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A lot of the people there look around at the other faces at Nightrival's words. A few of the people, that actually have fresh bruises lower their faces, not wanting to be singled out. Over at the table with Grim, Nightrival can see that the larger portion of the wounded were there. One in the group, a man that could have been around thirty or so spoke up. "And what can you do about it? Even if we told you, you're just one man. There's more of them than you and even I know that enough people can take down a hero like yourself." Heads nodded in agreement at the man's words. Some shook their heads in denail of the statement, while others simply looked to Nightrival to hear his response.
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Thanks again for the feedback. I think I'll go with the Variable descriptor at 2 pts then. The way this forum is made up, a lot of those decisions are going ot naturally fall tome anyway. Taking the feat makes usre everythign stays above board. As for the penetrating extra, I agree with you. As a power feat, it works so much better, but actually, most powers are going to need at least 5 to have a steady chance of affecting people. Imprevious is just too cheap.
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Thanks again for the feedback. I think I'll go with the Variable descriptor at 2 pts then. The way this forum is made up, a lot of those decisions are going ot naturally fall tome anyway. Taking the feat makes usre everythign stays above board. As for the penetrating extra, I agree with you. As a power feat, it works so much better, but actually, most powers are going to need at least 5 to have a steady chance of affecting people. Imprevious is just too cheap.
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I like how you built this. The descriptor part is perhaps the area where I have yet to truely understand the game mechanics part of the game. I can envision what I want, but how to explain that in a few words that the GM will understand and accept? When making the character, I didn'T put much into the descriptors of the power and I'm now realizing how wrong that was. Without the details, the game really suffers. It's why I'm so surprised that people can whip up characters as quickly as they can. Mostly it's just my unfamiliarity of the game mechanics, but then I wonder if everyone has really thought about the descriptors of their powers. Your descriptor on any local phenomenon sounds very close to what I envision. Perhaps it is what I envision but I'm reluctant to use the word "local" as that limits you by a lot. I had the idea that perhaps the damage came from different sources that might have occured days, weeks ago. In the case of your pipe bursting, it would be explained that ice had weakened the pipe that caused it to burst just at that moment. In the case of a bee sting, it would be just the chance that the player had an allergic reaction to bees and one just happened to be around. A gust of wind pushes a door open to knock a character off balance, who hits their head on a table. Maybe perhaps a stray bolt of electric power, shot from a hero/villian two blocks away hit causing damage. A bullet shot in the air finally coming down to hit someone a mile away. Would these fit a local phenomenon?
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I like how you built this. The descriptor part is perhaps the area where I have yet to truely understand the game mechanics part of the game. I can envision what I want, but how to explain that in a few words that the GM will understand and accept? When making the character, I didn'T put much into the descriptors of the power and I'm now realizing how wrong that was. Without the details, the game really suffers. It's why I'm so surprised that people can whip up characters as quickly as they can. Mostly it's just my unfamiliarity of the game mechanics, but then I wonder if everyone has really thought about the descriptors of their powers. Your descriptor on any local phenomenon sounds very close to what I envision. Perhaps it is what I envision but I'm reluctant to use the word "local" as that limits you by a lot. I had the idea that perhaps the damage came from different sources that might have occured days, weeks ago. In the case of your pipe bursting, it would be explained that ice had weakened the pipe that caused it to burst just at that moment. In the case of a bee sting, it would be just the chance that the player had an allergic reaction to bees and one just happened to be around. A gust of wind pushes a door open to knock a character off balance, who hits their head on a table. Maybe perhaps a stray bolt of electric power, shot from a hero/villian two blocks away hit causing damage. A bullet shot in the air finally coming down to hit someone a mile away. Would these fit a local phenomenon?
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Thanks for the feedback. I'll try and explain some of my own reasoning as addressing others. The one point of subtle, with the noticeable by detect Magic effects or Magic awareness would notice it as the whole power is magical in nature so there's little problems here. Hmmm, how to explain this. First off, I like the idea of a lower Penetrating ability as I'm starting to understand exactly what the extra does. You're most liekly correct that the designer simply added it to make the points add out and that it was the best choice. However, I can easily understand why in the UP at least, the power was given the Penentrating extra. I'll explain below. Okay. These two pooints are where opinions disagree. Let me address teh easier of the two first. Perception range. The game is based on probability to begin with. There are two levels of protection that need to be addressed before damage can be checked. The first level is to hit the target. If this isn't done, the power has no chance of affecting someone. The second level of protection is personal meaning Imprevious. An attack needs to have a higher rank of the imprevious to have a chance of affecting the character. Once these two forms of protection are bypassed, then probability comes into play through dice rolls. The way to get through these two forms of protection is through A)Perception range and B)Penetrate. PERCEPTION Most attacks need to first hit the target before damage can affect it. Depending on the attack bonus, that level of probability ranges from 0% to 100%. Since this Damaging ability is in a Probability array, it changes the probability to hit a target. So it makes sure that anyone has the potential of being hurt by the power. Yes, that gives a lot of power, simply because perception range is so strong, but there's no reason why not to have the extra added on. "He precieves something, therefore it is subject to his power." If you could explain why other powers, such as Mental Blast, Magnetic Control, or even Fire Control are perception based powers instead of simply ranged, I'd like to hear it. The only reason I can see for any power to be perception based is to fit in the whole comic book feel into the game. That's what I am trying to build with the power. A comic book flavor to the power. In the comics, probability control affected anyone they could preceive. Of course, I could drop the perception and make it an area effect which would get multiple targets all at once. It most likely cost the same but won't have the same feel as the first level of protection remains in place due to reflex saves. PENETRATING As for the penetrating extra, again it's changing the probability of an effect having an effect. Chances of a Damage 4 affecting Imprevious 8 is 0%. But if the power's main focus is changing that chance, then it works. There is now a chance that the effect will cause damage when there was none before. If the imprevious was higher, say 10 instead of 8, the damage 4 still would be unable to get passed the protection. I can describe it a variety of different ways but the mechanics will remain the same. Whether by saying there's a crack in the armor that lets the damage through, or that it hits with unimaginable force, won't change much. For other powers with the penetrating extra, what descriptors are asked for when they are made? Do they do their extra force due to more power? Perhaps they do it because they act on a different wavelength that helps get through protections easily. The question is would I need the Varible descriptor to simulate this as my damage effects are not set by simply saying it is always an anvil falling on the head.
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Thanks for the feedback. I'll try and explain some of my own reasoning as addressing others. The one point of subtle, with the noticeable by detect Magic effects or Magic awareness would notice it as the whole power is magical in nature so there's little problems here. Hmmm, how to explain this. First off, I like the idea of a lower Penetrating ability as I'm starting to understand exactly what the extra does. You're most liekly correct that the designer simply added it to make the points add out and that it was the best choice. However, I can easily understand why in the UP at least, the power was given the Penentrating extra. I'll explain below. Okay. These two pooints are where opinions disagree. Let me address teh easier of the two first. Perception range. The game is based on probability to begin with. There are two levels of protection that need to be addressed before damage can be checked. The first level is to hit the target. If this isn't done, the power has no chance of affecting someone. The second level of protection is personal meaning Imprevious. An attack needs to have a higher rank of the imprevious to have a chance of affecting the character. Once these two forms of protection are bypassed, then probability comes into play through dice rolls. The way to get through these two forms of protection is through A)Perception range and B)Penetrate. PERCEPTION Most attacks need to first hit the target before damage can affect it. Depending on the attack bonus, that level of probability ranges from 0% to 100%. Since this Damaging ability is in a Probability array, it changes the probability to hit a target. So it makes sure that anyone has the potential of being hurt by the power. Yes, that gives a lot of power, simply because perception range is so strong, but there's no reason why not to have the extra added on. "He precieves something, therefore it is subject to his power." If you could explain why other powers, such as Mental Blast, Magnetic Control, or even Fire Control are perception based powers instead of simply ranged, I'd like to hear it. The only reason I can see for any power to be perception based is to fit in the whole comic book feel into the game. That's what I am trying to build with the power. A comic book flavor to the power. In the comics, probability control affected anyone they could preceive. Of course, I could drop the perception and make it an area effect which would get multiple targets all at once. It most likely cost the same but won't have the same feel as the first level of protection remains in place due to reflex saves. PENETRATING As for the penetrating extra, again it's changing the probability of an effect having an effect. Chances of a Damage 4 affecting Imprevious 8 is 0%. But if the power's main focus is changing that chance, then it works. There is now a chance that the effect will cause damage when there was none before. If the imprevious was higher, say 10 instead of 8, the damage 4 still would be unable to get passed the protection. I can describe it a variety of different ways but the mechanics will remain the same. Whether by saying there's a crack in the armor that lets the damage through, or that it hits with unimaginable force, won't change much. For other powers with the penetrating extra, what descriptors are asked for when they are made? Do they do their extra force due to more power? Perhaps they do it because they act on a different wavelength that helps get through protections easily. The question is would I need the Varible descriptor to simulate this as my damage effects are not set by simply saying it is always an anvil falling on the head.
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The crowd of people turn at teh sound of Nightribal's voice. Faces light up as usual and a few fingers point out the neighborhood hero. Scattered voices through the room could be heard. "Look, it's Nightrival!" "I heard he was ten feet tall. He don't look so tough." "Anything for you, Nightrival! You're the man!" "Mommy, is he going to bad men?" "Nightrival, we love you!" The last call caused a number of people to laugh out loud, an all too rare sound in the Church, which subsided to silence to hear what the man had to say.
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The crowd of people turn at teh sound of Nightribal's voice. Faces light up as usual and a few fingers point out the neighborhood hero. Scattered voices through the room could be heard. "Look, it's Nightrival!" "I heard he was ten feet tall. He don't look so tough." "Anything for you, Nightrival! You're the man!" "Mommy, is he going to bad men?" "Nightrival, we love you!" The last call caused a number of people to laugh out loud, an all too rare sound in the Church, which subsided to silence to hear what the man had to say.
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The talkative woman places her hands on her hips and rolls her head when she replies to Grim. "Honey, there's not but one gang that controls this part of town and that's the Brotherhood."
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The talkative woman places her hands on her hips and rolls her head when she replies to Grim. "Honey, there's not but one gang that controls this part of town and that's the Brotherhood."
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Well it looks like all those people that bought PS3 made the right choice. Toshiba has just announced that they are pulling out of the HD-DVD business today. With Warner brothers deciding to support only Blu-ray after May, 2008, it seems Toshiba has decided to get out now. They are going to lose quite a lot of money by pulling out. The link is in Japanese, but I thought it would be fairly interesting for those that wanted to look at it. I guess word should be getting out in English fairly soon, though. I'm glad I waited to make my choice! NHK news
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Well it looks like all those people that bought PS3 made the right choice. Toshiba has just announced that they are pulling out of the HD-DVD business today. With Warner brothers deciding to support only Blu-ray after May, 2008, it seems Toshiba has decided to get out now. They are going to lose quite a lot of money by pulling out. The link is in Japanese, but I thought it would be fairly interesting for those that wanted to look at it. I guess word should be getting out in English fairly soon, though. I'm glad I waited to make my choice! NHK news
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Trying to fix The Ghost's probability array and wanted to see other people's thoughts. What I want to fix is his Damage AP. To do that, it will take PFs to make it work teh way I envision it. What I want to know is will the following PFs cover the image that I have of the pwoer working. The image: I imagine his Damage AP to work in the form of various high unlikely accidents occuring to people. -Slipping on a stone and bumping their heads against a wall. -A bee stinging someone who is allergic to bees. -A gun firing by mistake, hitting a friend. These are just some examples of the types of incidents that may befall someone. Now, to keep things seeming as if they are random incidents, I've decided to place Indirect on the power so that they can happen from any direction. To limit the knowledge of the source of these incidents, I'm placing subtle on it as well. So it would look like this. -AP:Damage [Extras] The question is, to simulate the variety of forms the damage comes from, would I need to tack on the Variable Descriptor PF as well. I would most likely put 2pps on this feat if it was needed to show the changes. If it is needed, then the power would look like this: -AP:Damage [Extras] Thoughts? Suggestions?
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Trying to fix The Ghost's probability array and wanted to see other people's thoughts. What I want to fix is his Damage AP. To do that, it will take PFs to make it work teh way I envision it. What I want to know is will the following PFs cover the image that I have of the pwoer working. The image: I imagine his Damage AP to work in the form of various high unlikely accidents occuring to people. -Slipping on a stone and bumping their heads against a wall. -A bee stinging someone who is allergic to bees. -A gun firing by mistake, hitting a friend. These are just some examples of the types of incidents that may befall someone. Now, to keep things seeming as if they are random incidents, I've decided to place Indirect on the power so that they can happen from any direction. To limit the knowledge of the source of these incidents, I'm placing subtle on it as well. So it would look like this. -AP:Damage [Extras] The question is, to simulate the variety of forms the damage comes from, would I need to tack on the Variable Descriptor PF as well. I would most likely put 2pps on this feat if it was needed to show the changes. If it is needed, then the power would look like this: -AP:Damage [Extras] Thoughts? Suggestions?
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Father Murphy sits down next to Nightrival. "Well, it's nothing direct, see? Even though the people know I'm here to help, they are still fairly reluctant to confine in me." Father Murphy looks about the kitchen at the various college students moving about. He smiles and nods to a few of the students that meet his gaze. "But I've got eyes, son. I may not be as observant as you or the other supers patrolling the streets of Freedom, but it's hard to miss the increase in bruised faces coming through our doors." Gather Murphy reached for the pack of cigarettes his hid in his coat pocket but stopped when he realized he was actually inside at the moment. He smiled weakly at the self proclaimed protector of Southside before deliberately moving his hand away from the pack. His smile faded and his face took on the more worried look of a sheperd watching his flock slowly being mutilated by some unknown force. "They won't talk to me, Nightrival, and if they don't talk, there is nothing I can do to help. Perhaps you could reach them where I could not. They adore you. Everytime you walk out there, I see their faces light up with hope for a better tomorrow." Gather Murphy patted Nightrival on the knee and stood up. "I better get back to work before Sister Claire comes looking for me." He smiled once again before moving away, leaving Nightrival to his own thoughts.
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Father Murphy sits down next to Nightrival. "Well, it's nothing direct, see? Even though the people know I'm here to help, they are still fairly reluctant to confine in me." Father Murphy looks about the kitchen at the various college students moving about. He smiles and nods to a few of the students that meet his gaze. "But I've got eyes, son. I may not be as observant as you or the other supers patrolling the streets of Freedom, but it's hard to miss the increase in bruised faces coming through our doors." Gather Murphy reached for the pack of cigarettes his hid in his coat pocket but stopped when he realized he was actually inside at the moment. He smiled weakly at the self proclaimed protector of Southside before deliberately moving his hand away from the pack. His smile faded and his face took on the more worried look of a sheperd watching his flock slowly being mutilated by some unknown force. "They won't talk to me, Nightrival, and if they don't talk, there is nothing I can do to help. Perhaps you could reach them where I could not. They adore you. Everytime you walk out there, I see their faces light up with hope for a better tomorrow." Gather Murphy patted Nightrival on the knee and stood up. "I better get back to work before Sister Claire comes looking for me." He smiled once again before moving away, leaving Nightrival to his own thoughts.
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The group of people are made up of mostly men but a few women and children are mixed in the group. It takes thema moment to take in Grim's appearance, but then after figuring she was like them, homeless and not one of the college kids trying to appease their sense of moral guilt, made room for the girl to join them. The man with the swollen eye looked to be in his early thirties but the dirt, bruises, and genreal roughness of his lifestyle made it difficult to be sure. "Those punks out there, that's what happened," he says and makes to spit. Right before the phlegm can leave his mouth, he remembers where he is and aims instead into his cup. Some of the other people in the small group with gresh bruises of their own nod their heads in agreement. One of the women speaks up to clarify the statement. "It seems the neighborhood gangs have gotten fairly physical recently. Looking to rob even us! Like we have any money. When we tell them we don't have any, they get rough." She looks at some of the other faces for a moment before looking at Grim. "If you're lucky, they'll only give you a beating. Sometimes, they decide to take....more than a pound of flesh. You've got a pretty face so I'd stay here and avoid the streets if I was you." A few of the other women in the group nof their heads vigorously. A few of the men make fists as the only sign of their frustrated anger.
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The group of people are made up of mostly men but a few women and children are mixed in the group. It takes thema moment to take in Grim's appearance, but then after figuring she was like them, homeless and not one of the college kids trying to appease their sense of moral guilt, made room for the girl to join them. The man with the swollen eye looked to be in his early thirties but the dirt, bruises, and genreal roughness of his lifestyle made it difficult to be sure. "Those punks out there, that's what happened," he says and makes to spit. Right before the phlegm can leave his mouth, he remembers where he is and aims instead into his cup. Some of the other people in the small group with gresh bruises of their own nod their heads in agreement. One of the women speaks up to clarify the statement. "It seems the neighborhood gangs have gotten fairly physical recently. Looking to rob even us! Like we have any money. When we tell them we don't have any, they get rough." She looks at some of the other faces for a moment before looking at Grim. "If you're lucky, they'll only give you a beating. Sometimes, they decide to take....more than a pound of flesh. You've got a pretty face so I'd stay here and avoid the streets if I was you." A few of the other women in the group nof their heads vigorously. A few of the men make fists as the only sign of their frustrated anger.
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The Ghost's eyes lit up at Collateral's words. "No? What, you got a job lined up? Something worth stealing?" Ghost took a sip from his glass and smiled. "Ah, if only I could throw somebody around to cover my getaways. It would make things so much easier, but usually, I don't have to worry about that much. I'm not called The Ghost for nothing!" he says with a smile upon his face. "Then again, I wouldn't be in many situations to have bystanders around to begin with. Give me a bank or museum late at night and I have a ball. No one sees me and then in the morning, they find the place cleaned out just like that." Ghost snapped his fingers to emphasize his statement. "That's how work should be done. No one's the wiser about getting cleaned out."
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The Ghost's eyes lit up at Collateral's words. "No? What, you got a job lined up? Something worth stealing?" Ghost took a sip from his glass and smiled. "Ah, if only I could throw somebody around to cover my getaways. It would make things so much easier, but usually, I don't have to worry about that much. I'm not called The Ghost for nothing!" he says with a smile upon his face. "Then again, I wouldn't be in many situations to have bystanders around to begin with. Give me a bank or museum late at night and I have a ball. No one sees me and then in the morning, they find the place cleaned out just like that." Ghost snapped his fingers to emphasize his statement. "That's how work should be done. No one's the wiser about getting cleaned out."
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The Ghost picked up his bag and moved over to join Collateral. "Not really sure. I myself just got to the city recently and haven't really done much to gain anyone's attention. Besides," he says with a shrug of his shoulders, "I'm pretty small time. A bank here, an industrial firm there. As long as there's a profit in it for myself, I could care less." Ghost again takes a sip of his drink before speaking again. "Say, how are teh supers in this town? I haven'T met any yet and was wondering how nosey they were."
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The Ghost picked up his bag and moved over to join Collateral. "Not really sure. I myself just got to the city recently and haven't really done much to gain anyone's attention. Besides," he says with a shrug of his shoulders, "I'm pretty small time. A bank here, an industrial firm there. As long as there's a profit in it for myself, I could care less." Ghost again takes a sip of his drink before speaking again. "Say, how are teh supers in this town? I haven'T met any yet and was wondering how nosey they were."
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Sammy looked at the armor clad man up and down.Something about him looked familiar and it took a moment for Sammy torealize he saw the guy on Tv the other day. "Hey, you're that guy having some fun over by the bridge! I was hoping you'd get away!. Man, it's an honor to meet you." Sammy say, his eyes wide with delight. Sammy wore his usual ensemble of black matching clothing. A wool knit cap sat upon his head. A black backpack was on the gloot next to him. Sammy looked at the invite for a moment before shaking his head. "Nope not me." He reached down and from his pack produced his own matching card. "It seems that I got one just like you. Think we'll have to wait long for whomever sent out the invitations?" Sammy picked up his drink and took a sip. "By the way, I'm known as The Ghost."
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Sammy looked at the armor clad man up and down.Something about him looked familiar and it took a moment for Sammy torealize he saw the guy on Tv the other day. "Hey, you're that guy having some fun over by the bridge! I was hoping you'd get away!. Man, it's an honor to meet you." Sammy say, his eyes wide with delight. Sammy wore his usual ensemble of black matching clothing. A wool knit cap sat upon his head. A black backpack was on the gloot next to him. Sammy looked at the invite for a moment before shaking his head. "Nope not me." He reached down and from his pack produced his own matching card. "It seems that I got one just like you. Think we'll have to wait long for whomever sent out the invitations?" Sammy picked up his drink and took a sip. "By the way, I'm known as The Ghost."