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Dr Archeville

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  1. If you hit someone (by getting higher on your attack roll than the target's Defense), they make a save against a DC determined by the intensity/rank of your attack. For damag effects (blast, Strike, unarmed slap upside the head), the DC is 15 + rank. For other effects, the DC is 10 + ranks. So, in Keira's case: [*:3rufrlp9]Her normal, un-powered punch would call for a DC (15 + her Str modifier of +0) 15 Toughness save [*:3rufrlp9]Her Shadow Whips (Blast 10) would call for a DC (15+10) 25 Toughness save. [*:3rufrlp9]Her Shadow Claws (Strike 11) would call for a DC (15+10) 26 Toughness save. If they make the save, they're fine. [*:3rufrlp9]If they fail by 1-4, they're Bruised (each Bruise imposes a cumulative -1 penalty on future Toughness saves). [*:3rufrlp9]If they fail by 5-9, they're Bruised & Stunned (cannot take actions, lose dodge bonus to Defense, and suffer an additional -2 to Defense) for one round. [*:3rufrlp9]If they fail by 10-14, they're Stunned for a round & Staggered (can only take a single standard or move action each round) for at least an hour. [*:3rufrlp9]If they fail by 15 or more, they're knocked unconscious (and any nonlethal damage done to them is considered lethal) for at least a minute. A victim of her Shadow Tendrils (Snare 11) would first have to make a DC (10 + 11) 21 Reflex save to not be entangled (or bound & helpless). When first hit with the Snare, they'd also be subject to her Constitution Drain (rank 7), and so need to make a Fort save against DC (10+7) 17. While in the Snare, they can try and break out, as if the Snare were an object with a Toughness of 11 (the same rank as the Snare); if the trapped character has an attack with a damage bonus of 21 or more, they can automatically break out as a standard action, and if they have an attack with a damage bonus of 26 or higher, they can break out automatically as a free action. (I think the Drain would only affect the target once, though, not force a new save for every round they're stuck.) A victim of her Attack Teleport would need to make a DC (10+11) 21 save, though you'll need to decide if it's Fortitude, Reflex or Will (decided at the time of power creation).
  2. If you hit someone (by getting higher on your attack roll than the target's Defense), they make a save against a DC determined by the intensity/rank of your attack. For damag effects (blast, Strike, unarmed slap upside the head), the DC is 15 + rank. For other effects, the DC is 10 + ranks. So, in Keira's case: [*:3rufrlp9]Her normal, un-powered punch would call for a DC (15 + her Str modifier of +0) 15 Toughness save [*:3rufrlp9]Her Shadow Whips (Blast 10) would call for a DC (15+10) 25 Toughness save. [*:3rufrlp9]Her Shadow Claws (Strike 11) would call for a DC (15+10) 26 Toughness save. If they make the save, they're fine. [*:3rufrlp9]If they fail by 1-4, they're Bruised (each Bruise imposes a cumulative -1 penalty on future Toughness saves). [*:3rufrlp9]If they fail by 5-9, they're Bruised & Stunned (cannot take actions, lose dodge bonus to Defense, and suffer an additional -2 to Defense) for one round. [*:3rufrlp9]If they fail by 10-14, they're Stunned for a round & Staggered (can only take a single standard or move action each round) for at least an hour. [*:3rufrlp9]If they fail by 15 or more, they're knocked unconscious (and any nonlethal damage done to them is considered lethal) for at least a minute. A victim of her Shadow Tendrils (Snare 11) would first have to make a DC (10 + 11) 21 Reflex save to not be entangled (or bound & helpless). When first hit with the Snare, they'd also be subject to her Constitution Drain (rank 7), and so need to make a Fort save against DC (10+7) 17. While in the Snare, they can try and break out, as if the Snare were an object with a Toughness of 11 (the same rank as the Snare); if the trapped character has an attack with a damage bonus of 21 or more, they can automatically break out as a standard action, and if they have an attack with a damage bonus of 26 or higher, they can break out automatically as a free action. (I think the Drain would only affect the target once, though, not force a new save for every round they're stuck.) A victim of her Attack Teleport would need to make a DC (10+11) 21 save, though you'll need to decide if it's Fortitude, Reflex or Will (decided at the time of power creation).
  3. Ah, sorry I'd missed that. D'oh. What about my second question (the "Gadgets in an HQ, and only in an HQ" one)?
  4. Ah, sorry I'd missed that. D'oh. What about my second question (the "Gadgets in an HQ, and only in an HQ" one)?
  5. Archeville hesitated a moment, as if caught in an internal conflict, but soon took a few steps towards Dryad. "It's all right, no one's going to hurt you, und you don't haff to hurt anyone. If you're lost, I can help you find your vay." He knelt beside her and reached out a hand to her, using the other to switch off his glowing force field. "You haff no reason to be afraid, I vill protect you from whoever did zhis to you."
  6. Archeville hesitated a moment, as if caught in an internal conflict, but soon took a few steps towards Dryad. "It's all right, no one's going to hurt you, und you don't haff to hurt anyone. If you're lost, I can help you find your vay." He knelt beside her and reached out a hand to her, using the other to switch off his glowing force field. "You haff no reason to be afraid, I vill protect you from whoever did zhis to you."
  7. Kensons' suggested that you'd need Precise on a Dimensional Pocket to be able to do the Heward's Handy Haversack "reach in to pull out exactly what you want" thing. Without Precise, it's like a Bag of Holding, meaning you'd have to dig around inside to find the item desired if there's a ton of stuff inside it.
  8. Kensons' suggested that you'd need Precise on a Dimensional Pocket to be able to do the Heward's Handy Haversack "reach in to pull out exactly what you want" thing. Without Precise, it's like a Bag of Holding, meaning you'd have to dig around inside to find the item desired if there's a ton of stuff inside it.
  9. Fortunately for me, she misses on the grab attempt (since her 14 misses his Defense of 18)! Since you said you're new to M&M, you may not realize that, unlike other D20 games, in M&M 2E Str modifier does not apply to melee attack rolls (though it does apply to opposed Grapple checks), nor does Dex mod apply to ranged attacks.
  10. Fortunately for me, she misses on the grab attempt (since her 14 misses his Defense of 18)! Since you said you're new to M&M, you may not realize that, unlike other D20 games, in M&M 2E Str modifier does not apply to melee attack rolls (though it does apply to opposed Grapple checks), nor does Dex mod apply to ranged attacks.
  11. Archeville saw Dryad's movements and instantly calculated where she'd be in the next few moments. Sidestepping away at the last second, his would-be assailant felt the hairs (er, moss) on her arm stand up on end as she barely grazed against his force field, though she does catch herself in time to not crash into anything. "I haff no reason to lie to you, madame" he says as he turns to face her, compassion and concern both clear on his face, "und I am not one to make false promises. I am a Doktor; if you are in pain, I can probably help you. Did zhe Green Man make you zhis vay? Are you to be one of his 'brides'?" Where are those two? he thinks, wondering where Alan and Keira had gotten to.
  12. Archeville saw Dryad's movements and instantly calculated where she'd be in the next few moments. Sidestepping away at the last second, his would-be assailant felt the hairs (er, moss) on her arm stand up on end as she barely grazed against his force field, though she does catch herself in time to not crash into anything. "I haff no reason to lie to you, madame" he says as he turns to face her, compassion and concern both clear on his face, "und I am not one to make false promises. I am a Doktor; if you are in pain, I can probably help you. Did zhe Green Man make you zhis vay? Are you to be one of his 'brides'?" Where are those two? he thinks, wondering where Alan and Keira had gotten to.
  13. Indeed, HERO Games line developer Steve Long was quite upset that the folks at Game Informer leaked the info out a week early. There's a large discussion about it at the ATT, here. There's also some talk about it here, in the thread about HERO System 6th Ed. (which'll be pseudo-tied to the MMO).
  14. Indeed, HERO Games line developer Steve Long was quite upset that the folks at Game Informer leaked the info out a week early. There's a large discussion about it at the ATT, here. There's also some talk about it here, in the thread about HERO System 6th Ed. (which'll be pseudo-tied to the MMO).
  15. Dryad's thorn shoots straight and true towards Archeville, right towards his torso. His force field flashes as it tries to absorb the kinetic energy of the projectile, but the attack proves too potent and manages to break through. Archeville's second layer of protection, his super-polymer labcoat, absorbs more of the impact, but not all. Still, as potent as the attack is, all it leaves is a nasty bruise a couple of inches below his heart and causes him to stagger a step or two back, a testament to his technological genius. "Ow!" he says, somewhat indignantly, brushing away the thorn from his shirt. "Despite your rude manners, I'd not call you a monster... zhough if you keep zhat up, mein opinion may change." He looks back up and looks her in the eyes, "Und, yes, I vill speak to you -- 'you can get much further mit kind vords und superpowers zhan you can mit superpowers alone.' Now, vhy don't ve--" The super-scintist pauses, as if his train of thought had suddenly been derailed, "Vait, is zhat how zhe saying goes? Zhat doesn't seem right.... Anyvay, vhy don't ve all just have a nice sit down und talk zhings out, hrm? Eco-Terrorism is still terrorism, und zhis country tends to frown a bit upon such zhings."
  16. Dryad's thorn shoots straight and true towards Archeville, right towards his torso. His force field flashes as it tries to absorb the kinetic energy of the projectile, but the attack proves too potent and manages to break through. Archeville's second layer of protection, his super-polymer labcoat, absorbs more of the impact, but not all. Still, as potent as the attack is, all it leaves is a nasty bruise a couple of inches below his heart and causes him to stagger a step or two back, a testament to his technological genius. "Ow!" he says, somewhat indignantly, brushing away the thorn from his shirt. "Despite your rude manners, I'd not call you a monster... zhough if you keep zhat up, mein opinion may change." He looks back up and looks her in the eyes, "Und, yes, I vill speak to you -- 'you can get much further mit kind vords und superpowers zhan you can mit superpowers alone.' Now, vhy don't ve--" The super-scintist pauses, as if his train of thought had suddenly been derailed, "Vait, is zhat how zhe saying goes? Zhat doesn't seem right.... Anyvay, vhy don't ve all just have a nice sit down und talk zhings out, hrm? Eco-Terrorism is still terrorism, und zhis country tends to frown a bit upon such zhings."
  17. +8 to hit? Her char sheet seems to just say +5; where's the other +3 coming from? (Either way, it does hit.) And since the rank of the attack is not less than the rank of the Impervious on his Force Field, it does have a chance to hurt him. *rolls* And it does. Poop.
  18. +8 to hit? Her char sheet seems to just say +5; where's the other +3 coming from? (Either way, it does hit.) And since the rank of the attack is not less than the rank of the Impervious on his Force Field, it does have a chance to hurt him. *rolls* And it does. Poop.
  19. I've no problem with Nite Owl's look. He was based on Blue Beetle, who can be seen as a "Batman-Lite," so it makes sense that they'd make his costume look more akin to Bale's from Batman Begins. I do hope, however, that that's either an image of him during his younger days, or, if a modern Nite Owl, that the costume has a very strong girdle I hear Doctor Manhattan's going to be entirely CGI. Makes sense, given all he does, and how trans-human he is.
  20. I've no problem with Nite Owl's look. He was based on Blue Beetle, who can be seen as a "Batman-Lite," so it makes sense that they'd make his costume look more akin to Bale's from Batman Begins. I do hope, however, that that's either an image of him during his younger days, or, if a modern Nite Owl, that the costume has a very strong girdle I hear Doctor Manhattan's going to be entirely CGI. Makes sense, given all he does, and how trans-human he is.
  21. Only game I'm current playing is M&M 2E (this one, and the [dying] Living Supers game at EN*World). I have played: [*:1p1mo6bx]Abberant [*:1p1mo6bx]All Flesh Must Be Eaten [*:1p1mo6bx]Big Eyes, Small Mouth [*:1p1mo6bx]Call of Cthulhu D20 [*:1p1mo6bx]Champions/HERO System 4th Ed., 5th Ed., and 5th Ed. Revised [*:1p1mo6bx]DC Heroes RPG [*:1p1mo6bx]DC Universe RPG [*:1p1mo6bx]Deadlands [*:1p1mo6bx]D20 Modern and D20 Future (using the Dark*Matter campaign setting for the most part, though a few sessions were in the Weird Wars setting) [*:1p1mo6bx]D&D (Basic), AD&D, AD&D 2nd. Ed., D&D 3E, and D&D 3.5; mostly the Greyhawk campaign, but some Rokugan [*:1p1mo6bx]GURPS, 3rd Ed. [*:1p1mo6bx]Heroes Unlimited [*:1p1mo6bx]Mage: The Ascension [*:1p1mo6bx]Marvel Super Heroes RPG [*:1p1mo6bx]Marvel Super Heroes Adventure Game [*:1p1mo6bx]Marvel Universe RPG (it sucked!) [*:1p1mo6bx]Mutants & Masterminds (both 1st and 2nd Ed.) [*:1p1mo6bx]Nightspawn (er, Nightbane) [*:1p1mo6bx]Rifts [*:1p1mo6bx]Shadowrun (3rd Ed.) [*:1p1mo6bx]Silver Age Sentinels [*:1p1mo6bx]Vampire: the Masquerade
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