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Heritage

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  1. The Eel Power Level: 7 (116/121PP) Tradeoffs: -3 Toughness/+3 Defense Unspent PP: 5 In Brief: Amnesiac former Labyrinth agent with induced mutations Identity: Unknown Birthplace: UK? Occupation: Currently unemployed Affiliations: The Labyrinth (former) Family: Unknown Description: Age: Mid-twenties? Gender: Female Height: 5’6” Weight: 125 lbs. Eyes: Brown Hair: Brown with blonde highlights The young woman known only as 'the Eel' is a slender, athletic woman of medium height. Her hair is cut short in a practical pixie bob, and she wears no jewelry. Her movements are graceful and confident, and she speaks in a rather posh, Received Pronunciation accent. The Eel wears a slick, full body suit, which she calls her 'Eelskin'; it not only provides her an element of protection, but also responds to her chameleonic coloration and can even replicate other clothing. It also has a built-in zipable pouch that holds small items. It is currently the only garment she owns, though sometimes she'll wear a thrift store trenchcoat over it in the field. History: A young woman with no memory of her past beyond her strange moniker, 'the Eel' is trying to write a new life on her blank state. She is haunted by the feeling that she's done something very bad, and must atone for it; to this end, she will help those she encounters in any way she can. She currently works as a bartender (one of the few 'normal' skills she recalls) at Club Maxx as 'Eileen Lake', a false identity she's assembled over time. Hide contents Though she doesn't remember it, the Eel was created by the Labyrinth, who very much want to reacquire their property, as she is one of their most valuable assassins, representing a considerable investment. Personality & Motivation: Like many Brits, the Eel has a rather dry sense of humor, frequently dipping into gallows humor. Most of the skills she can recall are rather sinister, and she's struggling to find better uses of them. She's willing to steal to live, though she's not particularly proud of it, and feels a strange affinity for the struggling lower classes. Powers & Tactics: There are very few places the Eel can't get into if she's really determined, as she's extremely sneaky and hard to pin down. Unfortunately she is now much more sensitive to heat, and has to take care to avoid fire-based attacks. The Eel is built for infiltration and information gathering, and while she can handle herself in a fight, she's far from a heavy hitter. However her toxin is very effective at making people more pliable if not outright unconscious, ideal for incapacitating security guards and the like. Complications: I Don't Remember, I Don't Recall.: The Eel is currently suffering from retrograde amnesia, with no memory of events prior to washing up in Bedlam. This leaves her very vulnerable in a very dangerous place. I Think I Used To Be Awful.: Sometimes Eel will catch a glimpse of her previous life, or have an instinctive, hostile reaction to stimuli, and she doesn't like what she sees. Sounds A Bit Posh, Don't She?: The Eel apparently comes from an upper class English family, and therefore speaks in a rather RP accent; this doesn't always go over so well with the 'hoi polloi', especially if they're from the UK. No Pictures, Please: Both the Eel and 'Eileen' hate to be photographed, and will get very upset if it's done without consent. Photos can end up on the web, which could lead to her past catching up with her. Hide contents Find Her, Now!: If the Labyrinth ever finds her location, they will be very motivated to catch their little lost fish. ABILITIES: 2 + 6 + 12 + 2 + 4 + 8 = 34PP Strength: 12 (+1) Constitution: 16 (+3) Dexterity: 22 (+6) Intelligence: 12 (+1) Wisdom: 14 (+2) Charisma: 18 (+4) COMBAT: 6 + 8 = 14PP Initiative: +6 (+6 Dex) Attack: +3 Ranged, +7 Melee (+3 Base, +4 Attack Focus) Grapple: +19/+21 (+7 Melee, +6 Grappling Finesse, +6 Elongation [+2 if using Addl. Limbs]) Defense: +10 (+4 Base, +6 Dodge Focus) Knockback: -1/-2 SAVES: 0 + 4 + 1 + 4 = 9PP Toughness +4 (+3 Con, +1 'Eelskin' suit) Fortitude +7 (+3 Con, +4) Reflex +7 (+6 Dex, +1) Will +6 (+2 Wis, +4) SKILLS: 64R = 16PP Acrobatics 4 (+10) Bluff 6 (+10) Diplomacy 1 (+5) Disable Device 4 (+5) Disguise 0 (+4, +24 from Morph) Escape Artist 0 (+6, +12 w/ Elongation) Gather Information 1 (+5) Investigate 5 (+5) Knowledge (Streetwise) 4 (+5) Notice 6 (+8) Profession: Bartender 3 (+5) Search 4 (+5) Sense Motive 8 (+10) Sleight of Hand 4 (+10) Stealth 4 (+10) Swim 11 (+12) FEATS: 4 + 1 + 1 + 6 + 1 + 1 + 1 = 15PP Attack Focus (Melee) 4 Benefit: Alternate Identity ('Eileen Lake') Benefit: Ambidexterity Dodge Focus 6 Equipment 1 Grappling Finesse Uncanny Dodge (Auditory) Equipment: 1PP = 5EP Binoculars 1EP Handcuffs 1EP Lockpicks 1EP Laptop 1EP Multi-tool 1EP POWERS: 2 + 4 + 4 + 7 + 6 + 3 + 3 + 5 = 34PP (All powers have the Mutant descriptor) Additional Limbs 2 (Legs/Feet usable as Arms/Hands) [2PP] Concealment 4 (All Visual Senses, Flaws: Blending) [4PP] Device 4 (Eelskin, Flaws: Hard to Lose) [4PP] Morph 4 (+20 Disguise, Flaws: Limited [Clothing Only])[4DP] Protection 1 [1DP] Drain Wisdom 7 [7PP] Elongation 6 (250 feet) [6PP] Immunity 3 (Environmental Condition: Cold, Environmental Condition: Pressure, Suffocation: Drowning) [3PP] Super-Senses 3 (Accurate Ultrasonic Hearing/Sonar)[3PP] Swimming 5 (Speed: 50 mph) [5PP] DRAWBACKS: (-6) = -6PP Vulnerability (Heat Attacks, Frequency: Common, Intensity: Moderate [+50% DC]) [-3PP] Weakness (Hot environments, Frequency: Common, Intensity: Moderate, cumulative -1 penalty on all checks, attack rolls and Defense per 20 minutes) [-3PP] DC Block ATTACK RANGE SAVE EFFECT Unarmed Touch DC 16 Tough Damage Drain Touch DC 17 Fort Drain TOTALS Abilities 34 + Combat 14 + Saves 9 + Skills 13 (52 ranks) + Feats 15 + Powers 34 - Drawbacks 6 = 116/121 points
  2. This was so stupid; she should throw this idiot and his stupid book out on his ass. But her time with Lynn had infected her, and unfortunately now she had to give a shit. The book or its owner might present a threat to the peolle of EC, or even the world. A hero had to take risks to present the stupid and innocent. Looking down at the index, all the titles sounded like crap to her, like episode titles from a bad 90s sci-fi show, the kind with terrible CGI and overwrought storylines. So then, which one would Lynn pick? No question, she would need to know about the Astonishing World of Miv. And so, knowing that she would instantly regret it, Gretch turned to the first page of the story. "Balls," she muttered under her breath.
  3. "Ohhhhh God," Casey groaned; this was as close to cursing as got since coming to FCU. The scene was not to her liking, and something about the doorman really unnerved her. Darlene had more at stake here, as the party was her idea, but she wasn't about to admit defeat. "Okay, I admit it looks a little...gross, but we just got here. Let's get a few drinks and mingle." "Fine." Drinking was a complex issue for Casey; due to having missed a year in middle school die to her skiing accident, she was now old enough to legally drink, though it rarely had any effect on her due to her enhanced physiology. However, some of her sisters drank, a few of whom were underage. At first, she'd preached abstinence, which went over like a lead balloon. Casey finally decided she could not prevent her sisters from drinking without physically restraining them or losing their respect, so instead she took on a sort of 'designated driver' role; she's drink with her sisters (sometimes acting a little tipsy), and then be there for them if they needed help. More than once she'd rescued one of her friends from peril without their even noticing; a subtle use of power was often more effective than brute strength. Both girls moved over towards the bar, one with glee, the other with dread. "Hi," said Casey with a cheeful smile that was 75% fake. "What do you have?"
  4. Lulu felt like a dentist who just probed a tooth and nearly got his finger bitten off; clearly Mom and Christianity were sore spots, and the cheerful facade of the 'sweet Christian girl' had a few cracks in it. She'd known a few girls who left the Bible Belt and came back changed. -Oh, I know that Hell is real; I saw a boy right here at Claremont get possessed last Halloween! And I would never tell you not to have faith. I'm not sure exactly where I stand with the Lord anymore, after all I've seen.- She paused for a moment. -I guess my personal philosophy is never trust someone who turns to Jesus out of fear: fear of death, fear of sex, fear of other people. If they turn to Jesus out of love, they're usually alright. Always check their motives; most of the bad people I've met who were Christians were cowards, thieves or hypocrites, pointing fingers and reaching into wallets. They give the good Christians, the ones genuinely doing the Lord's work, a bad name. Which is a shame, because Jesus is beautiful.-
  5. Fair enough, or he inadvertently got the angle right to protect both.
  6. This was the first time Lynn frowned at one of Murk's statements; she looked at him intently for several seconds before she spoke, and when she did, it was clear she was choosing her words carefully. "Are you suggesting that immortals be held to a different standard, just because they're immortal? Because here's the thing: I am not in favor of the death penalty, but I'm also not in favor of someone getting off on a death penalty, just because they're immortal." She leaned forward and waved her hands, and two small figures appeared on her desk, cartoonish glamour renditions of criminals in black and white, but while one looked sinister and had a scar on his face, the other haf pointed teeth, a widow's peak and a cape. "Okay, now that I've done this, I've realized it's pointless because you're blind, but it helps me organize my thoughts, so whatever." She waved her hands to indicate both figures. "Two men are both accused of the same heinous crime; let's say...killing a whole family. Killed them, tortured them, chopped up the bodies, boom." The changeling waved her hands again, and both figures were now in jail cells with unhappy faces. "They are both tried in the same court in the same jurisdiction, by the same judge. He gives them both the same sentance: death." And here she leaned over for emphasis; clearly, despite the goofy-looking figurines, she was taking this very seriously. "Now, if were saying for the purposes of this example that the only difference between the two of them is one's immortal and the other mortal, you feel that the immortal should not get the death penalty, just because he's immortal? Do I have that correct?"
  7. "Oh, it's been wonderful," Lulu replied with genuine enthusiam. "It helps ah'm stayin' with folks who know the city, so ah don't just go to the tourist stuff and point at it. Ah did insist on seeing Notting Hill, because ah love that movie." Inside her head, Lulu 'chuckled', more like the cheerful sound of a babbling brook. -Freedom has a place I can train; Megan's been great, but our powers are very different. At this...place, I can train with another telepath. It's been very helpful. Also classes in ethics, science and history.- She made a face. And algebra.
  8. I sort of did this: "DISPLACEMENT Effect: Visual Concealment, Limited Action: Free (active) Range: Personal Duration: Sustained Saving Throw: None Cost: 4 points You can create a visual distortion that causes you to appear in an area adjacent (about 5 feet away) from where you actually are. This provides total concealment in that opponents attacking your apparent position have a 50% miss chance and your actual position is difficult to detect (use the guidelines under the Concealment effect description). This power is not quite as useful as true invisibility as your displaced image is still present; anyone seeing it knows you are nearby, just not necessarily where. You can shift the position of your displaced image as a free action once each round, but it must always remain within 5 feet of your actual position." Lulu taking 'a few steps away' sounds more like 10 feet that 5.
  9. I just remembered that Lulu had gone invisible and created an illusion to take her place! How would this effect her save and Davyd's Interpose?
  10. Lulu sighed and shook her head at boyfriend's innocence. She reached over and picked up his hand with both hers, raised it to her lips and kissed it, then looked him dead in the eye, a sad smile on her lips. "Adam, ah have been a telepath since ah was ten years old. Ah was raised in a family of liars and cheats in a small town full of, pardon mah French, dumbf###s. And to me, that town was like the greatest reality show of all time, a telepathic soap opera just for me. Ah have been in the heads of so many perverts, rapists and drunks, it would blow your mind. So don't you worry 'bout offendin' my delicate sensibilities none, you hear me?" Still holding his hand in hers, she closed her eyes and took a deep breath, the sounds of the food court becoming muted and distant. Suddenly Lulu's oddly unaccented mental voice filled his head. -Close your eyes, and concentrate on my breathing. Match your breath to mine. As I breathe in, feel the air fill your lungs. And breathe in...and out. And breathe in...and out.-
  11. Not bloody likely! Without her armor, Lulu is Toughness +6 1d20+6=9
  12. Lulu wasn't sure how to interpret Ashley's response; the look she gave her wasn't super-pleasant, but the lack of a verbal response could be taken several ways. Well, at least she'd made a statement on the matter; the ball was in Ashley's court now. Things continued to be going smoothly with the tour. However, Lulu frowned at Leroy's dismissive attitude towards the artistic. "Now wait just a minute there, Leroy; don't you be dissin' the arts. Heroes may fight the battles, but they'd be forgotten if the bards didn't sing their stories. A people's history is lost if there's no one to tell their tales." Yes, her D&D nerd was showing a bit.
  13. The Eel Power Level: 7 (105/105PP) Tradeoffs: -3 Toughness/+3 Defense Unspent PP: 0 In Brief: Amnesiac former Labyrinth agent with induced mutations Identity: Unknown Birthplace: UK? Occupation: Currently unemployed Affiliations: The Labyrinth (former) Family: Unknown Description: Age: Mid-twenties? Gender: Female Height: 5’6” Weight: 125 lbs. Eyes: Brown Hair: Brown with blonde highlights The young woman known only as 'the Eel' is a slender, athletic woman of medium height. Her hair is cut short in a practical pixie bob, and she wears no jewelry. Her movements are graceful and confident, and she speaks in a rather posh, Received Pronunciation accent. The Eel wears a slick, full body suit, which she calls her 'Eelskin'; it not only provides her an element of protection, but it responds to her chameleonic coloration, as well as offering others some protection from her secreted toxin. It also has a built-in zipable pouch that holds small items. It is currently the only garment she owns. History: Personality & Motivation: Powers & Tactics: There are very few places the Eel can't get into if she's really determined, as she's extremely sneaky and hard to pin down. Unfortunately she is now much more sensitive to heat, and the befuddling toxin she secretes can't be turned off. The Eel is built for infiltration and information gathering, and while she can handle herself in a fight, she's far from a heavy hitter. However her toxin is very effective at making people more pliable if not outright unconscious, ideal for incapacitating security guards and the like. Complications: I Don't Remember, I Dont Recall: The Eel is currently suffering from retrograde amnesia, with no memory of events prior to washing up in Bedlam. This leaves her very vulnerable in a very dangerous place. I Think I Used To Be Awful: Sometimes Eel will catch a glimpse of her previous life, or have an instinctive, hostile reaction to stimuli, and she doesn't like what she sees. Sounds A Bit Posh, Don't She: The Eel apparently comes from an upper class English family, and therefore speaks in a rather RP accent; this doesn't always go over so well with the 'hoi polloi', especially if they're from the UK. You're A Bloody Ghost: The Eel has no ID, credit cards or cellphone, and doesn't show up in any databases; this makes living in the modern world very difficult. Abilities: 2 + 6 + 12 + 2 + 4 + 8 = 34PP Strength: 12 (+1) Constitution: 16 (+3) Dexterity: 22 (+6) Intelligence: 12 (+1) Wisdom: 14 (+2) Charisma: 18 (+4) Combat: 6 + 6 = 12PP Initiative: +6 (+6 Dex) Attack: +3, +7 Melee (+3 Base, +4 Attack Focus), +3 Ranged Grapple: +19/+21 (+7 Melee, +6 Grappling Finesse, +6 Elongation [+2 if using Addl. Limbs]) Defense: +10 (+3 Base, +10 Dodge Focus) Knockback: Saves: 0 + 4 + 1 + 4 = 9PP Toughness +4 (+3 Con, +1 'Eelskin' suit) Fortitude +7 (+3 Con, +4) Reflex +7 (+6 Dex, +1) Will +6 (+2 Wis, +4) Skills: 40R = 10PP Acrobatics 2 (+8) Bluff 1 (+5) Diplomacy 1 (+5) Disable Device 4 (+5) Escape Artist 0 (+6, +12 w/ Elongation) Gather Information 1 (+5) Knowledge (Streetwise) 4 (+5) Notice 6 (+8) Sense Motive 6 (+8) Stealth 4 (+10) Swim 11 (+12) Feats: 4 + 1 + 7 + 1 + 1 + 1 + 1 = 16PP Attack Focus (Melee) 4 Benefit: Ambidexterity (Hands and feet) Dodge Focus 7 Equipment 1 Grappling Finesse Improved Grab Improved Grapple (free w/ Additional Limbs) Improved Pin Uncanny Dodge (Auditory) Equipment: 1PP = 5EP Binoculars 1EP 'Eelskin' protective suit 1EP Handcuffs 1EP Lockpicks 1EP Multi-tool 1EP Powers: 2 + 4 + 7 + 6 + 3 + 3 + 5 = 30PP (All powers have the Mutant descriptor) Additional Limbs 2 (Both Legs) [2PP] Concealment 4 (All Visual Senses, Flaws: Blending) [4PP] Drain Wisdom 7 (Extras: Poison, Flaws: Permanent) [7PP] Elongation 6 (250 feet) [6PP] Immunity 3 (environmental condition: Cold, environmental condition: Pressure, suffocation: Drowning) [3PP] Super-Senses 3 (Accurate Ultrasonic Hearing)[Sonar] Swimming 5 (Speed: 50 mp) [5PP] Drawbacks: (-6) = -6PP Vulnerability (Heat Attacks, Frequency: Common, Intensity: Moderate [+50% DC]) [-3PP] Weakness (Hot environments, Frequency: Common, Intensity: Moderate, cumulative -1 penalty on all checks, attack rolls and Defense per 20 minutes) [-3PP] DC Block ATTACK RANGE SAVE EFFECT Unarmed Touch DC 16 Tough Damage Drain Touch DC 17 Fort Drain Abilities 34 + Skills 10 (40 ranks) + Feats 16 + Powers 30 + Combat 12 + Saves 9 + Drawbacks 6 = 105 points
  14. "Well, Daphne is here in a more official capacity," Lynn explained. "I'm kinda just tagging along." She waited for the hug to finish, because she was pretty sure Davyd was incapable of intelligent thought right now. "So, we are here because Headmistress Summers let us know that a very talented young shapeshifter is coming to Claremont. Daphne is part of the mentor program, and will be working with you to help you learn more about your powers; I'm more of a...goodwill ambassador for the community, I guess. And we are both-" Grey mist swirled around her form, transforming Lynn into the familar shape of Grimalkin. "Shapeshifters! Woo-hoo! Go Team Shifty!"
  15. Lulu sighed as she sat up a bit in her bed. -Well at first, of course, we tried drugs, because that's what doctors always do; if a pill can't handle it, they're useless. Then I saw a few shrinks, which didn't help with the voices, but I did pick their brains and learn a little psychology. That at least allowed me to understand what I was hearing; you know, gave me some context.- Then she shrugged. -Believe it or not, the only thing that really helped me was meditation. Like genuine, Buddhist meditation.- She chuckled and waved a hand, anticipating Judy's reaction. -I know, you're a good Christian girl; you don't want to stray from the path. But I'm telling you, it worked. I'd be happy to teach you. Heck, the Bible is full of people going off into the desert to pray! Maybe we can find some Bible passages we can adapt, to take the place of the chakras...-
  16. Lulu snorted with laughter at Judy's righteous indignation, because her response was so Southern; of course, she had every reason to be upset, which quickly sobered her. -Hi Judy! My voice sounds a little different this way, but it's still me. And I've never looked in your room before tonight, and I only did it to send you that note. I know you and Ash are very private, and I respect that.- -So no, I'm not looking at you anymore.- -As far as spying goes, um, I maaaay have peeped in the boy's locker room once or twice. Just for a few seconds, I swear!- -You can't see me, but I just crossed my heart.-
  17. Lulu couldn't sleep, because a thought was worrying at her like a dog chewing on a pork chop bone. She was a very observant girl, but also a caring one. Over time she noted the peculiar relationship between Ashley and Judy; how they didn't act at all like sisters, how protective Ash was of her 'little sis'. The young telepath could also tell that Judy was under tremendous stress nearly all the time, her brittle smile ready to crack. She didn't know all the details, and frankly didn't want to, but the young girl was clearly suffering, and Lulu couldn't abide that. More than likely the Southern twang they shared, even though they hailed from different states, made her more sympathetic to Judy's plight. She'd seen elements of that Sunday school/beauty pageant pressure for perfection in her hometown, and it always made her sick to her stomach. And Lulu couldn't abide that either. After months of debating with herself, weighing the pros and cons of various approaches, a frustrated Lulu stared up at the ceiling and let out a sigh. "F### it." - - - - A piece of notepaper suddenly appeared on Judy's desk; on it was written a note in Lulu's handwriting. Hi Judy, it's Lulu. Do you want to talk? I worry about you. I don't know your life story, and that's your business, but I know what a girl whose carrying a burden looks like, and I want to help. We can talk telepathically, and I won't see anything you don't want me to see. I'm sure you've got your secrets (we all do); I've got things I'm not proud of, and I wouldn't want you to know them, either. If you want to 'talk', hold your right hand up for a moment or two, then I'll 'knock'. If you don't want to talk, which is fine, hold your left hand up the same way, and I'll leave you be. your friend, Lulu XOXO p.s. this letter doesn't actually exist, and only you can see it - L
  18. "No, that makes sense," Lynn agreed with a nod; after all, she'd had a great mentor in the form of Nightrival when she was young. But wouldn't it have been great if he'd had superpowers similar to hers? All the glamour stuff she'd had to learn on her own. Suddenly the door to Ms Summers' office opened, and a young man stepped out. Lynn rose to her feet and stood next to Daphne. "Hi, you must be Davyd! Nice to meet you; I'm Lynn." The ridiculously attractive (certainly to a teenage boy!) woman offered him a warm handshake.
  19. I usually have Casey bring her costume along in an oversized shoulder bag; if you don't want her to have it, I can easily edit it out.
  20. "I don't know how you talk me into these things," Casey muttered to her fellow Pi Darlene Lampwick as they approached the front gate on precarious heels. Both had used their considerable sorority costume skills to assemble proper gothwear (yes, a pilgrimage to Hot Topic was involved) and now looked like what suburban girls thought was 'morbid chic'. Darlene's costume was much more daring, and probably involved ordering from an online fetish store with Daddy's credit card; Casey's dad would wring her neck if she pulled that stunt, but Dar had hers wrapped around her finger. Casey had forgone the spiked dog collar, fishnets and latex route of her sorority sister, and instead focused on black nail polish, eyeshadow and lipstick, lots of pale make-up and more black lace than you'd find in Stevie Nicks' closet. The two things they'd agreed upon were corsets and four inch heels, and Casey felt a certain amount of pity for Darlene, who didn't have the advantage of superpowers to move comfortably in something so ridiculous. "We are goin' to have a blast," assured Darlene as she (ahem) adjusted her corset; looking over to Casey, who'd employed black lace a bit like camouflage netting, the Southern blonde scoffed as she indicated the heroine's outfit. "Look at you; you can't see the hills for the trees!" "That's the idea," the blonde powerhouse said with a smirk; as always, an oversized bag over one shoulder held her costume, just in case. They made their way up the driveway, with Casey using occasional boosts of flight for stability, heading for the front door.
  21. The team-up you never knew you wanted!
  22. Actually if Miracle Girl is a bad fit, the Shrike would be an excellent substitute. She's in her later twenties, but is in occult themed hero with strong ties to Freedom.
  23. For whatever reason, Ashley didn't like Lulu; that much was clear. And most of the time, the redhead was okay with that. But not today. Maybe it was general feeling of tension between this particular group of students, or just the reflective way Judy's older sister snarled at her, but whatever it was, it ticked the telepath off enough that felt the need to do something about it. She would not attempt any sort of mental communication; Lulu was quite sure that would send the Watchdog off the deep end, as her need to protect her little sister bordered on the pathological. So it would be a projection, a simple sensory effect. Even as part of her knew it was a mistake, the telepath's anger flared into psychic action. Approximately six inches away from her left ear, Ashley heard Lulu's voice, as clear and accented as if she'd spoken, suddenly manifest. At the same time, the telepath made eye contact and raised an eyebrow, just to be clear. ("Ah'm not a threat to you or your sister. Ah would never read your minds without permission. Only you can hear this, and it's strictly one way.")
  24. Lulu paused for several seconds, looking at Adam; it was a surprisingly vulnerable look coming from her. Finally she spoke, more uncertain than usual. "Adam, do you trust me? Because there's somethin' ah've wanted to try with you for some time, but ah've been afraid to ask." She leaned forward and lowered her voice. "Ah'd like us...to share our thoughts. From what ah've read, it can help a telepath unlock more of their potential, but it has to be someone you trust completely. And ah...ah trust you."
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