, clearing up the congestion slightly. It will take a few moments before enough of a change has occured to make a difference. Dark Star Dark Star can see the distance from the ship and bridge has changed drastically since he had begun rescuing the people. The large crowd of onlookers still in the immediate area was also adding to the difficulty of the rescue work. Suddenly a large number of people began to clear the area and a few cars seemed to be moving again. It wasn'T all clear, but it did lessen the trouble of spacing. Still, the ship was moving away from the bridge was a problem.
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Dark Star realizes that the boat has moved considerably since he started working on saving people. In fact the bridge has also filled up with people so that the closer area are already full of both people saved as well as bystanders simply taking a look at the situation. Cars seem to have blocked up both ends of the bridge, further complicating matters.
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Well it isn't a solo thread. Nothing was said that Scarab had to do everything. What kind of Area? A cone? A burst? A line? EDI: Nevermind. Read the IC post which gives me a good idea of the type you're going for. I'll roll for the people after I know what kind of area you're going for. But heads up, I'll be doing sets of rolls. 1 for the people just off the ship. They will receive a +2 on the roll as they are waiting for loved ones still on the ship. 1 for the bystanders outside of their cars. They get a +1 as they can see the action with their own eyes. 1 for the people still in cars. They get no bonuses on the roll as they don't have a clear line of sight to the action. EDIT: Read the IC post so making the rolls now. Survivors;on foot bystanders:still in cars vs DC 10 (1d20+2=6, 1d20+1=17, 1d20=1) So survivors and people in cars start to move off in response to her command.
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The only skinheads that Scarab knows about. The above is correct.
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Not a problem. Scarab notes that the ship has moved considerably from the last position it was in when she first saw the ship. It has moved much further away from the bridge which will only cause more trouble for the rescue work.
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Does she watch Tv? There was a Tv announcement.
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First check: Scarab hears the faint sounds of movement from upstairs. Second check: Scarab can hear the familar sound of Dark Star approaching the area. It seems everyone in this thread, except for Ignis has met before in the Save the Citizen thread.
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Then I feel good since it is Wednesday here. Happy birthday!
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Arrowhawk's arrows tack out the two melee fighters, but the last man managed to make it up the stairs untouched. Only one thug remained standing in the partially destroyed room. The others were out cold from shock and their wounds. Outside, one of the thugs was sprawled in the street where Arrowhawk's last blow took him out. Hellbound was in a position to see the man escape the room and quickly get taken down by an arrow.
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Hellbound, Scarab II, Arrowhawk, and Ignis need to make notice checks DC 20, and 10.
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Skinheads do somethign unobserved. Dark Star gets word of trouble through the police band. Ignis continues to wait for a reply and doesn'T get one. End of Round 2 Top of the order for Rnd 3. COMBAT STATS INITATIVE Hellbound 31 Scarab 21 Fatigued Thugs 20 Arrowhawk 18 Skinheads 17 Dark Star 17 Ignis 2 Name -- Attk --- Def--- Toughness--- Saves(F.R.W)---Damage Hellbound +10---+8(+10raged)---10(Imp 10)---9,7,3(11,7,5 raged)--- DC 17 [strike 2] Scarab +4(+10Tk)--+10--+12 FF(+2w/o)---5,5,15--- DC 27 TK Arrowhawk +14bow(+9 normal)---+12---+8---6,8,5---DC 21 (standard arrow) Ignis +6---+3---+5---4,4,4 (4,4,10 mental)---DC 28 Hellfire control Dark Star +2(+6R)---+8---+12(Imp 8)---4,3,11---DC 27 [blast 12 dynamic] Thugs(minions)---Atk +2 Def +2 Tough +3 Saves (4,1,0) notice +4 Damage Bat and Pipe DC 19, Sub machine gun Dc 19 (autofire), Sci-fi weap DC 21 (blast 6 effect)
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If Ignis is going ot observe this round, then he gets no response from his mental summons and we can move to the top of the order.
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Sorry about that, got your inrto post done which takes place in Round 2. You will arrive and be able to act on your init in Round 3.
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Dark Star The night was fairly quiet during Dark Star's patrol of the city. A few burglars were out and about which the hero quickly captured. It was relatively peaceful. That all changed when Dark Star tuned into the police frequency. "911. What's the Emergency?" "Man there's somebody shooting over here. I think some supers have showed up and trying to squash those Skinheads out here. Woke me up with all the damned noise." "Gun shoots? How many did you hear?" "A whole crap full! Gotta be an uzi or something! I told yaws that those freaks were holed up in that building down the street. Supes are doin' yaws job again!" "Please give me the address." Dark Star recorded the address and realized that he could be on site in very little time.
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Scarab II Scarab just catches sight of the men's sudden connection break but manages to keep the group together as one. She dives into the icy water moving quickly in an attmept to get the men to safety quickly. It isn't long before she breaks the surface of the water and heads for the brindge. Once there, she deposits her load and can see that many people are milling aobut on the bridge. Most are scared surviors from the sinking ship, but a slowly growing number of bystanders are beginning to clog the bridge. Abandoned cars block both ends of the bridge which will cause rescue forces delays in reaching the people that need their help. Even now, the mass of people that refuse to move from the area had caused Scarab to lose precious time in depositing her load. If the situation isn't rectified soon, precious seconds would be lost which could spell the death of innocents still trapped on the ship.
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Was hoping to see an Ic post of this but I'll move things along. I'll need a notice check DC 15 from Scarab when she resurfaces.
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Dark Star Dark Star deposited the group he was working on before quickly turning his attention to the people who fell overboard. His quick thinking got them back onto the ship before any real damage could be done. With The Dino's help, Dark Star managed to reshuffle the people again to include the six and not strain his own powers. Only four more groups were left on the deck that needed to be saved, but the ship was sinking a lot faster than earlier. At the rate the ship was going under now, he was sure he could get the people presently on deck off safely, but the heroes that went below was going to be another matter entirely.
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Dark Star, I need another notice check before you move the people. DC 15 again.
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Arrowhawk needs an Reflex check DC 15 to get pass the flames without damage.
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Arrowhawk The man who was speaking spoke turned to Arrowhawk. "Ten, I think. My little girl, Susie is there. You've got to save save her!" Sammy turns to Arrowhawk and waves teh hero on. "Go on, get those kids! I'll help this bunch reach the deck." The misplaced hero quickly bent over to help up one of the unconcious members in teh group. "Come on people. Time to saddle up and get off this bucking branco! Arrowhawk will get the kids out safely. He's good like that!" Arrowhawk watched as the others began the ascent to safety. The flames were just low enough that Arrowhawk thought he could clear them without too much problem. If the information that father had given was correct, the nursey would be only a few corridors down the way.
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Hellbound Moving down the corridor, Hellbound is on shaky feet due to the listing of the ship. That third explosion must have been on the opposite side from the engine room and water had to be coming in from that side speeding up the destruction. At the end of the corridor, Hellbound noted water coming in from a side room. Looking inside, he notes that it was the Galley. Pots and pans floated in water pouring in from a still smoking hole where the stove used to be. The hole, was open to the bay outside and was obviously the source of the last explosion. Laying face down in the water was a man.
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Do you have any ideas where she would like to put her test? The Albright Institute works or does she have some other method that she would prefer to do?
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Did anyone get to these changes yet?
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Okay you took out the two melee fighters. That leaves the machingun guy under scarab's control the only baddie in the room.