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Dr Archeville

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  1. "There, there," the floating head said flatly as it worked. "All will be well. Protectron is here for you, organic." Civilian injured, Protectron radioed back to the dispatcher, along with a description of the injuries and the nature of its attempts to stabilize him. I have two 'Handsome' Harry Prints detained, but be advised, at least one more is still on the lose.
  2. If there's no rush, it'll Take 10 on the check (for 13), which is enough for the DC 10 Diagnosis check. And, if needed, to stabilize him (DC 15): Medicine check (1d20+3=16) huzzah! (18 if Protectron gets +2 for making a successful diagnosis)
  3. Fort save (1d20+4=18) passes! Notice check (1d20+9=18) Bah! HP to Improve Roll! (6 HP now) Notice check; HP re-roll (1d20+9=21) Just makes it! Disable Device: he's got Skill Mastery on it, and the Improvised Tools feat, so he can Take 10 (with no penalty for not having actual tools on-hand) to get... 31.
  4. Protectron: Communications Problem As Proteus ravaged the people of Freedom City, ArcheTech, ASTRO Labs, The Lab, and other centers of advanced science worked around the clock to find both the cause of and cure for the plague. The Lab had a slight edge, aside from the bona fide super-geniuses working there: access to two non-organic beings, Citizen and Protectron, who were wholly unaffected by the contagion. While Citizen zipped invisibly across the city's networks delivering messages and data packets, Protectron took to the skies, like some migratory bird, ferrying samples (from patients, from the water, the air, everything) and supplies to needed locations. The golden robot was flying back to The Lab from Liberty Park when a burst of radio static nearly blinded its radar. As the robot flew down, the increasing "loudness" of the static easily lead it to the source, and as it got closer it could make out a message in the static. Well, not so much a message, as a scream of abject terror and agony. Soon the source was evident: a young man, probably a freshman, in simple jeans, a t-shirt, and hoodie. His face could not be seen, as he was currently doubled over in the fetal position, next to a water fountain. He was screaming, both audibly and as radio waves. "... AHHHH MAKE IT STOP MAKE IT STOP AHHHHHH SO MUCH NOISE SO MUCH IT NEVER ENDS CAN'T HANDLE AHHHH..." The golden robot landed a few feet from the man, and walked slowly towards him. "Hello," it said, both audibly and on one narrow radio frequency beamed directly to the man. "I am Protectron. Can you hear me? I believe I can help you." The man kept screaming in his whole world wide web of pain. But Protectron kept repeating his message, sure and steady as a lighthouse beacon, and approaching closer inch by inch. Slowly the man's screams subsided, and he looked up at the golden figure, eyes watering. "H-how?" he asked through gritted teeth. The robot knelt beside the man, and placed a firm steely hand on his shoulder. "Close your eyes, and listen. Listen through all the sounds in your head. Beyond them, there is a signal, a very faint one. You may perceive it as a low-pitched sound, or a pulsing flash of dark red light." "I-I see it, yes." "Good. Now, push all the other noises to the side, and concentrate on that red one. That is the underlying signal for the campus WiFi network. Keep that in your mind at all times. You will hang other signals off that one. Like branches off the trunk of a tree." "I... I'll try." The young man, Dermot McCoy, a pred-med student, was normally a quick study, but this experience was unlike anything he'd ever experienced; many times he lost track of the signals and dozens streamed in at once, and his screams filled electronic inboxes across campus. Fortunately for him, he had one of the best mentors one could hope for in this situation. Protectron, with all the patience of a machine, carefully noted and recorded every signal he received or emitted, every nuanced tensing or relaxing of his muscles. The strange robot did not know exactly what every expression meant, but it recognized enough to know when the young man's pain was decreasing, and to recognize the growing satisfaction and joy he felt as he slowly gained some measure of control over his new ability. "Your adjustment to your new sensor abilities is going well," the robot said, both audibly and via radio transmission beamed to McCoy's mind, "and your deceased pain and increased control have allowed you to stop broadcasting the broad-spectrum "noise" that was scrambling communications in the area. However, since your condition seems stable, and you are in no excessive distress, I must go and resume my duties. There are many more organics who require aid, and I can-" McCoy held up a hand and nodded, cutting the robot off. "Yes, yes, certainly. I was just on my way to one of the triage stations on campus to see if there was anything I can do. Maybe now with this ability, I can do... well, they won't believe the things I can do now!" "I am certain you shall do no less than your utmost to aid your fellow organics," the robot replied flatly as it took to the air.
  5. Civilian injured, the mighty robot radioed to the dispatcher, by a second 'Handsome' Harry Print. With surprising fluidity belying its large frame, the golden robot's free arm shot up and jerked the gun away from the second 'Handsome' Harry, dropped it, then shot back up to land an open-palmed strike right between his eyes. The shooter staggered, but before he had hit the ground the mighty robot had scooped him up with its free arm. It turned to face the injured youth, a Harry Print slung over each shoulder. "Medical assistance is en route. However, if you will permit me," it said as its head detached and began hovering towards him, as tiny tool-wielding arms unfolded from its neck, "I may be able to provide some in-field medical care."
  6. Exxxcellent Free Action: Talking to police/EMT on radio Reaction: HP to nix Fatigue. 1 HP now. Standard Action: Disarm Melee attack, Power Attack +/- 5, Take 10 = 17, which should hit If that hits, opposed roll of Protectron's damage vs. Harry's STR (plus Super-Str if he has any). Damage check for disarm, with +5 from Power Attacking (1d20+17=18) eh, hopefully that's enough Free Action: Drop gun Reaction: Extra Effort to SURGE; will be Fatigued at beginning of next round Standard Action: Unarmed strike Melee attack, keeping -5/+5 from Power Attack, Taking 10 = 17 DC 32 Toughness if it hits Reaction: Improved Grab to start grappling Grapple check (1d20+25=27) Move Action: Detach Head! So it can fly over to the injured gangbanger next round. (bare-bones description: Protectron, while still holding one Harry in one arms, grabs the gun from the second Harry, drops it, does a karate chop between the eyes to KO him, and scoops him up with its free arm before he even hits the ground.) Protectron will be Fatigued at the start of next round, and have 1 HP.
  7. Archeville grunted as he made his way down the access tubes. Tight fit! Definitely no wasted space here. Cold, too, but thankfully the chemical warming packs in my coat are still functioning; no power there, they are just a chemical reaction, so whatever is attacking us only damages powered systems. Have to say, though, I am a bit concerned about how some of these power conduits are braided together. Saves space, certainly, but it is also a greater risk for overheating. Ah, I can bring that up with Hanson later, though. Right now, focus on whatever that thing was that I saw on the wing. Looked too big to be one of those 'gremlins' I encountered at the mall... but who knows how big those horrid little things get? I- oh, ho, what is this? Sparks up ahead... but did the creature do that? If whatever this thing is can shut down things without touching them, why would it need to cut power cables? Okay, almost there...
  8. Dead Head's initiative (1d20+2=18) Mutt's initiative (1d20+2=12)
  9. Toughness save, DC 18 (1d20+15=23) Indeed it does! Protectron: Fatigued, 2 HP Okay, this may get a bit tricky. First, though, I need to know: are these Harry Prints being treated as Minions (i.e., I can Take 10 on attack rolls), or not?
  10. Prosthetics Breakthrough Might Fuse Nerves With Fake Limbs Click link for more.
  11. Right, so this is taking out anything electronic, but for whatever reason is targeting me first. Hopefully just electronics, not chemical reactions. The Doktor began gathering up his things and placing them in and around his chair. "So! Kristin! Telekinetic, yes? How big an object can you lift? Do you think you can hold this aircraft aloft? Wrap it in a bubble to keep our air and heat in? Or, at the very least, the cabin? Just in case I cannot get this fixed... which I am sure I can!" he added, trying to sound reassuring. He pulled the remains of his coat about him, checking to see how bad the damage was. No leaks, nothing internal was breached, just the surface pockets. So, not a total loss. He made his way to the hatch Hanson had indicated, and worked to open it. "Oh, the pilot!," he called out to Marco and the others, "yes, go to him, check on him. In person, not just with the comms. Make sure he is okay! Kristin, would you mid going with them, in case... they need help?" I would go see myself, but I have repairs to start. Or sabotage to undo...
  12. As part of Archeville's incredible mind raced to figure out what could be going on, another part worked on what he had to work with. This included the people around him, in particular the young superheroine before him. What are her abilities? Telekinesis? I believe that is it. Yes, I am almost certain that is it. "Young lady, what is the-" the Doktor began, but he was cut off by several loud RIIIPS. Others in the cabin looked frantically for the source of the sound, fearing some new damage, but Archeville stood still, mouth drawn tight, fists slowly clenching and unclenching, as the numerous space-folding technologies on his coat shorted out, causing the contents of the pockets to pop back into real space. A hundred pounds of tools, components, grenades (some of which had lights that blinked off), melee weapons of all shapes and sizes and materials (including a zweihander, almost as long as Kristin is tall!), and other assorted items warped back into his pockets, burst them at the seams, and fell to the ground.
  13. Does his Coat still work? I.e., will his Coat's half-Immunity to Cold Environments still work?
  14. Repeating some things I said in Chat: Please don't create new cities or other setting elements. At least not until you've played here for a while and get a feel for the place. Caps: Build up at least your Defense/Toughness to caps (i.e., so that Defense + Toughness = 2 x PL). Otherwise, you'll get KO'd early on in fights and not be able to contribute! (As he is now, with Defense +10 and Toughness +3, he works out to about PL 7 [6.5, if you want to be exact].) Getting Attack/Damage up to caps is also advised. Feats: We don't allow the Zen Strike feat from Mecha & Manga. The only feats we do allow from that book are listed in the House Rules thread. Shield: Action is not a valid Extra for Shield, and Distracting and Sense-Dependent and not valid Flaws for it. Super-Senses: All senses except Visual and Mental are Radius by default, so adding Radius to all Visual senses would just take 2 ranks.
  15. I know a thing or two about HQs, so let me see what advice I can give: * “Underground” & “Out in the Forests” both say Concealed (hidden from the outside world, difficult to fin) and possibly Isolated (difficult to reach). * “Very hard to get into” would be Security System. * Defenses (both external and internal) would be the Defense System feature. With that, you build an Attack effect on up to (2 x PL) points, and its attack bonus equals your PL. Blast at your PL is the most common, but by lowering the rank you could free up points to add things like Variable Descriptor or such. You could also do other Attack effects, like Snare, or Ranged Paralyze, or whatever. * “Doubly secure vault” could be the Holding Cell feature (using the “increased toughness” option). You could potentially also do it as a secondary, smaller HQ within the main one, with higher Toughness and Security System than the main HQ, though since both HQs would need to be accessible simultaneously you could not put them in an Array, you’d have to have both ‘active’ at a time. * Living quarters would be... Living Space. * Holding folks as detainees would be holding Cell. * Training space would be the Combat Simulator feature, and/or possibly the Gym feature. You can certainly increase the Size of an HQ as play progresses, so “growing” the fortification is no problem. Isolated would be needed, for being on another dimension. Concealed would not be needed, since it seems rather obvious. Even with the Spear, you may want to add Power (Super-Movement [Dimensional]) to the HQ, so you can get to/from it without the Spear. One idea for Personnel: monks from Earth, seeking a new place for a monastery. Or, refugees from some other dimension YF has aided. For a VI, I’d go with some combination of Library (it’s a really good card catalog), Masterwork Library (I believe Scarab has it on her HQ), and Think-Tank (from Agents of Freedom). Could also be Personnel. Surveillance & news feeds can be done with the Communications feature. “Tough & hard to hurt” can be both a high Toughness and Power (Impervious Toughness). Translators would be Power (Comprehend [Languages]); Sensors would be Power (Super-Senses). Teleporter would be Power (Teleport), possibly with the Portal extra. Note that the Portal extra for HQ Teleporters is only a +1 Extra, since the power user (i.e., the HQ) can’t go with you.
  16. Quickness specifically does not apply to the Crafting phase of Artificer/Inventor (since you can't Take 20 on those parts), only the Design part (on which you can Take 20). The only way to speed up the Crafting phase of Artificer/Invention is to A] jury-rigging, or B] buy the Gadgets or Shapeshift power and fluff it as "making things really fast." And if he's to have Devices as a regular part of him, and not just one-shot things, they should actually be bought. Before looking any further at this, I must ask: why is this being submitted? What purpose will he serve here?
  17. Dead-icated by trollthumper 10 putrid power points for the Revoltin' Revenant, Dead Head Knock base Defense down from 4 to 2 [free 4pp] Knock Dodge Focus down from 4 to 2 [frees 2pp] Remove Animate Dead from Necromancy Array [frees 1pp] 17pp to spend 13pp to move Animate Dead power out of Necromancy Array [4 left] +2 ranks of Limited Impervious Toughness [3pp left] +1 rank of Protection [2pp left] +Super-Senses 4 (postcognition [Flaw]) [0pp left]
  18. Archeville nodded and actually smiled a bit, "an ejection pod does seem the best contingency; at this altitude passengers could not simply jump out with a parachute, they would need a pressurized cabin. I presume the ablative foam would also seal any breaches, to maintain atmospheric integrity and-" That's when the alarm sounded. His smile shrank until his lips were closely pursed. "Of course it is jammed," he muttered. He glanced around the cabin, caught Kristin's question, and gave a tiny shrug. Then back to Hanson, "I presume there is an access hatch where I can reach the mechanism and inspect what has happened, and possibly start repairs?"
  19. Shall I just keep the 17 rolled for Protectron's init during the first fight, since it's basically the same fight/scene? If so, that put golden boy going first. 1 HP, Fatigued Action: Stalling!
  20. "That is highly unlikely," the golden android replied factually, sidestepping a few more ineffective swipes, "as you lack the strength necessary to pierce my alloy structure, as well as the accuracy required to land a solid hit. I-" Warning, the robot inaudibly transmitted to the police/EMT dispatcher, possible metahuman-generated biological contamination on premises. Advise not coming into direct contact with 'Handsome' Harry Print until further analysis is made. "Fascinating," it said to the doppelganger. It kept one optic on the youths, in case they started showing signs of metamorphosing. "But if you are 'Handsome' Harry Print, then whom am I holding? Also, are there any more of you?"
  21. Afareen's approval filled the Doktor with joy. "Oh, indeed, madame -- I am a firm believer in both rehabilitative and preventative treatments. Not to say I would shy away from a fight if need be, but, well, I try to minimize such encounters when can." Archeville rose when Mahmoud entered, smiled and met his hand with a firm yet enthusiastic handshake. "Oh, the pleasure is mine, sir! I, ah, trust all is well at the office?"
  22. "Yeah, it'd be wise t'come along real peaceful-like, Sammy," Dead Head hissed, hands wrapped tight around the handle of his shovel, "since y'already look like ya done gone through the wringer." Simon DuLac, Samedi's cheval, looked as fervid and fit as ever, but the loa within him had definitely seen better days. Whatever he'd been through after Papa Ghede had dragged him away a year ago had left its marks -- in some ways, he still seemed shackled. Not that such a sight put Dead Head off from the thought of beating him with his shovel. Samedi/DuLac was slime, no doubt, and would confess to some delight at seeing him backed into a corner for once.
  23. Archeville had been burning the midnight oil again, so when 1:30 pm had rolled around, he was just waking up from an impromptu nap in his basement workshop. Dismissing the buzzing sensation in his head as 'morning' disorientation, he teleported to his bedroom several floors up and set his systems to run a hot shower as he disrobed. Okay, morning routine, check email while I shower, and have the kitchen whip up a good breakfast. If nothing calls me, check in with Daedalus to see where we are on the Pegasus refits. The water sputtered a bit as he stepped in, but before the water could massage his stiff muscles awake, an alarm went off. "WARNING," the generic feminine voice he had programmed into his home’s computer systems announced, "CONTAMINANT DETECTED IN WATER. IDENTITY: UNKNOWN." The message repeated within his mind, as the nanites that patrolled his body to defend against just such an assault faced the invading substance. "Contaminant? Wha- ahh!" Archeville gasped as he felt stabbing pains, like a million tiny shards of glass hitting each and every joint. He tore the shower curtain away and staggered out onto the bathroom floor, "Computer! Con... contact the Lea- ngh... the League..." A mad war of destruction and reconstruction raged within his cells, existing organs fusing and new ones growing, and just as quickly being broken back down. Warning: BodyGuard Nanites unable to counter unidentified contaminant. Containment in process. Patches of a crystalline substance appeared on his skin, first at points of the highest contamination; his face, his hair, the pools at his feet. In his stomach, where he’d swallowed some of the water, in his lungs, where he'd breathed in the damp air. It spread over and through and out and in, joining to create a solid cocoon, then inward to cover each organ, each cell. "AAAaa-" Preparing to enact emergency mental evacuation... Warning: containment crystal structures altered by unidentified mutagen, structures block radio frequencies. Unable to upload Archeville 2.0 to house mainframe. AAAAH! Cannot move... cannot see, cannot hear... cannot even radio for help! Immobile and insensate... but my mind! It is still active, so perhaps a telepathic- Scarab! Scarab, can you hear me? Scarab! Psyche! Sage! Anyone?! Nothing in... nothing out... no way to tell how much time is passing... seconds? Hours? Days?! AAAAH!!! Archeville spent almost the entire week of the 'Hot Zone' event in his crystalline shell. A week outside. But although his nanites were effectively cut off from one another due to the signal-blocking crystal, his own, natural mental processes -- including his mental quickness -- were on at a panic-driven full blast, so inside it was as if five weeks crawled by. A month of no contact with anyone or anything. A month with nothing but his own thoughts and memories and regrets.
  24. Query Incoming by Supercape! And answered! Supersensed by Supercape! 8pp unspent on Protectron. -8pp to lower base Defense from 10 to 6 [16pp to spend] -2pp to remove Attack Specialization (Unarmed) 2 [18pp to spend] 7p for Feats: increase Attack focus (Melee) by 5 ranks (to 6), add Dodge Focus, Jack of all Trades [11pp to spend] 3pp into Communications Array, increasing the range of both his Radio Communication and Datalink [8pp to spend] 1pp for 1 more rank of Protection (Protection 14) [7pp to spend] 7pp for Super-Senses: add accurate 4 for all radio senses, accurate 2 for ultra-hearing, radar [radio] [0pp to spend] Editing Knockback and Grapple scores, and correcting an error in his effective Str scores. Code behind the spoiler box.
  25. From some PMs:
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