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Dr Archeville

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  1. Rav, you'd already posted your threads for this month. Are those to be added to it, or did you mean for those to go in October? (Though, in this case, it doesn't really matter... since you got over 100 posts for Ironclad in September!) Giz, who would you want your Site Contribution award(s) to go to?
  2. Thanks to everyone who entered! Dr Archeville (for Doktor Archeville) Ecal (for Geckoman) Fox (for Dragonfly) JackgarPrime (for Victory) Quote (for Breakdown and Colt) Supercape (for Slick and Supercape) Trollthumper (for Nick Cimitiere and Cannonade) We'll get these up soon, and provide links here.
  3. A solid character. So when she's "piloting" it, is her effective Charisma 20 (android's --- + Enhanced Cha 20) or 28 (Gina's 8 + Enhanced Cha 20)?
  4. Infravision, yes. Darkvision, no.
  5. Oh, and feel free to start up your own full threads that tie into this/use this as backdrop. (But if you do, please put a date and an entry in the timeline/index for them.)
  6. Yes. I.e., there are any and all types of undead present, so you're free to use whatever type you want for your stories. (By the book, Samedi's zombies, the ones made with run-of-the-mill Zombie Powder, are Romero-esque ones.)
  7. :science: :approved: :science:
  8. archived per player request
  9. archived due to inactivity
  10. archived due to inactivity
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  12. archived due to inactivity
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  17. archived due to inactivity
  18. Please replace Enhanced Trait in his Belt with Enhanced Fort Save (since that actually describes the trait that's enhanced). Since you bumped up his Con, you need to lower his Force Field, to not break caps. Right now his Toughness is +11 -- +2 from Con, +9 from Force Field. Also, is COIL supposed to be an acronym for something?
  19. Doktor Archeville News Thread (2) Auditions (27) Brainiac Brunch (12) Champagne Shenanigans (4) A Doktor Who Makes House Calls?! (12) Entangling Alliances (5) No Mutation Without Representation! (2) Opposites Attract (4) Stopping By For A Nice Little Chat (15) Welcome to The Interceptors, Jill O'Cure (5) 2+27+12+4+12+5+2+4+15+5 = 88 posts, added to Dead Head's totals. Dead Head ... but the Exchange Rates are Murder! (1) Inside Out, Upside Down (2) Thistle and Thyme (1) A'Walkin' Amongst the Lilies (2) 1+2+1+2 = 6 posts 6 + 88 from Dok + 12 from GM work = 106 posts = 5pp + Vignette = 6pp GMing Stuff ... but the Exchange Rates are Murder! (6) A Doktor Who Makes House Calls?! (9) Opposites Attract (5) Zombie Powder is a Helluva Drug (4) 6+9+5+4 = 24 / 2 = 12 posts added to Dead Head
  20. In order to make sure the Refs accurately count all your IC posts and award you the due amount of power points, please post with a list of all the threads in which your character posted IC this month (including the News forum). Please also mark things from the Non-Canonical forum as being non-canonical, as those count 1/2 (2 posts made for your char in a non-canon thread count as 1 post for the char). And if you are GMing something, list those threads, too. GM-only posts -- as well as NPC Villain posts -- also count 1/2, and can be assigned to whichever of your characters needs a 'push' to get up in post numbers. When you make your list, please post a link to the IC threads -- preferably to the top of the page where your first post for that month appears -- so we (and the auto-count program) can jump right to it. Speaking of the AutoCounter: when you start a thread, make sure [iC] is in the title/subject line of the IC thread, and [OOC] is in the title of the OOC thread. If you make a post in an IC thread as a GM or an NPC, add [GM] in the subject line of the thread. If you make a post and [iC] is not in the subject line, the AutoCounter will not count it! And if you do not put [GM] in the places you post as an NPC or Ref, it won't count those properly! Also, when you start a new thread, please mark it on the Timeline (if you have a handle here, you have an account for the Wiki, and anyone with an account can edit it). You do not have to be specific on the date, but I would like to keep track of when things are happening relative to each other. The Timeline also serves as an index for everything we've done in the nearly three years this site's been active, and it's useful to know if X happens before or after Y. Help us help you (and help us keep some measure of temporal continuity ) :mrgreen:
  21. FC:PbP is offering the community another "vignette" opportunity. If you'd like to read about our previous vignettes, check here. (This is a long one.) Because I could not stop for Death, He kindly stopped for me A war has been waged in the shadows. On one side, Hades, Greek God of the Underworld, bound to Tartarus by Zeus' decree after a failed attempt at invading Freedom City. On the other, Baron Samedi, loa of death and corruption. Both seek to conquer not only all of Creation, but also all of the dead. Each thinks they're the most powerful death-god, the one who'll be standing at the end, and their petty squabbling has gone on for millennia. But now Hades has changed his game, and is in a position to get everything he's ever wanted. Hades has studied his foe for some time, as well as the Voodoo pantheon in general. He's realized that they come to the Earthly realm far more often than other deities, more perhaps than any other pantheon, due to the unique relationship between them and their worshipers. Rather than manifesting on earth directly, they inhabit/possess a willing host, as is the case with both Samedi and Siren. Hades saw this as a possible way to circumvent Zeus' ban -- if he could separate his divine essence from his divine body, and leave the body in Tartarus while his spirit possessed some mortal on Earth, he could both act there and still be bound in his prison-realm. But Hades, being a sly one, doesn't want to show his hand by directly attacking a loa and torturing them for information. So instead, he's teasing out Baron Samedi by overtaking the Zombie Powder drug trade, stealing large shipments of it and mixing it with the drugs the Labyrinth deals on the streets (like Max and Zoom). The reasons are many: this could increase revenue for Labyrinth; this'd be a blow to Samedi's resources; and studying the Zombie Powder could give Labyrinth's techs insight into Voudoun magic, which is necessary for Hades plans. Plus, it angers Samedi, something Hades is keen to do, since he fancies himself the one true lord of the dead and thinks Samedi's just a thuggish upstart. When Samedi realized what was happening, he grew very upset. Not so much for the loss of mortal resources (though that is an irritation), but for the arrogance of Hades in thinking he's the one true lord of death. How dare he muscle in on his territory?! He's the younger upstart, not Samedi! (Which one's really the younger one and which one's really the older one? Such answers are incomprehensible to mere mortal minds.) On the streets, this will for the most part look like more spikes in drug-related crime, and a war between drug cartels, between the folks working (unwittingly or not) for the Labyrinth and those working (unwittingly or not) for Samedi. (Some even say the spikes in drug trafficking and other drug-related crimes during the Iron Age can be tied to this conflict.) Mystics will also pick up on a change in the air. Divine characters know something bad is going down, increases in necromantic activity (Hades- and Samedi-related, and not), and the dead being more restless than usual (a reason for the increase in necro-cult activity). (Amazing how many Iron Age "satanic cults" and "ritualistic murders" could be tied to Hades' plots.) Another part of Hades' plan: kidnappings. Hades is going to need a suitable vessel for his spirit to inhabit. A rash of kidnappings has hit the city as his agents search for candidates who are not too big, not too small, not too young, not too old, but juuust right. The first dozen or so are sacrifices in his plan, as he tries to see if he can split the spirit from the body of assorted Greek mythical beings which don't normally do so (like a chimera or harpy) and cram them into a mortal. None of these are for him, though, for Hades knows exactly who his vessel will be, for there is only one whose body and spirit are strong enough to withstand the ordeal, one person whose spirit would wail and gnash as no other as it was displaced by Hades' divine essence and forced to watch him commit unspeakable acts in his body. Hades would possess Daedalus, and ride him to the ground. Of course, he'd have to capture the immortal inventor, and brainwash him into accepting Hades' essence -- that part of The Pact still held full effect, he had to be allowed/invited in -- but any will could be broken, given enough time. The Labyrinth were stuck on a way to make Daedalus' disappearance go unnoticed, but events unfolded such that they were able to get their hands on the remains of a certain shapeshifting android and were able to use it to make an android doppelganger which was able to fool even the Freedom League. New experimental subjects aren't the only ones the Labyrinth is after -- they're pursuing some old experimental subjects, redoubling their efforts to capture Larceny, Inc. Or, more specifically, their leader, Trap Door, who has something Hades believes he'll need. Trap Door can teleport to any place on Earth, but his departure and arrival points must be bound within a solid frame, such as a door; this limitation is something Hades believes is not psychological, but a latent mystical trait in Trap Door. And using him to cross over is vital to Hades' plans, since all the normal ways he uses to leave his realm are either sealed or closely watched, so using them even as a disembodied essence isn't an option. The Labyrinth was actually able to get two members, Smash and Grab, with some unwitting aid from some new heroes, but not the location of the others, so they eventually released them, with a memory wipe and concealed tracking beacons. Now is the time to bring the final pieces together, as the 50th anniversary of Hades' failed invasion and imprisonment approaches. The Labyrinth has brought in Daedalus, back in July, replacing him with their android double, and has been brainwashing him for months. (And when Hades succeeds, the opening act of his invasion is to detonate the powerful bomb inside the android Daedalus, taking out the Freedom League.) They captured Larceny, Inc at around the same time, and have been experimenting on Trap Door's powers. More and more of the Hades/Labyrinth-affiliated gangs (like il Diavoli Neri, the Black Devils) increase their attacks on Samedi's gangs (like los Diablos Rojos, the Red Devils), in order to keep him distracted, but Hades knows that won't work for very much longer. A side effect of this push is the creation of lots more zombies, many of them uncontrolled; the Labyrinth mys-techs were able to crack the part of Zombie Powder that allowed Samedi to immediately control the animated corpse of the person who died while under its effects, but not grant control to Hades. Worse, many of these zombies had large amounts of Zoom or Max mystically cut into their ZP, so they're stronger, tougher, or faster than the regular shamblers that ZP typically makes. Now it is October, and these mystical shenanigans attract more undead, and weaken the already-thinned walls between worlds so that all manner of incorporeal undead come out; cultists unaligned with (or too insignificant to be involved in) either side's actions come out of the woodwork to take advantage of the increased mystical energies and maybe wrangle up some undead for their own plots. And what of Dead Head, one of the few who has been seeing and feeling so much of this? He'll have his role to play in this, but one that will carry a terrible, wonderful price. Who: Any player who is interested, for one or both of their characters. What: Write a one (1) page (single spaced) vignette featuring your character dealing with these events. Maybe they're on patrol and run into a swarm of zombies (or pack of vampires, or other undead). Maybe they hear about the zombies, and work to make sure a certain tykebomb doesn't hear about them. Maybe they're visited by a friendly spirit, such as a deceased mentor or revered ancestor who gives some bit of advice or reassurance. Maybe they get a glimpse of their own death. Perhaps they run across an escaped Smash, Grab, or Get-Away, who are panicking as if Hell itself is chasing them. Or maybe they track the source of it and try to stop it all, before the gates between worlds shatter and the dead from all the afterworlds come to Freedom. When: The deadline for submissions will be Sunday, October 31st by 11:59 PM EST (GMT -5). The vignettes themselves can take place any time during October of 2010. Where: Anywhere. When you submit your vignette, please make a note clearly indicating in which forum it should be posted, as well as when it would be happening. Why: To enhance our community, to flex your writing muscles, to think more deeply about your character, and to earn a bonus PP for your character for the month of October. How: Once your story is finished and proofed, PM it to me. When all the stories are in, one of our staff members will post them to the appropriate forums (which is why we need you to be sure to tell us where it should go!), and provide links to them in this thread. DO NOT post them in a forum yourself, otherwise it will not be counted for this exercise. Post here with questions. (This is my attempt at a Crisis Crossover Event.) Oh, and, yes, I do still plan to finish the threads linked above which are still open. Submitted Vignettes Supercape's Vignette: Sunday, October 3rd, evening. South Freedom, Bayview Phantom's Vignette: Tuesday, October 5th. West Freedom, Lantern Hill Arrowhawk's Vignette: Sunday, October 10th. South Freedom, Southside. Changeling's Vignette: Sunday, October 10th, 6:49pm. North Freedom, North Bay. Bombshell's Vignette: Friday, October 15th. Downtown Freedom, The Fens. Geckoman's Vignette: Friday, October 15th, 10:00pm. Downtown Freedom, Midtown. Breakdown's/Muse's Vignette: Friday, October 15th, 11:52pm. West Freedom, Lantern Hill Cemetery. Ironclad's Vignette: Saturday, October 23rd, 4:32pm. South Freedom, Southside. Slick's Vignette: Sunday, October 24th. Other Areas Around Freedom, Lands Beyond Freedom Freedom Angel's Vignette: Wednesday, October 27th. West Freedom, Lantern Hill Gabriel's Vignette: Thursday, October 28th, 6:45pm. South Freedom, Southside. Nick Cimitiere's Vignette: Thursday, October 28th, late evening. West Freedom, Greenbank Razorwing's Vignette: Friday, October 29th, 3:00am. West Freedom, Lantern Hill Momentum's Vignette: Saturday, October 30th, 11:04 PM. Downtown, The Fens Wander's Vignette: Friday, October 31st, Morning. South Freedom, Bayview. Midnight's Vignette: Sunday, October 31st. Downtown, The Fens. Edge's Vignette: Sunday, October 31st. Downtown, The Fens. Fleur's Vignette: Sunday, October 31st. Morning/Day. Downtown Freedom, Midtown. Harrier/Miss Americana's Vignette: Sunday, October 31st. South Freedom, Lincoln. Phalanx/Psyche Vignette: Sunday, October 31st, 7:00pm. Other Areas Around Freedom, Wharton State Forest Equinox's Vignette: Sunday, October 31st, 8:00pm. Downtown, The Theatre District. Dragonfly's Vignette: Sunday, October 31st, 8:00pm. West Freedom, Greenbank Cannonade's Vignette: Sunday, October 31st. South Freedom, Southside Silhouette's Vignette Sunday, October 31st, evening. West Freedom, Lantern Hill Victory's Vignette: Sunday, October 31st, evening. Downtown Freedom, Riverside Ouroboros' Vignette: Monday, November 1st, 12:03am. Other Areas Around Freedom, Sewers and Subways Jack of all Blades/Jill O'Cure's Vignette: Monday, November 1st, 12:03am. Other Areas Around Freedom, Sewers and Subways Dead Head's Vignette: Monday, November 1st, 12:04am. Other Areas Around Freedom, Sewers and Subways
  22. T-800's Lament (note: contains one f-bomb)
  23. "Good night, little von," he sang to Jack Junior. He then gave a curt bow to Erin, "guten ancht, fraulein Vhite." Once the two had left, the Doktor began slowly pacing, which did nothing to soothe Avenger's predator mind. "I am considering a project -- a series of projects, really -- to, ah, explore de so-called 'supernatural.' Part of it vould be doing vhat you yourself haff done: providing blood substitute to de city's vampires, so dey do not haff to hunt to feed. But dat is just de beginning!" he cried. He paused a moment to recompose himself, "I am hoping some vould come to me, to ArcheTech, razher, so dey could be studied, in a detailed fashion. Not just vampires, mind you -- all sorts of supernatural beings. I have been on speaking terms mit a local werwolf -- de von you fought at de Fisticuffs ding, after de Grue Invasion -- und he has expressed an interest in learning more of his condition from a scientific view. I haff plans to approach some faeries, too, dough I haff a feeling dey vill be de most difficult to approach. I vould like very much to study some mages, too; I know Phantom is busy, but perhaps some of her associates..."
  24. I'd planned to get back to this last night, but my power went out for several hours due to storms He spent time in Vienna and Paris, yet doesn't know German or French? Nice to see his wife and daughter are alive, and not fridged Totals are off, you've only spent 43pp in Abilities. That odd point in Strength isn't really doing anything for you; you could easily afford to knock it down to 12 with no real change. Attack 9 = 18pp. Defense 5 = 10pp. So he's spent 28pp on Combat. But, checking his Feats, it looks like you no longer have Dodge Focus, so Defense 10 would be 20pp, for a total of 38pp. His Defense should be written as +10, +5 flat-footed You should list his Knockback for when his Force Field isn't up (which would be -0 ). Something like Knockback: -5, -0 without force field You spent a point on his Fort save, you should list that in his totals at the top. Be aware that having a low Fort save is going to bite him in the butt. I'm counting 108r in skills, which would be 27pp. Why such a high Concentration or Gather Information? Please note that the answer to having a high Concentration is not "so his Sustained Force Field won't go down when he's stunned." Profession is an almost completely useless skill here -- it doesn't add to Wealth (as suggested in the Core book), and most Doctor-y things he'd do are covered by his other skills. A suggestion: drop the Profession, add 4 ranks each to Craft (electronic) and Knowledge (technology), to get more out of his Inventor feat. Please list the Equipment feat in alphabetical order with the others. Also, please list the size of his house. A brief description of where it is & what it looks like would be nice, too. You have 3ep unspent. Perhaps you could use those for items to aid in his fight against crime, such as goggles that provide the function of both flash goggles and nightvision goggles (2ep). Or more features for his HQ, like Communications or a Fire Prevention System or an Infirmary. 9+12 = 21pp, not 19. Please list the number of points provided by each Device (15 each, in this case). Also, why are Gauntlets easy to lose? Easy to Lose = can be taken away with a Disarm maneuver. Looks good In M&M, mph is converted to feet per move action in a very simple way: just multiply by 10. So 500 mph becomes 5,000 feet per move action. Other than that, looks fine DC for his Unarmed is 16, due to having a +1 Str modifier. 22pp in Feats, not 20; otherwise all are correct. So he's 2pp over You could drop 1pp from Str, all 8r in Profession (Doctor), and add 2r each to Craft (electronic) and Knowledge (Technology).
  25. 33 hours left to get these in!
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