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I'll take the first part. Which should prove to be more a challenge for Belphegor. You take the second part which should be more a challenge for Ghost. Then we tag-team the ending. A three part story arc. How's that sound?
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As a minion go ahead and roll it out. I have no problems with players doing the work with the minions. His saves are listed. If you want him to shoot his body so as not to kill him, you'll have to tell him that. You'll be in control, not him and if you don't tell him to keep the guy alive, he'll shoot to kill.
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That's right. :oops: Dark Star has asked to jump in. You'll have to hang on another second. However, you can roll your initiative and place it here. After this round I'll intro you and then you can enter on your initiative.
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Sammy listened to the words but really wasn't sure what was going on. Still, he knew that Lady Fortune had always looked out for him, so spending a few moments to talk to the man wouldn't hurt. "Okay, come on in," Sammy said as he let the man in. The apartment was actually prety nice. A number of very nice paintings were on the wall. Sitting on top of the TV was an interesting stone-carved box, twelve by six inches, about four inches deep, with unusual runes all aobut the exterior. "Have a seat and give me the details." Sammy gestured to a chair near the TV while he sat in the sofa facing both the TV and his guest. Of course, his positioning left him closer to the main door than the stranger. 'What could this guy tell me? I just hope I can get him out of here before the Demon shows up.'
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Just a check to see if he picks up on the message. Sense Motive to pick up on the clues. [Probability on] (1d20+1=4) Good thing I put that probability on. That makes it a 7 +1 for a total of 8
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Dark Star and Dino. I need a notice check DC 20 to see how many people fell in after that last explosion. I also need another notice Check DC 15 from Dark Star. There are about 4 four large groups of people left on the main deck for Dark Star to remove to the Bridge. Arrowhawk and Sammy I need an acrobatics check DC 15. Failure means you hit the walls and must make a DC 20 toughness save. Arrowhawk's arrow had dampened the flames in the corridor enough to allow the heroes to continue. Reflex DC 10 to avoid fire damage. Two people are knocked out and will need assistance to reach the main deck. The remaining three can easily help one, but are unable to help both. Scarab I need a TK power check from Scarab DC 25. Failure indicates that the men break their gripe on each other, causing the "one object" clause to break and sending them plunging into the water below. There are ten people in the group all with various wounds from the explosion. Success on the roll means she is able to keep them linked and bring them to the surface. Hellbound I need an acrobatics check DC 20. Failure means he falls prone. Also, need a Fortitude save DC 15. Auditory dazzle effect. I hope the newest post was worth the wait! Again sorry for slowing you guys down. I'll try to keep up but juggling a number of threads at the moment. Will do my best. :super:
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Main Deck The main deck still held a large number of people but with the dinosaur and Dark Star working together, progress was going fairly smoothly. The rescuse work was now being watched by many upon the bridge as the sight of a dinosaur herding people upon a sinking ship was fairly uncommon even within Freedom City. Dark Star had just dropped off his fifth or sixth (there was just so many it was hard to keep track) group of people when another explosion rocked the ship. Unlike the previous two, this one had the effect of causing people crowded by the railing to fall overboard. Mid-level Arrowhawk and Sammy were somewhere mid level of the large cruise ship. The small group of people bravely but ineffectively fighting the flames in the corridor were grateful for the appearance of the two heroes. At Sammy's questioning, one of the men, most likely a passenger himself, nodded tiredly. "Yes! The nursery is on the other side of this fire! There's a about ten kids there. Can you do anything.." The man's words were suddenly cut off when a third explosion deep within the bowels of the ship went off, causing the ship to rock dangerously. Two, of the five people helping fight the fire were thrown against the bulkhead and knocked senseless. Their bodies crumpled to the ground. Engine Room The crew members were dazed and frighten by the events that had occured. Scarab could easily read their panic in their surface thoughts as she tried to reach them. Slowly, her mental urges were enough to get the men to link hands, though the fear ws still evident in their body language and minds. With the link completed, Scarab managed to lift the men back the way she came, passing Hellbound as she was returned to her point of entry. Again, her mental warning to have the men hold their breathes seemed to have worked. Satisfied that they were all ready to go under, Scarab prepared herself for the short juant into the water. That's when the thrid explosion rocked the ship. The force and loudness of the blast caught everyone by surprise, causing the ten men to break their hand hold upon each other. Lower level Hellbound watched as Scarab lifted the men and took them back to the engine room. The area for the moment was clear. With the present group gone, Hellbound found himself free to check more of the lower level. Moving out the door that had protected the ten crew men, Hellbound found himself in a corridor with various doors in both directions. As he pondered what to do, a third explosion rocked the ship. The sudden rocking shook the area throwing the hero into the bulkhead. The loud explosion came from the right, towards the front of the ship.
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Go ahead and post. There is no need to wait for other players. They'll simply fade out until or if they show up again. As he hasn't been around for a while, it should be easy to bring him back in.
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Sammy was prepared for anything to happen when he was told the demon was coming to his apartment. 'He's going to pop in and burn a hole in my rug! I just know it! It took me days to find it and he'll ruin it with all that flame of his. I'ld better get the fire extinguisher ready to put out any accidental flames.' Sammy went into the kitchen to get his trusty fire extinguisher when he heard the knock at his door. Surprised by the sound, Sammy walked tot he door and looked out of the small peephole located there. 'What the hell is the nerd doing here? Must be a door to door salesman.' Sammy opened the door wide, ready to tell the stranger to take a hike when his name was said. 'Who is this guy? And why does he know my name?' "Yes," Sammy answered as he looked at the plain man standing outside his door. "Can I help you?
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A fight at the Lincoln Youth Center has broken out. Gun shots have been heard. Synopsis finished. If you're willing to play, drop a note in the OOC forum which includes your initiative roll. After that, wait for me to introduce you into the story line.
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REd star coming around into Lincoln to help out in Turf wars would be greatly welcomed!!!
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oops. :oops: I've read everything and even got the information needed to get things moving again. Give me a day.
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Welcome back. I just wanted to let you know that I'll be looking at your character. I don't have time right now to give it the detail that it needs but wanted to let you know that process should be started later this week.
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Azjik, The Slayer - TranscendentDream - PL 10 Villain
MBCE replied to TranscendentDream's topic in Archived Characters
WElcome to the board! If you haven'T introduced yourself yet, please do so here. Right now I don'T have the time to sit down and get through everything on your sheet but I wanted to let you know that it is in the works. I should have time to look at it in detail this weekend. But what caught my eye was teh fact that it is a giant spider. How does it communicate with people? Does it even speak? -
Welcome to the board! I'll be looking your character but don't have enough time to get through everything. I just wanted to let you know that it should be started in the next few days.
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As this is an NPC, it's low on the priority list. I'll be taking a look at it later once I've gotten the PCs waiting in que started.
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Everyone gains an HP for the complication that all the other students are basicly scattered around the room. They are unmoving obstacles that the heroes must try to avoid hitting. Initiative please.
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Chris' call of attention manages to go over the music and a number of the students stop dancing to see what is going on. The gorilla bent over the machine ignored Chris' call and continued his work. His companions however reacted differently. The standing gorilla spoke softly to the Rhinos that nodded their heads. The Rhinos keep their gaze upon Chris as he moves closer. Before he could reach them, the gorilla working on the machine flips the switch. Red smoke shoots out of the machine with surprising speed until it fills the complete room. Most students thought the smoke was nothing more than another part of the dance, they smiled as their lungs sucked in large quanties of the gas. Changeling smiled as the smoke covered her and Gordy. "Gordy! Look at the red smoke! Isn't it beauti...." As the smoke entered her lungs, Changeling's eyes glazed over and her body became stiff. A look around the room showed that everyone else had also been affected by the red smoke. Only three people other than the were animals seemed to still retain their sense. Both Chris and Darian could see that the smoke had some strange effect on the other students and only Gordy, other than themselves, seemed to be unaffected by the smoke. The Gorilla that was working on the machine stood up and noticed that three had escaped the smoke. "Hmm, three still not affected. I'll have to refine the formula later. No matter. Dispose of them."
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Hey, you could do it as a blog. His readers sent in a bunh of questions for him to answer and he decided to post it up. Should help fit your blog style.
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So, can this be locked up? Just doing the rounds.
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Can this be locked up? Just making rounds.
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Rnd 2 ArmyofOne takes out the first Thug and sends his duplicates in to take out the other four as he calls forth another copy. The dupes manage to take out two of the thugs. The remaining thugs, removed guns and fire at the nearby dupes. One of the dupes is taken out of the fight. 1)attack vs Def 14; toughness save DC 18 2)attack vs Def16;toughness save DC 18 (1d20+2=14, 1d20+6=24, 1d20+2=5, 1d20+6=16) The gunfire is loud enough to alert anyone in the area of trouble. One dupe is present by the two remaining thugs. Another dupe is by ArmyofOne. Actions for Rnd 3?
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The two remainging thugs, were surprised at how quickly their companions were dropped but they quickly drew their pistols from behind their backs. With the handguns in hand, they fired quickly into the two men closest to them. The first bullet smacks one of the Duplicates dropping him. The other shooter fails to hit his target. The ring of gunfire is loud in the dark night and is sure to have attracted attention.
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The thug ws surprised by the sight of the two extra guys appear from behind the garbage can. Still, he had stepped up to face the lone man and with his companions watching on, he couldn't back down now. The thug charged in on Benjamin. Benjamin was easily able to parry the blow.