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Dr Archeville

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Everything posted by Dr Archeville

  1. When DH scanned Wander's brrraaaiiin (ahem), seeing all her memories pertaining to death & the dead, would he have gotten her name? Seen a family member crying out for Erin?
  2. "Girl, y'ain't gotta tell me twice -- I already gots one superpowered gal after mah head!" The zombie laughed again, "met her at that Fisticuffs thing late last month. But I'll get back ta her in a bit." He shook off some more ice while waiting for Stesha. "So, there I was, frozen solid, couldn't move a muscle. But that don't mean I couldn't do anythin'. I called out to th' local haunts, askin' fer help in stoppin' her... but while I was doin' that, th'Ice Princess came at me with a giant ice hammer an' shattered me!" "Well, not completely shattered, else my clothes'd been ruined an I'd be naked now, an' no one'd wanna see that! Least," he chuckled again, "not anyone I'd wanna know!" "So, about two dozen'a the locals came up to help me stop the gal what'd burst into their home an' started crankin' down the thermostat. I told 'em ta jes' hold her while I worked on gettin' myself back together, an' then she appeared. Moved like greased lightnin', knocked all their heads off by the time I'd stood up, an' she was lookin' t'take off mine next!"
  3. The zombie waved dismissively at Stesha, "Oh, no need to worry yerself about ol' Dead Hed, I's jes' fine. Though it ain't fer her lack'a tryin'! Soon as she saw me chargin' towards her, she flung out a big icicle at me. But she missed! Can ya believe it?!" The zombie chuckled, and the sound wasn't too disturbing, "So I figure, 'okay, she missed me, she cain't be a good shot. Gotta be a rookie. Mebe I ca jes' scare her off.' So I play up the 'horrible brain-eatin' monster' act, see if that'll make her bolt. Heh, 'course, the funny thin' about the Fight-er-Flight response is that ya never really know what ya'll get. An' in this case..." Dead Head raised his arms over his head, stretching them this way and that. A few pieces of ice fell out from his sleeves. "... she froze me solid in'a block'a ice! An' I mean solid, had me wrapped up tighter'n'a tick on a dog's butt!"
  4. Intimidate. Or, Transform (person to person with disability [mute])
  5. The businessman whirled around when Stesha began talking, and calmed as she spun her small deception. The zombie wasn't attacking her, and no one that cute could be a necromancer, so it must all be some costume thing. Embarrassed, he quickly sped off. The zombie was visibly relieved (or maybe it was just experiencing some spontaneous decay/loosening of his facial muscles). "Thanks, Stesh; I've had enough'a misunderstandin's fer one evenin'. As fer th' outfit..." He picked at his tattered leather jacket, which she could now see was of a different style than the last one she'd seen him in, though still as ratty, "it's all the dumpster had what fit. Ain't like I have a lot of choice in what I wear." "But," the zombie continued as he turned and began walking down the two-lane road, headed east, "my appearance ain't the issue. Well... actually, it kinda was, but I was just as guilty, too. See," he turned his head to see her as she caught up, looking at her with eyes wreathed in emerald flames and turning his head more than any living person could, "there was this gal. A blonde. With blue skin. She was freezin' up a small family plot. I overreacted, thought she was one'a them Ice People, like the Glacier fella Johnny Rocket fought, plottin' somethin' nefarious. So... well..." Stesha had seen many odd things in her days, but an anxious zombie was a new one even for her. "I acted without thinkin' through first, I charged her. Stupid rookie mistake, I know, the kind'a thing what gets too many folks killed."
  6. "Zombie! ZOMBIE!!!!" That was the first thing Stesha heard when she materialized, and she soon saw the source: a middle aged businessman pointing and yelling at Dead Head, who was ever-so-slightly cowering from him. "Sir, I ain't no zombie," he said in a calm (but still raspy) voice. "I ain't mindless, I don't hunger fer yer brains, I-" "My brains! NO!" The man grasped his head with one hand, but kept the other up in a defensive posture. "NOOOOO!" "Sir, I..." Dead Head paused when he spotted Stesha, and turned slightly to wave at her, smiling. "Oh, hey, Fleur!" When he turned, the man bolted for his sportscar by the gas pumps.
  7. "Uhhh... whichever one ya'd wear when yer out fixing up th' aftermath of super-battles." That first sound, which would normally be the simple sound of someone unsure of how to answer, sounded quite unpleasant coming from the zombie. So unpleasant, in fact, that MidLife Crisismobile Man decided he should investigate the possibly wounded man at the phone. Had he been mugged? Shot? Stabbed? He sounded in pain, said something about a battle, and appeared to be slumped over. But Freedonians came together in times like this, and that's what made it such a great city. He could help this poor man; there was a small clinic not too far from here, he could offer him a lift over. Yes, that's what he'd do, he'd march right over to him and... "Some Ice Lady was-" Stesha heard a sudden scream over the line.
  8. "Hey, Fleur!," the bizarrely jovial zombie exclaimed in his Southern drawl. "Thanks fer acceptin'; hope this ain't a bad time to call. Listen, I'm in a bit of a mess up in North Bay -- nothin' too serious, no one's in any danger -- but somethin' I do need yer help on. Think you can come over? I'm off'a... oh, where was that sign... ah, yeah, near the corner'a Foxgrove an' Skylark." The Revoltin' Revenant was calling from a pay phone near a gas station. One vehicle was there, a businessman filling up his Mid-Life Crisismobile, and he hoped the man sped away quickly.
  9. Wherein Dead Head and Fleur work together! For justice! ... well, civil service, at least.
  10. Date: June 5th, 2010 (a Saturday), 9:00-ish pm (~30 mins after sunset) (Occurs after this thread) Following his run-in with Lady Winter and Wander, Dead Head realized he needed some professional help in restoring the serene calm to the small family plot in North Bay. Sure, he got the skeletons he'd called up to re-bury themselves, but the combination of Lady Winter's chilly presence and the skeletons bursting forth had done a number on the landscaping and local flora. Fortunately, he knew someone who fit the bill perfectly, and she was just a phone call away. Too bad the Revoltin' Revenant didn't have a cell phone. Or anything besides the clothes on his back and the shovel in his hand. Stesha Madison's cell phone rang. Though the number was unfamiliar, something -- boredom? whimsy? concern over someone in need of help? -- made her answer. "Hello. You are receiving a collect call from Dead Head. Will you accept the charges?"
  11. Doc actually did explain that, right before shooting him in the face: Rift's far more likely to encounter firearms than lasers in the field. Wanna edit? Or leave as-is?
  12. "I do not care who gets dose two out of mein building," Archeville looked from Arrowhawk to Jack of all Blades and back to Arrowhawk again, "just as long as dey are removed from mein building, und put back into Blackstone." He turned to Sarah, "unless Malice rigged up someding, you should be free to move. Und it is possible he did rig up someding, since he knows I can teleport. De robot," the Doktor turned to Phalanx, "is not von of mine, und is probably just a standard Big, Strong, Tough Robot of Destruction dey had partially constructed earliers, und are stealing mein eqvipment to finish it. It probably has some ranged veapons, und flight, dough if ve move qvickly dey should not be able to activate all its systems. So let us focus on de central corridor as much as possible."
  13. Archeville appeared quite surprised at Lady Liberty's words. "I... ve are... ve are in de League now?" He ran a hand nervously through his long blonde hair, "dis... dis is qvite de honor!"
  14. The inside of the youth center was equally normal looking. A few video and pinball games in one corner, a martial arts sparring mat in another, computers in another, and in the center of it all, a concessions stand offering an assortment of snacks and beverages, split fairly evenly between health food and junk food. There were plenty of teens present, and Grim found they offered little resistance or hesitation in talking to her. Even the adults working there were all too eager to help, and since she was reasonably certain a place like this ran thorough background checks on their staff, she didn't feel in much danger of being perved on by anyone twice her (apparent) age. From them she learned of all the coolest hangouts (even the ones the parents wouldn't approve of, since they were, of course, the coolest), all the kids who knew where to score drugs (none were present at the moment, and they rarely came by this particular youth center anyway), and the latest word on teen-related gang activities. Seemed the biggest thing was a small gang wars that might erupt into a big gang war if things go bad, and things almost always went bad. This particular rumble was started, rumor was, because one side had stolen a big shipment of money, guns, and drugs from the other. The two gangs involved? The Red Devils and the Black Devils. Or, as they were known amongst themselves, Los Diablos Rojos and Il Diavoli Neri, the same two Vince mentioned.
  15. Gather Info is actually the skill I'd be looking for. Which, for Grim at the moment, is Gather Info +15 (Skill Mastery) Using Skill Mastery to Take 10 gets a 25, enough for pretty much anything she could find in the Youth Center. I do need a Disguise check from you, though.
  16. Doktor Archeville also looked on with the Interceptors. His observations of recent trends had led him to calculate that something of some importance would be announced sometime this week... and he was a bit annoyed at his inability to pinpoint it any more than that. He could have built a device that would let him see through time, but not knowing what to look for, he'd probably search so long (and get distracted by so many other things) he'd miss the announcement. Fortunately, he knew someone who routinely kept an ear out for any unusual broadcasts: Vince. Which is how he came to be in the Brownstone's monitoring room with the rest of his team. "Hunh, I vould haff figured she vould vait until she vas out of her teen years before making such an announcement. Perhaps it is best to get it out of de vay now, dough. I vonder if Mike vill divulge his status as a-" The Doktor clasped a hand to his mouth, realizing he's just blurted out that Michael "Phalanx" Harris was also a Terminus Baby. But... maybe the other Interceptors didn't catch that. And even if they did, surely none of them would run around blurting that out... right?
  17. "Ach, of course, of course!," Archeville apologized as he worked to undo the wrist and ankle restraints. As he removed them, the chewing-on-tinfoil feeling she'd had abated. "So, shall I pencil you in for some follow-up pediatric care," he asked, gently stroking the babe's head, "or do you haff your own family physician for dat?"
  18. HQs start at Toughness 5, so bumping it to Toughness 20 is only 3ep, not 4. Also, I'm pretty sure you shouldn't buy Force Field (or Protection) as a Power for an HQ; if you could, there's no reason anyone PL 3+ would ever buy Toughness for their HQ (since they'd [2x their PL] in Protection for 1ep via Protection/Force Field). You could get Impervious for the HQ's Toughness, though, and have it be a Sustained Active effect, just like Force Field.
  19. Good news, everyone! The one-hour season premiere of FUTURAMA starts tonight at 10pm (EST) on Comedy Central!
  20. Doc'll provide some epic bratwurst, sauerkraut, and potato salad! "Kosher? Er... uh... more sauerkraut?" Dead Head'll be over here... alone...
  21. The Doktor is very interested, yeessss... And I think Doc and DS know each other better than DS and Ace Danger know each other, so Doc'd be the more logical choice to set up his bachelor party... ;)
  22. You can do that, or you can PM me all the stuff a spirt'd know and I can fold it into a post for DH.
  23. ... the checkboxes are in the actual thread, Sorus. Follow the link. The latest DC ADVENTURES Design Journal has a list of the top ten modifications and updates to the Mutants & Masterminds game rules we'll see.
  24. Just one more week to go before the deadline!
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