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MBCE

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Everything posted by MBCE

  1. Ghost concentrated again, his eye flashing white before the light fixture fell on top of the newcomer, sending a slight electric jolt through his system. Even as the light fell, Ghost was moving through the wall and into the next room. Once within the room, he sighed in relief as he leaned against the wall he just went through. 'This town is really hazzardous to my health!'
  2. The grid was a feature of the program. The letters and numbers I put on by hand. It's the Campaign Cartogragpher 2 that I use to make the map. My skill with using it is very basic but enough to get ideas across. By the way, you'll need to do a Toughness save DC 20 [electricity]. And again, if you can make the map for the 3rd floor, that would help out a lot. Any style of map would work. Make it so that you have an advantage to some degree. It will ensure we have equal fun. :D
  3. The grid was a feature of the program. The letters and numbers I put on by hand. It's the Campaign Cartogragpher 2 that I use to make the map. My skill with using it is very basic but enough to get ideas across. By the way, you'll need to do a Toughness save DC 20 [electricity]. And again, if you can make the map for the 3rd floor, that would help out a lot. Any style of map would work. Make it so that you have an advantage to some degree. It will ensure we have equal fun. :D
  4. Here's a basic map to give us a better idea of what the scene looks like. 5ft squares. The grey boxes are the elevators. The stairs are off in the other corner.
  5. Here's a basic map to give us a better idea of what the scene looks like. 5ft squares. The grey boxes are the elevators. The stairs are off in the other corner.
  6. Yes, you can. I'll be getting to it a little later though. Vy the way, which square on the van do you want to be in? You have enough movement to be anywhere on it. As for the knowledge check, Nightrival realizes that what stands before him are the work of the Power-House clinic.
  7. Yes, you can. I'll be getting to it a little later though. Vy the way, which square on the van do you want to be in? You have enough movement to be anywhere on it. As for the knowledge check, Nightrival realizes that what stands before him are the work of the Power-House clinic.
  8. Ghost turned at the sound of the voice behind him. 'Great! Another goody two shoes come to slow me down. If this keep up, I'll think my luck really was having a hard day!'
  9. Ghost turned at the sound of the voice behind him. 'Great! Another goody two shoes come to slow me down. If this keep up, I'll think my luck really was having a hard day!'
  10. We need a new initative roll for actions. Initiative roll, Using Probability roll. (1d20+1=7) As the roll was more than a 5, Ghost's initiative stays as listed.
  11. We need a new initative roll for actions. Initiative roll, Using Probability roll. (1d20+1=7) As the roll was more than a 5, Ghost's initiative stays as listed.
  12. Don't worry about it. I saw the thread but didn'T think it was something the Ghost wanted to participate in. I'll get my action up right away.
  13. Don't worry about it. I saw the thread but didn'T think it was something the Ghost wanted to participate in. I'll get my action up right away.
  14. Could you edit your last post to have Ashley gone and not dead? Ghost doesn't kill when he doesn't have to and even though you are retiring the character, it's not because of Ghost. Once that's done, I'll post Ghost's actions. Thanks.
  15. Could you edit your last post to have Ashley gone and not dead? Ghost doesn't kill when he doesn't have to and even though you are retiring the character, it's not because of Ghost. Once that's done, I'll post Ghost's actions. Thanks.
  16. I made a post for Ashley's exiting. Perhaps you can use it in your Demon horde thread as well. So I put a link to it. Not sure if you'll use it, but at least it times events together in the city. I hope you don't mind. Also, we can have the two catch up with each other on the third floor. DO you have a mapping program? If so, go ahead and make the third floor up. If you don't, we could ask a ref to make a simple floorplan for us to keep things even and then simply reuse it. That way, we're both surprised by what we see. :D
  17. I made a post for Ashley's exiting. Perhaps you can use it in your Demon horde thread as well. So I put a link to it. Not sure if you'll use it, but at least it times events together in the city. I hope you don't mind. Also, we can have the two catch up with each other on the third floor. DO you have a mapping program? If so, go ahead and make the third floor up. If you don't, we could ask a ref to make a simple floorplan for us to keep things even and then simply reuse it. That way, we're both surprised by what we see. :D
  18. Seeing the woman continue towards him, Ghost again activated his power. This time, a very strange effect occured. A black disc of energy appears before Ashley. the sudden appearance of the field of force took both Ghost and Ashley by surprise. The hesitation by Ashley was just the opening needed for the disc to drag the hero through. With a blinding flash of magical energy, the disc disappeared leaving the corridor empty. The Ghost blinked his eyes and slowly moved through the wall and into the corridor. Slowly, he moved to the location of the magical occurance and looked around. 'What the hell was that? I've never been able to cause such an effect before. Change a bit of luck one way but that's about it.' Ghost shivered and slowly moved away from the spot. 'I think something bad is going to happen in Freedom City and I pray, Lady Fortune will keep watch over me when it happens.'* *For more on the source of that feeling, see Deaths Door
  19. Seeing the woman continue towards him, Ghost again activated his power. This time, a very strange effect occured. A black disc of energy appears before Ashley. the sudden appearance of the field of force took both Ghost and Ashley by surprise. The hesitation by Ashley was just the opening needed for the disc to drag the hero through. With a blinding flash of magical energy, the disc disappeared leaving the corridor empty. The Ghost blinked his eyes and slowly moved through the wall and into the corridor. Slowly, he moved to the location of the magical occurance and looked around. 'What the hell was that? I've never been able to cause such an effect before. Change a bit of luck one way but that's about it.' Ghost shivered and slowly moved away from the spot. 'I think something bad is going to happen in Freedom City and I pray, Lady Fortune will keep watch over me when it happens.'* *For more on the source of that feeling, see Deaths Door
  20. Grim is moving at normal speed, and not using stealth to remain silent for the moment. The noise caused by Nightrival taking out the thugs covered her movement so she is still safe from detection. I'll assume she makes the toughness to take the falling damage. There is no signs of the Leader but the door is still open in the garage. Streetwise check DC 15 for information on the newcomers. You may roll the toughness for the newcomers as well to make your posts more lively. Remember, the newcomers are not minions and need to be taken out normally. ROUND TWO Nightrival is up.
  21. Grim is moving at normal speed, and not using stealth to remain silent for the moment. The noise caused by Nightrival taking out the thugs covered her movement so she is still safe from detection. I'll assume she makes the toughness to take the falling damage. There is no signs of the Leader but the door is still open in the garage. Streetwise check DC 15 for information on the newcomers. You may roll the toughness for the newcomers as well to make your posts more lively. Remember, the newcomers are not minions and need to be taken out normally. ROUND TWO Nightrival is up.
  22. Grim drops to the ground quickly, tumbling to absorb the shock on her legs but keeps moving towards Monty. Her blending keeps position from being seen as she moves but she continues making noise. The remaining two thugs move with their bats to attack Nightrival. One tries to feint Nightrival into a position to get hit by the other, but they both fail to connect with the agile hero. The door of the van opens to reveal three larger thugs. Their muscles are larger than normal humans and their skin is red. All three smile at the sight of Nightrival and prepare to come at the hero. None of the three newcomers carry any visible weapons. Grim realizes that the strange smell she had came from these newcomers. Monty moves back more, his back hitting the parked car. He stands in complete horror at the sight of the newcomers.
  23. Grim drops to the ground quickly, tumbling to absorb the shock on her legs but keeps moving towards Monty. Her blending keeps position from being seen as she moves but she continues making noise. The remaining two thugs move with their bats to attack Nightrival. One tries to feint Nightrival into a position to get hit by the other, but they both fail to connect with the agile hero. The door of the van opens to reveal three larger thugs. Their muscles are larger than normal humans and their skin is red. All three smile at the sight of Nightrival and prepare to come at the hero. None of the three newcomers carry any visible weapons. Grim realizes that the strange smell she had came from these newcomers. Monty moves back more, his back hitting the parked car. He stands in complete horror at the sight of the newcomers.
  24. Okay. Let me do a post to remove Ashley. At the moment, you can post your new character getting the call from the company to deal with the problem. Looking forward to how it plays out.
  25. Okay. Let me do a post to remove Ashley. At the moment, you can post your new character getting the call from the company to deal with the problem. Looking forward to how it plays out.
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