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Just wanted to have this come to the attention of everyone checking the list. Creating an NPC will help make teh world that much more enjoyable. It will also ensure that recurring NPCs get to keep their information the same through out the threads. Feel free to drop a name of an NPC you think might show up a lot in the lives of the heroes. Informants, beat cops, even the next door neighbor would help make the world that much more interesting.
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Just wanted to have this come to the attention of everyone checking the list. Creating an NPC will help make teh world that much more enjoyable. It will also ensure that recurring NPCs get to keep their information the same through out the threads. Feel free to drop a name of an NPC you think might show up a lot in the lives of the heroes. Informants, beat cops, even the next door neighbor would help make the world that much more interesting.
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Also, would either of you like to do an NPC write up on Father Jim Murphy and Sister Claire for the NPCs in Soutside thread? Since they are people that you made, it is only fitting that you put them there. A little information like I did for Monty would make sense. That way, the characters could be used by anyone in the area. Also, placing the shelter in the Locations in Soutside thread would be nice as well.
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Also, would either of you like to do an NPC write up on Father Jim Murphy and Sister Claire for the NPCs in Soutside thread? Since they are people that you made, it is only fitting that you put them there. A little information like I did for Monty would make sense. That way, the characters could be used by anyone in the area. Also, placing the shelter in the Locations in Soutside thread would be nice as well.
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Thanks for the two good lead in posts. Hopefully I'll get you guys on the scene as quickly as possible, but take your time. there's no rush other than what you want to go. I'll get you to the action soon enough. :D
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Thanks for the two good lead in posts. Hopefully I'll get you guys on the scene as quickly as possible, but take your time. there's no rush other than what you want to go. I'll get you to the action soon enough. :D
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While sitting in the kitchen, the back door opened letting Father Jim Murphy in. The priest stomped his feet to remove the snow from his boots. The last fringes of cigarette smoke wafted into nothingness behind him. Fr. Murphy looked about to make sure that Sister Claire hadn't been in the area before moving deeper into the kitchen. As he closed the door, Father Murphy noticed Nightrival against the wall. "Looks like you had a busy night out there, son. I guess it's to be expected with all the news I've been hearing lately," Father Murphay said as he moved closer to the sitting hero.
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While sitting in the kitchen, the back door opened letting Father Jim Murphy in. The priest stomped his feet to remove the snow from his boots. The last fringes of cigarette smoke wafted into nothingness behind him. Fr. Murphy looked about to make sure that Sister Claire hadn't been in the area before moving deeper into the kitchen. As he closed the door, Father Murphy noticed Nightrival against the wall. "Looks like you had a busy night out there, son. I guess it's to be expected with all the news I've been hearing lately," Father Murphay said as he moved closer to the sitting hero.
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Tonight was like most other nights for Grim. The homeless people that entered were mostly unwashed but usually jovial. Having a place to warm up and get a decent meal always helped raise the spirits of people down on their luck. The people that passed her always gave a greeting of some kind, a common occurance with kindred souls. Tonight, however, Grim noticed a slight difference in the large number of people in the shelter. Most were dirty as usual, but Grim could see a lot more bruises than usual. A small group of people had gathered at one of the tables, their heads bent close together. Within that group alone, half of the people seemed to sport some kind of recent injury.
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Tonight was like most other nights for Grim. The homeless people that entered were mostly unwashed but usually jovial. Having a place to warm up and get a decent meal always helped raise the spirits of people down on their luck. The people that passed her always gave a greeting of some kind, a common occurance with kindred souls. Tonight, however, Grim noticed a slight difference in the large number of people in the shelter. Most were dirty as usual, but Grim could see a lot more bruises than usual. A small group of people had gathered at one of the tables, their heads bent close together. Within that group alone, half of the people seemed to sport some kind of recent injury.
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'Chearleading?' Duncan thinks but doesn't let the thought show on his face. Instead he nods his head at her question. "Sure, lots. When I'm not racing, I take some classes over at HIT. That takes up most of my spare time. When I get a night or two off, I like to come out and enjoy the night life. A little dancing, meeting up with friends, that sort of things." Duncan turned to look at the dance floor for a bit. The music ahd changed again and he was just starting to feel the beat. "Hey, you up for a twirl?" he says tipping his head towards the dance floor.
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'Chearleading?' Duncan thinks but doesn't let the thought show on his face. Instead he nods his head at her question. "Sure, lots. When I'm not racing, I take some classes over at HIT. That takes up most of my spare time. When I get a night or two off, I like to come out and enjoy the night life. A little dancing, meeting up with friends, that sort of things." Duncan turned to look at the dance floor for a bit. The music ahd changed again and he was just starting to feel the beat. "Hey, you up for a twirl?" he says tipping his head towards the dance floor.
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Now this is what I was looking for! If you're up to getting the thread up, Cos, I'm more than willing to have the Ghost try to get his hands dirty a little. (Isn't wonderful what can happen when you start poking around different forums and simply ask a question about a post?)
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Now this is what I was looking for! If you're up to getting the thread up, Cos, I'm more than willing to have the Ghost try to get his hands dirty a little. (Isn't wonderful what can happen when you start poking around different forums and simply ask a question about a post?)
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Now this is what I was looking for! If you're up to getting the thread up, Cos, I'm more than willing to have the Ghost try to get his hands dirty a little. (Isn't wonderful what can happen when you start poking around different forums and simply ask a question about a post?)
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Well considering I never saw that the thread was made..... I'll look into getting things started tonight I hope. So expect some fun to happen soon. :D
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Well considering I never saw that the thread was made..... I'll look into getting things started tonight I hope. So expect some fun to happen soon. :D
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Well considering I never saw that the thread was made..... I'll look into getting things started tonight I hope. So expect some fun to happen soon. :D
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So if the AP has the descriptor of "Sonic Blast" for exmple, it would affect insubstantials if the GM allowed it? In the case of the main power being probability control, the AP being Damage, the damage should therefore be sublte if the damage is described as "improbable accidents" which is how the UP book describes the Damage AP. Is that a fair way of thinking? Okay. That makes sense. I'll have to go over some other characters to make sure I haven't wasted any points. :D
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So if the AP has the descriptor of "Sonic Blast" for exmple, it would affect insubstantials if the GM allowed it? In the case of the main power being probability control, the AP being Damage, the damage should therefore be sublte if the damage is described as "improbable accidents" which is how the UP book describes the Damage AP. Is that a fair way of thinking? Okay. That makes sense. I'll have to go over some other characters to make sure I haven't wasted any points. :D
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So if the AP has the descriptor of "Sonic Blast" for exmple, it would affect insubstantials if the GM allowed it? In the case of the main power being probability control, the AP being Damage, the damage should therefore be sublte if the damage is described as "improbable accidents" which is how the UP book describes the Damage AP. Is that a fair way of thinking? Okay. That makes sense. I'll have to go over some other characters to make sure I haven't wasted any points. :D
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That's good to know. Now to follow up with a different question. Does the properties of the base power have any effect on the APs in an array? To use a similar example as before, let's say the base power of the Array is Sonic control which by the very nature of the power affects insubstantial [sensory effects affect without having the PF added on]. Would the AP of blast then affect insubstatials as well? Also, wouldn't that mean that any Pfs bought on the base power would/could translate to all of the Aps?
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That's good to know. Now to follow up with a different question. Does the properties of the base power have any effect on the APs in an array? To use a similar example as before, let's say the base power of the Array is Sonic control which by the very nature of the power affects insubstantial [sensory effects affect without having the PF added on]. Would the AP of blast then affect insubstatials as well? Also, wouldn't that mean that any Pfs bought on the base power would/could translate to all of the Aps?
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That's good to know. Now to follow up with a different question. Does the properties of the base power have any effect on the APs in an array? To use a similar example as before, let's say the base power of the Array is Sonic control which by the very nature of the power affects insubstantial [sensory effects affect without having the PF added on]. Would the AP of blast then affect insubstatials as well? Also, wouldn't that mean that any Pfs bought on the base power would/could translate to all of the Aps?
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Thanks. But I'll let you know if no one takes me up on it. If you ahve time then, you're more than welcomed.