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MBCE

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  1. MBCE

    Character Edits:

    Probability control is alread a subtle effect as it is passive. He does not have the jinx or fortune extras therfore he doesn'T need to add subtle as I understand how the power is written in the UP. The Damage effect is where subtle is needed which is where I placed it. Did I mis understand the wording within the UP sourcebook?
  2. MBCE

    La La Land

    Duncan blinked his eyes as he hear the words come from megan's mouth. 'North Bay Academy? That's high school! What is she doing in here?' he thought. Duncan looked out a the crowd, giving himself a little time to think. The floor was filled with people of all ages. It was hard to tell how old people were witht he lights dimmed the way they were and most of the clientele did vome from families with more than enough money to bride their way into any club they wanted regardless of restrictions. 'Who am I to judge her? When I was in high school, I was trying to get into the clubs as well. Besides, she was up front about it. If she had hidden the fact, I would be very upset.' Duncan smiled at Megan. "Thanks for the heads up. You don't know how much that means to me." Duncan held out his hand to Megan. "You don't have anything to worry from me. There was a time when I was in the same shoes as you."
  3. MBCE

    La La Land

    Duncan blinked his eyes as he hear the words come from megan's mouth. 'North Bay Academy? That's high school! What is she doing in here?' he thought. Duncan looked out a the crowd, giving himself a little time to think. The floor was filled with people of all ages. It was hard to tell how old people were witht he lights dimmed the way they were and most of the clientele did vome from families with more than enough money to bride their way into any club they wanted regardless of restrictions. 'Who am I to judge her? When I was in high school, I was trying to get into the clubs as well. Besides, she was up front about it. If she had hidden the fact, I would be very upset.' Duncan smiled at Megan. "Thanks for the heads up. You don't know how much that means to me." Duncan held out his hand to Megan. "You don't have anything to worry from me. There was a time when I was in the same shoes as you."
  4. "Yes, you could," Ghost said with a laugh. "But you would have to first find a way to reach him to take over. Unless of course, your ability extends to a range greater than touch." Ghost shakes his head. "No, the plan Collateral's come up with is simple enough that it has the best chance of success. Making things more complicated will force us to rely on to many unknowns. I may have Lady Fortune watching out for me, but even I would be foolish not to plan a little!"
  5. "Yes, you could," Ghost said with a laugh. "But you would have to first find a way to reach him to take over. Unless of course, your ability extends to a range greater than touch." Ghost shakes his head. "No, the plan Collateral's come up with is simple enough that it has the best chance of success. Making things more complicated will force us to rely on to many unknowns. I may have Lady Fortune watching out for me, but even I would be foolish not to plan a little!"
  6. MBCE

    Character Edits:

    I would like to spend the 5pps that I have for the Ghost. Could the following changes be made to the sheet please. Thank you. Changes for The Ghost: I would like to use 4pps to increase his Probability control from rank 5 to rank 6, This changes his Damage AP by spending the four pps to gain the following PFs: Stuble [Detectable by Magical Awareness/detect magic], Variable Descriptor 2, Indirect 1 I would like to add the power Super Sense: Danger Sense [mental; magical source] for 1pp So his powers should look like this: Powers: (See below for descriptors) Probability Control 6 24pps +1pps total 25pps --AP: Damage 5 [Extras] 24pps Force Field 4 [Extra] total 9pps Concealment 8 [All visual, auditory, radio; Limited to Machines] total 8pps Super Movement 3 [Permeate 2 (Half speed; Extra: Affects Others); Trackless 1(Limited to Machines)] total 7pps Super Senses 5 [Danger Sense (mental); X-ray vision (no gold); Limited: Only while Permeating] total 3pps Complications: Cannot Permeate through gold Drawbacks: None Costs: Abilities (08) + Combat (06) + Saves (08) + Skills (14) + Feats (07) + Powers (52) - Drawbacks (00) = Total Cost 95 -------------------------------- Sammy's power are due to participating in a Magical ritual some five years ago. All of his powers are Magical in source. All of his subtle abilities are detectable by Detect magic or Magical Awareness. Acute versions of Magical Awareness (vision) or Detect Magic (vision) will learn the true nature of Sammy's powers. Probability Control: His probability has so far manifested as helping him being lucky. Sammy has learned to 'force' this luck outward in a manage to cause damage to those that he can precieve. Damage: Sammy causes unlikely hazzards to cause damage to those that attempt to delay his escapes. He has gained enough control to determine the best method to hurt someone but is limited to what is avaiable. For example, if a lamp is present, he can use it to cause an electric destriptor to the attack. Force Field: His force field works by changing the probability of the hits. Instead of being direct hits, most become glancing blows with most of the damaging force being dissipated. Concealment: His concelament works by causing machines to malfunction just when he gets in range. Once he has passed clear of the area, the machines work as normal. Trackless: As he is invisible to machines, Sammy's luck extends to tracking him with machines. Non mechanical tracking methods can still follow him though. Permeate: Sammy has learned to bend the laws of probability to such an extent that he ias able to pass through solid objects. Unfortunately, Sammy has no means of breathing while passing through objects so he must hold his breath. For some unknown reason, gold seems to stop this ability flat. X-ray vision: Due to the magical nature of his abilites, when he adjusts the physical state of himself and anyone he touches, Sammy finds he has the ability to see through whatever substance he passes. For some unknown reason, gold seems to stop this ability flat. Danger Sense: Luck just seems to follow Sammy around. It keeps him aware of things even when he should be surprised. The mental feel is more of a hunch than anything real. Almost as if someone or something is tapping him on the shoulder when danger is around. What Sammy doesn't know about his powers: Sammy's powers, which were due to the magical amulet that he stole, can be seen with acute Magical Awareness(vision) or acute Detect Magic(vision). Small creatures, known as Gremlins, travel with Sammy effecting the various outcomes about him. It is through their interaction that Sammy can casue machines to ignore his presence or damage to be dealt to people by using the aviailable materials. The Gremlins also help lessen the damage from attacks, aka Force Field, by absorbing the blows. Effects that work against spirits, demons, or magic can affect the Gremlins, negating Sammy's powers. Updated by Heridfel
  7. MBCE

    Character Edits:

    I would like to spend the 5pps that I have for the Ghost. Could the following changes be made to the sheet please. Thank you. Changes for The Ghost: I would like to use 4pps to increase his Probability control from rank 5 to rank 6, This changes his Damage AP by spending the four pps to gain the following PFs: Stuble [Detectable by Magical Awareness/detect magic], Variable Descriptor 2, Indirect 1 I would like to add the power Super Sense: Danger Sense [mental; magical source] for 1pp So his powers should look like this: Powers: (See below for descriptors) Probability Control 6 24pps +1pps total 25pps --AP: Damage 5 [Extras] 24pps Force Field 4 [Extra] total 9pps Concealment 8 [All visual, auditory, radio; Limited to Machines] total 8pps Super Movement 3 [Permeate 2 (Half speed; Extra: Affects Others); Trackless 1(Limited to Machines)] total 7pps Super Senses 5 [Danger Sense (mental); X-ray vision (no gold); Limited: Only while Permeating] total 3pps Complications: Cannot Permeate through gold Drawbacks: None Costs: Abilities (08) + Combat (06) + Saves (08) + Skills (14) + Feats (07) + Powers (52) - Drawbacks (00) = Total Cost 95 -------------------------------- Sammy's power are due to participating in a Magical ritual some five years ago. All of his powers are Magical in source. All of his subtle abilities are detectable by Detect magic or Magical Awareness. Acute versions of Magical Awareness (vision) or Detect Magic (vision) will learn the true nature of Sammy's powers. Probability Control: His probability has so far manifested as helping him being lucky. Sammy has learned to 'force' this luck outward in a manage to cause damage to those that he can precieve. Damage: Sammy causes unlikely hazzards to cause damage to those that attempt to delay his escapes. He has gained enough control to determine the best method to hurt someone but is limited to what is avaiable. For example, if a lamp is present, he can use it to cause an electric destriptor to the attack. Force Field: His force field works by changing the probability of the hits. Instead of being direct hits, most become glancing blows with most of the damaging force being dissipated. Concealment: His concelament works by causing machines to malfunction just when he gets in range. Once he has passed clear of the area, the machines work as normal. Trackless: As he is invisible to machines, Sammy's luck extends to tracking him with machines. Non mechanical tracking methods can still follow him though. Permeate: Sammy has learned to bend the laws of probability to such an extent that he ias able to pass through solid objects. Unfortunately, Sammy has no means of breathing while passing through objects so he must hold his breath. For some unknown reason, gold seems to stop this ability flat. X-ray vision: Due to the magical nature of his abilites, when he adjusts the physical state of himself and anyone he touches, Sammy finds he has the ability to see through whatever substance he passes. For some unknown reason, gold seems to stop this ability flat. Danger Sense: Luck just seems to follow Sammy around. It keeps him aware of things even when he should be surprised. The mental feel is more of a hunch than anything real. Almost as if someone or something is tapping him on the shoulder when danger is around. What Sammy doesn't know about his powers: Sammy's powers, which were due to the magical amulet that he stole, can be seen with acute Magical Awareness(vision) or acute Detect Magic(vision). Small creatures, known as Gremlins, travel with Sammy effecting the various outcomes about him. It is through their interaction that Sammy can casue machines to ignore his presence or damage to be dealt to people by using the aviailable materials. The Gremlins also help lessen the damage from attacks, aka Force Field, by absorbing the blows. Effects that work against spirits, demons, or magic can affect the Gremlins, negating Sammy's powers. Updated by Heridfel
  8. So am I. It's rare to get such a wide range of players and characters together for a job like this. Ifit works out, calling each other in for help should become easier!
  9. So am I. It's rare to get such a wide range of players and characters together for a job like this. Ifit works out, calling each other in for help should become easier!
  10. Which brings up apoint that needs to be addressed. Could you list the Toughness, DEF, and basic Att bonuses along with saves before any changes were made? It would save time and I' can simply add the informaiton to the initiative list so that we all know what numbers we're using. Thanks!
  11. Which brings up apoint that needs to be addressed. Could you list the Toughness, DEF, and basic Att bonuses along with saves before any changes were made? It would save time and I' can simply add the informaiton to the initiative list so that we all know what numbers we're using. Thanks!
  12. So the real question is when do we want to do this? We have a ref lined up, but we'll need to let him know the time line we're thinking about. In my last post, I put next week we can start which is only a few days real time away. Does anyone have a preference?
  13. So the real question is when do we want to do this? We have a ref lined up, but we'll need to let him know the time line we're thinking about. In my last post, I put next week we can start which is only a few days real time away. Does anyone have a preference?
  14. Ghost nods his head. "Okay. If you say that will work for you, I'll trust it. Still, we need to know when we're going to hit the place. The diamonds should be coming next week. We could hit it any time that it's there. Any ideas?"
  15. Ghost nods his head. "Okay. If you say that will work for you, I'll trust it. Still, we need to know when we're going to hit the place. The diamonds should be coming next week. We could hit it any time that it's there. Any ideas?"
  16. Another DC 20 toughness save vs [wooden sharpnel]. Ghost moves out of the room and back into the corridor and I think we need to get someone other than me to make a map because this is going to work towards Ghost's favor way too much. If you're not able to make a map, I'll ask the refs if they could make one for us.
  17. Another DC 20 toughness save vs [wooden sharpnel]. Ghost moves out of the room and back into the corridor and I think we need to get someone other than me to make a map because this is going to work towards Ghost's favor way too much. If you're not able to make a map, I'll ask the refs if they could make one for us.
  18. The sudden appearance of mechanical arms, The Ghost took a step back, which kept the arms from getting a lock on him. Again, his eye glowed white and the laws of probability once again changed. The splintered door was carelessly tossed against the wall by the hero and a stake like piece rebounded back towards him hitting him in the human flesh. Without waiting to see if the blow had actually damaged him, Ghost ran back through the wall into the corridor.
  19. The sudden appearance of mechanical arms, The Ghost took a step back, which kept the arms from getting a lock on him. Again, his eye glowed white and the laws of probability once again changed. The splintered door was carelessly tossed against the wall by the hero and a stake like piece rebounded back towards him hitting him in the human flesh. Without waiting to see if the blow had actually damaged him, Ghost ran back through the wall into the corridor.
  20. The Ghost nods his head to the plan. "Sounds like it could work. Can Imposter still change Dryad's appearance to better help stay out of any passerby's sights? After that, the only thing to worry about is exactly what kind of security they have. I fairly invisivible to mechanical detection but they may have actual eyes there." Ghost smiles widely. "But with Imposter already on the inside posing as a security guard, it should give us an edge. Especially if he can take out any left over guards before we get in. So, what time do we want to hit the place?"
  21. The Ghost nods his head to the plan. "Sounds like it could work. Can Imposter still change Dryad's appearance to better help stay out of any passerby's sights? After that, the only thing to worry about is exactly what kind of security they have. I fairly invisivible to mechanical detection but they may have actual eyes there." Ghost smiles widely. "But with Imposter already on the inside posing as a security guard, it should give us an edge. Especially if he can take out any left over guards before we get in. So, what time do we want to hit the place?"
  22. Ghost kept pouring over his map trying to find his bearings. 'I need to find those stairs!' He began to roll up the map and turn out the light never realizing that trouble was just about to make an appearance again.
  23. Ghost kept pouring over his map trying to find his bearings. 'I need to find those stairs!' He began to roll up the map and turn out the light never realizing that trouble was just about to make an appearance again.
  24. Well first off, you can say you saw the light coming from the room, but hearing movement is a stretch without making a notice roll. To make this more enjoyable, I'm giving up my notice check to hear you running down the hall. YOu're in the driver's seat at the moment.
  25. Well first off, you can say you saw the light coming from the room, but hearing movement is a stretch without making a notice roll. To make this more enjoyable, I'm giving up my notice check to hear you running down the hall. YOu're in the driver's seat at the moment.
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