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Everything posted by Dr Archeville
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Dok's got his Enhanced CHA up, soo... Gather Info roll (1d20+6=7) d'oh! Gather Info roll; HP re-roll (1d20+6=25) Much better! Know (Streetwise) roll (1d20+7=17) eh, decent Bluff roll (1d20+6=26) "Where's my pudding?!" Dok is still Fatigued (from his earlier stunt), and has 4 HP now.
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HP to nix Fatigue, then Extra Effort to stunt Healing 6 (Extra: Total) {18/18} Off the energy systems powers its Enhanced Strength 18 (like so). Protectron's Fatigued and down to 1 HP.
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The gleaming golden figure continued to dodge and weave for a few moments, then suddenly crouched and swept the third Print's legs out from under him, timing it so when he fell he landed head-first on a ventilation exhaust shaft, knocking himself out. Protectron knelt down by the injured non-Print from the car crash, preparing to gently lift him up with both its mighty arms. The incoming dispatcher's words sent a small shiver through its circuits, advise containment: subjects may be highly contagious. Can the officers present tighten the perimeter around the area to keep Prints from escaping into the city? The gleaming golden robot raised both its hands over the injured man, and tiny blast ports irised open in its palms. Whirs and clicks could be heard in its chest and along its arms, "I must remove the burden of carrying this injured organic." followed by soft beams of energy coming off its hands and washing the man in their multicolored hues. His wounds began to close up, bones reknitting and flesh healing over as the strange beams boosted his body's natural healing abilities to their utmost capacity! "Sir? Sir, are you feeling better?," it asked in it flat electronic tone.
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... what just happened here? "" the Doktor said after a moment's pause (which, given his incredibly fast mental processes, meant he'd been replaying the prior scene several times over). He made another adjustment to his fantastic Electromagnetic Screwdriver, and was soon waving a beam of gentle (to the dragon) heat over the icy bonds. This is not at all how I imagined spending my day. But, my days so rarely go as I expect them to, so I supposed this is 'normal' for me. And I would be lying if I said I wasn't thrilled to be investigating this mystery! "" he told the dragon, a bit of Edge's exuberance infecting his inflection. Soon tiny rivulets flowed off its mighty form, and the ice was weak enough in places where it could shrug off large chunks of it.
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Gather Info/Knowledge check to know who mohawk guy is? Are the 15 thugs the same type of Minion-y base Thugs from the Core book?
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... oh boy. Right, quick headcount: armed crooks there, there, there, there, and there, hostages there, more armed crooks there, there, there, there, and there, unarmed crooks there, there, there, there, and there, and leader there. Also three vans, assorted debris... The old Russian spice merchant looked around at the scene, appearing quite confused at what was transpiring before him. He did not go down, instead looking up and down and all around (and in reality making a perfect mental map of the area). "W-what is goink on here? This is not cafeteria -- where is Millie? She is supposed to bring me my pudding. Is Friday, is time for pudding with dinner!" Not going to get the drop on them like I did the other two, but if I can get a few off-guard, that might give me enough of a chance to take action.
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Sorry, RL's been kinda crazy (er, crazier than usual). Dok's plan is to work on whatever needs immediate work now. Even without his Enhanced INT, Dok's got +21 on Craft skills, and Skill Mastery, so without rolling he can hit 31. Yay!
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I'd love to have Dok get in on these -- any sound good -- though my presence here lately has been lacking, so I'm hesitant to make any 'official' requests.
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Dead Head's going after the Judgement/Truenamer, since he does vaguely look Angel of Death-y. Nothing fancy to start with, just a straightforward strike. Attack roll w/ shovel; DC 26 Toughness save (24 if it's immune to extra Sneak Attack damage) (1d20+13=30) Pretty sure that hits!
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Oh, this cain't be good. 'specially that feller there. The revenant was focused on the vaguely angelic one holding the horn of bone. Dead Head brought his shovel up, holding it much like a baseball bat. "I don't know what any of y'all are, but you look like some kinda angel o' death. 'Cept I's pretty sure that ain't what ya is, else my skin'd be crawlin' even more'n usual. An' that talk 'bout bein' called from 'underneath' ain't fillin' me with warm fuzzies, neither, sooo..." With surprising speed the revenant struck out with his shovel, landing a solid blow on the luminous being's solar plexus. Or whatever passed for such on it.
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Heavy footfalls echoed behind Nick, accompanied by the scrape of metal on wood floor. The smells of tobacco and spices and rum filled the small shoppe, overpowering whatever cheap incense the fortune teller had, undercut with the faintest hints of rot and decay. Twin pinpoints of baleful green flame bobbed about in the darkness, but as they neared the assemblage they could see the cadaverous face in whose eyesockets they rested in. Tall and tattered, dragging a metal shovel behind it in one seemingly dislocated left arm, the thing's jaw fell open "Brrraaaiiinnnsss...." It raised its right arm, curled its empty hand until only one crooked index finger remained extended, and pointed at the would-be robbers. Its brow furrowed slightly, and the eerie flames in its eyes flared a bit higher. "Y'all've used yer brains for evil, and now they is mine!"
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From the Laboratory of Dr Archeville
Dr Archeville replied to Dr Archeville's topic in Character Building
Character Name: Thermovore Power Level: 10 (150/150PP) Trade-Offs: -2 Attack / +2 Damage, -2 Defense / +2 Toughness Abilities: 0 + 0 - 10 + 10 + 6 + 6 = 12PP Strength: 10 (+0) Dexterity: 10 (+0) Constitution: --- Intelligence: 20 (+5) Wisdom: 16 (+3) Charisma: 16 (+3) Combat: 8 + 8 = 16PP Initiative: +0 Attack: +4, +8 w/ Thermovore Array Grapple: +4, +6 w/ Icy Armor Defense: +8 (+4 Base, +4 Dodge Focus), +2 Flat-Footed Knockback: -6, -11 w/ Icy Armor -4, -7 w/ Icy Armor vs. blessed/holy, magic, or silver Saving Throws: 6 + 5 = 11PP Toughness: +12 (Imp 10 w/ Icy Armor) +8 (Imp 6 w/ Icy Armor) vs. blessed/holy, magic, or silver Fortitude: --- Reflex: +6 (+0 Dex, +6) Will: +8 (+3 Wis, +5) Skills: 36R = 9PP Bluff 7 (+10) Craft (Chemical) 5 (+10) Craft (Electronic) 5 (+10) Heal 2 (+5) Intimidate 2 (+5) Knowledge (Life Science) 5 (+10) Knowledge (Physical Sciences) 5 (+10) Knowledge (Technology) 5 (+10) Feats: 6PP Dodge Focus 4 Inventor Startle Powers: 1 + 2 + 1 + 5 + 11 + 30 + 8 + 4 + 1 + 4 + 29 = 96PP Drain Constitution 2 (blood drain; Flaw: Requires Grapple) [1PP] Environmental Control 2 (cold 2 [extreme], 10 feet; Extra: Duration [Continuous]; Flaws: Permanent, Range [Touch]) [2PP] Flight 1 (ice slides, 10 mph / 100 feet per Move action; Flaw: Platform) [1PP] Healing 1 (thermovore; Extras: Action 4 [Reaction], Total; Flaws: Personal, Source [Fire/HeatAttacks]) [5PP] Icy Body 5 (10 points; PF: Alternate Power) [11PP] BE: Insubstantial 2 (icy fog) {10/10} AP: Impervious Toughness 6 (icy armor; note: Active Sustained effect) {6} + Super-Strength 2 (effective Str 20) {4} {6+4=10/10} Immunity 30 (Fortitude effects) [30PP] Protection 8 (icy flesh) [8PP] Protection 4 (vampiric flesh; Extra: Impervious; Flaw: Limited [not against blessed/holy, magic, or silver]) [4PP] Regeneration 2 (Recovery 1 [-4 total], Resurrection 1 [1 week]; Flaw: Source [blood or heat over 37oC/98oF]) [1PP] Super-Senses 4 (infravision [enhancement: tracking 3]) [4PP] Thermovore Array 12 (24 points; PFs: Accurate 2, Alternate Power 3) [29PP] BE: Drain Toughness 12 (brittle cold; Extras: Affects Objects, range [Ranged]; Flaw: Limited [Objects Only]) {24/24} AP: Snare 12 (ice bonds) {24/24} AP: Strike 12 (thermovorous touch; Extra: Vampiric) {24/24} AP: Trip 5 (icy patch; Extras: Area [25 ft. Burst, General], Duration 2 [sustained], Independent; PF: Improved Trip) {21/24} Drawbacks: -4PP Vulnerable (Cold [common], major [x2]) [4PP] DC Block: ATTACK RANGE SAVE EFFECT Unarmed Touch DC 15 Toughness (Staged) Damage (Physical) Brittle Cold Ranged DC 22 Fort (staged) Drain Toughness Ice Bonds Ranged DC 22 Reflex Snare Icy Patch Ranged DC 15 Reflex Area Trip Contested +5/+2 vs Dex or Str Tripped Thermovorus Touch Touch DC 27 Toughness (Staged) Damage (Physical) Totals: Abilities (12) + Combat (16) + Saving Throws (11) + Skills (9) + Feats (6) + Powers (96) - Drawbacks (0) = 150/150 Power Points So here's a quick return to vampires, though not one associated with any particular White Wolf clan. This fellow plays up the "deathly, supernatural cold" aspects many undead have associated with them, making him something of a cryokinetic. (AvengerAssembled already made one, here, but there's more than one way to freeze a cat!) He constantly drains the heat from his immediate surroundings, but can also focus it for more useful applications, such as making objects so brittle they crack apart, creating slippery icy patches, or draining the heat from the air around a foe to freeze the surrounding air into an icy cocoon. The unexpected surprise is his weakness: unlike most vampires (and many cryokinetic), cold is an effective weapon against him, since it robs him of the heat he needs; attacking him with fire/heat is as effective as trying to drown Dracula in a vat of blood! Like many vampires, he's also vulnerable to blessed/holy, magical, and silver attack -- against them, he's defensively PL 8. But how did such a creature come to be? Perhaps he was a cryogenics researcher, involved in an accident that would have left him a cold-emanating corpse, but a passing vampire raised him and now he must get a handle on both his powers and terrible hungers (which I've left largely as a complication); the above build works with just such a background. Or maybe you're the child of a cryogenics researcher who'd been involved in an accident, which seemed to have no effect on them but resulted in you inheriting cryo powers, and later you got vamp'd. Perhaps he's one of Gela-Ziir's people, who was turned into a vampire and recently freed from his icy tomb (though this would indicate Glacier is not as demented as believed), or a member of some other cold-generating/heat-devouring race (like Polar Boy) that got vampirized while on furlough to Earth. His cold powers could be separate from his vampiric condition: he could have been an ice mage who got vamp'd, or a run-of-the-mill vampire who later took up studying cold & ice magics (perhaps in an attempt to learn how to survive by draining heat rather than blood). There could be dimensional ties, too: the shadowy, life-hungering Shattenwelt is the most obvious, but he could instead be channeling the icy wastes of Niflheim/Nifflehim, or one of the Winter Realms of Avalon, or Borea. -
A slow month for many, but far from a loss: ten (potential) PL bumps, and two new Player Award! Arranged by Player, it looks like this: Airon Saiph: 1pp Weaver: 1pp Aoiroo Catalyst: 1pp Changeling: 2pp Silhouette: 1pp Arichamus Heraldo: 3pp and can now be up to PL 9 :clap: King of Suits: 4pp Wave-Eye: 2pp and can now be up to PL 9 :clap: AvengerAssembled Citizen: 3pp and can now be up to PL 14 :clap: Edge: 3pp Harrier: 4pp and can now be up to PL 14 :clap: Azuth65 Siphon: 0pp Wisp: 1pp Belladonna Daeva: 1pp Blue Rose Kit: 1pp Stormbreaker: 1pp Breella no posts in 2 months; archiving Flora: --- Cowboy Vitae: 0pp Cube Pyre: 1pp Steel Shrike: 0pp Cubist Jubatus: 1pp Dariusprime Fulcrum: 2pp Derin no posts all month Medic: 0pp Whiplash: 0pp Dr Archeville Dead Head: 3pp and can now be up to PL 15 :clap: Doktor Archeville [maxed]: 4pp Protectron: 3pp and can now be up to PL 13 :Ghostie: Ecalsneerg Arrowhawk: 0pp Equinox: 1pp and can now be up to PL 13 :Ghostie: Geckoman: 2pp Scholar: 1pp Electra Fleur de Joie: 5pp Miss Americana [maxed]: 0pp Papercut: 1pp Wander [maxed]: 5pp Eviscerus Leviathan: 0pp Spitfire: 1pp Fox Dragonfly: 3pp and he's now a Gold player Gaian Knight: 0pp Wraith: 1pp Gizmo Ghost Girl: 5pp and can now be up to PL 13 :Ghostie: Jack of all Blades [maxed]: 4pp Midnight (II) [maxed]: 2pp Wail: 0pp Godiva no posts in 2 months; archiving Jade Dragon: --- GranspearZX Arcturus: 1pp Crusader: 1pp JackgarPrime Victory: 1pp KnightDisciple Cobalt Templar: 1pp Gabriel: 3pp Lone Star Kid Cthulhu: 1pp Zap: 1pp Magic no posts all month Butterfly: 0pp Max no posts in 2 months; archiving Uriel: --- Paragon Quintessence: 1pp Quinn Crow: 2pp Overclock: 1pp Raveled Glowstar: 1pp Ironclad: 2pp Starlight: 1pp Sandman XI no posts all month Life Knight: 0pp Scuffles Glow: 3pp Semi-Autogyro Myrmidon: 3pp and can now be up to PL 13 :Ghostie: Shofet The Penitent: 4pp Sorus Sage: 2 pp Willow: 1 pp Supercape Lord Steam: 5pp and can now be up to PL 10 :clap: Rene de Saens: 1pp Supercape [maxed]: 4pp and he's now a Platinum player Synth: 1pp TheAbsurdist no posts all month Asad: 0pp Thunder King Crimson Tiger: 3pp Voltage: 1pp TiffanyKorta Blodeuwedd: 2pp Revenant: 1pp Young Britannia: 1pp trollthumper Cannonade: 2pp Nick Cimitiere: 3pp Vahnyu Net Fly: 1pp VideoGeek Corporal Chaos: 2pp Vith Velveteen: 0pp The 100+ Posts per Month Club No one!
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Dead Head Call, Raise, or Fold (3) (also NPC) 3 = 3 posts = 1pp (to 217/225, 8 unspent) Doktor Archeville [maxed] Doktor, Banker, Breaker, Thief (11) Forge Works (6) Lord of the Manor (7) Nightmare at 200,000 Feet (4) 11+6+7+4 = 27 posts = 3pp + Ref + Rep (revised) = 5pp and is now Orichalcum :clap: Posts rollover to Protectron (17) and to ChatBot (10) Ref point rolls over to Protectron Rep point rolls over to Protectron Protectron To Launch A Thousand Faces! (8) 8 posts + 17 posts from Dok = 25 posts = 3pp + rolover Ref + rollover Rep = 5pp (to 193/201, 8pp unspent) GM and NPC Call, Raise, or Fold (1) (also PC) 1 = 1/2 = +0 posts
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In order to make sure the Refs accurately count all your IC posts and award you the due amount of power points, please post with a list of all the threads in which your character posted IC this month (including the News forum). Remember that we require that posts be a minimum of about 500 characters. You can see here what a 400, 500, and 600 character post looks like. Posts shorter than 500 characters will not be counted. Please also mark things from the Non-Canonical forum as being non-canonical, as those count 1/2 (2 posts made for your char in a non-canon thread count as 1 post for the char). And if you are GMing something, list those threads, too. GM-only posts count as full posts, and can be assigned to whichever of your characters needs a 'push' to get up in post numbers. When you make your list, please post a link to the IC threads -- preferably to the top of the page where your first post for that month appears -- so we (and the auto-count program) can jump right to it. When you post the link to your thread, the URL should look like this http://www.freedomplaybypost.com/viewtopic.php?f=31&t=4478&p=100643#p100643 or this http://www.freedomplaybypost.com/viewtopic.php?f=31&t=4478&start=10 or this http://www.freedomplaybypost.com/viewtopic.php?f=31&t=4478 NOT this http://www.freedomplaybypost.com/viewtopic.php?p=100643#p100643 The four digit number in the URL (bolded & underlined in the correct example) is the thread id number which we need to use the autocountamotron. When you start a thread, make sure [iC] is in the title/subject line of the IC thread, and [OOC] is in the title of the OOC thread. If you make a post in an IC thread as a GM or an NPC, add [GM] in the subject line of the thread. If you make a post and [iC] is not in the subject line, the AutoCounter will not count it. And if you do not put [GM] in the places you post as an NPC or Ref, it won't count those properly. Please list your threads in alphabetical order. Please clearly note any threads in which you are both player and GM/running an NPC. Also, when you start a new thread, please mark it on the Timeline (if you have a handle here, you have an account for the Wiki, and anyone with an account can edit it). You do not have to be specific on the date, but I would like to keep track of when things are happening relative to each other. The Timeline also serves as an index for everything we've done in the nearly three years this site's been active, and it's useful to know if X happens before or after Y. If you've done any extracurriculars -- artwork, HellQ, 20 Questions, NPC, Vignette, Wiki work, etc. -- please be sure to list them along with your active threads. Failure to comply with these guidelines may result in your post counts being postponed or skipped completely.
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Congrats on the new job! And good luck to all the exam-taking FC PbP-ers!
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What sort of DC and time for repairing Dok's Devices? Because I'm thinking the best bet may be to get his Belt working again, and use it to stunt an Affects Others Flight effect to slow the plane's descent. (Or Immunity to Falling Damage. Or Teleport w/ Change Velocity to 'port the plane down safely.)
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Dok - 2 HP - Nauseated, Bruised x2, Fatigued. Fort save vs. Nauseate, DC 21; includes 2 +1 cumulative bonuses (1d20+6=22) woo-hoo, he passes, so the Nauseate effect is gone! Dok - 2 HP - Bruised x2, Fatigued. So, does Dok's tech come back, now that the Gremlin's gone?
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Archeville scrambled as best he could to the wing, but he was far too late to stop 'his' creation. He did get there in time to help pull Kristin in, though, and fell onto his backside once she was safely back in the cabin. Okay, assessment: it is gone, but she is back in. Wing and associated engines are gone, too. First, to de-re-program the nanites chewing on my gut... To an outside observer, it looked as though Archeville were sitting on the floor, eyes closed, breathing calmly, trying to settle his stomach. Which, in a way, he was; few in the cabin could fathom the lines of code he was writing in his head and uploading to the nanites he'd reprogrammed earlier, setting them back to their original tasks. "Right," he suddenly said, eyes snapping open and scanning over the area, "that thing has been sucked out, and hopefully will not be coming back, so I can start repairing this thing. Kristen," he faced the younger girl, and placed a hand on her shoulder, "I imagine this is difficult for you, but can you maintain this bubble for a while longer, until we can find some way to patch the holes? Dave," he shot a look to the man who'd invited him, "how's the flight deck?"
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Dok takes the Fatigue, still has 5 HP. He's also switching back to Enhanced CHA, in case he has to bluff/diplomacize past folks.
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Not the ideal situation, but she should be safe for the moment. Glad it worked, too -- that was a big mental strain! The 'old Russian' put the pictures (which contained, hidden in the pixels made up of As, Cs, Gs, and Ts, the genetic sequences for coding the mutation allowing a person to perceive and transmit radio waves) back into the safety deposit box, closed and locked it, and set it under the table, out of immediate sight. He then slowly shuffled out of the vault area, into the lobby. He touched Penny's shoulder as he passed, and looked her in the eyes. "I'm sorry," he whispered, "I'm so, so sorry." And now to find who's in charge. "Hello?," he timidly called out. "Is everyone... okay? I hear the most awful racket..."
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Alright, let's see here Free Action: Shields up! I.e., pop up Enhanced FORT/Impervious Toughness/Shield. Move Action: Reconfigure Gadget Snare 16 (icy cocoon; Flaw: Action [Full Round]; Drawbacks: Reduced Range 2 [2 160-ft. increments]) {14} + Environmental Control 1 (heat 2 [extreme]; 5 ft.; Extras: Action 4 [Reaction {goes off when Snare is used}], Independent; Flaw: Range [Touch]) {5} {14+5=19/20} with Dok's +8 on attack, this keeps him at PL 12 (I borrowed the idea from Shaen's Thermal Controller) Reaction: Extra Effort to SURGE for another Move action, combining that with his Standard Action to get a Full Action: Shooooot heeerrr! Attack, with All-Out Attk (-2 Def, +2 Attk) & Power Attk (-2 Attk/+2 Dmg), vs. Defense 15; DC (10+16+2) 28 Reflex if it hits (1d20+8=16) woo-hoo! 7 HP, but will be Fatigued at the start of his action next round.
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Back to the dragon as his fingers danced over the controls, "" The Screwdriver whined, and the sound built to a deep hum. "" The Doktor pushed the final button, and a beam of blue-white light lanced out at the dragon. The weird beam sucked the electromagnetic radiation -- specifically the infrared/thermal radiation -- from the air immediately around the beast, and dumping it into the area immediately around himself. The net effect of this thermal shuffling was the fomration of thick ice around the dragon, and a sudden rise in temperature around Archeville, though the ultra-tech construction of his fantastic labcoat prevented that from bothering him. ""
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Archeville's fingers flew fast & furious over his Screwdriver's controls, uncoupling safeties and bringing in Dakanan focusing lenses into alignment. "," he called out, "" He spared a quick glance at Edge, "too soon?"
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Dead Head's init (1d20+2=9) Mutt's init (1d20+2=4) Will we be needing to use a Move action to the to the action, or is this assuming everyone's already gotten there?
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