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Freedom City Guidebook
Freedom City PBP: A How-To Guide
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For those interested in hiring the services of the Ghost, please visit this thread. Jobs The first job in Freedom City called for The Ghost to procure a small box with runes written all over it. Entry was surprisingly easy, but that was just the beginning of the job. The second job in Freedom City was one that the Ghost had decided to perform with the help of some villains he met at the Arena, an old oil rig where villains can socialize.
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The Platinum Palace turned out ot be exactly what Sammy was looking for. It was cozy and the room he was able to rent was on the tenth floor. There were four more floors above his but Sammy wasn't worried about that. 'Don't these people know that you never want to have your place on the top floor? It's the easiest way for a crook to break in!' Sammy thought as he opened the door to his own apartment. The irony wasn't lost on Sammy as he was just the crook that occasionally used roof side entrances. Of course, with his own special blend of abilities, he rarely needed to use them. Sammy stood at the dooryway, examining his new home. "And again, Lady Fortune has smiled upon her favorite follower." Sammy entered and closed the door behind him. The room was fully furnished, giving Sammy less to worry about. He placed his black backpack with the money still inside onto a chair. Sammy walked around the room, examining every part, checking for the best place to use as an exit. 'Hmmm,' he thought as he felt the walls in the bedroom. 'I wonder who lives on the either side of me? I should introduce myself.' Sammy smiled as he left the room to meet his neighbors.
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The Platinum Palace turned out ot be exactly what Sammy was looking for. It was cozy and the room he was able to rent was on the tenth floor. There were four more floors above his but Sammy wasn't worried about that. 'Don't these people know that you never want to have your place on the top floor? It's the easiest way for a crook to break in!' Sammy thought as he opened the door to his own apartment. The irony wasn't lost on Sammy as he was just the crook that occasionally used roof side entrances. Of course, with his own special blend of abilities, he rarely needed to use them. Sammy stood at the dooryway, examining his new home. "And again, Lady Fortune has smiled upon her favorite follower." Sammy entered and closed the door behind him. The room was fully furnished, giving Sammy less to worry about. He placed his black backpack with the money still inside onto a chair. Sammy walked around the room, examining every part, checking for the best place to use as an exit. 'Hmmm,' he thought as he felt the walls in the bedroom. 'I wonder who lives on the either side of me? I should introduce myself.' Sammy smiled as he left the room to meet his neighbors.
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The Platinum Palace turned out ot be exactly what Sammy was looking for. It was cozy and the room he was able to rent was on the tenth floor. There were four more floors above his but Sammy wasn't worried about that. 'Don't these people know that you never want to have your place on the top floor? It's the easiest way for a crook to break in!' Sammy thought as he opened the door to his own apartment. The irony wasn't lost on Sammy as he was just the crook that occasionally used roof side entrances. Of course, with his own special blend of abilities, he rarely needed to use them. Sammy stood at the dooryway, examining his new home. "And again, Lady Fortune has smiled upon her favorite follower." Sammy entered and closed the door behind him. The room was fully furnished, giving Sammy less to worry about. He placed his black backpack with the money still inside onto a chair. Sammy walked around the room, examining every part, checking for the best place to use as an exit. 'Hmmm,' he thought as he felt the walls in the bedroom. 'I wonder who lives on the either side of me? I should introduce myself.' Sammy smiled as he left the room to meet his neighbors.
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The Platinum Palace (created by MBCE; Open usage) [attachment=1]Platinum Palace.jpg[/attachment] The Platinum Palace is located on Adams and Letterman, only thirty minutes walking distance from The Southside Palace Casino. The building is very old style but has a very good clientele. The old building has 14 floors that house rooms for rent. The first floor, in keeping with most of the establishments of the Boardwalk, has a large lobby that hosts five slot machines. A small restuarant operates from 9am to 10pm. The roof area is flat and there is a door that leads to the fourteenth floor. Emergency stairs are inside the building and unseen from the front, a fire escape leads to the alley in the back. The first floor also has a back door that leads to the alley.
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The Platinum Palace (created by MBCE; Open usage) [attachment=1]Platinum Palace.jpg[/attachment] The Platinum Palace is located on Adams and Letterman, only thirty minutes walking distance from The Southside Palace Casino. The building is very old style but has a very good clientele. The old building has 14 floors that house rooms for rent. The first floor, in keeping with most of the establishments of the Boardwalk, has a large lobby that hosts five slot machines. A small restuarant operates from 9am to 10pm. The roof area is flat and there is a door that leads to the fourteenth floor. Emergency stairs are inside the building and unseen from the front, a fire escape leads to the alley in the back. The first floor also has a back door that leads to the alley.
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The Platinum Palace (created by MBCE; Open usage) [attachment=1]Platinum Palace.jpg[/attachment] The Platinum Palace is located on Adams and Letterman, only thirty minutes walking distance from The Southside Palace Casino. The building is very old style but has a very good clientele. The old building has 14 floors that house rooms for rent. The first floor, in keeping with most of the establishments of the Boardwalk, has a large lobby that hosts five slot machines. A small restuarant operates from 9am to 10pm. The roof area is flat and there is a door that leads to the fourteenth floor. Emergency stairs are inside the building and unseen from the front, a fire escape leads to the alley in the back. The first floor also has a back door that leads to the alley.
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The light and the sound of the guard's voice catches Sammy by surprise. 'Great. Just my luck.' Sammy slowly raised his hands but focused his attention on the quicker man. Sammy smiled as he made a slight twist to the laws of probability. The weapon of the second guard, in his haste to pull his gun, went off, hitting his partner in the chest.
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The light and the sound of the guard's voice catches Sammy by surprise. 'Great. Just my luck.' Sammy slowly raised his hands but focused his attention on the quicker man. Sammy smiled as he made a slight twist to the laws of probability. The weapon of the second guard, in his haste to pull his gun, went off, hitting his partner in the chest.
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The light and the sound of the guard's voice catches Sammy by surprise. 'Great. Just my luck.' Sammy slowly raised his hands but focused his attention on the quicker man. Sammy smiled as he made a slight twist to the laws of probability. The weapon of the second guard, in his haste to pull his gun, went off, hitting his partner in the chest.
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That's right. Ghost is sandwiched between the two, which is actually a good thing in some cases. The Ghost will activate his force field (FA). He'll switch his Probability to Damage and use an nonlethal attack on G1, Toughness DC 21
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That's right. Ghost is sandwiched between the two, which is actually a good thing in some cases. The Ghost will activate his force field (FA). He'll switch his Probability to Damage and use an nonlethal attack on G1, Toughness DC 21
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That's right. Ghost is sandwiched between the two, which is actually a good thing in some cases. The Ghost will activate his force field (FA). He'll switch his Probability to Damage and use an nonlethal attack on G1, Toughness DC 21
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Presently Ghost has entered the Delphic industries building. He's just lost initiative against the guards (PL 3 policeman stats found in main book) as he exits the stairwell. Could I get a Ref to help run the guards for the fight? Most of the work has been prepared in the OOC list. Take a look. Thanks.
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Presently Ghost has entered the Delphic industries building. He's just lost initiative against the guards (PL 3 policeman stats found in main book) as he exits the stairwell. Could I get a Ref to help run the guards for the fight? Most of the work has been prepared in the OOC list. Take a look. Thanks.
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Presently Ghost has entered the Delphic industries building. He's just lost initiative against the guards (PL 3 policeman stats found in main book) as he exits the stairwell. Could I get a Ref to help run the guards for the fight? Most of the work has been prepared in the OOC list. Take a look. Thanks.
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Monty Jacobs (created by MBCE; PM usage) Monty Jacobs is 36 years old and owner of Monty's Garage. Monty bought the garage only five years and has been able to keep teh business afloat. Monty helps the neighbor as much as possible. He often uses a spare room on the second floor to house people in trouble. His door has always been open to help anyone who asks for it. His reputation has spread through out the gang ranks as a safe haven from the law. This has gained Monty slight protection from both the gangs in Southside and Lincoln. STREETWISE/GATHER INFO Checks DC 5 Monty Jacobs owns Monty Garage in Southside. DC 10 Monty is a fairly compentent mechanic. He oftens helps the elderly people in the neighborhood, deferring price until they are able to pay. DC 15 Due to his good nature, Jacob is having money problems. He doesn't have the funds to keep up the look of the garage. His garage has minor damages. DC 20 Monty has been slowly getting into debt with a bookie. SERVICES Monty has a large knowledge of machines. Though he focuses on vehicles, he can do minor work on items. Monty does not have the inventor feat, though he has high craft: mechanic. He can easily create DC 15 items but DC 20 items are the limit of his abilities. If a DC 18 Diplomacy check is made, Monty will consider helping build any plans brought to him. However, he does not commit the materials. Monty has limited contacts with the various gang members. He actually has some influence (being nice to grandmothers and grandfathers has paid off nicely for Monty!) with some of the younger gang memebers. Monty's spare room can be used to house a wounded person from pursuit. A DC 15 Diplomacy check is needed to request the room. Monty can succeed up to a DC 15 streetwise or gather info check to know what's going on the streets. DCs higher than 20 is beyond his ability. Monty knows to keep his nose out of people's private business.
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Monty Jacobs (created by MBCE; PM usage) Monty Jacobs is 36 years old and owner of Monty's Garage. Monty bought the garage only five years and has been able to keep teh business afloat. Monty helps the neighbor as much as possible. He often uses a spare room on the second floor to house people in trouble. His door has always been open to help anyone who asks for it. His reputation has spread through out the gang ranks as a safe haven from the law. This has gained Monty slight protection from both the gangs in Southside and Lincoln. STREETWISE/GATHER INFO Checks DC 5 Monty Jacobs owns Monty Garage in Southside. DC 10 Monty is a fairly compentent mechanic. He oftens helps the elderly people in the neighborhood, deferring price until they are able to pay. DC 15 Due to his good nature, Jacob is having money problems. He doesn't have the funds to keep up the look of the garage. His garage has minor damages. DC 20 Monty has been slowly getting into debt with a bookie. SERVICES Monty has a large knowledge of machines. Though he focuses on vehicles, he can do minor work on items. Monty does not have the inventor feat, though he has high craft: mechanic. He can easily create DC 15 items but DC 20 items are the limit of his abilities. If a DC 18 Diplomacy check is made, Monty will consider helping build any plans brought to him. However, he does not commit the materials. Monty has limited contacts with the various gang members. He actually has some influence (being nice to grandmothers and grandfathers has paid off nicely for Monty!) with some of the younger gang memebers. Monty's spare room can be used to house a wounded person from pursuit. A DC 15 Diplomacy check is needed to request the room. Monty can succeed up to a DC 15 streetwise or gather info check to know what's going on the streets. DCs higher than 20 is beyond his ability. Monty knows to keep his nose out of people's private business.
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Monty Jacobs (created by MBCE; PM usage) Monty Jacobs is 36 years old and owner of Monty's Garage. Monty bought the garage only five years and has been able to keep teh business afloat. Monty helps the neighbor as much as possible. He often uses a spare room on the second floor to house people in trouble. His door has always been open to help anyone who asks for it. His reputation has spread through out the gang ranks as a safe haven from the law. This has gained Monty slight protection from both the gangs in Southside and Lincoln. STREETWISE/GATHER INFO Checks DC 5 Monty Jacobs owns Monty Garage in Southside. DC 10 Monty is a fairly compentent mechanic. He oftens helps the elderly people in the neighborhood, deferring price until they are able to pay. DC 15 Due to his good nature, Jacob is having money problems. He doesn't have the funds to keep up the look of the garage. His garage has minor damages. DC 20 Monty has been slowly getting into debt with a bookie. SERVICES Monty has a large knowledge of machines. Though he focuses on vehicles, he can do minor work on items. Monty does not have the inventor feat, though he has high craft: mechanic. He can easily create DC 15 items but DC 20 items are the limit of his abilities. If a DC 18 Diplomacy check is made, Monty will consider helping build any plans brought to him. However, he does not commit the materials. Monty has limited contacts with the various gang members. He actually has some influence (being nice to grandmothers and grandfathers has paid off nicely for Monty!) with some of the younger gang memebers. Monty's spare room can be used to house a wounded person from pursuit. A DC 15 Diplomacy check is needed to request the room. Monty can succeed up to a DC 15 streetwise or gather info check to know what's going on the streets. DCs higher than 20 is beyond his ability. Monty knows to keep his nose out of people's private business.
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A place to put all of the NPCs that can be found in the Southside area.
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A place to put all of the NPCs that can be found in the Southside area.
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A place to put all of the NPCs that can be found in the Southside area.
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Duncan Maguire is the son of Thomas Maguire, the owner of the Maguire NASCAR race team. Duncan is the head driver for the team and has been steadily gaining in popularity as well as wins since taking the job last year. Now at 23, Duncan has shown that his skills behind the wheel were more than just luck. Though he hasn't won a race yet, usually finishing in the top ten, he also hasn't crashed his car.
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Duncan Maguire is the son of Thomas Maguire, the owner of the Maguire NASCAR race team. Duncan is the head driver for the team and has been steadily gaining in popularity as well as wins since taking the job last year. Now at 23, Duncan has shown that his skills behind the wheel were more than just luck. Though he hasn't won a race yet, usually finishing in the top ten, he also hasn't crashed his car.
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Duncan Maguire is the son of Thomas Maguire, the owner of the Maguire NASCAR race team. Duncan is the head driver for the team and has been steadily gaining in popularity as well as wins since taking the job last year. Now at 23, Duncan has shown that his skills behind the wheel were more than just luck. Though he hasn't won a race yet, usually finishing in the top ten, he also hasn't crashed his car.