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Dr Archeville

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  1. Dr Archeville

    Null

  2. Still need to hear from: Sand! Warmonger
  3. Fox rebooting Fantastic Four
  4. Warren Ellis's response.
  5. Doktor Archeville News Thread (1) Annihilation: The Rise of Dr. Annihilate! (6) Brainiacs of Freedom! ver 2.0 (3) Checkmate (1) The Days of High Adventure (3) The Great Genderswitch Caper (0) I Know Why The Caged Bird Sings (2) Knights - Fallout (5) Stocks & Bonds (6) Team Science! (1) "When They Hear Oom Pah Pah!" (1) Y2K Bug (3) 1+6+3+1+3+0+2+5+6+1+1+3 = 32 Also Reputations in Freedom City (and Beyond). Belphegor News Thread (1) Delivery at Pier 18 (0) Fire and Brimstone (8) Go For Broken (Non-Canon) (0) On Holy Ground (6) Teacher's Meeting (2) 1+0+8+0+6+2 = 17 Things I'm GMing And They Called Me MAD! (Non-Canon) (13) Angel's First Flight (0) Delivery at Pier 18 (1) Massive Explosion in Riverside (1; now closed) On Holy Ground (2) Power Check: Exile (0) 13+0+1+1+2+0 = 17 / 2 = 8.5 Totals Doc = 32 posts = 3pp + 1pp for Reputation = 4pp Belphegor = 17+8.5 posts = 25.5 posts = 3pp + 1 bimonthly Ref award = 4pp
  6. In order to make sure the Refs accurately count all your IC posts and award you the due amount of power points, please post with a list of all the threads in which your character posted IC this month (including the News forum). Please also mark things from the Non-Canonical forum as being non-canonical, as those count 1/2 (2 posts made for your char in a non-canon thread count as 1 post for the char). And if you are GMing something, list those threads, too. GM-only posts also count 1/2, and can be assigned to whichever of your characters needs a 'push' to get up in post numbers. When you make your list, please post a link to the threads (preferably the first post of the month, though that's not necessary), so we can jump right to it. Help us help you :mrgreen:
  7. As of now: Initiative & Conditions 26 -- Chain-Thing -- 2 Bruises (1 Incurable), Stunned 15 -- Ghost -- 2 VPs -- 4 Bruises, Fatigued 10 -- Belphegor -- 1 VPs -- 4 Bruises Toughness vs. Holy Shard is.... 17, fails by 7, so it's bruised & stunned again! Bel tries for another power attack (-5 attack/+5 damage) boot to the head... and hits Defensed 14, a solid hit. Chain-Ghoul's Toughness save is.... 17, fails by 8, that's another bruise & stun. Shame being stunned twice in a row doesn't do anything special End round 5. Chain-Ghoul is stunned, does nothing. As of now: Initiative & Conditions 26 -- Chain-Thing -- 4 Bruises (2 Incurable), Stunned 15 -- Ghost -- 2 VPs -- 4 Bruises, Fatigued 10 -- Belphegor -- 1 VPs -- 4 Bruises
  8. As Ghost looks around the 30 x 30 foot room, he does see something of interest to the left: a door, in the eastern wall. The rest of the room is bare stone, no windows, no furniture, nothing. Another holy stone falls, piercing the Chain-Ghoul's leg. This causes it to spam a bit, and prevents it form rising. "Stay down!" Belphegor shouts as he stomps on the Chain-Ghoul's head. Ghost hears a decidedly unsettling CRUNCH... ... and yet it's still flopping and twitching about, and trying to look up at the two of you with its Hell-red eyes! What the Hell is this thing?! Why won't it die?! The Chain-Ghoul continues hissing and gnashing its teeth, but is unable to get up, at least not quickly. Giving Ghost time enough to....
  9. This time the holy stone landed a solid blow to the base of the Chain-Ghoul's skull, both stunning it momentarily and sending it off-balance enough to fall flat on its face. Ghost could see that the holy energies of the stone were eating away at the undead's flesh like acid, exposing its bones. "Ha! Excellent work!" Belphegor exclaimed. "How d'ya like me now, hunh?" he taunted as he kicked the Chain-Ghoul in the torso. It was struggling to rise, but Ghost figured he had time to get another blow in before it was all the way up again.
  10. As of now: Initiative & Conditions 26 -- Chain-Thing -- Unharmed 15 -- Ghost -- 2 VPs -- 4 Bruises, Fatigued 10 -- Belphegor -- 1 VPs -- 4 Bruises More holy stones fall upon it. Toughness is... 16, fails by 8 (holy rocks do 1.5x damage), it is bruised & stunned! It's also knocked prone. It's stunned, so its defense goes down to 13. It's prone, so that's another -4 vs. melee (but +4 vs. ranged). Bel power attacks (-5 attack/+5 damage) with a kick to its head... and hits Defense 11, which is good enough! Chain-Ghoul's Tougnhess save (DC 25) is... 23, fails by 2, so that's another Bruise. End round 4. Chain-Ghoul is stunned, it cannot act. As of now: Initiative & Conditions 26 -- Chain-Thing -- 2 Bruises (1 Incurable), Stunned 15 -- Ghost -- 2 VPs -- 4 Bruises, Fatigued 10 -- Belphegor -- 1 VPs -- 4 Bruises
  11. Marvel/Disney Crossovers We're Looking Forward To
  12. As of now: Initiative & Conditions 26 -- Chain-Thing -- Unharmed 15 -- Ghost -- 2 VPs -- 4 Bruises, Fatigued 10 -- Belphegor -- 1 VPs -- 4 Bruises Attacking it with bits of the holy runed stone is an excellent tactic! But it rolled really well on its Toughness save, a 28, so it passes. Bel, now un-stunned, activates "Internal Infernal Combustion" and charges the Chain-Thing. And misses, only hit 19! End Round 3. Chain-Thing tries to bite Belphegor. Gets a 12, that misses. As of now: Initiative & Conditions 26 -- Chain-Thing -- Unharmed 15 -- Ghost -- 2 VPs -- 4 Bruises, Fatigued 10 -- Belphegor -- 1 VPs -- 4 Bruises
  13. The runed stone strikes the Chain-Ghoul head-on, and Ghost & Belphegor do see a flash of holy energy interacting with the negative unlife energies within the creature... but if anything, it just seems more irritated now! "Comin' through!" Belphegor roared as he ran tot ackle the Chain-Ghoul. As he dove in Ghost could see the demon was again glowing with internal hellfire... and also saw that the demon veered slightly off-course and missed. The Chain-Ghoul's hungry eyes fell on the now-adjacent demon, and it lunged in to try and take a bit out of him, but Belphgor's unsteady footing has him zig out of the bite instead of zagging into it.
  14. Still need to hear from: Akmenos Arcane Snowman Blink Ecalsneerg ex3lev3n genericangst golentan Heritage NothingToSeeHere Raylis Vith Warmonger
  15. Crud, I forgot, Bel was stunned, so he couldn't have gone. Okay, Bel didn't do anything, but to minimize re-rolls, I'll say it lashed at Bel with its chain, but missed.
  16. As of now: Initiative & Conditions 26 -- Chain-Thing -- Unharmed 15 -- Ghost -- 2 VPs -- 4 Bruises, Fatigued 10 -- Belphegor -- 1 VPs -- 4 Bruises, Stunned Chain-Thing's Toughness save is... 21, it just passes. Bel is stunned, and does nothing. End Round 2. Chain-Thing tries to strike Belphegor with chains. Rolls a natural 1, it misses. As of now: Initiative & Conditions 26 -- Chain-Thing -- Unharmed 15 -- Ghost -- 2 VPs -- 4 Bruises, Fatigued 10 -- Belphegor -- 1 VPs -- 4 Bruises
  17. A section of the stone wall chipped loose and crashed into the Chain-Thing's head, cracking the skull and causing clotted black gunk to dibble out... but the attack seemed to cause it no harm. It did not even slow down the whirling of its chains. What the... this thing, it... it's feeding from me! Oh, this is just wrong! Belphegor was still reeling from the blow, and unable to act. The Chain-Thing lashed out again at the stunned demon with its spiked chains, but --perhaps due to Lady Luck shining down on the two housebreakers -- it instead manages to strike itself in the face with its own whirling spiked chains. As the chain pulls away, it tears a few bits of its own cheek away, causing more clotted black gunk to dribble out, but the thing seems wholly unconcerned with any damage to itself.
  18. Darkwing Duck/Spider-Man? Goof Troop/Power Pack? Ultimate Little Mermaid?
  19. I am still interested!
  20. Disney to buy comic book powerhouse Marvel for $4B
  21. Belphegor let out an unintelligible growl when he saw the spiked chain lash out and strike Ghost in the stomach. Dammit, I'm gonna need him! The demon moved so he was now by Ghost's side, then tuned and flung a dark hellfire bolt towards the chain-armed thing. "Eat infernal vengeance, you... you... thing!" the demon roared as he flung a hellfireball at the monster. Okay, my bantering needs work, but this is just one mutilate corpse, it shouldn't- The thing let out a wheezing grunt as the hellfire burned it slightly.... ... and then it lashed out with its other chain at the demon, and landed a solid blow to his shoulder, the same one which had been blasted earlier. "ARGH!" Both new wounds and old ones opened up on the demon's hide, but more disturbingly, the blood spilling form the demon's wounds flowed up the spiked chains and back into the creature, and the hellfire burn marks began to vanish!
  22. Initiative & Conditions 26 -- Chain-Thing -- Unharmed 15 -- Ghost -- 2 VPs -- 4 Bruises, Fatigued, Stunned 10 -- Belphegor -- 2 VPs -- 3 Bruises Bel moves to blast it with hellfire. And misses wildly; rolled a 2, so hit Defense 9. VP to re-roll, hits Defense 25. It needs to make a DC 22 Toughness save; it got 20, fails by 2, so it is Bruised. End Round 1. Chain-Thing attacks Belphegor. Hits Defense 20, which hits the demon. Belphegor's Toughness save is... 18, fails by 7, so that's another bruise & stunned. And now here's the nasty part: it's Damage is Vampiric, so whenever it damages us with its chains, it gets to make recovery check, with a bonus equal to the damage it dealt, to recover from the same damage condition it inflicted (or less). It gets a 10, which just makes it, so it heals he Bruise Bel just inflicted on it. As of now: Initiative & Conditions 26 -- Chain-Thing -- Unharmed 15 -- Ghost -- 2 VPs -- 4 Bruises, Fatigued 10 -- Belphegor -- 1 VPs -- 4 Bruises, Stunned
  23. "Excellent find, Mr. Rocket," a familiar voice responded. It was the senior medical examiner he'd met earlier, "leave them there, don't touch them, we'll be by to do a proper collection, insure a solid chain of evidence." The medical examiner, and his young assistant Jimmy Pilgrim, eventually arrive and study and examine and collect the wineskins for further study and analysis back at the labs. Meanwhile, deep beneath Freedom City.... "Muah hah hah hah hah! Phase One of mein plan appears to be a resounding success, despite de interference of dat meddling Rocket-Man. Now, to begin Phase Two, I- ach! I am out of de necessary catalysts! I shall haff to go on a little 'shopping trip'....."
  24. Which'd put them at +17 Toughness, enough to save against rank 12 Damage effects half the time and be completely unharmed.
  25. And if you're already adjusted to +5 Toughness/-5 Defense, a PL 10 char who normally has Defense 5 & Toughness +15 could have Defense 0 & Toughness +20. Yes, he'd be flat-footed, but almost nothing could damage him.
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