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MBCE

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Everything posted by MBCE

  1. We can say your new character was actually the hero on call. The ssecurity company had the hero on retainer or something of the sort. I haven'T looked at the character in detail, but depending on how you built the character, they may be at a disadvantage against The Ghost.
  2. We can say your new character was actually the hero on call. The ssecurity company had the hero on retainer or something of the sort. I haven'T looked at the character in detail, but depending on how you built the character, they may be at a disadvantage against The Ghost.
  3. That's fairly easy. An unfortunate stroke of luck will send her away and Ghost will continue on his job. :D
  4. That's fairly easy. An unfortunate stroke of luck will send her away and Ghost will continue on his job. :D
  5. Nope. This was his thread. Everything that I got out of it has been done.
  6. Nope. This was his thread. Everything that I got out of it has been done.
  7. Grim is up for round one actions.
  8. Grim is up for round one actions.
  9. The ghost smiled at the sight of the figure at the end of the corridor. The unmistakable flame of her weapon game him an idea. 'It would be really unlucky for her to have that thing back fire on her.' Even as he thought about it, his eye flashed slightly, revealing his position to Ashley. Just as he realized some was watching her from down the hall, her flame thrower went off, sending flames back upon her.
  10. The ghost smiled at the sight of the figure at the end of the corridor. The unmistakable flame of her weapon game him an idea. 'It would be really unlucky for her to have that thing back fire on her.' Even as he thought about it, his eye flashed slightly, revealing his position to Ashley. Just as he realized some was watching her from down the hall, her flame thrower went off, sending flames back upon her.
  11. Looks like I get the drop on her. Go ahead and roll your initative for round 1. The surprise round, unfortunately, means she simply takes what's coming to her. Initiative (1d20+1=14) She needs to make a Toughness save DC 20 [Heat damage] ;)
  12. Looks like I get the drop on her. Go ahead and roll your initative for round 1. The surprise round, unfortunately, means she simply takes what's coming to her. Initiative (1d20+1=14) She needs to make a Toughness save DC 20 [Heat damage] ;)
  13. Nightrival's quick moves were more than the three thugs could handle. All three dropped before they even realized that the hero was among them. The leader was the first to react and he acted in a very unleader like manner by ducking into the garage out of sight. As he went, he called out. "Nightrival's here, boys. Time to earn your pay!"
  14. Nightrival's quick moves were more than the three thugs could handle. All three dropped before they even realized that the hero was among them. The leader was the first to react and he acted in a very unleader like manner by ducking into the garage out of sight. As he went, he called out. "Nightrival's here, boys. Time to earn your pay!"
  15. You were very clear. The way I read Takedown attack, you can move 5ft before the second attack. So, you can move into position, normal move action, attack using takedown feat, and move another five feet as long as you have not used up all of your movement. Which in this case, you haven't. The move by action does pretty much the same without the extra attack. I'll get a post up later.
  16. You were very clear. The way I read Takedown attack, you can move 5ft before the second attack. So, you can move into position, normal move action, attack using takedown feat, and move another five feet as long as you have not used up all of your movement. Which in this case, you haven't. The move by action does pretty much the same without the extra attack. I'll get a post up later.
  17. Sammy leaned back in his chair and rubbed his eyes. He had spent way to much time going over the information he gathered on the museum. Since the recent repairs of the damage to the entrance, the museum had increased security. 'Great. Some amateur wrecks the entrance, calls forth a couple of tights and now the museum is under heavier guard than it really should be. It's going to take more than me to get those diamonds!' Sammy looked down at the avertisement for the Aurora Diamond collection. The collection was coming to Freedom City and was going to be on display at the Hunter Museum of Natural History in a few weeks. From what he had already learned through his walk through of the museum, the basic security measures were easy to bypass. It was the increase of human guards as well as the high alert of the various superheroes in town. Any of those would test his luck in a way he really didn't want to deal with. 'I'll need help to get those diamonds, but where to find people to work with? I'll need special help just in case supers show up.' Sammy put down the leaflet and looked over at a small plain white envelop. He picked it up as a thought ran through his head. 'Perhaps at this Arena place, I can meet someone who is willing to help me out.' With the invitation in hand, Sammy picked up his trusty backpack and walled out of his room. Sammy began singing the theme song to Green Acres as he made his way to the abandoned oil rig.
  18. Sammy leaned back in his chair and rubbed his eyes. He had spent way to much time going over the information he gathered on the museum. Since the recent repairs of the damage to the entrance, the museum had increased security. 'Great. Some amateur wrecks the entrance, calls forth a couple of tights and now the museum is under heavier guard than it really should be. It's going to take more than me to get those diamonds!' Sammy looked down at the avertisement for the Aurora Diamond collection. The collection was coming to Freedom City and was going to be on display at the Hunter Museum of Natural History in a few weeks. From what he had already learned through his walk through of the museum, the basic security measures were easy to bypass. It was the increase of human guards as well as the high alert of the various superheroes in town. Any of those would test his luck in a way he really didn't want to deal with. 'I'll need help to get those diamonds, but where to find people to work with? I'll need special help just in case supers show up.' Sammy put down the leaflet and looked over at a small plain white envelop. He picked it up as a thought ran through his head. 'Perhaps at this Arena place, I can meet someone who is willing to help me out.' With the invitation in hand, Sammy picked up his trusty backpack and walled out of his room. Sammy began singing the theme song to Green Acres as he made his way to the abandoned oil rig.
  19. With the Move-by Action, you can keep moving. Where are you going to end up? To get at J11, you have to move to J12 which your takedown feat allows you to do. You can continue moving, but your attack is finished. Right now, you're sitting in J12 but you have a few feet of movement left. And you can roll the toughness for all of them. Go ahead and do that with your rolls. It is much quicker doing things that way with minions thne waiting for me to post results. But i do have a question about your attack Dc. You've got a Str of +4, with power attack +4, which brings your Dc to a 23. Where is the extra pt coming from? Your weapon? If so, you've neglected to add using it in your attack. Against minions, it doesn'T matter as they'll barely be able to take a normal hit from you, but against the big boys, I won't let you get away with flavor writing and getting away from what gives you the bonus. So keep that in mind you post your fight scenes in the future. Against minions, it's not a problem. Against real foes, it is. So here are their saves: TOugness saves minions (1d20+3=4, 1d20+3=18, 1d20+3=13) Out like a light.
  20. With the Move-by Action, you can keep moving. Where are you going to end up? To get at J11, you have to move to J12 which your takedown feat allows you to do. You can continue moving, but your attack is finished. Right now, you're sitting in J12 but you have a few feet of movement left. And you can roll the toughness for all of them. Go ahead and do that with your rolls. It is much quicker doing things that way with minions thne waiting for me to post results. But i do have a question about your attack Dc. You've got a Str of +4, with power attack +4, which brings your Dc to a 23. Where is the extra pt coming from? Your weapon? If so, you've neglected to add using it in your attack. Against minions, it doesn'T matter as they'll barely be able to take a normal hit from you, but against the big boys, I won't let you get away with flavor writing and getting away from what gives you the bonus. So keep that in mind you post your fight scenes in the future. Against minions, it's not a problem. Against real foes, it is. So here are their saves: TOugness saves minions (1d20+3=4, 1d20+3=18, 1d20+3=13) Out like a light.
  21. Take your time. this is your thread and really doesn'T need to mover quickly. As long as I know that it's still going on, it works for me. :D
  22. Take your time. this is your thread and really doesn'T need to mover quickly. As long as I know that it's still going on, it works for me. :D
  23. This thread can be removed.
  24. This thread can be removed.
  25. Okay, Here we go. Initiative: Nightrival 27 Gang Leader 20 Grim 19 Thugs 5 DEF 12 Toughness +3 Strangers 3 To speed up play, you can roll the toughness rolls for the thugs. They are minions and will drop if they fail their toughness. The gang leader and the strangers are not considered minions and will need tobe knocked out normally. The leader is the one with the blond goatee. Nightrival can post his actions and the results on any of the minions. Then I'll post the gang leader followed. Grim comes in and I post again. When I post the second time, I'll put a tag to show the end of the round.
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