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Everything posted by Dr Archeville
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ic Fisticuffs 2: The Opening Credits (IC)
Dr Archeville replied to Geez3r's topic in Sewers and Subways
Dead Head The emerald flames in the creature's eyes flared up briefly. "None'a my business?," it repeated in an even more annoyed tone. "Girlie, d'ya even know what it is I do since I got changed? I help people -- oftentimes I'm the only one what can help 'em -- an' you need help!" It cocked it head to one side, as if it was looking for something, but not finding it. "The heck? Girlie, where is you from? None'a the local haunts or spirits know a thin' about ya. Like yer from some whole 'nother world... hey, are you an alien? You one'a Physicus' folks?"- 163 replies
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Dead Head's making it his business. Since he suspects that whatever trauma is in her past is exactly the sort of thing he fights against. Start by using his Postcognition on her, having local spirits tell him what went on in her past. Since she's not from this world, though, they'd be limited in what they can read off her -- his postcog is "the spirits of those who were there telling him first-hand what happened," but unless Wander's got a personal haunt from her own world attached to her, no spirit in this world would know what had happened on her world. (Unless there's been some spirits hanging around in her therapy sessions.) So, after realizing that, Extra Effort to stunt the following off his Necromantic Powers Array (12pp): Descriptor: DH's power over death is so great (greater than even he realizes) that he can look into a person's eyes and know who they've lost (or who they've killed), and knows the details as well as the person themself knows it. No HPs left (unless Wander's mere presence is enough of a setback to nab him one ), so he's Fatigued. Which fits, since seeing what's in her mind regarding her zombie-filled past would be traumatic for anyone.
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ic Fisticuffs 2: The Opening Credits (IC)
Dr Archeville replied to Geez3r's topic in Sewers and Subways
Dead Head "Some do, some don't," it said in a surprisingly annoyed tone. "Some zombies kill an' eat whatever they can get their hands on; they's more properly called ghouls. Other zombies are just mindless drones, like robots, enslaved to th' will of whatever Hoodoo-man made 'em, an' are used to work on plantations an' other simple, repetitive tasks." "An' I've never eaten anyone," it continued. "Fact is, only time I've ever even bitten something was during the Grue Invasion we just had, when one'a them big critters swallowed me up. I could hardly move around in there, bitin' was the only way I could fight back. An' the only times I've ever killed, they was unnatural undead an' had no place in this world." Again, he omitted certain things. Like how, in his earlier, darker, grimmer days, he'd resurrected the victims of assorted crimes and let them take their vengeance on the crooks & villains. Like the funeral home director who cut every corner he could, using watered-down embalming fluids, standard one-size-fits-all coffins (and sawing off legs to make too-tall customers fit), prying off every valuable items they were to be buried with. Or the handsome young man who wooed and seduced rich older women, made them trust him and add him to their wills, then arranged for them to die in assorted "accidents." The spirits of their victims cried for vengeance, and Dead Head gave them the power to take it. "Never done no drugs, ever, an' I didn't eat nothin' no one else had. Jes' regular party food, chips, dip, wings, lil' sammiches. Beer, 'course, an' some other hooch." The creature shifted its stance a bit, "who made you this way, girlie? Malador hit yer family? Samedi corrupt yer friends? Or was it some hopped-up dabbler with too much power an' not enough wisdom, reckin' yer Sweet Sixteen?"- 163 replies
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ic Fisticuffs 2: The Opening Credits (IC)
Dr Archeville replied to Geez3r's topic in Sewers and Subways
Dead Head The zombie stared at Wander, with its eyes shrouded in eerie emerald-green flames. After a moment -- was it thinking? Did it think, but slower than living people? Or had what was left of its mind temporarily shut off? -- it finally answered. "I don't know what made me," it began. "A few've looked into it, root-women an' conjure-men mostly, none of 'em could figure it out. All I know is, I was with friends at a New Year's Eve party ten years ago, when the clock struck twelve green lightnin' lashed outta my head and killed everyone, then I got up again." He skipped over the part where he reanimated/resurrected his friends, they continued to party, until the mad Burning Man ran in and blew the house up, reducing everyone to charred skeletons. "Dunno why, dunno how, an' if'n there's any more like me out there, I ain't met 'em. I'm pretty sure there ain't any more like me, though, since I'm the only un-dead Baron Samedi seems interested in wranglin'." The creature folded its arms over its chest. "Now, ya gonna answer mah question?"- 163 replies
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ic Fisticuffs 2: The Opening Credits (IC)
Dr Archeville replied to Geez3r's topic in Sewers and Subways
Dead Head The zombie stopped dead in its tracks, and slowly turned to face She Who Would Destroy Him. It drew itself to its full height -- almost half a foot taller than Wander -- and then cocked its head slightly to one side. Finally, some answers. "Sure thing, lil' miss," it replied, "long as you return th' favor an' answer some'a my questions. Like, just what is yer problem with me? I've been attacked plenty'a times before, but never with as much ferocity as you showed."- 163 replies
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Something else: making knives, rapiers, suits of armor, and bullets would all fall under Craft/Mechanical, not Craft/Structural. Oh, and make some attack rolls for those shots, too. He is testing you, y'know ;)
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Archeville made several "hrrmmm" noises as he looked over everything. "Look, dere, und dere: dose creatures are targeting specific structures. Bridges, dams, train stations, power substations, communications towers. Dey are not going out of deir vay to avoid trampling anyvon, but dey are picking specific targets. Dis is no rampage, dis is sabotage." "Also, look at dese scans of de creatures demselves." He pulled up close-up footage of the rampaging monsters, paused at various points to highlight assorted points. "All of dese are humanoid. All of dem. Even de Rhino-Mole, here, is structured more like a crouching human -- note de placement of de legs, de shape of de pelvis, und how de arms are attached at de shoulders -- razher dan a true quadruped. I vould bet dese are all mutated humans." And now he started babbling theories as he rose from the console and began pacing. "Sleeper agents mit post-hypnotic suggestions to take a mutagenic agent und destroy certain structures at a specific time? Are de structures tagged in some vay, perhaps an ultrasonic signal or a chemical? But who did dis? Doctor Simian? No, he vould vish to keep de infrastructures for himself. Fear Master? It is his style, mit all de chaos und terror, but not his MO... unless he found some vay to turn men into monsters mit his sonics...." Archeville got a glazed look in his eyes as he tried calculating just how such a transformation could be done. After a moment he forced himself out of his reverie, "Medea? no, she turns men into typical animals, not dese types of creatures. Lady Lunar, using de Moonstone to turn people into 'Creatures of de Id'?"
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I believe Avenger's focus on getting his paper done means he forgot this. ;)
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Dead Head (v3) PL 14, 250pp Abilities: [14+4-10+4+2+4 = 18pp] Str 24/+7 Dex 14/+2 Con --- Int 14/+2 Wis 12/+1 Cha 14/+2 Combat: [16 on Attack, 16 on Defense = 32pp] Attack +8 (ranged), +11 (melee), +13 (shovel) Grapple +18, +19 w/ shovel Damage +7 (unarmed), +9 (shovel); +2 more w/ Sneak Attack Defense +9 (+4 flat-footed) Knockback -16 (-9 vs. blessed, magical or silver attacks) Initiative +2 Saves: [0+4+6 = 10pp] Toughness +19 (Impervious 14 [not vs. blessed, magic or silver]) Fort --- Ref +6 (+2 Dex, +4) Will +7 (+1 Wis, +6) Skills: [92 ranks = 23pp] Diplomacy 12 (+14) Gather Information 12 (+14) Intimidate 14 (+16) Knowledge (arcane lore) 8 (+10) Knowledge (life sciences) 4 (+6) Knowledge (popular culture) 8 (+10) Knowledge (theology & philosophy) 8 (+10) Notice 14 (+15) Sense Motive 12 (+13) Feats: [16 feats] Accurate Attack Attack Focus (Melee) 3 Attack Specialization (Shovel) Connected Dodge Focus 1 Equipment 1 (Shovel) Fearless Interpose Power Attack Ritualist Sidekick 15 (free from Diamond award for Doktor Archeville) Sneak Attack Startle Takedown Attack 2 Powers: [3+11+8+3+32+7+2+21+19+24+3+13+1 = 147pp] Anatomic Separation 1 (Extra: Variable Split) [1x3 = 3pp] Animate Objects 2 (Extras: Horde, Range/Perception; Flaws: Action/Full, Limited to corpses [creates basic skeletons or zombies]; PFs: Mental Link, Progression 4/up to 25 zombies) [2x3 +5 = 11pp] Comprehend 2 (languages [understand all], spirits; PF: 2 Alternate Powers, Contacts, Well-Informed) [2x2 +4 = 8pp] AP: Comprehend 1 (spirits; Extras: Affects Others + Self, Burst Area; PFs: Progression 2/25-ft. burst) AP: Super-Senses 8 (postcognition, precognition; Flaws: Unreliable) Enhanced Feats 3 (Affects Insubstantial 2 for unarmed, Jack of All Trades) [3x1 = 3pp] Immunity 32 (critical hits, Fortitude effects) [32x1 = 32pp] Impervious Toughness 14 (Flaw: Not vs. blessed, magical, or silver attacks) [14x0.5 = 7pp] Insubstantial 1 (disturbingly limber; Flaw: Action 2/Standard; Drawback: Cannot squeeze through anything smaller than 6 inches in diameter) [1x3-1 = 2pp] Necromantic Powers 7 (14pp powers; PFs: 7 Alternate Powers) [21pp] BE: Enhanced Anatomic Separation 4 (Extra: Variable Split; brings total to Anatomic Separation 5 [Variable Split]) ("Goin' t' Pieces") AP: Enhanced Extra 9 (Alternate Save/Fortitude on Str + Sneak Attack damage [+9]) [9] ("Life Force Strike") AP: Enhanced Feats 14 (Fearsome Presence 14 [70 feet, DC 24]) ("Terrors from Beyond the Grave") AP: Healing 10 (Extra: Resurrection [up to 10 years]; Flaws: Distracting, Resurrection only, Unreliable [sometimes they Come Back Wrong]; PFs: Progression 9/1 year per rank) ("C'mon Back Now, Y'Hear") AP: Healing 10 (Extra: Affects Objects, Total; Flaws: Objects Only, Others Only, Undead Only; PFs: Persistent, Regrowth) ("Repair Undead") AP: Mind Reading 14 (Extras: Action 2 [Free for surface thoughts, Move for memory probe]; Flaws: Limited/Only thoughts & memories related to death & killing, Sense-Dependent/Visual) ("Reaper's Sense") AP: Nullify 7 (all magic effects simultaneously; Extra: 35-ft. Burst Area, Duration/Concentration; Flaws: Limited to necromantic magic effects, Range/Touch) ("Quit Messin' With Th' Fundamental Nature'a Life an' Death!") AP: Paralyze 14 (Flaw: Action/Full) ("A Touch of Rigor") Protection 19 [19x1 = 19pp] Regeneration 22 (recovery +14 [+9 total], injured 2/5 minutes, disabled 2/1 hour, true resurrection 4/hourly; Power Feats: Persistent, Regrowth) [22x1 +2 = 24pp] Enhanced Regeneration 6 (injured 2 [to 4/1 round], disabled 4 (to 6/1 round; Flaw: Source/raw meat) [6x0.5 = 3pp] Super-Senses 19 (darkvision, magic awareness, mental awareness, accurate radius ranged detect corpses [mental], true sight; Flaw: True Sight only works vs. undead and necromantic effects; Drawback: Darkvision is Noticeable) [9x1 + 10x0.5 -1 = 13pp] Enhanced Super-Senses 2 (acute and analytical for magic awareness; Flaw: Only for Necromantic magic) [2x0.5 = 1pp] Drawbacks: None DC Block Unarmed -- DC 22/Toughness -- Damage Unarmed, Sneak Attack -- DC 24/Toughness -- Damage Shovel -- DC 24/Toughness -- Damage Shovel, Sneak Attack -- DC 26/Toughness -- Damage Paralyze -- DC 24/Will -- see Paralyze Abilities 18 + Combat 32 + Saves 10 + Skills 23 (92 ranks) + Feats 16 + Powers 147 - Drawbacks 0 = 246/250pp :arrow: left 4pp unspent, for wiggle room and in case anyone else came up with a really good idea. (Luck 4?) :arrow: Yet another AP for his Necromantic Powers array, "Reaper's Sense." DH's power over death is so great that he can look into a person's eyes and know who they've lost (or who they've killed), and knows the details as well as the person themself knows it. :arrow: Removed his drawbacks. The Mental Blast one has never come up (and probably never will), the Destitute one I removed b/c he's gotten good at dumpster-diving (and getting handouts from allies). His lack of owning much could still be a Complication, though. :arrow: He has a Sidekick, Carcass the Undead Wonder Dog, a big Husky/Lab mix he "saved" from a dog fighting ring. Note that Carcass cannot heal himself, at all; that's what DH's "Repair Undead" trick is for.
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Actually, I believe Quote's is the more technically correct answer.
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Mutants and Masterminds 3rd Edition Announced
Dr Archeville replied to Dr Archeville's topic in Off-Panel
From MutantsandMasterminds.com -
ic Fisticuffs 2: The Opening Credits (IC)
Dr Archeville replied to Geez3r's topic in Sewers and Subways
Dead Head The Revoltin' Revenant had kept an eye on Wander -- not literally, though he could -- and observed not only Jack's defense of him, but the green goggled kids' defense of Wander. I really gotta find out what her problem is. Might be something I'm uniquely qualified to resolve. But... not now. Jaw now firmly reattached, he gave a slight bow to Fulcrum and Rycon, "ladies, it seems my presence here is causin' much to big a ruckus. Think I'll go where I'm not as likely t'be assaulted by that girl what's been giving me th' stink-eye; graverobbers an' evil cultists is one thing, but hormonal teen girls is another! If'n ya see Atlas or Phantom, please send 'em my regards." He began to amble off, waving to assorted heroes as he went. "'till we meet agaaaiiiinnnn...."- 163 replies
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" The Doktor pointed to the targets at the far end of the range, ""
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Oh, I didn't mean more from Space, I meant more of the things from Space that're already here. We've found two, there's three others, right? As for actions: I'd say that, since everyone's been anticipating something, we go in the established initiative order starting with Jack, since Hellion and DH were the last two go. (some of those HP and damage totals may need to be changed)
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ic Fisticuffs 2: The Opening Credits (IC)
Dr Archeville replied to Geez3r's topic in Sewers and Subways
Dead Head The dropped hand spasmed and sat up, and scurried around like some blind spider. It bumped and tripped a few times as it made its way to Dead Head, and when it reached him it tapped on his foot. The zombie appeared oblivious to all of this. Instead, his attention was split between all the assembled heroes, but especially Avenger and his gas-masked challenger (who was apparently a werewolf). Hunh, guess the Hammer Horror flicks were right, they are natural enemies. He turned back to Fulcrum and Rycon, "ugh, I hope that angel feller don't show up here. He's still goin' on about "puttin' me t'rest" an' "freein' me from my Earthly prison." They talk about folks risin' in th' Bible, I don't see what his problem is!" He happened to glance down and saw his errant hand, picked it up and held it to the stump; a moment later he let go and it was seamlessly re-attached. "I may just take ya up on that offer, Fulcrum. What was that street again? Pelican Laaaaane..." On that last word, the Revoltin' Revenant's jaw had snapped half-off, causing the syllable to drag on. Now he appeared irked by this, and tried to shove his jaw back into place. "'uess 'e 'eat 'e 'arder 'an I 'ought... 'ol' on, I 'ust 'otta 'ap 'is 'ack in..."- 163 replies
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"... und dat is vhy I am der Doktor," he said smugly. He then turned and waved in the others, "come in, come in, qvickly now! Ve- vait, vhere is Moira?"
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Hrrmmm... Someone working there tries to steal it. Why? That's not important right now. What is important is that the person slips the cloaking device into her coat -- as a visitor and someone Archeville knows, she won't be suspected of stealing anything, and her own powers might scramble some of the security sensors -- and plans to track her down later and get it back. She finds it on her own after her visit (before the thief comes for her), figures out what it can do, and is to excited with it and its possibilities to ask where it came from. Or she assumes Doc slipped it into her coat to help with her crimefighting. The thief shows up later, having tracked her, and he either tries to grab it and run or fights her for it. Now, if she tells Doc about it afterwards, he would ask for it back; he doesn't know her nearly well enough to trust her with such technology. So it may work best if she just assumes it's a gift from him, and never says anything about it directly to him. That work for you?
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Gossamer could feel the mechanized mercenary glaring at her from under his helmet, but her words (or the force behind them) obviously had an impact. "Fine, not that it'll change a thing anyway. Slowly turn down the power on the third panel from the left, and when it hits 20 you can take the headband off. Then you can take the IV out, and he'll come to after a few moments." When Gossamer got closer to the Doktor, she could hear what he was saying. It wasn't inane babble, it was a chemical formula, a polymer of some type.
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... but I don't want ArcheTech blown up Yeah, I'm fine with Hawk (or Gecks) showing.
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Counter-Intimidate (DC 23) (1d20+8=19) He's a-feared!
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I'll PM them. Vince knows nothing of what's going on, and Avenger's completely concealed from him anyway. Giz, Heritage, since you've both done excellent jobs RPing him in the past, you can do so here if you want.
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He'd need a very good reason to give her an Invisibility Cloak; he's not in the habit of handing out stuff like that, especially to teenage girls ;)
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Also, remember that Moira's quit us, so Divine is gone. I've PMed Taar, since s/he's not posted (at all) in about three weeks.
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"" he went on. "" "" He tossed his exam gloves in the trash, "" He rose and lead her down more hallways, down a few floors, to a large and mostly empty room. He pressed a few buttons on a panel on the wall, and half the room turned into a firing range. He lead her to the range, manipulating his Electromagnetic Screwdriver as he went; she (rightly) guessed he would use that to detect and record her powers and energy levels. "
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Hi, I'm a Marvel... and I'm a DC: The Musical (100th Video)