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MBCE

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Everything posted by MBCE

  1. Thanks. But I'll let you know if no one takes me up on it. If you ahve time then, you're more than welcomed.
  2. Thanks. But I'll let you know if no one takes me up on it. If you ahve time then, you're more than welcomed.
  3. I thought that power stunting only gives you the base pps, not the added on PFs. So a power that costs 2pp/rank with 3PFs ranked at 10 would have only 20 pps to spread to the various APs in the array. To keep things simple, let's say there is only one AP to the array and the other two Pfs are subtle and split attack. So, Array rank 10 [Ap] That would mean the blast has only 20pps to buy its own pfs and the two Pfs on the array do not affect the AP.
  4. I thought that power stunting only gives you the base pps, not the added on PFs. So a power that costs 2pp/rank with 3PFs ranked at 10 would have only 20 pps to spread to the various APs in the array. To keep things simple, let's say there is only one AP to the array and the other two Pfs are subtle and split attack. So, Array rank 10 [Ap] That would mean the blast has only 20pps to buy its own pfs and the two Pfs on the array do not affect the AP.
  5. I thought that power stunting only gives you the base pps, not the added on PFs. So a power that costs 2pp/rank with 3PFs ranked at 10 would have only 20 pps to spread to the various APs in the array. To keep things simple, let's say there is only one AP to the array and the other two Pfs are subtle and split attack. So, Array rank 10 [Ap] That would mean the blast has only 20pps to buy its own pfs and the two Pfs on the array do not affect the AP.
  6. I think it wasn'T clear as to what people were to do with the thread. It was in the News section, where we couldn'T ask questions and then nothing was posted here in the Campaign discussion section. If you're still willing to run with the thread, it might work better if you placed a thread in this forum for people to see. Also, I wonder if supervillians might be invited to the thread. Find the girl and use her to gain a foothold into ASTRO labs, or some other fiendish plan. I've noticed that for most of the run threads by Refs/Gms tend to have the same characters/players in them without letting a chance for new people in. I think the header, [Campaign], is a good marker for threads to see people jump into even though the campaign pps have been dropped. It will mark out which threads are REF/GM run as opposed to player run.
  7. I think it wasn'T clear as to what people were to do with the thread. It was in the News section, where we couldn'T ask questions and then nothing was posted here in the Campaign discussion section. If you're still willing to run with the thread, it might work better if you placed a thread in this forum for people to see. Also, I wonder if supervillians might be invited to the thread. Find the girl and use her to gain a foothold into ASTRO labs, or some other fiendish plan. I've noticed that for most of the run threads by Refs/Gms tend to have the same characters/players in them without letting a chance for new people in. I think the header, [Campaign], is a good marker for threads to see people jump into even though the campaign pps have been dropped. It will mark out which threads are REF/GM run as opposed to player run.
  8. I think it wasn'T clear as to what people were to do with the thread. It was in the News section, where we couldn'T ask questions and then nothing was posted here in the Campaign discussion section. If you're still willing to run with the thread, it might work better if you placed a thread in this forum for people to see. Also, I wonder if supervillians might be invited to the thread. Find the girl and use her to gain a foothold into ASTRO labs, or some other fiendish plan. I've noticed that for most of the run threads by Refs/Gms tend to have the same characters/players in them without letting a chance for new people in. I think the header, [Campaign], is a good marker for threads to see people jump into even though the campaign pps have been dropped. It will mark out which threads are REF/GM run as opposed to player run.
  9. I don't mind but as you stated, Hub has been around quite a bit in various threads. i'd like to off the opening to newer players first to give them an option to play. I'll give it a few more days to see if anyone is interested before shooting it your way, though. I hope you don't mind the wait. I don't want to stretch you too thin. :D
  10. I don't mind but as you stated, Hub has been around quite a bit in various threads. i'd like to off the opening to newer players first to give them an option to play. I'll give it a few more days to see if anyone is interested before shooting it your way, though. I hope you don't mind the wait. I don't want to stretch you too thin. :D
  11. I don't mind but as you stated, Hub has been around quite a bit in various threads. i'd like to off the opening to newer players first to give them an option to play. I'll give it a few more days to see if anyone is interested before shooting it your way, though. I hope you don't mind the wait. I don't want to stretch you too thin. :D
  12. But shouldn't a player simply buy the progression or ranged power feats to increase the effective range then? Otherwise, you allow players with the telephaty power to avoid nullify(telepathy) fairly easily. Also, it allows for greater flexiblity when power stunting as they would have more pps to play with. Not very balanced even though you might limit what they could stunt off of Telepathy.
  13. But shouldn't a player simply buy the progression or ranged power feats to increase the effective range then? Otherwise, you allow players with the telephaty power to avoid nullify(telepathy) fairly easily. Also, it allows for greater flexiblity when power stunting as they would have more pps to play with. Not very balanced even though you might limit what they could stunt off of Telepathy.
  14. But shouldn't a player simply buy the progression or ranged power feats to increase the effective range then? Otherwise, you allow players with the telephaty power to avoid nullify(telepathy) fairly easily. Also, it allows for greater flexiblity when power stunting as they would have more pps to play with. Not very balanced even though you might limit what they could stunt off of Telepathy.
  15. Are you sure? In my copy of the UP, it says clearly under Mind control and Nullify that they are opposed power check rolls. Are opposed powers check capped? Mind reading, p65 To use Mind Reading, make an opposed power check against the result of the target’s Will saving throw. Nullify (effect), p69 Make a ranged attack roll to hit the target. Then make an opposed check of your Nullify rank and the effect’s rank or the target’s Will save, whichever is higher. Now, considering that you're correct, that these powers are limited due to forcing a Save, then how can they overcome anyone? In a PL10, the max Save bonus is +15. That's five points over the PL yet powers that force a save can't get that high. I know most heroes rarely hit the max in saves, but it does get me wondering how that works out. As I listed above, I did say 2pp version of Nullify, not 3pp. To clarify what I mean by Biological powers, it would fall under the source of the power. So, powers that have the source of coming from inside of the character, would fall under the effect. This would mean no technology powers or magic based powers. With 'known powers' it would mean all the powers learned through his mind reading, a major limitation of the power. It would mean that he would have to study a hero before he could even think about nullifying their powers. So he would first need the Will save to read their thoughts, followed by an attack roll, and finally the opposed saving throw. So putting the nullify to 2pp/rank version with the descriptor of 'known powers' would still work out the same. I admit, I haven't realy looked at the drawback/flaws section in detail yet as I dislike going that route. I'll look into them in more details later. Perhaps I should study up on exactly how the nullfy effect works. Please let me know if I have this right or wrong. 1pp/rank -- You can nullify one effect that shares the descriptor at a time. For example, fire. So any powers used that have 'fire' in their description would be effected one at a time. (Fire blast, Fire shield, Fire form but not Heatvision, Heat control, or Immunity to heat.) Conversely, it can nullify one particular named effect. (Snare, Teleport) 2pp/rank -- You can nullify all effects that share the descriptor. So in the example above, if a hero had all three forms of fire powers, I could nullify them all at once. Conversely, I could choose a 'type' such as Attack type powers and nullify all powers of that type at once. 3pp/rank -- Nullify all effects(powers) without regard to descriptors all at once. So, a hero with fire control, immunity to mind effects, and flight could have all the powers nullified if they fail their ability check.
  16. Are you sure? In my copy of the UP, it says clearly under Mind control and Nullify that they are opposed power check rolls. Are opposed powers check capped? Mind reading, p65 To use Mind Reading, make an opposed power check against the result of the target’s Will saving throw. Nullify (effect), p69 Make a ranged attack roll to hit the target. Then make an opposed check of your Nullify rank and the effect’s rank or the target’s Will save, whichever is higher. Now, considering that you're correct, that these powers are limited due to forcing a Save, then how can they overcome anyone? In a PL10, the max Save bonus is +15. That's five points over the PL yet powers that force a save can't get that high. I know most heroes rarely hit the max in saves, but it does get me wondering how that works out. As I listed above, I did say 2pp version of Nullify, not 3pp. To clarify what I mean by Biological powers, it would fall under the source of the power. So, powers that have the source of coming from inside of the character, would fall under the effect. This would mean no technology powers or magic based powers. With 'known powers' it would mean all the powers learned through his mind reading, a major limitation of the power. It would mean that he would have to study a hero before he could even think about nullifying their powers. So he would first need the Will save to read their thoughts, followed by an attack roll, and finally the opposed saving throw. So putting the nullify to 2pp/rank version with the descriptor of 'known powers' would still work out the same. I admit, I haven't realy looked at the drawback/flaws section in detail yet as I dislike going that route. I'll look into them in more details later. Perhaps I should study up on exactly how the nullfy effect works. Please let me know if I have this right or wrong. 1pp/rank -- You can nullify one effect that shares the descriptor at a time. For example, fire. So any powers used that have 'fire' in their description would be effected one at a time. (Fire blast, Fire shield, Fire form but not Heatvision, Heat control, or Immunity to heat.) Conversely, it can nullify one particular named effect. (Snare, Teleport) 2pp/rank -- You can nullify all effects that share the descriptor. So in the example above, if a hero had all three forms of fire powers, I could nullify them all at once. Conversely, I could choose a 'type' such as Attack type powers and nullify all powers of that type at once. 3pp/rank -- Nullify all effects(powers) without regard to descriptors all at once. So, a hero with fire control, immunity to mind effects, and flight could have all the powers nullified if they fail their ability check.
  17. Are you sure? In my copy of the UP, it says clearly under Mind control and Nullify that they are opposed power check rolls. Are opposed powers check capped? Mind reading, p65 To use Mind Reading, make an opposed power check against the result of the target’s Will saving throw. Nullify (effect), p69 Make a ranged attack roll to hit the target. Then make an opposed check of your Nullify rank and the effect’s rank or the target’s Will save, whichever is higher. Now, considering that you're correct, that these powers are limited due to forcing a Save, then how can they overcome anyone? In a PL10, the max Save bonus is +15. That's five points over the PL yet powers that force a save can't get that high. I know most heroes rarely hit the max in saves, but it does get me wondering how that works out. As I listed above, I did say 2pp version of Nullify, not 3pp. To clarify what I mean by Biological powers, it would fall under the source of the power. So, powers that have the source of coming from inside of the character, would fall under the effect. This would mean no technology powers or magic based powers. With 'known powers' it would mean all the powers learned through his mind reading, a major limitation of the power. It would mean that he would have to study a hero before he could even think about nullifying their powers. So he would first need the Will save to read their thoughts, followed by an attack roll, and finally the opposed saving throw. So putting the nullify to 2pp/rank version with the descriptor of 'known powers' would still work out the same. I admit, I haven't realy looked at the drawback/flaws section in detail yet as I dislike going that route. I'll look into them in more details later. Perhaps I should study up on exactly how the nullfy effect works. Please let me know if I have this right or wrong. 1pp/rank -- You can nullify one effect that shares the descriptor at a time. For example, fire. So any powers used that have 'fire' in their description would be effected one at a time. (Fire blast, Fire shield, Fire form but not Heatvision, Heat control, or Immunity to heat.) Conversely, it can nullify one particular named effect. (Snare, Teleport) 2pp/rank -- You can nullify all effects that share the descriptor. So in the example above, if a hero had all three forms of fire powers, I could nullify them all at once. Conversely, I could choose a 'type' such as Attack type powers and nullify all powers of that type at once. 3pp/rank -- Nullify all effects(powers) without regard to descriptors all at once. So, a hero with fire control, immunity to mind effects, and flight could have all the powers nullified if they fail their ability check.
  18. Sammy hung up the phone and frowned. He hated waiting for work but he understood the importance of keeping a buffer between the employer and the employee. "Deniability. The way to do business," Sammy said as he stood up. 'So, three days before I get more news about the job. Sounds like that's plenty of time for me to get to know the city.' Sammy turned on his television and flipped through the various channels looking for something worth his attention. There was an announcement that the Circus was in town. Sammy quickly turned the channel as he wasn't very interested in clowns. He wanted something to make his presence known in the city. A special bulletin came on about a supervillian causing a ruckus over a bridge. Sammy watched for a short time before again changing the channel. 'Man that guy is flashy. I hope he gets away.' It wasn't until he changed the channel again did Sammy find something worth his interest. 'Now, that's what I'm talking about! I think that would make a find addition to my collection!' Sammy turned off the television and moved to his desk. It was time to do some research.
  19. Sammy hung up the phone and frowned. He hated waiting for work but he understood the importance of keeping a buffer between the employer and the employee. "Deniability. The way to do business," Sammy said as he stood up. 'So, three days before I get more news about the job. Sounds like that's plenty of time for me to get to know the city.' Sammy turned on his television and flipped through the various channels looking for something worth his attention. There was an announcement that the Circus was in town. Sammy quickly turned the channel as he wasn't very interested in clowns. He wanted something to make his presence known in the city. A special bulletin came on about a supervillian causing a ruckus over a bridge. Sammy watched for a short time before again changing the channel. 'Man that guy is flashy. I hope he gets away.' It wasn't until he changed the channel again did Sammy find something worth his interest. 'Now, that's what I'm talking about! I think that would make a find addition to my collection!' Sammy turned off the television and moved to his desk. It was time to do some research.
  20. Sammy hung up the phone and frowned. He hated waiting for work but he understood the importance of keeping a buffer between the employer and the employee. "Deniability. The way to do business," Sammy said as he stood up. 'So, three days before I get more news about the job. Sounds like that's plenty of time for me to get to know the city.' Sammy turned on his television and flipped through the various channels looking for something worth his attention. There was an announcement that the Circus was in town. Sammy quickly turned the channel as he wasn't very interested in clowns. He wanted something to make his presence known in the city. A special bulletin came on about a supervillian causing a ruckus over a bridge. Sammy watched for a short time before again changing the channel. 'Man that guy is flashy. I hope he gets away.' It wasn't until he changed the channel again did Sammy find something worth his interest. 'Now, that's what I'm talking about! I think that would make a find addition to my collection!' Sammy turned off the television and moved to his desk. It was time to do some research.
  21. MBCE

    La La Land

    Duncan laughed slightly at the joke. "Yeah, you can say that. Though anyone who would want to change places doesn't have a clue as to how rough it can be." 'She's got a sense of humor. That's pretty cool.' Duncan smiled. "So, you're a dancer, huh?"
  22. MBCE

    La La Land

    Duncan laughed slightly at the joke. "Yeah, you can say that. Though anyone who would want to change places doesn't have a clue as to how rough it can be." 'She's got a sense of humor. That's pretty cool.' Duncan smiled. "So, you're a dancer, huh?"
  23. MBCE

    La La Land

    Duncan laughed slightly at the joke. "Yeah, you can say that. Though anyone who would want to change places doesn't have a clue as to how rough it can be." 'She's got a sense of humor. That's pretty cool.' Duncan smiled. "So, you're a dancer, huh?"
  24. I was just going through the freedom News board looking for some kind of idea and cam across this one. I was curious to see if anything happened with it. It hasn't been that long since it was put up on the board, so I figure someone's doing something, somewhere.
  25. I was just going through the freedom News board looking for some kind of idea and cam across this one. I was curious to see if anything happened with it. It hasn't been that long since it was put up on the board, so I figure someone's doing something, somewhere.
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