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Dr Archeville

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  1. Doom? Lots of Claremont students popping up into the air to see what was coming/prepare to fend it off.
  2. I forgot The Horned One/Blozan has Acute Analytical Ranged Detect Person's Fears. Push and Dragonfly each get 1 HP for having uncomfortable aspects of their past blurted out by the Terror-Spirit. Rav, Ironclad is up. She's still frightened, still certain Blake is facing horrible doom. You can spend an HP to try another save to shake off the effect. (Normally, you'd need to wait one minute before you get another chance to save.)
  3. The Horned One let out a deep, rumbling laugh at Push's words. "Insolent whelp! Like so many others, your mouth runs on and on, because you are too scared to look back to what you did, or forward to what your future holds! All those people in the museum... all those people you disappointed... all those people chasing you... with a Scratch you can't itch. Deep down, you are naught but a scared, lonely child!" At that last word, another pulse came off the spirit, catching Push and Dead Head in its wake. Both heroes felt a tingle, and both felt something neither had felt in a long, long time: fear. "Ah, Dead-Man," it spat at Dead Head. "So cavalier with your own life, so protective of others... but that's not how you always were. Your brother, bloodied, battered, broken, while you did nothing but stand there and watch, frozen in fear!" "And you, little worker bee," it growled at Dragonfly, "oh, so many people dead by your hands... so many lives ruined... you think you can atone for it all? You think you can really escape the Hollow Man?" It turned to Cobalt Templar, and its face suddenly twisted in rage, "You! That ring!" In a burst of acrid smoke the Horned One disappeared from the bonfire pit and towered over the shaken hero! "Die, Ring-Bearer!" It raised its arms, prepared to bring its mighty -- and now terribly solid -- claws down on the shaken hero, when Push and Dead Head both suddenly leaped in the way; the spirit missed completely!
  4. Dead head ran forward, shovel at the ready, and struck at the Horned One with a dead-on shot... to no effect! Like Push's blast, it passed through the incorporeal spirit, leaving it untouched! The Revenant spat, "Mutt! Sic 'em!" He turned his head 'round to face the others, "any'a y'all got any ghost-bustin' tricks?" Mutt charged forth, the spittle at his jaws glowing with an eerie light. He lunged at the Horned One, but the great spirit turned at the last possible moment and evaded the spirit-dog's jaws!
  5. The Horned One (who is really Blozan) Free Action: Rearrange Array Standard Action: Use Perception-Range Drain Wisdom & Fearless Feat on Push & Dead Head. And the Drain Fearless has No Save. Will save, DC 16, vs. Drain Wisdom 6 (1d20+6=23) makes it! But he still loses his Fearless, for one minute. Quinn, I need a Will saves from you. DC 16. Also, your Fearless feat is gone, for one minute. Move Action: Teleport to where Cobalt Templar is, and look menacing! Free Action: Become corporeal Free Action: GM Fiat to surge. Cobalt Templar gains an HP. Standard Action: Attack the Shaken Cobalt Templar with his terrible claws... but Push interposes! (Yes, he PMed me that's what he's been planning to do) Attack vs. Push (Defense 18); DC 21 Toughness save if it hits (1d20+8=11) misses!
  6. Dead Head Standard Action: Attack, attack, and attack some more! Attack vs. Horned One; DC 23 Toughness if he hits (1d20+12=28) That's a solid hit... but appears to have no effect! Reaction: Use an HP to gain Interpose, to protect others. Move Action: Holding Mutt Standard Action: Attacks! Attack vs. Horned One; DC 19 Toughness if he hits (1d20+6=18) Misses! Move Action: Holding
  7. On the couch, Archeville thrashed, tossed, and turned. "Noo..." When Mona emerged, Viktor was slowly propping himself up on the couch.
  8. Archeville paused not long after getting past the threshold of the doorway. He looked up at her, and reached up to brush an errant hair away from her face. "Little point in meeting people if your heart is not in it, liebchen. You seem troubled; we can go if you like. We can talk over wine and backrubs." He flashed an 'everything is going to be okay' smile her way. "And do not worry about me, I am fine with leaving now. Miss Americana is perfectly capable of securing funding and political favors for ArcheTech."
  9. They have explained: Supes is expelling excess absorbed solar energy. If he's already got a link to der Shattenwelt, why not have his powers be lnked to/reflective of it, too? I.e., instead of a blast of burning green ectoplasm, a Blast of shadowy force? Lots of options available for a Darkness wielder.
  10. When I edited some things for clarity Though Trip's always been a 1pp/rank power.
  11. Adrenal Surge (from ULTIMATE POWER) is actually a really bad power, especially at that low a rank. First round, he's at +2 Str and Con. Round 2, he's at +1 Str and Con. Round 3, he's fatigued (-2 Str and Dex, -1 attack and defense, cannot move all out or charge) Fatigue remains until you use an HP to clear it, or you get a few hours rest.
  12. If he was a real ghost, or if his powers were magical, I could see blasts of flaming ectoplasm and snares of solidified ectoplasm. But he's not, so I don't. (And AFAIK, the only place Will-o'-the-wisps have any sort of blast is in D&D, where they emit tiny electrical jolts.) So the voice in his head is the predatory hunger within Der Schattenwelt? Or is it a Schattenwelt-amped "dark side" of his own personality?
  13. ... buh? Trip is a 1pp/rank power, and the slot it's in is only using 12/24 pp, so you can add that Knockback extra 'for free'.
  14. "Ragnarok?!," Archeville said, dumbfounded. "John, do you have any idea who that is? He is one of the most physically powerful metahumans on the planet! And, at the best of times, a destructive vigilante... but if he is working with SHADOW..." Now Archeville began pacing, "his obsession with Vivian would fit, though. Evidence points to him being the son of Donar and Die Walküre, two of Der Übersoldaten enhanced by so-called Thule occultism. They were powerful, very powerful, and if he is their son, he would be indoctrinated into the same myths and legends as his parents. He may have tried to recruit Vivian, Valkyrie, seeing her as a kindred spirit, or have some mad scheme to have her bring back a slain warrior from Valhalla, or as breeding stock, or-" The Doktor froze, and his eyes went a bit wide as his brain caught fully up with all the things he'd just said. "We need to contact AEGIS and Scarab, let them know what has happened," he said as he dashed over to the massive monitor-covered pillar in the center of the massive laboratory complex. "Atlas, too, if Ragnarok is in Freedom City we will need his strength..."
  15. I'd say just go with the Noticeable drawback for his "trap you in a painting" Dimensional Pocket.
  16. If the Trip (Air) power is to represent a potent gust of wind that knocks someone down, you may wish to consider adding the Knockback extra (especially since Trip is only 1pp/rank). The Improved Trip pf is also a really good thing to have with this power.
  17. So what is the voice in his head? Because even if the char doesn't know, the Refs need to know. Is it just some repressed aspect of his psyche, or some spirit that slipped into him while he was dead from the chemical fumes (but it brought him back to life)? Also, how does Blast fit into his powerset?
  18. Under Toughness you have Adrenal Surge mentioned, but I'm not seeing anything related to that in his Power Section. Why does turning into a bear Boost his Geomancy powers by 1pp for one round?
  19. Rearranged formatting some so it's a tad more alphabetical, and a bit more in-line with out standards. You need to place the things within a power effect in alphabetical order. I.e., Variable Descriptor should come after Homing, Indirect, and Reversible. You are aware the Attack version of Teleport only goes the standard, not extended distance, so you can use it to teleport someone 800 feet against their will, but not to any point on the continent. Also, since Extras are always used (unlike power feats, which can be switched on or off at will), his Teleport is always going to be "forcibly teleport someone and teleport with them." And for those two reasons, Long Range only isn't a valid Flaw for this. Those Custom PFs on his Dimensional Pocket are either unnecessary or... weird. "Can split trapped victims into separate pockets" is something I believe can be done with Dimensional Pocket as-is (the Dimension you stick them in has cells). The "can see into pocket via picture" -- which I assume means you're painting the target into a picture (note: you need to put in descriptors of what your spells are, what they look like to an observing bystander) -- seems like a Visual ESP (dimensional [painting dimension]) Usable By Others. Though now that I've typed that out, that does sorta sound like a valid use for the Noticeable drawback for his Dimensional Pocket. Yeah, slap that on, anyone seeing his pics can clearly tell there's some kind of dimensional mojo at work.
  20. A) Since "insane" and "kills people" are two of Deadpool's core, defining traits, removing them leaves you with... what, exactly? You do realize Kick-Ass isn't a superhero comic/movie, right? And, as such, isn't the best thing to use as a basis for a char intended for use here? Some of your coding needs cleaning up. Explain the Power Loss and Vulnerability (Dimensional) things, please. I'd also like to see more about his personality fleshed out. As in, anything about his personality... at all. As he is now, he was a scrawny kid who learned to fight dirty, got so good he was picked up by local underground fighters, did well for himself but kicked out when his powers manifested, and decided to become a hero b/c that way he could keep beating up people. That's... not hero material. At all. He has nothing driving him except a love of/desire to do violence. Maybe make him more like Spider-Man, but with teleportation power instead of spider-powers?
  21. The "magic wards" on her HQ: you realize they won't stop anyone if there's an open door or window, right? Force Field will just enhance the toughness of anything already there blocking the way, but it not a "repulsive field" that'll keep things out. If you want "field that'll keep things out even if a window or door is open," you need Create Object. Also, Affects Insub isn't a viable PF for Force Field (though it is one for Create Object). You should probably put a note at the top of her Powers indicating everything she has is of the Magic descriptor. Easier to say so once, and as written now someone skimming her sheet may think she has Immunity to Magic. And I know you wouldn't want anyone thinking that.... For her Staff, would any potential usurper needs Know (Arcane Lore) +10 and Magic 5, or just one or the other? What's the descriptor/effects for her spells? Does the Obscure (Water) create a fog or mist? For the Strike (Earth), does her staff and arms tunr into stone so she can whack folks better?
  22. Push's attack seems to have no effect. Cobalt Templar is up!
  23. With his two existing injuries, that's a 19, which fails by 15. He is KO'd/Dying.
  24. The red lights in the figures helmet flared, and KC felt another piledriver punch land, this time square in his solar plexus (or whatever cthulhoid equivalent he had). He flew back, through burning display cases, walls, and the large glass doors, stopping in a crumpled heap at the foot of the 20-foot bronze sculpture "Atlas Triumphant" which stood outside the Supers Museum. Moments later, the figure strode forward out of the Museum, and surveyed its handiwork. It surveyed the scene, those few bystanders out attracted to the sounds of battle. It pointed one taloned finger at the crumpled hero, and a screeching, rage-filled voice screamed out, "such is the fate of all supernaturals!" Police siren filled the air, and fire truck klaxons soon followed, but the figure was gone before authorities arrived. Kid Cthulhu awoke in a featureless void.
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