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Everything posted by Dr Archeville
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... that sounds more like "could risk permanently paralyzing him if torn out improperly." And you've still not told us what it is. What are you trying to make? Doc Ock's not-permanently-fused-to-spine tentacle harness?
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And Doc, and Psyche (well, she will). And Quark himself, potentially, with his Inventor.
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After Heritage's post... the shocking reveal! :o
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Sand, can you tell us what the device/implant/whatever actually is? That would be helpful. Ah-HA! One possible fix: Weakness (when [thing] is violently removed, lose 1 point of Con per [time interval] due to blood loss until receives surgery/healing). Though this isn't without problems: too short a time interval, you could die very soon; to long (or if you're always around healers), it's not much of a drawback.
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Dead Head wants you all off his lawn!
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The Normal Movement power feat, yes. But she didn't take that, so her Movement is reduced when shrunk.
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V.I.N.C.E. (PL6 NPC, Tier 2)
Dr Archeville replied to Dr Archeville's topic in Non-Player Characters
... hrrmmm... How you figure that? Does Machine Man have a soul? Or Ultron? -
If it's doing damage to him when it's removed, it's more than just a descriptor of a Hard to Lose Device's ability to be removed when incapacitated.
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V.I.N.C.E. (PL6 NPC, Tier 2)
Dr Archeville replied to Dr Archeville's topic in Non-Player Characters
Come to think of it, the Regeneration could be dropped, just have some gadgeteer whip up a Healing (Affects Objects, Resurrection; Objects Only, Resurrection only) effect when needed, to show he can be brought back (more easily than, say, a regular person) but still depends on others to do so. -
pc Psyche (PL12/14) - Alderwitch (Silver)
Dr Archeville replied to alderwitch's topic in Archived Characters
... Phoenix (Jean Grey) only has Molecular Manipulation when acting as a host for the Phoenix Force. Well, until the last decade or so, when she'd been using them so long Death/Claremont said the powers were part of her. (Or they really were hers all along, that's why Phoenix Force chose her in the first place... it's confusing.) So Psyche's supposed to (eventually) be something like the love-child of Jean Grey & Molecule Man? An Omega-level Mutant? I mean, I know that's a too-easy-not-to-use pun based on the source of her powers...- 31 replies
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- smarty pants
- claremont alumni
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(and 3 more)
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Implants are Powers, not Devices.
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Nope. Ducks fly fast b/c they have Flight. Even Flight 1 (10mph) would be cut to 5mph (assuming a Tiny duck) = 50 feet per round, which is faster than a person walks.
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Correct, though remember the reduction in speed Shrinking inflicts. Shrinking 8 = Tiny = move reduced to 1/2 normal (in other words, you effectively lose a rank in any movement power, so you'd be operating at Flight 1).
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pc Psyche (PL12/14) - Alderwitch (Silver)
Dr Archeville replied to alderwitch's topic in Archived Characters
Less "by design" and more "they seem to have not fully realized what they did when they made the power." I.e., I'm sure it was not their intent to require the addition of Extras to make ESP do what it should, but that does seem to be what happened. That said, if the other Refs feel I'm wrong and Shaen's right on this, I'm perfectly willing to change my ruling. On a separate note, what's with that Affects Objects (and People) Persistent Regrowth Healing power? In my experience, Psychics aren't typically healers, and when they are, it's almost always the Empathic type. Affects Objects Healing = Telekinetically putting broken items back together? But with no Craft/Repair skills? Then again, with the Knowledge/Technology skill, she does theoretically know How Things Work. Persistent I'm leery of/think should be rare, since it trumps Incurable (something else I'm leery of/think should be rare). Most of the chars here with Incurable damage are supernatural beings (Avenger, Belphegor, Exile, Grimalkin, Hellion, and Kharhotep; Dark Star's a notable exception), so it seems to me healing for those wounds should be supernatural as well (though again Dark Star is the freakish exception). (I do find it odd that the only chars with Incurable anything in any of the M&M books are Eldritch Abominations from Book of Magic... but they don't have Incurable Damage, they have Incurable Confusion!) But, if the others are okay with it, I'll not stop them.- 31 replies
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- smarty pants
- claremont alumni
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(and 3 more)
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Kavos is on a brief break. Cyrith, Delemental and Reaper left months ago.
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Yes and no. Going from Glamour 5 (10pp powers) to Glamour 6 (12pp powers) would cost 2pp. And adding another AP would cost 1 pp. But the build above is not 12pp. Flight 3 (Drawback: Power Loss) costs 5pp: 6pp for Flight 3, -1pp for the Drawback. Shrinking 8 (PF: Normal Toughness) costs 9pp: 8pp for Shrinking 8, +1 for the Power Feat. 5+9 = 14pp, not 12.
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Speaking of time.... ;)
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I've edited all the links here so they now reflect the new server/URL (though I did note some had already been changed ).
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So IC was at http://www.endlessflight.net/freedom/viewtopic.php?f=31&t=2745 is now at http://freedomcity.error-403.net/viewtopic.php?f=31&t=2745
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"Herr Colt, I believe she vas more asking de von who put all dis together," Archeville said. "Pets are no problem, as long as dey are kept out of de reactor, und no von has any allergies." Camera cuts to Vince, in a neon green cat suit, stomping on a scale model of Freedom City. Camera pans back to Archeville, who seems to be trying to ignore Vince's antics. "Guns... are allowed, provisionally. I do ask dat you follow de same rules und guideline de Freedom City police do regarding firearms, vhich means using dem as non-lethally as possible, und not going in mit guns -- or laser-eyes -- blazing unless dere's a damn good reason. Now, as for a team name... vell, as fond as I am of ArcheAngels, I vould prefer it if it vas not public knowledge dat I am funding und guiding your little team. So... vell, tell me how you are going to use all dis equipment. Once we define und agree to a shared method of operation, a name all can agree on should come easily."
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"No, can't say as I've seen any vampires," the gravelly Southern voice responded, "at least, not here. I think I saw one in... Lincoln? a few nights ago. Sorry, I'm still new, only been here about two weeks, so I don't really know my way around the city." Grim's inhumanly keen nose picked up mist, and earth, and stone -- all the normal smells of a graveyard. Focusing more on the voice, she picked up leather and cotton, and grim (he'd been wearing those clothes for a while), and steel, and freshly dug earth. That gave her a bit of pause -- there've been no new graves dug in Lantern Hill since 1934. But under all that was another scent, one familiar but not exactly the same as something she'd smelled before. It was the smell of death, or rather undeath, but not the same as she'd picked up from Avenger. On him, the scent of undeath was tied to the smell of the blood he fed on, but with this guy, there was no linked blood scent, so it wasn't a vampire. Or, at least, not a vampire that had fed anytime recently... but if that was the case, shouldn't it be pouncing on them in bloodthirsting frenzy, rather than chatting amicably? "I didn't see him feed on anyone," the voice continued, "but he was all in black. Except for a hockey mask. Quiet, too; moved like a cat, and weren't much for talkin'." "So is that what you two are -- Hunters?," he asked. The two would-be vampire trackers may have noticed that the fog-hidden speaker never actually answered the question of whether or not he himself was a vampire.
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Updated, including changing every single link from the old server URL to the new server URL. Whew!
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Nifty!
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IC's down again :(
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Menagerie Stage Once Dead Head got near the fire eater's performance, he began to exhibit some trepidation, as if having second thoughts. In his earlier days, when he was very dark and grim and brooding, seeing a sizable fire like this would send him into a sort of fugue state, in which he'd have traumatic flashbacks to the night when the flaming man had run, screaming, into the house where he & his college friends -- who'd already died once that night, and were up due to Dead Head's new powers -- and set many on fire before setting off the gas tanks for the stove that destroyed the house and incinerated everyone inside. Dead Head came back -- like he always does -- but none of the others did. But that was then. Now, Dead Head was far more happy-go-lucky, nowhere near as grim or brooding (though his sense of humor was still quite dark). He knew what he was getting into here -- he knew there was fire here, it wasn't something that popping up unexpectedly -- but he didn't know how he'd react.