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Dr Archeville

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Everything posted by Dr Archeville

  1. Cyrith? Ecal? Sand?
  2. One final post from each of us before closing this?
  3. Final Battle! Gargantuan Blob = http://invisiblecastle.com/roller/view/2073864/ = 0 Huge Blobs x2= 15 Large Blobs x5 = 6 Initiative -- Name -- Condition 17 -- Wesley -- Bruise x2, fatigued -- 0 HP 15 -- H. Blobs x2 -- Undamaged 6 -- L. Blobs x5 -- Undamaged 0 -- G. Blob -- Undamaged Wesley feels a surge of heroism in him as he realizes that he must not let these creatures continue. He gains 2 HP.
  4. Mashin-Kun stays a few steps behind Wesley, not entirely sure what to do in this foul, horrible place. Wesley, keeping his eyes peeled for danger, sees more than he'd ever hoped to see: he realizes that two of the 'waterfalls' are not spilling off a slimy section of wall, they're splashing off a gargantuan brownish-greenish poo-blob! Worse, in front of it were two smaller (though still huge) blobs, and in front of them were five even smaller (though still quite large) blobs! Wesley could only imagine what further horrors would occur if these things were allowed to continue. He'd seen what a few dog-sized blobs had done to some joggers -- he didn't want to imagine what these could do! SewerBlobMapv2.xls
  5. Hero "Placement Tests" Tarantula (though I'm not sure she's still here) Dr. Archeville Pompadour ??? Hero City Patrols w/ Emissary Dark Star Dr. Archeville ??? Villain "Placement Tests" Captain Knievel Reaper ??? (Though Exile gets next dibs if the char ever returns, since a request was made for him some time back)
  6. Hope you have a great day :)
  7. MarkK? Sandman? Either of you have anything to add?
  8. New PL, new skill ranks/caps. Craft (chemical, electronics, and mechanical) all +22. (up to +28 with Electromagnetic Screwdriver or at HQ) Knowledge (technology) at +22. (up to +28 with Electromagnetic Screwdriver or at HQ) Quickness 6 (x100; Mental only) Doc has Skill Mastery on all four skills, and Second Chance on Craft (Chemical).
  9. Last round: This round: Full action to teleport self + both bombs 20 miles out so we're over the ocean.
  10. Archeville looked on as the men freaked and ran, "tsk, tsk, tsk. Criminals dese days: so jumpy, so anxious! One vonders vhy von vould ever enter into such a high-stress field mit such little revard." Then he looked down at the two synchronically-beeping devices, then did a double-take when he noticed one section of paneling had slipped a bit and he glimpsed something which made him pale®. "Oh, my, my, my -- you vere keeping secrets from me! Come, tell me everyding," he said as he gently removed the panel and began poking around, "confession is good, und prevents blow-ups. Und ve definitely do not vant you blowing up, not mit dat antimatter payload."
  11. Free of the grapple, but still entangled. Quote, whatchadoin' for the move action?
  12. Yes, since, as I stated a few posts back, you started this round with 2 HP :)
  13. If you could give us that list now, that'd help the decision-making process ;)
  14. Shaen, Razor, are either of you going to use an HP to shake off the stun and act this round?
  15. Oh, I did just notice one more thing that concerns me: his Concealment. Specifically, the Affects Others + Self, Area, and Progression 3 combo. That can get a 250-ft. area, though it can't work on anyone who is unwilling. That's.... that's really big for someone who's not a dedicated Psion. I'm also curious as to what you want the Selective feat for, since I'm not sure that's appropriate and may instead require the Selective Attack extra.
  16. I can live with that He looks fine to me, but I'm going to wait until we settle the Wealth thing before giving my approval.
  17. You don't get that you can beat a man to death with your bare hands?
  18. The first part I easily get, but I'm conflicted on the second. If there were humanoid races in the setting which had Blending or Elongation or Flight/Gliding or Insubstantial 1/fluid form or so on, I'd have no problem, but since there aren't.... I'm not sure it should be allowable to do "any physical power as long as my body remains roughly humanoid in shape." I'll think more on it, though; I may just be being overly-cautious. (Once this is settled, I am going to need you to list some sample forms she takes. Variable Powers are tricky things to GM for, so we need some baseline to judge on ) You have Sneak Attack: that alone makes things a tad more complicated First off, Penetrating does nothing vs. high Protection: Penetrating nixes Impervious, so that you have a chance to harm someone with Imp. Toughness. Examples: barring feats like Power Attack and the like, someone with Strike 8 vs. Toughness +10 (Impervious 10) cannot harm the target, b/c the Impervious is higher than the total damage rank, and so the Tougnhess save automatically succeeds. But someone with Strike 8 (Penetrating) has a chance to harm that same target. Penetrating negates Impervious on a 1:1 basis, and if after the reduction the damage rank is equal to or more than any remaining Impervious, the damage can get through. Since Impervious 10 - Penetrating 8 = Impervious 2, and Damage 8 > 2, there's a chance she can harm that person. However, since the numbers/DCs remain the same, sometimes Penetrating just isn't enough. For example, if Grim as stated here were to attack (Damage 8 w/ Penetrating 8) a Mind Controlled ( ) Dr. Archeville with his full Force Field up (Toughness +14, Impervious 12), she'll have a chance to damage him -- Imp 12 - Penetrating 8 = Imp 4, and the +8 damage she does is more than that -- but there's still the fact it's a DC 23 (15 + 8) effect vs. someone with a +14 bonus on their save (so on an average roll he gets a 24, resulting in no damage at all). (Sneak attacks are useful!) You can get Penetrating as a 'naked' Extra, applying as much to your attacks as you have damage for that attack. So you could buy Penetrating 10, but if you're just punching someone with +0 Str, you won't get the benefit of any of that Penetrating. I'd suggest replacing her Strike with Strike 2 (PF: Mighty), and raise Sneak Attack to 5. If you use Shapeshift to gain Enhanced Strength 6 (something I'd have almost no problem at all with), then when you sneak attack you'll get that full +10 damage you're looking for That'd leave you with 9pp left over, which you could use to get Penetrating Damage 9 (note: only has as much Penetrating as the effective damage rank). Or something else, like Hide in Plain Sight (to help set up conditions to get sneak attacks).
  19. I'll give the first look, though not until you actually hit Gold. Please use the preferred board format for her Skills One thing I will ask, though: how is "only humanoid" a Flaw for her Shapeshift? What can't she get, what can she get? (I know of several possible answers to this, but I want your answer.) Oh, I'll ask a second thing, too: why are her Claws built like that? Shouldn't they be Mighty? Yes, she has no Str bonus now, but there are several ways her Str can get boosted (especially with her Shapeshift) or drained, and shouldn't that affect the damage her claws do? Also, why are they ranked so high? Strike 8 isn't claws, at least not claws that don't have heavy magical backing to enhance their damage-dealing capability. Why not amp up her Sneak Attack?
  20. Alright, two more (relatively minor) things: I'd like to see the time needed for Resurrection listed in his Regen. (Also, be aware the regrowth occurs at the same rate as recovering from the Disabled damage condition.) I'm not sure "Nonlethal only" is a sufficient Drawback for this board, where the default assumption is that you do nonlethal damage. Also, doing nonlethal only, he would be unable to damage objects (which can only be damaged by lethal damage).
  21. No, Slam started this round with two HPs. And due to all the fiating I did, Scarab has three.
  22. That depends. Divine is stupefyingly hot, but she doesn't have any ranks in Attractive, just maxed Charisma and maxed Bluff & Diplomacy.
  23. Ah, quite right, I'd skimmed the original post and missed that it was a ring being considered. That said, I'd think it could apply in some cases. If the ring doesn't always grant powers/the powers don't automatically activate when put on, if it takes some effort to activate its mojo, I could see Normal ID being used. On the other tentacle, if you never take the ring off, and even go so far as to hide it under gloves or something, then it shouldn't even get the Device discount (and at best have the Power Loss drawback, if not just treated as a Complication), since no one would know that it could be removed.
  24. The archetype Battlesuit has Device + Normal ID, to represent the time required to 'power up.'
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