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Per my chat with Heridfel last night, I made the following changes to the sheet above: Converted Toughness save to Defensive Roll (i.e. paid for it correctly) Added Scent and Tracking to Super-Senses, as I overpaid in my original build Indicated that Blending was the 2 pt version, not the 4 pt Things that might be added: Drawback (Impoverished) -2. pending Referee approval Complication: Prejudice (the Wealthy)
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Per my chat with Heridfel last night, I made the following changes to the sheet above: Converted Toughness save to Defensive Roll (i.e. paid for it correctly) Added Scent and Tracking to Super-Senses, as I overpaid in my original build Indicated that Blending was the 2 pt version, not the 4 pt Things that might be added: Drawback (Impoverished) -2. pending Referee approval Complication: Prejudice (the Wealthy)
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Per my chat with Heridfel last night, I made the following changes to the sheet above: Converted Toughness save to Defensive Roll (i.e. paid for it correctly) Added Scent and Tracking to Super-Senses, as I overpaid in my original build Indicated that Blending was the 2 pt version, not the 4 pt Things that might be added: Drawback (Impoverished) -2. pending Referee approval Complication: Prejudice (the Wealthy)
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Thank you, kind sir or madam! Discovered this site last night from the link on RPoL - looks very cool! Hmm, okay. Free power points? Twist my arm! This is for my character Grimalkin (see her write-up in the Character Bank), who I see as being Impoverished, largely by choice as she wants to stay connected to those she protects. I honestly don't know what I'd spend the 2 pp on, possibly Smell/Tracking to make her more of an urban hunter, or get some of her combat abilities up a bit higher. Hurmm...
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Thank you, kind sir or madam! Discovered this site last night from the link on RPoL - looks very cool! Hmm, okay. Free power points? Twist my arm! This is for my character Grimalkin (see her write-up in the Character Bank), who I see as being Impoverished, largely by choice as she wants to stay connected to those she protects. I honestly don't know what I'd spend the 2 pp on, possibly Smell/Tracking to make her more of an urban hunter, or get some of her combat abilities up a bit higher. Hurmm...
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Thank you, kind sir or madam! Discovered this site last night from the link on RPoL - looks very cool! Hmm, okay. Free power points? Twist my arm! This is for my character Grimalkin (see her write-up in the Character Bank), who I see as being Impoverished, largely by choice as she wants to stay connected to those she protects. I honestly don't know what I'd spend the 2 pp on, possibly Smell/Tracking to make her more of an urban hunter, or get some of her combat abilities up a bit higher. Hurmm...
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[floatr][/floatr]Player Name: Heritage Character Name: Grimalkin Power Level: 15 (250/250PP) [252] Tradeoffs: None (+2 Attack / -2 Damage, +2 Defense / -2 Toughness, in Pixie Form) Unspent PP: 0 Progress To Impervium Status: 129/150 (32PP earned pre-bump, 97PP earned post-bump) Alternate Identity: Lynn Epstein Height: 5'3" Weight: 116 lbs. Hair: Brown, worn short and a bit spiky Eyes: Dark Brown Description: A pretty young slip of a girl, Lynn typically wears ragged jeans, T-shirt, tennis shoes and a hooded sweatshirt during the day, but is wrapped in skintight leather of black and midnight blue, complete with domino mask, when she prowls the dirty streets at night. While she may appear to be a wee skinny thing, due to her faerie nature she's actually much stronger than she looks. History: A young runaway from Atlantic City, Lynn Epstein turned to a life of panhandling and petty crime to survive; three years ago it became too much, and she crawled into a dark alley on a chill winter night to die, but instead awoke the next day transformed! For many months she used her powers selfishly, living the high life and swindling ‘suckers’, until one night she saw a young streetwalker attacked; the FCPD’s profound indifference to the crime appalled her, and she swore that night to use her powers to help those the Powers That Be would not help. Like a trickster goddess with a vengeful streak, her personal brand of justice might seem somewhat capricious, but she would never willfully take a human life. [floatl][/floatl]Personality & Motivation: Being that she's a shapeshifter, it's perhaps not surprising that Lynn is rather hard to pin down; she lives very much in the 'now', making few great plans and doing her best not to dwell on the past. Her emotions are intensely felt, and she can switch from playful to angry to sad almost in the same sentence. Lynn also finds comfort in the little things, everyday wonders like bike rides in the park, ice cream of nearly any flavor, and lazy afternoons spent lying in the grass; she never seems to have enough of the simple pleasures, which makes her cherish them all the more. As a crimefighter, Grim is driven by many things: the desire to see a wasted life blossom once more, an end to cruelty, injustice and indifference, and a strong personal desire to constantly improve her technique. She likes teaming up with other heroes to see how she measures up and maybe pinch a trick or two, but she is frequently very self-critical of her own performance, to the point of downplaying her many successes. However, she’s still quite young and her confidence continues to grow. Powers & Tactics: Grimalkin's powers come from her faerie nature; some of them are innate, such as her keen senses and high tolerance to cold, but many of them come from her ability to manipulate glamour, the very essence of the fey. Seeing as her body is now wholly composed of glamour, she can alter it in a number of ways, such as completely changing her appearance, making herself nearly undetectable, or eluding capture. She can also create various objects seemingly out of thin air (actually ambient glamour), which she uses as props, furniture or just her own amusement. She can also grow her nails into supernaturally sharp claws that can rip through steel! In combat, Grim prefers the stealthy strike to take better advantage of her claws; when forced into a 'fair fight', she uses her wits and charm to befuddle her foes to level the playing field. Complications: Prejudice (Vampires): While she makes an exception (with some difficulty!) in Avenger's case, Grim really doesn't trust bloodsuckers at all. Prejudice (The Wealthy): Due to her lower middle class upbringing, Grim has a hard time sympathizing with the well-to-do Secret Identity: While she doesn't go to the impressive lengths of her teammate Jack of All Blades, Grim does wear a mask and use only her heroic name while in the field. Sensitivity To Taunting: She can dish it out, but she can't take it. Verbal barbs have a way of really getting under Grim's skin. Short Fuse: Under the right circumstances, Grim can get very angry very fast, but usually cools down just as quickly. Abilities: 10 + 16 + 8 + 4 + 2 + 6 = 46PP Strength: 20 (+5), 12 (+1) in Pixie Form (Heavy Load: 400 lbs., 65 lbs. in Pixie Form) Dexterity: 26 (+8) Constitution: 18 (+4) Intelligence: 14 (+2) Wisdom: 12 (+1) Charisma: 37/16 (+13/+3) Combat: 12 + 12 = 24PP Initiative: +12 Attack: +6 Ranged (+8 in Pixie Form), +11 Melee (+13 in Pixie Form), +15 Claws (+17 in Pixie Form) Grapple: +19, +11 in Pixie Form Defense: +15 (+6 Base, +9 Dodge Focus), +3 Flat-Footed, +17 in Pixie Form (+6 Base, +9 Dodge Focus, +2 Size), +4 Flat-Footed Knockback: -7, -4 in Pixie Form Saving Throws: 8 + 4 + 11 = 23PP Toughness: +15 (+4 Con, +7 Protection, +4 Defensive Roll), +13 in Pixie Form (+4 Con, +7 Protection, +4 Defensive Roll, -2 Size) Fortitude +12 (+4 Con, +8) Reflex +12 (+8 Dex, +4) Will +12 (+1 Wis, +11) Skills: 148R = 37PP Acrobat 15 (+23)Skill Mastery Bluff 15 (+28/+18)Skill Mastery Climb 3 (+11) Craft (Artistic) 8 (+10) Craft (Structural) 8 (+10) Diplomacy 5 (+18/+8)Skill Mastery Disguise 0 (+3, +38 Morph) Gather Information 5 (+18/+8)Skill Mastery Intimidate 0 (+13/+3, -1 in Pixie Form) Knowledge (Arcane Lore) 8 (+10) Knowledge (Behavioral Sciences) 5 (+7) Knowledge (Civics) 5 (+7) Knowledge (Pop Culture) 6 (+8) Knowledge (Streetwise) 9 (+11) Notice 14 (+15)Skill Mastery Perform (Dance) 6 (+19/+9) Search 14 (+16)Skill Mastery Sleight of Hand 7 (+15)Skill Mastery Stealth 15 (+23, +31 in Pixie Form)Skill Mastery Feats: 45PP Acrobatic Bluff Agile Climber All-Out Attack Attack Focus (Melee) 5 Connected Contacts Defensive Attack Defensive Roll 2 (+4 Toughness) Distract (Bluff) Dodge Focus 9 Elusive Target Equipment 2 (10EP) Evasion 2 Grapple Finesse Improved Initiative Move-By Action Luck 3 Power Attack Setup Skill Mastery 2 (Acrobat, Bluff, Diplomacy, Gather Information, Notice, Search, Sleight of Hand, Stealth) Sneak Attack Takedown Attack 2 Taunt Uncanny Dodge 2 (Auditory, Olfactory) Well-Connected Powers: 4 + 10 + 26 + 17 + 7 + 8 + 11 = 83PP Comprehend 2 (Languages 2 [speak Any, One At A Time, Understand All]) [4PP] Immunity 10 (Aging, Life Support) [10PP] Glamour Body 10.5 (21PP Array, Feats: Alternate Power 5) [26PP] Base Power: Morph 7 (Any Form, +35 Disguise) [21PP] Alternate Power: Concealment 10 (All Non-Tactile Senses, Extras: Affects Others, Flaws: Blending, Passive, Feats: Close Range, Selective) [12PP] Alternate Power: Elongation 5 (100ft) [5PP] + Insubstantial 1 (Liquid) [5PP] + Super-Movement 3 (Slithering, Trackless, Water-Walking) [6PP] (Liquid Form) [16PP] Alternate Power: Emotion Control 15 (Extras: Area [General, Burst], Flaws: Limited [Fear], Sense-Dependent [Vision], Feats: Progression [Area] 6 [7,500ft / 1.5 mile radius]) [21PP] Alternate Power: Enhanced Charisma 21 [21PP] Alternate Power: Flight 4 (100mph / 1,000ft per Move Action, Drawbacks: Power Loss [Wings]) [7PP] + Shrinking 8 (Tiny: 2.5ft Space / 0ft Reach, -8 Strength, 1/2 Carry Capacity, +2 Attack, +2 Defense, -2 Toughness, -8 Grapple, +2 Knockback, -4 Intimidate, +8 Stealth, Feats: Normal Movement) [9PP] (Pixie Form) [16PP] Glamour Control 8 (16PP Array, Feats: Alternate Power) [17PP] Base Power: Strike 8 (Extras: Penetrating [2] [DMG 15, 17 Sneak Attack], Feats: Accurate 2, Improved Critical 2 [18-20], Incurable, Mighty) [16PP] (Dark Faerie Claws) Alternate Power: Create Object 6 (6 cubes, Toughness +6, Lifting Strength 30 [Heavy Load: 1,600 lbs.], Extras: Duration [Continuous], Flaws: Range [Touch], Feats: Innate, Precise, Progression 2 [25ft cubes], Subtle, Drawbacks: Power Loss [Contact with Iron]) [16PP] Protection 7 [7PP] (Faerie Fortitude) Super-Movement 4 (Slow Fall, Sure-Footed, Wall-Crawling 2) [8PP] Super-Senses 11 (Accurate Extended [100ft Notice Increments] Hearing, Accurate Acute Extended [100ft Notice Increments] Tracking [1/2 Speed] Smell, Darkvision, Danger Sense [Olfactory]) [11PP] Drawbacks: (-2) + (-6) = -8PP Vulnerability (Iron, Frequency: Uncommon, Intensity: Major [+50% DC]) [-2PP] Weakness (Iron, Frequency: Common, Intensity: Moderate, -1 CON per minute [10 rounds]) [-6PP] Abilities 46 + Combat 24 + Saving Throws 23 + Skills 37 + Feats 45 + Powers 83 - Drawbacks 8 = 250/250 Power Points DC Block: ATTACK RANGE SAVE EFFECT Unarmed Touch Toughness (Staged) Damage (Physical) Medium DC20(22*) Tiny DC16(18*) Claws Touch Toughness (Staged) Damage (Physical) Medium DC28(30*) Tiny DC24(26*) Create Object Touch DC16 Reflex Trapped Fear Perception/Area DC25 Reflex No Effect DC25 Will Shaken/Frightened/Panicked *Sneak Attack
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[floatr][/floatr]Player Name: Heritage Character Name: Grimalkin Power Level: 15 (250/250PP) [252] Tradeoffs: None (+2 Attack / -2 Damage, +2 Defense / -2 Toughness, in Pixie Form) Unspent PP: 0 Progress To Impervium Status: 129/150 (32PP earned pre-bump, 97PP earned post-bump) Alternate Identity: Lynn Epstein Height: 5'3" Weight: 116 lbs. Hair: Brown, worn short and a bit spiky Eyes: Dark Brown Description: A pretty young slip of a girl, Lynn typically wears ragged jeans, T-shirt, tennis shoes and a hooded sweatshirt during the day, but is wrapped in skintight leather of black and midnight blue, complete with domino mask, when she prowls the dirty streets at night. While she may appear to be a wee skinny thing, due to her faerie nature she's actually much stronger than she looks. History: A young runaway from Atlantic City, Lynn Epstein turned to a life of panhandling and petty crime to survive; three years ago it became too much, and she crawled into a dark alley on a chill winter night to die, but instead awoke the next day transformed! For many months she used her powers selfishly, living the high life and swindling ‘suckers’, until one night she saw a young streetwalker attacked; the FCPD’s profound indifference to the crime appalled her, and she swore that night to use her powers to help those the Powers That Be would not help. Like a trickster goddess with a vengeful streak, her personal brand of justice might seem somewhat capricious, but she would never willfully take a human life. [floatl][/floatl]Personality & Motivation: Being that she's a shapeshifter, it's perhaps not surprising that Lynn is rather hard to pin down; she lives very much in the 'now', making few great plans and doing her best not to dwell on the past. Her emotions are intensely felt, and she can switch from playful to angry to sad almost in the same sentence. Lynn also finds comfort in the little things, everyday wonders like bike rides in the park, ice cream of nearly any flavor, and lazy afternoons spent lying in the grass; she never seems to have enough of the simple pleasures, which makes her cherish them all the more. As a crimefighter, Grim is driven by many things: the desire to see a wasted life blossom once more, an end to cruelty, injustice and indifference, and a strong personal desire to constantly improve her technique. She likes teaming up with other heroes to see how she measures up and maybe pinch a trick or two, but she is frequently very self-critical of her own performance, to the point of downplaying her many successes. However, she’s still quite young and her confidence continues to grow. Powers & Tactics: Grimalkin's powers come from her faerie nature; some of them are innate, such as her keen senses and high tolerance to cold, but many of them come from her ability to manipulate glamour, the very essence of the fey. Seeing as her body is now wholly composed of glamour, she can alter it in a number of ways, such as completely changing her appearance, making herself nearly undetectable, or eluding capture. She can also create various objects seemingly out of thin air (actually ambient glamour), which she uses as props, furniture or just her own amusement. She can also grow her nails into supernaturally sharp claws that can rip through steel! In combat, Grim prefers the stealthy strike to take better advantage of her claws; when forced into a 'fair fight', she uses her wits and charm to befuddle her foes to level the playing field. Complications: Prejudice (Vampires): While she makes an exception (with some difficulty!) in Avenger's case, Grim really doesn't trust bloodsuckers at all. Prejudice (The Wealthy): Due to her lower middle class upbringing, Grim has a hard time sympathizing with the well-to-do Secret Identity: While she doesn't go to the impressive lengths of her teammate Jack of All Blades, Grim does wear a mask and use only her heroic name while in the field. Sensitivity To Taunting: She can dish it out, but she can't take it. Verbal barbs have a way of really getting under Grim's skin. Short Fuse: Under the right circumstances, Grim can get very angry very fast, but usually cools down just as quickly. Abilities: 10 + 16 + 8 + 4 + 2 + 6 = 46PP Strength: 20 (+5), 12 (+1) in Pixie Form (Heavy Load: 400 lbs., 65 lbs. in Pixie Form) Dexterity: 26 (+8) Constitution: 18 (+4) Intelligence: 14 (+2) Wisdom: 12 (+1) Charisma: 37/16 (+13/+3) Combat: 12 + 12 = 24PP Initiative: +12 Attack: +6 Ranged (+8 in Pixie Form), +11 Melee (+13 in Pixie Form), +15 Claws (+17 in Pixie Form) Grapple: +19, +11 in Pixie Form Defense: +15 (+6 Base, +9 Dodge Focus), +3 Flat-Footed, +17 in Pixie Form (+6 Base, +9 Dodge Focus, +2 Size), +4 Flat-Footed Knockback: -7, -4 in Pixie Form Saving Throws: 8 + 4 + 11 = 23PP Toughness: +15 (+4 Con, +7 Protection, +4 Defensive Roll), +13 in Pixie Form (+4 Con, +7 Protection, +4 Defensive Roll, -2 Size) Fortitude +12 (+4 Con, +8) Reflex +12 (+8 Dex, +4) Will +12 (+1 Wis, +11) Skills: 148R = 37PP Acrobat 15 (+23)Skill Mastery Bluff 15 (+28/+18)Skill Mastery Climb 3 (+11) Craft (Artistic) 8 (+10) Craft (Structural) 8 (+10) Diplomacy 5 (+18/+8)Skill Mastery Disguise 0 (+3, +38 Morph) Gather Information 5 (+18/+8)Skill Mastery Intimidate 0 (+13/+3, -1 in Pixie Form) Knowledge (Arcane Lore) 8 (+10) Knowledge (Behavioral Sciences) 5 (+7) Knowledge (Civics) 5 (+7) Knowledge (Pop Culture) 6 (+8) Knowledge (Streetwise) 9 (+11) Notice 14 (+15)Skill Mastery Perform (Dance) 6 (+19/+9) Search 14 (+16)Skill Mastery Sleight of Hand 7 (+15)Skill Mastery Stealth 15 (+23, +31 in Pixie Form)Skill Mastery Feats: 45PP Acrobatic Bluff Agile Climber All-Out Attack Attack Focus (Melee) 5 Connected Contacts Defensive Attack Defensive Roll 2 (+4 Toughness) Distract (Bluff) Dodge Focus 9 Elusive Target Equipment 2 (10EP) Evasion 2 Grapple Finesse Improved Initiative Move-By Action Luck 3 Power Attack Setup Skill Mastery 2 (Acrobat, Bluff, Diplomacy, Gather Information, Notice, Search, Sleight of Hand, Stealth) Sneak Attack Takedown Attack 2 Taunt Uncanny Dodge 2 (Auditory, Olfactory) Well-Connected Powers: 4 + 10 + 26 + 17 + 7 + 8 + 11 = 83PP Comprehend 2 (Languages 2 [speak Any, One At A Time, Understand All]) [4PP] Immunity 10 (Aging, Life Support) [10PP] Glamour Body 10.5 (21PP Array, Feats: Alternate Power 5) [26PP] Base Power: Morph 7 (Any Form, +35 Disguise) [21PP] Alternate Power: Concealment 10 (All Non-Tactile Senses, Extras: Affects Others, Flaws: Blending, Passive, Feats: Close Range, Selective) [12PP] Alternate Power: Elongation 5 (100ft) [5PP] + Insubstantial 1 (Liquid) [5PP] + Super-Movement 3 (Slithering, Trackless, Water-Walking) [6PP] (Liquid Form) [16PP] Alternate Power: Emotion Control 15 (Extras: Area [General, Burst], Flaws: Limited [Fear], Sense-Dependent [Vision], Feats: Progression [Area] 6 [7,500ft / 1.5 mile radius]) [21PP] Alternate Power: Enhanced Charisma 21 [21PP] Alternate Power: Flight 4 (100mph / 1,000ft per Move Action, Drawbacks: Power Loss [Wings]) [7PP] + Shrinking 8 (Tiny: 2.5ft Space / 0ft Reach, -8 Strength, 1/2 Carry Capacity, +2 Attack, +2 Defense, -2 Toughness, -8 Grapple, +2 Knockback, -4 Intimidate, +8 Stealth, Feats: Normal Movement) [9PP] (Pixie Form) [16PP] Glamour Control 8 (16PP Array, Feats: Alternate Power) [17PP] Base Power: Strike 8 (Extras: Penetrating [2] [DMG 15, 17 Sneak Attack], Feats: Accurate 2, Improved Critical 2 [18-20], Incurable, Mighty) [16PP] (Dark Faerie Claws) Alternate Power: Create Object 6 (6 cubes, Toughness +6, Lifting Strength 30 [Heavy Load: 1,600 lbs.], Extras: Duration [Continuous], Flaws: Range [Touch], Feats: Innate, Precise, Progression 2 [25ft cubes], Subtle, Drawbacks: Power Loss [Contact with Iron]) [16PP] Protection 7 [7PP] (Faerie Fortitude) Super-Movement 4 (Slow Fall, Sure-Footed, Wall-Crawling 2) [8PP] Super-Senses 11 (Accurate Extended [100ft Notice Increments] Hearing, Accurate Acute Extended [100ft Notice Increments] Tracking [1/2 Speed] Smell, Darkvision, Danger Sense [Olfactory]) [11PP] Drawbacks: (-2) + (-6) = -8PP Vulnerability (Iron, Frequency: Uncommon, Intensity: Major [+50% DC]) [-2PP] Weakness (Iron, Frequency: Common, Intensity: Moderate, -1 CON per minute [10 rounds]) [-6PP] Abilities 46 + Combat 24 + Saving Throws 23 + Skills 37 + Feats 45 + Powers 83 - Drawbacks 8 = 250/250 Power Points DC Block: ATTACK RANGE SAVE EFFECT Unarmed Touch Toughness (Staged) Damage (Physical) Medium DC20(22*) Tiny DC16(18*) Claws Touch Toughness (Staged) Damage (Physical) Medium DC28(30*) Tiny DC24(26*) Create Object Touch DC16 Reflex Trapped Fear Perception/Area DC25 Reflex No Effect DC25 Will Shaken/Frightened/Panicked *Sneak Attack
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Player Name: Heritage Character Name: Grimalkin Power Level: 15 (250/250PP) [252] Tradeoffs: None (+2 Attack / -2 Damage, +2 Defense / -2 Toughness, in Pixie Form) Unspent PP: 0 Progress To Impervium Status: 129/150 (32PP earned pre-bump, 97PP earned post-bump) Alternate Identity: Lynn Epstein Height: 5'3" Weight: 116 lbs. Hair: Brown, worn short and a bit spiky Eyes: Dark Brown Description: A pretty young slip of a girl, Lynn typically wears ragged jeans, T-shirt, tennis shoes and a hooded sweatshirt during the day, but is wrapped in >skintight leather of black and midnight blue, complete with domino mask, when she prowls the dirty streets at night. While she may appear to be a wee skinny thing, due to her faerie nature she's actually much stronger than she looks. History: A young runaway from Atlantic City, Lynn Epstein turned to a life of panhandling and petty crime to survive; three years ago it became too much, and she crawled into a dark alley on a chill winter night to die, but instead awoke the next day transformed! For many months she used her powers selfishly, living the high life and swindling ‘suckers’, until one night she saw a young streetwalker attacked; the FCPD’s profound indifference to the crime appalled her, and she swore that night to use her powers to help those the Powers That Be would not help. Like a trickster goddess with a vengeful streak, her personal brand of justice might seem somewhat capricious, but she would never willfully take a human life. Personality & Motivation: Being that she's a shapeshifter, it's perhaps not surprising that Lynn is rather hard to pin down; she lives very much in the 'now', making few great plans and doing her best not to dwell on the past. Her emotions are intensely felt, and she can switch from playful to angry to sad almost in the same sentence. Lynn also finds comfort in the little things, everyday wonders like bike rides in the park, ice cream of nearly any flavor, and lazy afternoons spent lying in the grass; she never seems to have enough of the simple pleasures, which makes her cherish them all the more. As a crimefighter, Grim is driven by many things: the desire to see a wasted life blossom once more, an end to cruelty, injustice and indifference, and a strong personal desire to constantly improve her technique. She likes teaming up with other heroes to see how she measures up and maybe pinch a trick or two, but she is frequently very self-critical of her own performance, to the point of downplaying her many successes. However, she’s still quite young and her confidence continues to grow. Powers & Tactics: Grimalkin's powers come from her faerie nature; some of them are innate, such as her keen senses and high tolerance to cold, but many of them come from her ability to manipulate glamour, the very essence of the fey. Seeing as her body is now wholly composed of glamour, she can alter it in a number of ways, such as completely changing her appearance, making herself nearly undetectable, or eluding capture. She can also create various objects seemingly out of thin air (actually ambient glamour), which she uses as props, furniture or just her own amusement. She can also grow her nails into supernaturally sharp claws that can rip through steel! In combat, Grim prefers the stealthy strike to take better advantage of her claws; when forced into a 'fair fight', she uses her wits and charm to befuddle her foes to level the playing field. Complications: Prejudice (Vampires): While she makes an exception (with some difficulty!) in Avenger's case, Grim really doesn't trust bloodsuckers at all. Prejudice (The Wealthy): Due to her lower middle class upbringing, Grim has a hard time sympathizing with the well-to-do Secret Identity: While she doesn't go to the impressive lengths of her teammate Jack of All Blades, Grim does wear a mask and use only her heroic name while in the field. Sensitivity To Taunting: She can dish it out, but she can't take it. Verbal barbs have a way of really getting under Grim's skin. Short Fuse: Under the right circumstances, Grim can get very angry very fast, but usually cools down just as quickly. Abilities: 10 + 16 + 8 + 4 + 4 + 6 = 48PP Strength: 20 (+5), 12 (+1) in Pixie Form (Heavy Load: 400 lbs., 65 lbs. in Pixie Form) Dexterity: 26 (+8) Constitution: 18 (+4) Intelligence: 14 (+2) Wisdom: 14 (+2) Charisma: 37/16 (+13/+3) Combat: 12 + 12 = 24PP Initiative: +12 Attack: +6 Ranged (+8 in Pixie Form), +11 Melee (+13 in Pixie Form), +15 Claws (+17 in Pixie Form) Grapple: +19, +11 in Pixie Form Defense: +15 (+6 Base, +9 Dodge Focus), +3 Flat-Footed, +17 in Pixie Form (+6 Base, +9 Dodge Focus, +2 Size), +4 Flat-Footed Knockback: -7, -4 in Pixie Form Saving Throws: 8 + 4 + 11 = 23PP Toughness: +15 (+4 Con, +7 Protection, +4 Defensive Roll), +13 in Pixie Form (+4 Con, +7 Protection, +4 Defensive Roll, -2 Size) Fortitude +12 (+4 Con, +8) Reflex +12 (+8 Dex, +4) Will +13 (+2 Wis, +11) Skills: 152R = 38PP Acrobat 15 (+23)Skill Mastery Bluff 15 (+28/+18)Skill Mastery Climb 3 (+11) Craft (Artistic) 8 (+10) Craft (Structural) 8 (+10) Diplomacy 5 (+18/+8)Skill Mastery Disguise 0 (+3, +38 Morph) Gather Information 5 (+18/+8)Skill MasteryHandle Animal 1 (+14/+4) Intimidate 0 (+13/+3, -1 in Pixie Form) Knowledge (Arcane Lore) 8 (+10) Knowledge (Behavioral Sciences) 5 (+7) Knowledge (Civics) 5 (+7) Knowledge (Pop Culture) 6 (+8) Knowledge (Streetwise) 9 (+11) Notice 14 (+15)Skill Mastery Perform (Dance) 6 (+19/+9) Pilot 2 (+10) Ride 1 (+9) Search 14 (+16)Skill Mastery Sleight of Hand 7 (+15)Skill Mastery Stealth 15 (+23, +31 in Pixie Form)Skill Mastery Feats: 45PP Acrobatic Bluff Agile Climber All-Out Attack Attack Focus (Melee) 5 Defensive Attack Defensive Roll 2 (+4 Toughness) Distract (Bluff) Dodge Focus 9 Elusive Target Equipment 2 (10EP) Evasion 2 Grapple Finesse Improved Initiative Move-By Action Luck 3 Power Attack Setup Skill Mastery 2 (Acrobat, Bluff, Diplomacy, Gather Information, Notice, Search, Sleight of Hand, Stealth) Sneak Attack Takedown Attack 2 Taunt Uncanny Dodge 2 (Auditory, Olfactory) Powers: 4 + 10 + 26 + 17 + 7 + 8 + 11 = 83PP Comprehend 2 (Languages 2 [speak Any, One At A Time, Understand All]) [4PP] Immunity 10 (Aging, Life Support) [10PP] Glamour Body 10.5 (21PP Array, Feats: Alternate Power 5) [26PP] Base Power: Morph 7 (Any Form, +35 Disguise) [21PP] Alternate Power: Concealment 10 (All Non-Tactile Senses, Extras: Affects Others, Flaws: Blending, Passive, Feats: Close Range, Selective) [12PP] Alternate Power: Elongation 5 (100ft) [5PP] + Insubstantial 1 (Liquid) [5PP] + Super-Movement 3 (Slithering, Trackless, Water-Walking) [6PP] (Liquid Form) [16PP] Alternate Power: Emotion Control 15 (Extras: Area [General, Burst], Flaws: Limited [Fear], Sense-Dependent [Vision], Feats: Progression [Area] 6 [7,500ft / 1.5 mile radius]) [21PP] Alternate Power: Enhanced Charisma 21 [21PP] Alternate Power: Flight 4 (100mph / 1,000ft per Move Action, Drawbacks: Power Loss [Wings]) [7PP] + Shrinking 8 (Tiny: 2.5ft Space / 0ft Reach, -8 Strength, 1/2 Carry Capacity, +2 Attack, +2 Defense, -2 Toughness, -8 Grapple, +2 Knockback, -4 Intimidate, +8 Stealth, Feats: Normal Movement) [9PP] (Pixie Form) [16PP]Glamour Control 8 (16PP Array, Feats: Alternate Power) [17PP] Base Power: Strike 8 (Extras: Penetrating [2] [DMG 15, 17 Sneak Attack], Feats: Accurate 2, Improved Critical 2 [18-20], Incurable, Mighty) [16PP] (Dark Faerie Claws) Alternate Power: Create Object 6 (6 cubes, Toughness +6, Lifting Strength 30 [Heavy Load: 1,600 lbs.], Extras: Duration [Continuous], Flaws: Range [Touch], Feats: Innate, Precise, Progression 2 [25ft cubes], Subtle, Drawbacks: Power Loss [Contact with Iron]) [16PP]Protection 7 [7PP] (Faerie Fortitude) Super-Movement 4 (Slow Fall, Sure-Footed, Wall-Crawling 2) [8PP] Super-Senses 11 (Accurate Extended [100ft Notice Increments] Hearing, Accurate Acute Extended [100ft Notice Increments] Tracking [1/2 Speed] Smell, Darkvision, Danger Sense [Olfactory]) [11PP] Drawbacks: (-2) + (-6) = -8PP Vulnerability (Iron, Frequency: Uncommon, Intensity: Major [+50% DC]) [-2PP] Weakness (Iron, Frequency: Common, Intensity: Moderate, -1 CON per minute [10 rounds]) [-6PP] Abilities 48 + Combat 24 + Saving Throws 23 + Skills 38 + Feats 42 + Powers 83 - Drawbacks 8 = 250/250 Power Points DC Block: ATTACK RANGE SAVE EFFECT Unarmed Touch Toughness (Staged) Damage (Physical) Medium DC20(22*) Tiny DC16(18*) Claws Touch Toughness (Staged) Damage (Physical) Medium DC28(30*) Tiny DC24(26*) Create Object Touch DC16 Reflex Trapped Fear Perception/Area DC25 Reflex No Effect DC25 Will Shaken/Frightened/Panicked *Sneak Attack
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Yeah, complication sounds about right, since as you say it won't always be a problem for her, and it's sort of a personal choice - thanks!
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Yeah, complication sounds about right, since as you say it won't always be a problem for her, and it's sort of a personal choice - thanks!
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Yeah, complication sounds about right, since as you say it won't always be a problem for her, and it's sort of a personal choice - thanks!
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Hi, brand spankin' new to these fine forums, and I come with character concept in tow! My PL6 heroine is something of a street rat who uses her powers to protect the 'honest lowlifes' of the city; she lives on the street or in squats (she's Immune to cold) and owns few if any possessions. Is there a way to simulate this sort of thing in the rules, or should I just roleplay it? Mind you, she's also a former shoplifter, and may not have fully abandoned her ways... :?
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Hi, brand spankin' new to these fine forums, and I come with character concept in tow! My PL6 heroine is something of a street rat who uses her powers to protect the 'honest lowlifes' of the city; she lives on the street or in squats (she's Immune to cold) and owns few if any possessions. Is there a way to simulate this sort of thing in the rules, or should I just roleplay it? Mind you, she's also a former shoplifter, and may not have fully abandoned her ways... :?
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Hi, brand spankin' new to these fine forums, and I come with character concept in tow! My PL6 heroine is something of a street rat who uses her powers to protect the 'honest lowlifes' of the city; she lives on the street or in squats (she's Immune to cold) and owns few if any possessions. Is there a way to simulate this sort of thing in the rules, or should I just roleplay it? Mind you, she's also a former shoplifter, and may not have fully abandoned her ways... :?