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Dr Archeville

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  1. Yezzz, whose turn it bee?
  2. I believe Gossamer's up next.
  3. "It is usually best to focus on one task at a time," Archeville said, "to finish someding before moving on to anozher projekt. Not dat I am von to talk..." he added, chuckling. He opened an elevator door and ushered Rift in, "I vill haff de papervork for de scholarship sent to youy, as vell as information on some internship programmes ve haff here dat I am sure vould interest you. Perhaps some day you could even haff a true job here... unless, of course," he smirked, "de fame of a rock star draws you avay,"
  4. Okay, this just went from 'bad' to 'Holy $#&%!' But maybe... The Revoltin' Revenant looked up at Nexus, and let out a terrifying moan. "You think that power will be enough to save you from DEATH? To save you from ME?!" Dead Head's glowing eyes flared with an unnatural light, bathing Nexus in a sickly green glow. When next he spoke, his voice had an eerie reverb to it. [bg=#000000]"Look into my eyes and see the ghosts which linger because of your actions! They're waiting for you!"[/bg]
  5. Move Action: Intimidate to Demoralize (with -5 peanlty to do so as a Move Action) the Mimic. Intimidate to Demoralize, with -5 penalty for doing so as a Move Action (1d20+10=28) Free Action: Extra Effort for a new alt power on his Necromantic Array Standard Action: Use new power on the Mimic. Unreliable check; 1-10 = no work, 11-20 = works (1d20=17) Will be fatigued at start of next round unless he spends an HP to counter.
  6. "If I ever do," he replied, smiling, "I haff several friends who vould be villing to stop me before I do anyding too terrible." Though what they were in was clearly originally designed as a freight elevator, given its massive size, the interior was as well-decorated as any other office elevator, with tile floor and brushed metal walls. Classical music played from concealed speakers. "Und I am not a cheap drunk, eizher. I mean, I am German, so dat explains some of mein resilience, " he chuckled, "but mein frequent exposure to de vide assortment of chemical und chemical veapons, both in mein labvork und in mein clashes mit supervillains, haff made me rather resilient to de effects of most toxins, including alcohol. But in my travels, I haff found -- und even made -- some spirits vhich can effect even dose mit superhuman constitutions." "As for talking about alcohol, vell, I believe von of mein favorite American historical figures said it best: Bier ist Beweis, dass Gott uns liebt und uns glücklich sein wünscht." He chucklad and gave her a wink, "'Beer is proof dat God loves us und vants us to be happy.' "Goldwasser is like Goldschläger, ja," he continued as the elevator doors opened. The lights indicated they'd gone down, to the sub-basement, though the corridors here were all as well-lit as the ones near the lobby. He sowly glid down the hall, hovering a few feet up to keep at eye level with Fulcrum. "Goldschläger is a cinnamon schnapps, und about 87 proof; it used to be 107 proof but dey changed it some years ago. It is Italian, dough it has a German name; de vord "Goldschläger" refers to de profession of gold leaf makers, who beat bars of gold into micrometer-thin sheets, eizher for decoration or for food. Goldwasser is a 70 proof root und herbal liqueur; less alcohol, but far more flavor. As for de ozhers I mentioned: Apfelkorn is a sweet apple flavored liqueur made from vheat spirits -- like a vheat vodka -- blended mit sweet, ripe apples; Bärenfang is essentially vodka made from honey; und Ratzeputz is a schnapps made from ginger. good for de stomach," he added, smirking. Soon they'd reached a set of double doors, which opened as they approached. Beyond was a large room, with a number of large round glowing platforms on the floor and matching round glowing bits on the ceiling directly above them. Connected to each platform was a control panel, and one side of the room had a master control station. Yes, they looked very much like Star Trek transporters.
  7. No ZURMIR (Zeit Und Relatives Maß Im Raum) Key for Grim this year!
  8. Archeville extricated himself from Elena & Natalya's clutches and approached Lynn. "Mein gift is not much," he began. He removed the envelop from his pocket, "in dis are letters -- receipts, more accurately -- describing some donations, made anonymously so dere are no tax issues, to a number of museums. Museums mit ties to your family... und to mein." Lynn would find it was receipts for sizable donations to an assortment of Holocaust memorials and museums, in America, Europe, and the Middle East.
  9. The next Rojas-related spot is in a run-down brick four-story apartment complex. It looks to have six units on each floor, and the four units on the outer edges have balconies. There are three entrances at the front, between the 1st and 2nd, the 3rd and 4th, and the 5th and 6th units, each leading to stairs going up to each apartment. Around back is a similar arrangements of rusty metal stairs. The inner stairs open to the unit's living rooms, the outer to their kitchens. Parking is in the back, and there are an assortment of vehicles parked there, most of them 5-10 years old and in well-used condition. All the windows and balcony doors were shut, on account of the frigid weather and mounds of snow. However, the assortment of music blaring from inside (mostly Latin), as well as the occasional shriek of a child -- a shriek you quickly realize is one of children at play, not of terror -- tells you that this complex is quite populated. The specific apartment indicated to be a Diablo Rojas safehouse is on the third floor.
  10. Gina? Ah, an' she's a lil' thing. Good, I'm good with kids, 'least th' ones young enough to not know what death is or told it's somethin' t'fear. Wonder if th' two fella are Carl an' Harry? Well, only one way 'tfind out... He scooted a bit closer to them, and gave a slight wave, which was about all he could give considering the layers of clothing he had on. "Looks like you fellas know what's what 'round here. Got any advice ya'd wanna pass t'someone what's still kinda new t'all this?"
  11. The zombie stared at her for a long moment. A very long moment. a very uncomfortably long moment. "You constantly wantin' t'take my head off is yer problem, not mine. I can recover -- can you?" "And you must'a been talkin' t'some other zombie, 'cuz I ain't never said no one's nice t'me or ever gives me anythin'. 'Member that vampire I mentioned earlier? He's offered me plenty'a clothes -- contemporary stuff, too, not jes' ol' poofy, lacy Victorian stuff -- but I hardly ever take 'im up on it. Y'know th' real reason why I wear what I wear?" He took the mask off its perch at the to of his head and placed it gently on the ground. "It ain't just 'cuz I ain't got a job -- it's 'cuz they're still perfectly good clothin'! You people are far too quick t'throw things away an' ferget about 'em, an' remindin' folks that jes' 'cause somethin's out'a sight don't mean it's gone is kinda what I do."
  12. "Oh, I'm sure they's all vamped-up versions of theyselves," the zombie deadpanned. "Vampire strength an' toughness an' speed an' senses on top'a what they already got. Well, Metahumans at least, an' aliens; dunno 'bout magical types an' how their mojo'd interact with vampire mojo." "I really don't wanna see what Wander's like," he muttered. "Seriously, though," he looked back up to the others, "d'we have a plan? Aside from 'pop in, make everyone think we're the us-es from over there, an' hope we can get th' Mask from Melinda an ' pop back here before they figure out what's what?' An if the only vamps on that world are the ones in th' city... well..." The zombie shifted uneasily, "d'we do anythin' about it? Try an' reverse what happened? If most'a the vamps are contained t'that one city, an' the world knows it, how long 'fore someone gets th'idea t'nuke it an' be done with it? An' then what happens when a few vamps manage t'survive that, an' now they's undead an' radioactive super-vampires prowlin' about?"
  13. Ah, right, yes. Tentacle-Brains are on Combat Mode, so no Enhanced Wisdom. Sense Motive vs. Captain Knievel (1d20+10=30) HA!
  14. 5 putrid power points for Dead Head. 2pp to add the Type Extra to his Animate Corpses power Animate Objects 2 (Extras: Horde, Range/Perception, Type; Flaws: Action/Full, Limited to corpses [creates skeletons or zombies]; PFs: Mental Link, Progression 4/up to 25 zombies) [2x4 +5 = 13pp] [b]Animate Objects 2[/b] ([i]Extras[/i]: Horde, Range/Perception, Type; [i]Flaws[/i]: Action/Full, Limited to corpses [creates skeletons or zombies]; [i]PFs[/i]: Mental Link, Progression 4/up to 25 zombies) [2x4 +5 = 13pp] 1pp to add Detect Magic to his main super-senses Super-Senses 10 (Darkvision 2 [Drawbacks: Noticeable], Detect Corpses [Mental, Extras: Accurate 2, Radius, Ranged], Detect Magic [Mental], Magic Awareness, Mental Awareness) [10x1 -1 = 9pp] [b]Super-Senses 10[/b] (Darkvision 2 [[i]Drawbacks[/i]: Noticeable], Detect Corpses [Mental, [i]Extras[/i]: Accurate 2, Radius, Ranged], Detect Magic [Mental], Magic Awareness, Mental Awareness) [10x1 -1 = 9pp] 1pp to change his Enhanced Super-Senses so it applies to all his mental super-senses, but still only with necromantic things. Enhanced Super-Senses 4 (Acute, Analytical for all Mental senses; Flaws: Limited [Necromantic effects]) [4x0.5 = 2pp] [b]Enhanced Super-Senses 4[/b] (Acute, Analytical for all Mental senses; [i]Flaws[/i]: Limited [Necromantic effects]) [4x0.5 = 2pp] 1pp left unspent. Done by AA
  15. On the one hand, Arrowhawk is (well, was) a scientist, and would think things through. On the other hand, since Enemy (Captain Knievel, Malice; "Arrowhawk will drop anything to pursue them if he possibly can.") is one of Arrowhawk's Complications, his brainspace may be taken up entirely with deciding who to shoot in the face first. (Dammit, I'm agreeing with Quote... )
  16. Eight PL bumps, two new Platinum members, and seven entries in the 100 Post Club! Agent A Drifter: 4pp Shiroikaze: 0pp Alderwitch Bombshell: 4pp Phantom: 4pp Psyche: 4pp and is now PL 13 Angrydurf Ace Danger: 3pp Ouroboros: 10pp and is now PL 11 Phalanx: 4pp Aoiroo Silhouette: 5pp (but was already 5pp over?) Avalon Cobalt Knight: 1pp AvengerAssembled Avenger: 5pp Edge: 4pp and is now PL 14 Freedom Angel: 3pp Fusion: 5pp Basarin Slipstream: 1pp Carbon_Copy Blitz: 1pp Cicada-Man: 0pp Chumpsteady (archived due to player departure) Nock: 0pp Rouge: 0pp Cyroa Dark Star: 3pp Hellion: 5pp Dariusprime Fulcrum: 3pp Darksider42 Lady Winter: 3pp Rift: 3pp Dr Archeville Dead Head: 5pp Dr. Archeville: 3pp Ecalsneerg Arrowhawk: 4pp Equinox: 0pp Geckoman: 2pp and is now PL 13 and Platinum Electra Fleur de Joie: 5pp Wander: 5pp and is now PL 15 ex3lev3n no posts since mid-June; archiving Razorwing: 0pp Faust Breschau: 1pp Courier: 1pp Fox Dragonfly: 7pp Gaian Knight: 2pp Galatine Pharos: 1pp Geez3r Atlas: 4pp and is now PL 13 Dynamo: 3pp Gizmo Jack of All Blades: 5pp Midnight: 5pp and is now PL 12 Heritage Gossamer: 3pp Grimalkin: 5pp John Stargazer Beacon: 1pp Lone Star Kid Cthulhu: 2pp Mad Dog: 1pp Moira: Divine: 4pp Seraph: 1pp Nyrath Aiko Karakuri: 1pp Mongrel Angel: 1pp OmegaPlatinum: Sparksmith: 6pp Ozoe Oracle: 0pp Powerhouse: 1pp Pengwolf no posts since mid-June; archiving Curator: 0pp Displacer: 0pp Quotemyname Breakdown: 4pp Colt: 4pp Valkyrie: 4pp Raveled Ironclad: 3pp Robin Cross: 3pp Sandman XI Thalia/Melpomine: 0pp Wesley Knight: 4pp ShaentheBrain Scarab: 8pp and is now PL 14 and Platinum Zephyr: 6pp and is now PL 12 Sorus Sage: 4pp Supercape: Slick: 0pp Supercape: 4pp Synius Ghost of Atlantis: 0pp Gigawatt: 1pp Synthessence: no posts since mid-June; archiving Epic: 0pp Taar Sarah Prescott: 1pp trollthumper Nick Cimitiere: 3pp videocrazy Guardian: 2pp The 100+ Posts per Month Club Wander (171) Fleur (113) Hellion (113) Midnight (II) (107) Avenger (101) Scarab (101) Jack of All Blades (100)
  17. Now that brings up further questions -- would those checks allow Dok to know what would and would not trigger it to set the bombs off? Your last post said damage: what about non-Damage effects, like Paralyze or Stun or Snare or Drain? Or just tractor beaming it really high up into the air, or teleporting it into an underground cavern? Heck, does he know what it'd take to deactivate the trigger mechanism(s)? Fiddle with something on or in Giant Robo, or on or in Malice's armor? McGyver the remote Knievel smashed back to working order? Yes, these are lots of questions, but when Dok gets his brains on, he's smarter than everyone else in the room combined. It's what he does.
  18. That ties Dok's Know (Technology) check, but loses to Dok's Computer check. So, does that mean the Obscure Dok's got up blocks the signals?
  19. The following players have not listed their July postings: alderwitch Chumpsteady Lone Star Ozoe Sandman If you don't post 'em, we can't count 'em!
  20. If anybody hasn't gotten the DC Adventures third edition book, there's the quick start PDF for free from DriveThru RPG!
  21. Dr Archeville

    Null

    I LOL'd :lol:
  22. Darius? You gonna finish this?
  23. Computers skill check (1d20+21=35)
  24. This is gonna be a two-part thing, because actions in part 2 will depend upon the results of part 1. Part the First: Free Action: Spend HP to nix fatigue (3 now) Free Action: Maintain Force Field Free Action: Maintain Tentacle-Brain on Combat Mode Free Action: Maintain Gadgets/Obscure Free Action: Knowledge check to figure out how the Giant Robot's "I'm damaged, detonate bomb" signals are getting out, and more importantly whether or not an Obscure effect (either the one Dok's got up now, or some tweaked version of it) will block it. Without his Enhanced Int or Gadgets aiding him, Taking 10 w/ Skill Mastery, that's a 27 on Knowledge (Physical Sciences) and a 31 on Knowledge (Technology).
  25. Archived due to inactivity.
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