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Everything posted by Dr Archeville
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Hello?
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Note that Dead Head has Immunity to Crits (taking his head off don't matter none!)... so the Minions can't hurt him. Unless they did something crazy like a Combined Attack....
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Dead Head has a regular human speed, 30 feet.
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CLANG! went his shovel against one demon, and the Revoltin' Revenant kept plowing through. "'Hu's on first, Watt's on second, Ida No is on third...' 'That's what I want to know!'" CLANG! "'Are you the manager?' 'Yes.' 'You gonna coach, too?' 'Yes.' 'And you know your players names?' 'Well I should!' 'Then who's on first?' 'Yes.'" CLANG! "'I mean the fella's name.' 'Hu.' 'The guy on first.' 'Hu.' 'The first baseman!' 'Hu.' 'The gut playin-' 'Hu is on first!'" CLANG! "'I'm askin' you who is on first!' 'That's the man's name.' 'That's who's name?' 'Yes.' 'Well go ahead and tell me.' 'That's it.' 'That's who?' 'Yes.''" CLANG! "'Look, you got a first baseman?' 'Certainly.' 'Who's playing first?' 'That's right.' 'When you pay off the first baseman every month, who gets the money?' 'Every dollar of it.' 'All I'm trying to find out is the fellow's name on first base.' 'Hu!'" CLANG! Several demons down. Probably several hundred more to go. On this block.
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D'oh, I forgot DH's Power Attack! And if the demon minions have a +8 Toughness, they can't make a DC 32 save, so they all go down!
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Actually... with his Takedown Attack 2 (which I forgot at the time of that post).... Dead Head gets to keep kayaking through the demons And since you can Take 10 on the attack roll vs. Minions, DH would have a 21 to hit. DC 24 Toughness.
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AS you can see on the front page, I've uploaded most of AW's pics to our server & stuck links in the post.
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A good turnout: 20 Vignettes entered, from Arrowhawk Atlas Avenger Blink Breakdown Colt Dark Star Dr Archeville Edge Fleur de Joie Geckoman Grimalkin Hellion Jack of All Blades Phalanx Phantom Psyche Spitfire Tarantula Tempest Wander Soon as we're done counting the posts for the month, we'll set these out, and provide links for all to see! Great work, folks! :clap:
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"Oh, I vould not be surprised if you reached von hundred und thirty," Archeville said, looking completely serious... for about 3 seconds, before his face broke into a grin. Using a remote control, Archeville adjusted the image to show various parts of Samael's body. "You vere right on von ding: you are qvite strong und tough even in dis form. See, here," the image focused on a section of Sam's upper arm, "your skin has been fortified by a strong collagen-protein matrix. Und here," the skin peeled back, revealing the upper arm muscles, "see de different colors of de muscle fibers? Some of your muscle fibers haff been changed into some sort of polytetrafluoroethylene... er, something like Teflon, much stronger dan regular muscle fibers. Your bones, too, are altered..." the muscles from the image were stripped away, revealing the bone underneath, and zoomed in on it, "dere are now coils of some sort of chained polymer around them, strengthening dem. But dat's not de half of it!" Archeville seemed more and more thrilled as he showed off Samael's inner workings to him, "inside your bones, in de marrow, de 'platelet factories' haff been, I believe de term is, 'turned up to eleven,' so dat your body is producing more platelets, und de vons it makes are better dan conventional vons." "Now, here," he said as he moved the image to focus on Samael's neck, then peeled away layers to reveal a butterfly-shaped organ, "at de thyroid gland, dere are changes, too. It has been altered to improve your body's catabolic und anabolic functions, so you can break down starches into sugars mit more efficiency und thus have more energy. Und down here, " the image panned down to Samael's abdomen, "your liver, spleen, und kidneys haff all been altered. Your liver is a more efficient toxin extractor, und is able to filer a vider variety of harmful substances; your improved spleen creates more effective und aggressive leukocytes, to better combat disease und infection; your kidneys are better able to filter out waste products und reclaim useful materials." The image zoomed out, showing a normal image of Samael's upper torso and head. "Und den dere are de changes to your brain...."
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Heeere's Doc! When's this happening?
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"Did somevon say 'gallant soul'?!" a rich tenor voice asked. It was indeed the renowned Dr. Archeville, carrying a small package. It was about a foot on each side, wrapped in blue paper and topped with a simple yet elegant red bow. "Und a very happy birthday to you!"
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Doktor Archeville News Thread (0) And Blackjack (3) Brainiacs of Freedom! ver 2.0 (1) Brains & Brawn & Sandwiches (5) Checkmate (0) The Days of High Adventure (2) Ghoulies and Ghosties and Long-Legged Beasties (1) The Great Genderswitch Caper (0) I Know Why The Caged Bird Sings (0) Invasion! - Danger Mansion (1) Invasion! - Hanover (1) Stocks & Bonds (0) "When They Hear Oom Pah Pah!" (0) Y2K Bug (1) 0+3+1+5+0+2+1+0+0+1+1+0+0+1 = 15 Dead Head News Thread (0) 14th Annual Halloween Block Party (0) Carnival in the Park (1) Darkness Rising (0) Death Don't Have No Mercy (2) Invasion! - Danger Mansion (2) Invasion! - Riverside (2) Training in the Wharton State Forest (0) 0+0+1+0+2+2+2+0 = 7 Things I'm GMing, Using an NPC in, and Non-Canon Stuff 14th Annual Halloween Block Party (0) Belphegor's News Thread (0) And They Called Me MAD! (Non-Canon) (1) Angel's First Flight (0) Delivery at Pier 18 (0) Fire and Brimstone (0) Go For Broken (Non-Canon) (1) The Interceptors: Issue #0 (1; now closed) Teacher's Meeting (0) 0+0+1+0+0+0+1+1+0 = 3 / 2 = 1.5
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In order to make sure the Refs accurately count all your IC posts and award you the due amount of power points, please post with a list of all the threads in which your character posted IC this month (including the News forum). Please also mark things from the Non-Canonical forum as being non-canonical, as those count 1/2 (2 posts made for your char in a non-canon thread count as 1 post for the char). And if you are GMing something, list those threads, too. GM-only posts -- as well as NPC Villain posts -- also count 1/2, and can be assigned to whichever of your characters needs a 'push' to get up in post numbers. When you make your list, please post a link to the IC threads (preferably the first post of the month, though that's not necessary), so we can jump right to it. Help us help you :mrgreen:
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I already said Dead Head's goin' in swingin', so... 29! DC 24 Toughness if it hits (26 if the demon's flat-footed, due to Sneak Attack)
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How to Survive a Horror Movie When it appears you have killed the monster, NEVER check to see if it’s really dead. Never read a book of demon summoning aloud, even as a joke. Do not go search for something in the basement, especially if the power has just gone out. If your children speak to you in Latin or any other language which they should not speak, or if they speak to you using a voice which is not their own, shoot them immediately. It will save you the grief in the long run. *NOTE* It will probably take several rounds to kill them, so be prepared. When you have the benefit of numbers, NEVER pair off or go alone. As a general rule, don’t solve puzzles that open portals to Hell. Never stand in, on, above, below, beside or anywhere near a grave, tomb, crypt, mausoleum or any other house of the dead. If you are searching for something which caused a loud noise and you find out it’s just the cat, leave the room immediately if you value your life. If appliances start operating by themselves, move out. Do not take *anything* from the dead. If you find a town which looks deserted, it’s probably for a good reason. Take the hint and stay away. Don’t fool around with recombinant DNA technology unless you’re sure you know what you are doing. If you’re running away from the monster, expect to trip or fall down at least twice, more if you are of the female persuasion. Also note that despite the fact that you are running and the monster is merely shambling along, it’s still moving fast enough to catch up with you. If your companions suddenly begin to exhibit uncharacteristic behavior such as hissing, developing a fascination with blood, glowing eyes, foaming at the mouth and increasing hairiness, get away from them as fast as possible. Stay away from certain geographical locations. Such as: Amityville, Elm Street, Transylvania, Nilbog, the Bermuda Triangle or any small town in Maine. If your car runs out of gas late at night, don’t go to the nearby deserted looking house to call for help. Likewise if your car has broken down, and the only refuge for miles is that creepy old mansion/castle on the hill. Stay in the car. Beware of strangers bearing tools such as chainsaws, staple guns, hedge trimmers, electric carving knives, lawnmowers, butane torches, smoldering irons, band saws or any device made from deceased companions. Listen closely to the soundtrack and pay attention to the audience. They are usually far more intelligent than you could ever hope to be. Never listen to music that contains staccato shrieking violins. If you are a woman, never strip and take a shower in slow motion. Do not keep all your sharpened kitchen knives in one of those wooden block thingies on your work surface. The first woman to either lose or remove her clothing is dead meat. The guy with the testosterone overdose is also dead meat. Along with the guy that is always making jokes When you are searching a house because you think there is something dangerous there, turn on the damn lights! Never back out of one room into another without looking. It’s always behind you. If you are traveling with friends, never let any hitch hikers into the van with you. It’ll be the worst (if not the last) day of your life. Never babysit.There are enough babysitter-in-danger-thanks-to-a-stupid-killer flicks out there already. If you ARE stupid enough to babysit, never try on the mom’s nightgown collection. You’ll only end up showing more skin. Remember: Skin=Death. If you are being chased, never lean against the wall when you think you lost him. He’ll just pop through and kill you. Same goes for leaning against the window. If you are at your Senior prom, and the school reject has just won prom queen, slowly back away and run for the exit. All hell is about to break loose. Always remember  SEX=DEATH! If you are a stoner among other stoners, be the quiet one or the lovable one. All the other stoners will be killed. If the killer has stalked you over the phone lines, don’t take a job as a phone counselor. Never let someone hypnotize you at a party. Stay away from sewers. If you sense something is behind you, don’t bother turning around to check. Just run. If you are trying to escape the killer, sliding through the cat door in the electronic garage door will not help you any. After you manage to kill the monster/killer, never sit beside it and cry. It will suddenly pop back up to finish the job. Never go to camp or become a counselor. You’ll be dead by the end of summer. Never say “I’ll be right back.†You won’t be back. End of story. Don’t ever do something just because someone dares you to. If you ever visit some distant planet and find objects that look like eggs, LEAVE THEM ALONE!!! Then when one of your spaceship’s crew members finds a hideous parasite attached to his body (as a result of breaking the pervious rule), don’t let him back on the ship. When a hideous alien menace is hunting you (as a result of breaking the previous two rules) NEVER wander off alone to hunt for the ship’s cat. If someone tells you to do or not to something (example: DON’T fall asleep, DON’T go out there, DON’T go look for the homicidal-chainsaw-wielding psychopath by yourself) by all means, LISTEN TO THEM!! A small town’s little summer celebration might sound like fun. But if you hear the locals say things like, “Why you’re the guest of honor! We couldn’t even have the barbecue with out you!â€Â, run like hell. If you are trapped in a house surrounded by demons, making coffee will not help anyone. Always be nice to the shy, quiet, unpopular girl in school. Clowns never have, nor will they ever be helpful to hang around while in a horror movie. As harmless as the might seem, they WILL kill you once you let your guard down. Never go back for anything you lost. Avoid people with pointy teeth. Avoid people with lots of facial hair. Avoid people with pale complexions who sway and moan, If the barber remarks on the “666″ tattoo your kid has, abandon the kid and move to Irkutsk. If you see a burly man wearing a hockey mask and toting a chainsaw, DO NOT stick around to see if he’s with the Philadelphia Flyers. Never buy your kid a toy that talks back. Remember: Just say “NO†to human blood. Never watch a horror movie while you’re in a horror movie. Never, under any circumstance, plan a camping trip that coincides with Friday the 13th. Pigs blood is not now, nor has it ever been funny. If the young girls of the neighborhood start singing songs about boogeymen while jumping rope, consider moving. If you hit a man with a car in the middle of the night and try to roll him off of a dock, make sure that he is dead! Never EVER play with any Ouija board that you find in the basement of your newly bought, run-down house. Never run into a deserted graveyard at night, If you are running away from the killer/monster, don’t even try to start the car. It doesn’t matter if the car is brand new, it won’t start. If running from the monster/killer, try to make the least amount of noise possible. Especially if you are female. Panting, crying and screaming is not going to help you hide any better. For pete’s sake…NEVER stick your hand down the garbage disposal. Especially if you just heard strange noises in your house or while sinister music is playing. Don’t marry a guy that has Satan Worshippers as friends. They will want you to birth the new Anti-Christ. Never answer the phone when you are babysititng. Just get the hell out of there and leave the kids for dead. If you think you see your girlfriend/boyfriend and they are wearing a mask, not talking, or conspicuously hiding their face, it’s not them. Don’t be mean to the new kid. They will just end up killing you. If you hear a strange noise coming from upstairs that sounds similar to, oh let’s say a severed head falling to the floor, don’t go trying to find out what it is. Never touch something that just oozed out of a comet that landed near an abandoned farm house. When battling zombies, always sever their head or shoot them in the brain. If you they still want to eat you after that, just surrender. There’s no hope for you anyway. Never wait until you NEED the gun to check and see if it’s loaded. If you have to stay out in the woods or at camp you’re pretty much screwed. But at least you’ll have a fighting chance in the cabin. Never EVER take the tent. Never try to unmask the killer. Never hide in a closet. If you buried your child in a strange place and he came back as a demon, DON’T bury your wife in the same place. If you find the mangled body of a friend, camping partner, janitor, or whom ever, don’t stay and investigate. Run like hell. Don’t spend a lot of time in houses decorated with an excessive amount of medivel weaponry. It will be used eventually. Don’t make a documentary that requires you to hike through the woods while looking for a witch that leaves stick figures hanging in trees. If you are going to the bathroom in a movie theatre and you think you hear a guy and a girl making out in the stall next to you, don’t put your ear closer to the wall to listen. If you see a short guy wearing green and wearing a shamrock hat, I wouldn’t stick around to ask about his pot of gold. Never transport the killer in an ambulance from one place to another. Even if they’ve been in a coma for 10 years, they’ll wake up. Never listen to strange voices on the telephone. Never say “Who’s there?†If your hand has been possessed by the Force of Evil, do NOT chop off your hand. Doing so will merely allow the disembodied hand the freedom to wreak havoc independent of your body. And now you have to spend the rest of the film trying to track it down, If you have a feeling you’ll end up being chased by zombies during the night, remember to wear comfortable running shoes. After babysitting, don’t walk down any deserted streets with lots of trees and bushes, but no lights. If you are a girl with long blonde hair, blue eyes and big boobs, well, you are pretty much screwed. Always check the backseat of your car before you get in. When running away from the killer/monster, NEVER run upstairs. If you see someone who is within screaming distance while running from the killer/monster, for the love of god, SCREAM!! If a giant shark is chasing your family, don’t go swimming. Actually, stay away from the water, period. If you are babysitting, don’t let the kids play with the Chucky doll. If one night you see a dark haired girl carrying around dolls with the eyes scratched out, back away slowly, then run like hell. If you go to your school library and there are a lot of books having to do with vampires and demons…move away ASAP If you are fleeing from a killer or supernatural being and you see a cop car, run right by it. There are three possible ways that things will turn out if you try to get the cops attention and none are good: A. The cop is already dead in some gruesome way that will cause you to scream and alert the killer/monster as to where you are. B. The cop will probably end up dead as he tries to help you, this will only distract the killer away from you for a few seconds, but chances are you will end up getting killed anyway. C. The supernatural being has assumed the form of a cop and just when you think you are safe…he will kill you. If the locals say the camp is haunted, it probably is. If people in your neighborhood have been disappearing and there’s talk about a surge of any type of insect…move. Stubborn home owners always die. When and if you fall while running and the killer/monster is near you, don’t just sit there screaming like someone will hear you. Get up and RUN!! Kill the Scientist. No matter what else you do, kill him off right away. They always want to study “it,†or take “it†back to the corporate masters, or learn from “it†at the expense of comrades lives. Eggheads are always trying to understand the unknown, and get nearly everyone killed doing it. Get a clue, kill the guy with the pocket protector, he’s going to sacrifice you anyway. If the killer if after you and you somehow manage to knock him down, don’t get up and run for help. Believe me, he will stay down much longer after you kick him a couple times. If the movie is directed by someone named Wes Craven or John Carpenter, you’re pretty much screwed. If the killer/monster is dead, don’t dig up his grave to try to do a final resurrection. He will only come back to life. If you disobey the previous rule, don’t try cutting off his head or anything cheap. Stick a grenade in his mouth and run for it. If the killer is standing three feet in front of you, don’t just stand there and scream while he comes running towards you. It may comes as a shock, but he DOES in fact want to kill you. A female should never wear a white shirt without a bra while escaping the monster. It will only increase your chances of falling and causing a freak rainstorm that will make your shirt transparent and result in your immediate death. If you live in Maine and your hometown includes a clown driving a car he calls Christine with a large, rabid St. Bernard in the backseat, while residing in an old, haunted hotel near a strange Pet Semetary and hangs out with a teenage girl with telekenetic powers….you’re pretty much screwed. If you DO happen to get killed, make sure it’s in a cheap low-budget gore-fest with no plot, so you can come back and kick ass, no explanation needed.
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14th Annual Haunted Block Party [IC]
Dr Archeville replied to Dr Archeville's topic in The Theatre District
In amongst one group of "Zombie Walkers" -- made up of students from the Freedom School of the Arts -- was, unknown to them, a real zombie. Well, more than a zombie... but he wasn't about to spoil things by bragging. "Great costume, man!," one had said. "Yeah, puts our to shame!," said another. "Aww, shucks," Dead Head replied, "'t'ain't nothin' much. Got th'clothes from the Salvation Army, an' th'shovel from an All-Mart." Well, an All-Mart dumpster; it had accidentally been thrown out along with several other defective, warped shovels. "Yeah, yeah, you now what we mean," a third said, reaching out to touch his face. "Your make-up is-" "is a... special mix," he quickly said as he gently pushed the curious coed's hand away with his shovel, "due to a... skin condition. An' I don't want it to smear, so, please, if ya don't mind, no touchin'. Now, remind me, were we goin' up 60th street first, or...?" The FreeSA student shrugged and smiled, then they all went back over their plans for the path they'd take through the two blocks. -
Screw the Interceptors and their semi-private Halloween party in the West End! The Theatre District's Haunted Block Party is where all the cool kids are!
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The OOC thread for the big Theatre District Halloween Party.
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Date: October 31st, 2009 Summer passed, and Fall quickly descended on Freedom City, bringing with it cool rains and even cooler breezes. As October grew old and November approached, the city made ready for its annual Halloween festival, The Haunted Block Party. Since 1995, the inhabitants of the theater district turned the two city blocks of Broadway between 64th St. and the Beaudrie Opera House into a "fair, games, and scares" trick-or-treat extravaganza. Between the hours of 6 and 8 PM, Broadway would be packed with hundreds of children of all ages and their families milling about, playing games, showing off their costumes, eating candy, and trick-or-treating for goodies at all of the shops, booths, and venders on the street. Every year Mr. Dirksen turned the bottom floor of his warehouse at the corner of 60th St. into a rather formidable haunted house, and every year he somehow managed to outdo himself. Admission was always free, and there was never a shortage of Freedom League costumes at the festival. Occasionally, a real Leaguer even made an appearance.
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"Doktor Archeville," he replied to the suspended woman, "I did not spend six years in college just to be called 'mister'. But Viktor is fine, too, Ms. ...?"
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*shakes fist at Heritage* I just went ahead and deleted my "Young Frankenstein" bit post, and nixed one line from Q's so his still works fine.
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The Zombie held its hands up, "Hey, hey, relax, folks! Though it doesn't look like either of you are really keyed up, anyway... " "To answer th'lady first: no, I don't always hang around this place, like I said I've only been here about two weeks. And yer boyfriend here don't look like he's had anythin' scared outta him... and besides, yer both in a fog-shrouded cemetery, lookin' for vampires, so if lil' ol' me can put y'all off that badly, how d'ya think y'all'll do against a real bloodsucker?"
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"To Science!," Archeville repeated as he clinked his glass to the bottom of Samael's as the beefy Russian drained his. After a second round of sandwiches were made and eaten, and everything was put back in the fridge -- despite Archeville claiming to have robots that would do it, Samael's deli work ethic insisted he see everything was put up by hand -- the Doktor lead the large Russian back to the laboratories several floors down. He lead him to near where the giant tank was he'd been floating in earlier, on the east side of the massive laboratory, and instructed Samael to first stand on a set of scales, then sit in what appeared to be a simple reclining chair, and to relax. This was made a tad bit difficult by the flickering fluorescent light directly overhead. The first few tests were almost embarrassingly simple: weight, height, blood pressure, reflex test via the tiny rubber mallet to the knee, some blood drawn from the forearm -- as Samael had teased, nothing any routine doctor couldn't do. Then Samael noticed that Archeville was looking at the wall behind them, studying it intently. Turning around, he saw the was a large screen, showing a highly detailed scan of his own body, in real-time as he lay on the reclining chair. "Er, just a moment, let me... dere." At the push of a few buttons, Archeville 'rewound' the image to when Sam had been lying still on the chair, then froze it so his guest could come up and see it with him. A bit more manipulation removed the image's clothes, then skin to reveal the musculature underneath, then some of the muscles to reveal the circulatory systems, then more to reveal organs, and finally everything to expose the skeletal structure.
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Doktor Archeville's "Utility Belt" (largely inspired by ShaenTheBrain's Utility Belt) Over the years, I have often been asked why I do not bring more of my cutting-edge equipment with me. "Surely you can whip up something to take out or solve any problem, in no time flat, right?" they ask. In many cases, yes, this is true. But part of the reason I do what I do is to challenge myself; fighting without all the beyond-cutting edge technology I could bring is something akin to Raven fighting off thugs and other low-level crooks with one hand held behind her back. She goes all-out when facing true threats, yes, but for rank-and-file criminals, she doesn't need to. But, as my mind has become more and more preoccupied by all the mysteries and problems of the world -- most of which I hope my company will address, at least in part -- I find I am less focused when it comes to personal-level conflicts (i.e., one-on-one or small group confrontations). While it is true my Electromagntic Screwdriver can do several of the things that items found in a common Utility Belt cover, there are many it cannot, so I have decided to start bringing an assortment of useful items with me. The items will not be in a new belt, of course: my Gravimetric Belt already covers my waist, and there's not much spare room in it in which to store items. Besides, most times when I am captured, I am stripped of my Belt, but my lab coat is left to me, so I shall sew some hidden pockets into my it instead. I believe a dozen should do. Contents Acid Pellets: Some materials are highly resistant to heat, so the cutting torch (see below) won't do. So I carry a number of small containers filed with assorted acids, mostly hydrochloric, nitric and sulfuric. [Corrosion] Bolas: A short length (no more than 4 feet) of lightweight metal cable with two, three or four six-inch-diameter metal balls attached to each end. If properly aimed, the bola wraps itself around a target's arms or legs, entangling them and preventing escape. [snare] Cell Phone: Always handy to have a quick means of communications. Even if my E.S., is taken from me, my foes may miss this simple device in the concealed pocket in my coat. Cutting Torch: A small acetylene torch, good for 30 minutes (or until the flame is extinguished by capping the gas flow). Acetylene does not produce heat in the same way as fire does, and it can be used to either cut or weld metal; neither water nor the lack of oxygen will extinguish acetylene. [Corrosion] Digital Audio Recorder: can record up to eight hours of sound, with a range of ten feet. My E.S. can do better, of course, but a back-up's always good. Digital Camera: can take up to 36 digital photos. Another fair backup. Explosives, Standard: A small quantity of explosive, kept in a hard plastic cylinder about the size of a roll of quarters (1-inch diameter, 3 inches long). Removing the base exposes a quick-setting contact cement, so they can be affixed to surfaces. Twisting the top of the cylinder activates the explosive, with a delay of up to 5 seconds; they can also be set to go off via radio signal. Damage is from the concussion of the blast as well as the shrapnel made form the remains of the hard plastic case. [Explosive Blast] Explosives, Incendiary: This explosive is slightly larger than the standard explosive, 4 inches long, and is separated into two hulls, one inside the other. Inside the inner core is a small quantity of explosive, and between the two hulls is a mix of powdered aluminum, metal oxide, sulfur, and barium nitrate. The "thermite reaction" (technically it is thermate) which occurs when the inner explosive goes off produces a tremendous amount of heat, useful for destroying weapons caches, artillery, and vehicles. [Explosive Blast, fire damage] Explosives, Cryonic: Similar to the incendiary explosive, above, but the two hulls are divided into two distinct compartments. In each compartment is a chemical that, when separate or when combined in an oxygen-less environment, is inert. However, when combined with each other and the ambient oxygen in the atmosphere, they produce an extreme endothermic reaction, causing the surroundings to drop to below-freezing temperatures. [Explosive Blast, cold damage] Explosive, Stun, v1: Similar to the incendiary explosive, above, but between the two hulls is a quantity of a concentrated, fast-acting anesthetic gas. When set off (via timer, radio signal, or an impact of sufficient force), the stun bomb explodes; holding one's breath will not negate the effects of the stun bomb, because the gas is of such a high concentration and is propelled with such force that it penetrates the pores. This can knock out most non-Metahumans, but serves as little more than a distraction for most others. [Explosive Blast, nonlethal damage] Explosive, Stun, v2: Similar to the incendiary explosive, above, but between the two hulls is a quantity of hypnovel, a potent anxiolytic, hypnotic, anticonvulsant, skeletal muscle relaxant, and sedative. When set off (via timer, radio signal, or an impact of sufficient force), the stun bomb explodes; holding one's breath will not negate the effects of the stun bomb, because the gas is of such a high concentration and is propelled with such force that it penetrates the pores. This can knock out most non-Metahumans, but serves as little more than a distraction for most others. [Explosive Ranged Stun] Flash-Bangs: Similar to the incendiary explosive, above, but between the two hulls is a pyrotechnic metal-oxidant mix of magnesium or aluminium and an oxidizer such as ammonium perchlorate or potassium perchlorate. The flash of light momentarily activates all light sensitive cells in the eye, making vision impossible for several seconds until the eye restores itself to its normal, unstimulated state. The incredibly loud blast produced by the grenade adds to its incapacitating properties by disturbing the fluid in the ear. [Dazzle Auditory & Visual] Flashlight: projects a beam of light 30 feet long, 15 feet wide at its far end. Glue-Goo Grenade: A small explosive filled with a quick-hardening, porous, non-conductive foam. Serves a similar purpose as the bolas, entangling targets to prevent attack or escape. [snare] Lockpicks/Multi-Tool: This is one thing I am not doubling up on. My E.S. is strong enough to be used as a hammer without damaging it, and it can be converted into a huge variety of tools (flathead and Phillips screwdrivers, torx, box, and star drive wrenches, drill bits, and lock picks, and function as a full lineman's kit, multiline analyzers, CPU and RS-232 logic-controlled break-out boxes and analyzers, an EPROM reader and writer for cell phone analysis, advanced oscilloscope and vector scope, taps, and jumpers, and record and playback radio, broadband cable, and HDTV signals, and runs a selectable multiplatform operating system, including DOS and non-DOS BIOS compact chipsets). It is impossible even for me to predict everything I would need, and thus what to "double up on" for emergencies. Besides, even without my E.S., I can make do with whatever junk is lying around -- I'm a Doktor! Paralytic Poison Darts: Neurotoxin-covered metal darts, for when stealth and precision are required. The plant-derived alkaloids affect neuromuscular transmission, thereby acting as muscle relaxants. [Paralyze] Pepper Spray: a chemical compound that irritates the eyes to cause tears, pain, and even temporary blindness, in a short-ranged aerosol spray. The active ingredient in pepper spray is capsaicin, the active component of chili peppers. However, capsaicin is only irritating to mammals (and repels some fungi), so this spray may be of reduced effectiveness against avians and reptiles (including Avians and Serpent People). [Dazzle Visual & Stun] Power Knuckles: akin to brass knuckles, but containing metal studs on the striking surface capable of further amplifying the powers of my punches by delivering a high-voltage, low-amperage shock (similar to a taser). [Mighty Strike] Smoke Pellets: Similar to the incendiary explosive, above, but there is only a very tiny amount of explosive (just enough to break the hard plastic casing of the two hulls). Between the two hulls is a mix of potassium chlorate (oxidizer), lactose or dextrin (as a fuel) and one or more dyes. The pellets are capable of producing a dense, viscous fog in a 1,000 cubic foot area (a room 10' x 10' x 10' or the outdoor equivalent area). The fog is completely black, and no light (including infrared or ultraviolet) can penetrate it, but it breaks down quickly (to half volume after approximately 10 seconds, and completely dissipates in about 25 seconds). [Obscure Visual] Throwing Discs: Each of these items consists of two thin metal discs, each as big around as a hockey puck, stacked on top of each other. Within is an assortment of expandable rims. Simple switches on the top determine which rim expands out: a rubberized rim for making banked shots, a razor-sharp rim for slicing, a spiked rim for inflicting piercing damage, or a solid metal rim for a good wallop. [blast, Ricochet, Variable Descriptor {bludgeoning/piercing/slashing}] Upgrades as of April 2010 Improved chemical reactions can increase the efficacy of the assorted explosives, and streamlined cases combined with raised braille-like labels (and some training from Colt) will make it easier for me to draw them when needed. I also have ideas on an assortment of collapsible weapons, similar to that bat Erin White carries around. Upgrades as of April 2019 Upgrades as of March 2020 Upgrades as of January 2024 Added Quick Draw (“quick release holsters”), removed AP (“Paralytic Darts”).
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In that case, 18 misses Bel's Defense of 21! *thinks of what to post next*