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Heritage

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  1. Estelle takes a deep breath, then lets it out slowly as she gets ready to do what she's been trained to do since childhood: move through an uncomfortable social situation with grace and style. She looses her hair a bit, so that it will frame her face and subtly accentuate her dress, her figure and her jewelry, in roughly that order. She steps out of the limo, a practiced warm smile on her face; it's not a fake smile, because as her mother taught her people can see a fake smile right away. It's more of an...edited smile. "It's always nice when people are happy to see you," her mother used to say. "Even if you're not happy to see them. Let your appreciation of their happiness rise naturally to the surface, and allow any irritation, annoyance or boredom sink to the bottom like a stone." A few people recognize her (especially an excited group of Japanese students), and she uses a few golden strands to sign several autographs at once; she always used her hair for this now, as she'd quickly learned that seeing the hair in action was more than half of the thrill for fans. When she talks to them, her mood softens a bit, and the warmth becomes a bit less forced, even when she poses for a quick cellphone photo. "Goodness, will I ever get used to that," she mutters softly. Once they're clear of the throng, she reels it in a bit, mostly concerned about disturbing the other patrons or any unwanted contact; she looks very slightly stressed out and very eager to have a large beer.
  2. Once inside, Grim reverted to her normal form. She peered around the room with great interest. "Wow, a genuine crime scene-type environment, just like in the pichers!" With great care, she tiptoed around the room like a whisper, head cocked this way and that, occasionally smelling items of interest (especially the two glasses), doing her best to give the place a thorough going over while trying to touch nothing. She's also kept her ears sharp for any other inhabitants of the place.
  3. Should Grim be here with DS and Phantom (her fellow Knights), or at least given the same tip?
  4. Lynn's eyebrows rise a bit, then she looks very serious for a second as she thinks about it; her head moves from side to side, as though her head contains a spirited debate, until finally she nods her head firmly. "Okay, deal." She crouches down until she's at the seated young man's level and thrusts out her hand. "I'll even shake on it, okay?"
  5. Natalie Portman for Grimalkin (just looks to the left ) Arrested Development's Portia de Rossi for Gossamer.
  6. "Whatever." The faeling shrugs and lets the issue drop, scanning the crowd with an experienced commuter's disinterested gaze. Lynn's eyes snap back to the Irish boy. "I dunno, I guess I'll just- oh, do you need a seat?" She stands to let an elderly woman take her seat, then crosses over to Sirius' side of the aisle and sort of hangs off the pole, her thigh occasionally bumping against his knee with the movement of the train. She flips the hair out of her eyes and continues. "So I dunno, kinda scope it out, see if I get any weird tinglies walking around the spot; why, do you know a spell or something?"
  7. Just to put it in perspective, Sunny is the Mycroft to Estelle's Sherlock if the Holmes brothers were Long Island socialite sisters; it's not so much that she is indollent as much as she is domestic, with a family living in Japan. She speaks five langauges, plays the cello and piano and has written a number of articles and papers on a wide variety of subjects.
  8. One of the main reasons Gossamer sought out such a intelligent and attractive dinner companion (truly a reward in itself :love:) was to secure an introduction to Duncan Summers, as Estelle thinks Doc might know him; that being said, she is Connected and has Contacts, so maybe she can just do that on her own and keep the dinnner completetly friendly. One of her best Contacts is her older sister, Soleil de Havilland-King (aka Sunny), who is a Harvard grad, wife to a US diplomat in Tokyo and herself a former State Department employee, who seems to know everybody. Perhaps she knows Duncan somehow?
  9. Is there anything you need from me to post? Just wondering.
  10. Any space left for Grim? Didn't see this thread until today If there's no more room, that's cool.
  11. The train pulls up and Lynn expertly wriggles her way through the crowd and finds a pair of seats for them, across the aisle from each other so they can talk (and sadly for Sirius, not side by side). If she was aware of his blushing earlier, she makes no indication. "Oh yeah sure, that'd be cool. Do you live in Riverside? 'Cause if you do, we might be neighbors in a month or so."
  12. It looks like maybe it should be closed; your last point might make a good stopping point, actually.
  13. Grim nods crisply and fires off a half-mocking salute. "Roger roger, bossman!" Once she gets to the surface, she ditches the mask and quickly makes it over to her bike, locked to a rack near the Plaza; fishing the Krypto key out the neck of her short-sleeved sweatshirt by its lanyard, she speed dials Divine on her cellphone. "Hiya, M! I'm calling you on official company business, you free?"
  14. One again a normal shade of pale, Grim idly flips through the notebook, trying to see if there's any cool stuff in it or just boring math problems. "Ah, rich people are idiots; they never appreciate what they have, they always want more, and then they freak out when their money can't buy their way out of trouble. That's one of the reasons I stay poor; well, that and the fact that I have no degree or marketable skills." The slender heroine looks up suddenly and her eyes flick between Phantom's eyes and the depths of her cloak, the notebook hanging limply in her hands. "What, go in there again? Not on your life, you mystical psycho! If we need to fly, I can do it my own damn self." Suddenly there's a rush of air, and Grimalkin collapses in on herself; in her place hovers a small elfin humanoid, barely a foot high, held aloft by a beautiful pair of gossamer wings. She's still holding the notebook, but now just by the binding, since it's the only part she can get a firm grip on. "So, which way to Witchiepoo's hideout?"
  15. Lynn waves a hand dismissively as they get to the turnstile and she insets her card. "Ah, life is too short to worry so much about what other people think; if you're not hurting anyone or breaking any laws, I say knock yourself out." The young shapeshifter frowns for a moment as she jams the card back into her pocket on the other side of the turnstile, waiting for Sirius to come through. "Uh, right now I'm stayin' with friends, but it's gettin' kinda weird; I'm saving up to get my own place, or maybe find a roommate. Lotsa students in Riverside, so I think I'll be lookin' there." Suddenly she looks up and cocks her head to one side. "Train'll be here soon; come on, let's head on up to the platform." Warbling at the top of her lungs like some kind of drunken opera star, she runs pell mell over to the stairs.
  16. In a flash, Grim is wearing her normal Fleet Messenger outfit, though still with the domino mask to protect her identity. "Cool, no problem." She starts to move to the door, then stops and sheepishly turns back around. "Uh, and Doc would live where exactly? I've never even met the guy." :oops:
  17. Grim is equally appalled at the girls' reaction. "Dude, do not even go there; I had to pretty much die to get where I am, and it ain't all fun and games, either. You will see death and horror to last for two lifetimes." Suddenly her face goes white as a sheet and her eyes turn to blood-red pools of anger. "Now get out of here before we call your parents! And give me that notebook before you leave!" :twisted:
  18. To me this has so much potential for wonder and abuse that we need to make it happen; someone spoke of labeling is Discontinuity, which I like. It could be a sub-forum with distinct areas: 1.) Liberty Perk. This is what Moira first had in mind, a place for the characters to hang off-stage, so to speak. Not unlike the Party thread, but outside of continuity, and (possibly) a spongy fourth wall. 2.) The Wreck Room. A place for fights, jousts and challenges without fear of reprecussions; think of it as the Arena for the hero set. 3.) Otherwhens. A place to try out alternate versions of your character, just for fun. These are of course just suggestions; no one has to go into a room they're not into, and we can always add or archive rooms as we (or technically the refs) see fit.
  19. I love this idea so much it's not even funny.
  20. Avenger's growling voice finally rouses the young heroine out of her odd reverie, and she stands up straighter, almost at attention. "Hwhut? Oh, um, well..I am a professional bike messenger and I know no fear on the road. What do you need?"
  21. As soon as she has the vial in her hand, the Goblin is gone, melting away into the evening chill; once again Grim is a just a pretty, slightly-built girl in a costume, smiling in a firm yet reassuring manner. "Hey, it's gonna be okay, alright? I was just a little pissed off earlier, but now everything's cool, you guys are gonna be fine." She jams the vial into a snug little pocket in her costume that wasn't there a second ago, her eyes never leaving the two teens. "So who are you guys, and who's your friend here enjoying the bad trip of a lifetime? Where'd you guys score this stuff, and who's bright idea was it in the first place?" God, I sound like a cop; Phantom is such a bad influence. ;)
  22. Lynn smiles and nods. "Works for me. Hey, ever seen The Wizard of Oz, the old movie with Judy Garland?" She slips her arm into the crook of the young Irish lad's arm, and begins skipping in the direction of the monorail station, while loudly singing just a bit off-key. "Weeeeeeee're off to see the Wizard, the Wonderful Wizard of Oz! You'll find he is a whiz of a Wiz, if ever a Wiz there was! If ever oh ever a Wiz there was, the Wizard of Oz is one because, Because, because, because, because, becaaaause! Because of the wonderful things he does!" ("Ya-da-ta-ya-da-ta-ya!") "We're off to see the Wizard! The Wonderful Wizard of Ozzzzz!"
  23. There was a lot about magic Grim still didn't get, but she got the feeling that this potion was some sort of drug that made you nuts, and stupid people wrote down the stuff you said and thought it meant something. God, what a pathetic waste. When she became Goblin, a creature she'd first seen on the other side of the faerie veil, Grim always felt kind of ornery, like everything was a hassle and she just wanted to get it over with and move on. She also craved very raw (and non-kosher!) meat, one of the reasons she didn't hold the form for very long. However, her pissy mood sort of helped her stay 'in-character'. She decided to give the lil' pinheads a gentle nudge. "Foolish children, you have no idea what your dealing with; give us the vial now, or there will be grave consequences."
  24. Activating Fearsome Presence, which isn't quite as badass as I thought it was DC 14 Will save to avoid being shaken or worse, depending on how much it fails by.
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