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Dr Archeville

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  1. Looking over this now, comrade. First things to pop out after a quick skim: Why an odd number for his Constitution and Wisdom? Feats: you don't need to list his fighting style, just list the feats from it. And list them all in alphabetical order, please. Why an odd number for his Enhanced Strength? Also, that would need to be listed in his Abilities section. Something along the lines of Str 19/12 (+4/+1) Suggestion: Drop Enhanced Strength to 6, add a power feat of choice to the Strike. Since his Force Field only protects against Physical damage, you'll need to list two Toughness saves, one for Physical and one for Energy (or when he's not using the field). Same for his Knockback. Something like Knockback: -9 (v. Physical), -0 (vs. Energy, or without Force Field) Toughness: +10 (v. Physical; Imp 9), +1 (vs. Energy, or without Force Field) Suggestion: Drop Impervious and the Limited Flaw. You can add on Impervious later.
  2. You can only use one function of an HP per round, so only on re-roll per round. Resist countering; DC 19 (1d20+10=22) The fires continue to rage and grow.
  3. That'll do just fine, yes.
  4. Unreliable [5 shots] isn't valid, since you probably won't be using it more than 5 times anyway. Also, do keep in mind where Colt is in relation to the fire: he's in front of the apartment that's across the street from the apartment that's on fire, so at least a good 30 feet away from the flames.
  5. I'd let you stunt a Nullify Fire effect, descriptor'd as "Cone of Cold," to attempt to counter/extinguish the fire. And, no, Mystery Man gets saves on Colt's spot in the initiative, the time he was shot with the effect. That's when additional saves go off, at the time the effect was hit, not the beginning of the round.
  6. Paralyzed = helpless, unable to move or take actions. No talkin' As for the apartment -- clearly I was not... clear. It's the basement where the firebombs went off. The ground floor is on fire, and the flames are quickly spreading, but the ground floor isn't engulfed. Yet. If only some brave cowboy with ultra-tech guns had an ice bullet....
  7. So... Colt, rather than running into the building to see if he can rescue people, instead interrogates the paralyzed person? The one who is paralyzed, and so cannot talk?
  8. Yeah. You gonna get around to posting IC?
  9. That works, sure. Re-reading the threads, it looks like Colt's the only one to have spent any HP (and only one at that). So he's at [normal] HP, and Grim & Jack are at [normal +1] HPs.
  10. "Second doses of de Diphtheria/Tetanus/Pertussis, Haemophilus influenzae type b, Pneumococcal PCV13, Rotavirus, und Polio immunizations," the Doktor repeated. "In two more months, I vill administer de third dose, as vell as his first flu shot, if you und Taylor decide you vant it." The hyposprays was painless, though they did startle Jack Jr. as he applied it to his upper arm for the intramuscular 'injection'. "Dere, now, dat vas not so bad, vas it, little von?" He tickled the babe's feet, then tuned to Wander, "all yours." He then tuned back to Jack, with a very excited grin on his face. "I can do dat, und possibly much, much more! Dis is actually someding I vished to talk to you about -- do you haff a few moments?"
  11. "Assez bon pour tenir votre grand derriere vers le haut," Cyclone replied via loudspeakers in his suit. He hovered in place, though even Fulcrum could tell (From the increased whine of the turbines) that it was something of a struggle to stay up. In the laboratory with Binder and Archeville, a computer terminal flared. Out of it leaped Thunderbolt, who dealt the super-scientist a surprise blow with his lightning-charged fists! Fortunately, the Doktor's force field protected him completely from the electrical discharge, and not so much as a single hair stood on end. Unfortunately, that did nothing to shield the Doktor's eyes from the blinding flare of the lightning-fists -- he was blinded! Radium again burned away the super-foam cocooning him, burning away much of it and leaving more nasty black gunk around him. Then he turned back to Blackstar. He knelt down near where Blackstar had been pounding, and directed his focused radioactive energies on the ground, disrupting the courtyard grounds on an atomic level. Rather than take advantage of the weakening right away, though, Blackstar struck upon a better idea. Looking into the entry hall, he saw several suits of armor lining the walkway. He concentrated on them, and they wobbled, then flew towards the localized gravity field he had created. He stopped it before they reached him, placing them between Radium and the capturefoam projectors. Now, they would work uninterrupted.
  12. Archeville against reconfigured his Belt and Screwdriver. He returned to a corporeal form, surrounded once more by his primary blue-gray force field. He looked at Binder and held up his Screwdriver. fssshhh A meter-long blade of buzzing, sparkling energy projected from the end of the techno-wand. "" The Doktor spun around and struck Binder in the arm, igniting his nerves with pure agony. The villain yelped, and dropped his glue gun (which dangled from the hose connecting it to its backpack), but he remained conscious and standing. "" The Castle's defenses continued to try to contain Radium, coating him with more and more of the super-science quick-hardening metallic foam. Once more he was cocooned, once more he and Blackstar rolled their eyes in frustration.
  13. Binder tries to shake the spots from his eyes, but all he still saw was darkness! Luckily or him, he had frineds who could come to his aid, so he called them via the radio in his suit. Slick was first to respond, racing down to the laboratory where they were. He saw the Doktor, saw he was holding his techno-wand out, and moved to grab it. It would be easy enough -- his control over friction allowed him to easily disarm others, by decreasing the friction between their hands and their held items, making it feel to them as if the item were coated in butter. Unfortunately for him, that only worked if the targets were tangible, which the Doktor, at this moment, was not. Realizing something was amiss as soon as he ran through Archeville, Slick ran off, going who-knows-where. Those few seconds were enough time for Binder's vision to clear, though, and he struck, firing a blob of his fast-hardening resin at the Doktor... which soared through his incorporeal head and struck a table of test tubes and petri dishes behind him.
  14. 20 -- Blackstar -- Unharmed 18 -- Fulcrum -- Unharmed -- 1 HP 17 -- Binder -- Unharmed, Blind 16 -- Slick -- Unharmed (will be fatigued at his turn next round) 14 -- Dok -- Unharmed -- 4 HPs (will be fatigued at his turn next round) 11 -- Cyclone -- Unharmed, Pinned/Helpless 4 -- Thunderbolt -- Bruised x2 4 -- Radium -- Unharmed, Entangled (Snare 6); (will be fatigued at his turn next round) Binder Free Action: Extra Effort for Willpower, to get an immediate chance to save against the Lasting Visual Dazzle. Will be fatigued at beginning of his turn next round. Fort save vs. Lasting Visual Dazzle (DC 17), with +1 bonus (1d20+10=12) Fails, so he's still blind! Free Action: Call for aid from his teammates! Standard Action: Ready to shoot Archeville in the face with his glue gun as soon as his vision clears Slick Free Action: Fiat to shake fatigue. Dok gets the HP. Move Action (partial): Run down to 3rd floor lab where Binder & Dok are. Standard Action: Attempt to Disarm Dok... and fail, because he's Incorporeal. Move Action (Partial): Race throughout the compound. 20 -- Blackstar -- Unharmed 18 -- Fulcrum -- Unharmed -- 1 HP 17 -- Binder -- Unharmed, Blind (will be fatigued at his turn next round) 16 -- Slick -- Unharmed 14 -- Dok -- Unharmed -- 5 HPs (will be fatigued at his turn next round) 11 -- Cyclone -- Unharmed, Pinned/Helpless 4 -- Thunderbolt -- Bruised x2 4 -- Radium -- Unharmed, Entangled (Snare 6); (will be fatigued at his turn next round) Fort save for Binder vs. Lasting Visual Dazzle (DC 17),with +2 bonus (1d20+11=21) Success! Binder attacks with his Glue Gun, but it can't effect the Incorporeal Doktor. Binder's initiative moves to the same spot as Dok, 14. Dok Free Action: HP to nix Fatigue. Free Action: Switch to Primary Force Field. Move Action: Reconfigure Gadget to Strike 15 (non-lethal lightsaber) Standard Action: Attack! Attack vs. Binder (Defense 16); DC 30 toughness save if it hits (1d20+8=21) Hits! Toughness save, DC 30 (1d20+10=19) Fails by 11, he's staggered and stunned. Fiat to re-roll (Dok gets an HP): Toughness save, DC 30; fiat re-roll (1d20+10=24) fails by 6, so only bruised + stunned Castle Defenses Attacks Radium w/ Snare Attack vs. Radium (Defense 16); DC 23 Reflex save (for Snare 13) if it hits (1d20+14=26) Reflex save (DC 23) vs. Snare (1d20+7=12)Fails by 5+, so he's bound/helpless again. 20 -- Blackstar -- Unharmed 18 -- Fulcrum -- Unharmed -- 1 HP 16 -- Slick -- Unharmed 14A -- Binder -- bruised, stunned (will be fatigued at his turn next round) 14B -- Dok -- Unharmed -- 4 HPs 11 -- Cyclone -- Unharmed, Pinned/Helpless 4 -- Thunderbolt -- Bruised x2 4 -- Radium -- Unharmed, Bound (Snare 13); (will be fatigued at his turn next round) Cyclone He's got a Fulcrum on him. Her weight puts him at a Medium load, so his flight speed is reduced to 2/3rds normal. He cannot break the grapple -- if he rolled a 20 on his grapple check, it would still not exceed Fulcrum's grapple check bonus! So he hovers in place. Thunderbolt Move Action: Transmit down to 3rd floor lab where Binder and Dok are. Standard Action: Attack Dok with Blinding Fists... from surprise! Attack vs. Dok (Defense 14 flat-footed); includes +2 from Master Plan; DC 26 Toughness (Damage) & DC 21 Reflex (Visual Dazzle) if it hit (1d20+5=19) Dok's Impervious protects him from the Damage, but he could still be blinded. Reflex save (DC 21) (1d20+6=20) And he is blind! Radium Full Round: Use Corrosion 7 on the Toughness 13 snare he's bound in. This reduces the Toughness of the Snare (which, being an unattended and inanimate object, does not get a save, it just takes the full effect of the Drain Toughness part) to 6. Radium's taking a full round to destroy it, so it "takes 5," for a total of 11. DC of the Toughness save of th Damage portion of the Corrosion is 22, so it fails by 11. That puts it as disabled/badly damaged, which I'll say is enough to reduce the Snare from bound/helpless to merely entangled. Extra Effort to SURGE for another standard action. Fulcrum gets the HP (why will become evident soon :twisted: ) Standard Action: Use Corrosion on ground Blackstar is beating. This reduces the Toughness to 13. It takes 10 on its toughness save, for 23, which beats the DC 21 for the Damage part of Radium's Corrosion. Begin Round 5 20 -- Blackstar -- Unharmed 18 -- Fulcrum -- Unharmed -- 2 HP 16 -- Slick -- Unharmed 14A -- Binder -- bruised, stunned (will be fatigued at his turn next round) 14B -- Dok -- Unharmed, Blind -- 4 HPs 11 -- Cyclone -- Unharmed, Pinned/Helpless 4 -- Thunderbolt -- Bruised x2 4 -- Radium -- Unharmed, Entangled (Snare 6), fatigued Blackstar Standard Action: Uses Telekinesis to pull some suits of armor from the entrance hall out into the courtyard and puts them between Radium and the Capture Foam Projectors. Fulcrum's up!
  15. A few gentle taps of the rubber mallet showed Jack Junior's reflexes to be in excellent condition. "Alright, little von," Archeville sang again as he placed the hammer down and brought forth the vaccine hyposprays, "just a few qvick injections, den you can drift off to sleep." "Er... ah...," the Doktor hemmed and hawed a moment, then turned quickly to Avenger, "so you are still using de blood substitute, ja? Dat is good! Do you dink ozhers vould take to it?"
  16. 30 hits, and he cannot beat that Grapple check. In fact, since that beats what he possibly could get by more than 5, he's not just grappled, he's pinned/bound/helpless. However, you cannot also damage him this round, unless you use Extra Effort to surge for another standard action. (Remember, we added some House Rules to grappling.)
  17. Opposed check for JoAB's countering of the fire (1d20+10=30) :shock:
  18. "Necromantic, 'course," the zombie replied flatly, "corporeal undead creation, zombie's an' such, an'... whoa, that's weird." He paused and cocked his head as he peered into the cave, "somethin' else, somethin' doin' with spirits, but not raisin' up ghosts or th' like. More like... like resurrection, almost. An'... the heck? It's like there's two distinct magical style in there, two different groups'a magic in there." The zombie twisted at the torso to look at Midnight, twisting it at an angle impossible for a normal, living person. "Exploitable weakness? Those silver knuckledusters ya got'll do good 'gainst some. Strikin' from stealth's, good, too -- cain't aim spells or claws at targets they cain't see -- but some undead got keen senses'a smell or hearin'. Breakin'a spellcaster's concentration or ability t'chant or gesture's a good tactic, too." The cavern mouth was just wide enough that going in side-by-side would be a tight fit, so they'd need to go one before the other. It was laso pitch black inside -- the starlight did not reach far.
  19. Toughness save (DC 29) and Fort save (DC 24) (1d20+8=28, 1d20+6=13) Fails the Toughness save by 1, so he's bruised. But fails the Fort save by 11, so he's paralyzed! (How/why do his bullets paralyze? Be aware that "shooting through their spine" is not an acceptable answer.) Shame about that dead-man's switch he had. Everyone gets an HP for that, and now has a burning apartment complex to contend with.
  20. Colt's aim is true as ever, but the mystery man is no slouch himself -- a combination of armored clothing and keen reflexes protect him form most of the damage, and the shot only wings him in the shoulder. But that's enough for the neural overloaders to work their magic, and he falls, paralyzed. And then Colt was momentarily blinded, as a series of firebombs ignited under the apartment across the street, the apartment that held their next lead, the apartment where Grim and Jack were. Flames and smoke were quickly rising, and it would not be long before the entire building was engulfed. Grim and Jack both felt the explosions beneath them, and could immediately smell an acrid tang in the air.
  21. "I... vish you luck mit dat, Fraulein Vhite," the Doktor replied in a muted tone. "Alright, little von," he chirped at the baby while retrieving a tiny reflex hammer form his black bag, "just von more test, und den de vaccinations, und den I vill leave you alone for a couple of veeks! Does dat sound good?"
  22. Archeville nodded, and jotted some notes on her file. "How has your family coped mit de changes? As I am sure you know, dere is more to von's health dan just de body -- von's emotions, und emotional environment, must be accounted for."
  23. This may be relevant to people's interests:
  24. Archeville returned Mona's peck on the cheek with a quick hug and a quick kiss on her cheek (which required him to float up a foot or so in the air), then turned back to face the others. "Dinner and a movie sounds fine to me; I think there is some sporting event at one of the nearby colleges and the roads would be a nightmare to navigate. The skyways, too, given the number of fliers this city has." "But then the topic of which movie must be decided. What is everyone in the mood for? Action? Horror? Mystery? Romantic Comedy? Sci-Fi?" On a monitor set into the wall, Vince's image 'blinked' and he was now in biker's leather... and half his face missing, showing a chrome skull with a glowing red eye. The Doktor turned back to Jill, "which hospital do you volunteer at?" He already knew, of course, but he figured it was polite to ask.
  25. Though he maintained a professional attitude through his examinations, it was clear something about this entire arrangement disturbed him deeply. Which must be why he kept talking to Erin. "Good, good... any plans for college?" He tuned back to Avenger, "Artificial -- haff you tried him on de substitute I gave you? Vould a... a vampire baby even be transitioning to soli- er, to different liquids by now?"
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