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Dr Archeville

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  1. Right, let me see about getting back into the swing of things. Dead Head's in the bedroom, scanning about for anything ghost-y/necromance-y Notice check for Magic Awareness, Notice check for Mental Awareness (1d20=15, 1d20=3)
  2. Character Name: ZigZag Power Level: 10 (150/150PP) Trade-Offs: None Abilities: 4 + 14 + 6 + 0 + 2 + 4 = 30PP Strength: 14 (+2) Dexterity: 24 (+7) Constitution: 16 (+3) Intelligence: 10 (+0) Wisdom: 12 (+1) Charisma: 14 (+2) Combat: 12 + 12 = 24PP Initiative: +7 Attack: +6 ranged, +10 melee Grapple: +17, up to +37 w/ Elongation (+21 @ default) Defense: +10 (+6 Base, +4 Dodge Focus), +3 Flat-Footed Knockback: -10 vs. Physical, -5 vs. Energy Saving Throws: 2 + 2 + 4 = 8PP Toughness: +10 [imp 10 vs. Physical] (+3 Con, +7 Protection) Fortitude: +5 (+3 Con, +2) Reflex: +9 (+7 Dex, +2), Evasion Will: +5 (+1 Wis, +4) Skills: 40r = 10PP Acrobatics 8 (+15) Bluff 13 (+15) Craft (Chemical) 5 (+5) Disguise 0 (+2, up to +32 w/ Morph) Escape Artist 0 (+7, up to +27 w/ Elongation) Knowledge (Physical Sciences) 5 (+5) Notice 4 (+5) Stealth 5 (+12) Feats: 18PP Acrobatic Bluff All-Out Attack Attack Focus (Melee) 4 Dodge Focus 4 Evasion Improved Grab Jack-of-all-Trades Grappling Finesse Move-By Action Power Attack Taunt Uncanny Dodge (auditory) Powers: 29 + 9 + 10 + 5 + 7 + 4 = 64PP Elastic Body Array 10 (20 points; PFs: Dynamic, Alternate Power [Dynamic] 4) [29PP] DBE: Elongation 1-20 (5 - 10 million feet [1,893 miles] max; can elongate 1,000 feet per move action) {1-20, 0-19 left} DAP: Morph 1-6 (any form, +5 - +30 Disguise; PFs: Precise, Voice Mimicry) {5-20, 0-15 left} DAP: Leaping 1-20 (x2 - x5 million, 16 rounds) {1-20, 0-19 left} DAP: Strike 1-8 (malleable striking surfaces; Extra: Penetrating 5; PFs: Improved Crit 2, Mighty, Subtle, Takedown Attack 2, Variable Descriptor [bludgeoning, piercing, and/or slashing]) {1-20, 0-19 left} DAP: Strike 1-5 (spiky body; Extras: Aura, Duration 2 [sustained]) {4-20, 0-16 left} Default Setting: Elongation 6 (250 feet max, range increment 60 ft.) {6} + Leaping 4 (x25, move action) {4} + Strike 8 (PFs: Mighty, Takedown Attack) {10} {6+4+10=20/20} Immunity 9 (life support) [9PP] Impervious Toughness 10 (resilient plastic body; Extra: Reflective [ranged]; Flaw: Limited [only vs. Physical]) [10PP] Insubstantial 1 (fluid) [5PP] Protection 7 (resilient plastic body) [7PP] Super-Movement 2 (Slow Fall, Wall-Crawling) [4PP] Drawbacks: (-4) = -4PP Vulnerability (cold [common], major [x2 DC modifier]) [-4PP] DC Block: ATTACK RANGE SAVE EFFECT Unarmed Touch DC 17 Toughness (Staged) Damage (Physical) Strike Touch DC 25 Toughness (Staged) Damage (Physical) Totals: Abilities (30) + Combat (24) + Saving Throws (8) + Skills (10) + Feats (18) + Powers (64) - Drawbacks (4) = 150/150PP Here's ZigZag, a villain from the Champions RPG book Conquerors, Killer, and Crooks, who just barely slithers into the last category. Harvey Pepper was a chemical technician working who was often a lot more interested in flirting with his female co-workers than with actually getting his job done. One day, while he was chatting with a woman from Sales, he accidentally mixed together two chemicals he shouldn't have. The resulting explosion wasn't strong enough to seriously hurt him, but it did douse him with both chemicals and knocked him flat on his back. It also weakened the supports holding up a nearby vat of semi-liquid plastic compound, which broke free and spilled its contents all over Harvey. He was rushed to the hospital, where he soon seemed to make a full recovery. But a few weeks later, when he was at home and trying to grab something on the other side of the kitchen table, his arm actually elongated! He was so surprised he fainted dead away, waking up a few minutes later to find that his entire body had changed to some sort of stretched-out, plasticine form. It took him a little while and a lot of concentration, but he gradually forced his body back into its normal shape and consistency. Over the long weekend, a little experimentation taught him how to control his body's new property of malleability. He could squeeze underneath closed doors, reach out and grab objects far away, and do lots of other things. With powers like this, who needed those jerks at the plant? Now he could make some real money! Pepper has never exactly taken life very seriously, and being transformed into ZigZag has only made his lackadaisical attitude even worse. He'd much rather joke around, play pranks on people, and mock other peoples' efforts than actually do anything constructive. Only his desire to become rich has gotten him involved in supercrime at all. In combat he often keeps up a non-stop routine of (often crude) jibes and insults, which often prompts his foes to hit him with high-powered attacks just to shut him up. ZigZag has the power to stretch and contort his entire body, which allows him to do many things. Besides the abilities mentioned above, he can make his hand into a big, spike-covered fist to smash heroes with, cover his entire body with spikes so that it's not safe to grab him, or wrap enemies up in his own body (though the latter power sometimes exposes him to injury, so he's careful about when he uses it). Because he's so flexible, it's hard to hurt him; he can even "bounce" physical projectiles back at the person who threw them. ZigZag's most effective attack is Grappling, so he usually tries to support his teammates by "wrapping up" a gadgeteer, martial artist, or someone else who probably can't break free easily. Then he'll use his Elongation to trip other opponents and the like. His one weakness (aside from his numerous psychological issues) is his plasticine body's vulnerability to extreme cold. ZigZag is not a potent villain; the PL 7 version below is closest to a straight conversion, and the PL 10 version could be a far more savvy and powerful version. (Doused in more chemicals? Made a deal with Mr. Infamy?) (Another note for those curious about the original is that he'd have lots of Touch-range Snares -- using his own pliable body to wrap up others -- but since Elongation gives a bonus to Grapple, he doesn't really need that!) More importantly, though, is that these sheets work great for a Stretchy Hero. Like AA's Stretchy Guy, he's a grappling monster (if you play this fellow, be sure to familiarize yourself with our House Rules on grapple!), who can augment his acrobatic footwork with strings of off-putting banter (a tactic seemingly favored by Stretchy/Acrobatic Peoples). Like AA's Stretchy Dude, he can take on the appearance of anyone or anything; he can alter his voice by changing the shape of his vocal cords. Unlike AA's Stretchy Guy, I gave this one a Mighty Strike (as his hand-weapons are muscle [or whatever]-powered), with Variable Descriptor so he can morph his hands (or feet, or face!) into hammers or axe heads or what have you. It's a free action to reconfigure a Dynamic Array, so take advantage of that: Leaping one round, Elongation + Mighty Takedown Strike the next! There's opportunity a-plenty for power stunts/added APs: Additional Limbs (pseudopods), Dazzle Visual (poke in the eye!), Flight/Gliding (form of... a parasail!), Immovability (impact absorption), Selective Area Strike (bouncing around the room), Super-Movement/Swinging (arms like vines!), and more. Some Skill Mastery and Challenge (Fast Task) feats would serve him well. Should his powers get nixed, he's a solid PL 6 combatant. PL 7 (105PP) Version
  3. So speaking of my further contributions to shared HQs, I can now have Dead Head contribute some EPs to Parkhurst (which works well what with Quinn/Crow's impending hiatus). Is there anything more the place needs?
  4. Tomorrow's my mom's birthday, so I'll be going up to visit her for the weekend (where I'm sure she'll put me to work getting Christmas decorations out from storage). 'Net access will likely be nil.
  5. I have an entire Player Award slot I'm not using, Protectron can easily pitch in some EPs for The Lab.
  6. Not one of our best months, but far from bad: five PL bumps and one new Player Status Award! All except those in red have had their posts tallied & sheets edited. Arranged by Player, it looks like this: Airon Weaver: 3pp alderwitch no posts all month Bombshell: 0pp Phantom: 0pp Psyche: 0pp angrydurf Ace Danger: 1pp Phalanx: 1pp Aoiroo Catalyst: 1pp Changeling: 3pp Silhouette: 3pp Arichamus Heraldo: 2pp King of Suits: 1pp AvengerAssembled Citizen: 3pp Edge: 2pp and can now be up to PL 15 Freedom Angel: 1pp Harrier: 3pp Azuth65 Wisp: 1pp Bishop Bishop: 1pp Breella Flora: 3pp Broseidon no posts in 2 months; archiving Satyr: --- Cowboy Heavenfire: 0pp Cubist Jubatus: 1pp Cyroa no posts all month Dark Star: 0pp Torque: 0pp Dariusprime no IC posts all month Fulcrum: 0pp Darksider42 Lady Winter: 1pp Rift: 1pp Dr Archeville Dead Head: 3pp and can now be up to PL 14 Doktor Archeville [maxed]: 4pp Protectron: 3pp Ecalsneerg Arrowhawk: 1pp Equinox: 1pp Geckoman: 2pp Electra Fleur de Joie: 2pp Miss Americana: 3pp Papercut: 3pp and can now be up to PL 11 Wander [maxed]: 2pp Eviscerus Leviathan: 1pp Spitfire: 1pp Fox Dragonfly: 2pp Gaian Knight: 1pp Wraith: 3pp Gizmo Ghost Girl: 4pp and can now be up to PL 11 Jack of all Blades [maxed]: 2pp Midnight (II): 3pp Wail: 1pp Godiva no posts in 2 months; archiving Jade Dragon: --- Lotus: --- GranspearZX Arcturus: 1pp Crusader: 1pp Heritage archiving at player request Cubic: 0pp Gossamer: 0pp Highwind no posts in 2 months; archiving Mala Suerte: --- Ironox Bluesman: 2pp JackgarPrime Victory: 1pp KnightDisciple Cobalt Templar: 2pp Gabriel: 2pp Lone Star chars now archived Kid Cthulhu: 1pp Mad Dog: 0pp Zap: 1pp Nimue no posts in 2 months; archiving Nerin: --- Ozob Wellspring: 3pp Paragon Quintessence: 4pp Quinn Crow: 1pp Overclock: 1pp Push: 1pp quotemyname Blueshift: 1pp Covalent: 0pp Ferros: 1pp Raveled Glowstar: 2pp Ironclad: 4pp and can now be up to PL 12 Starlight: 2pp Sandman XI Life Knight: 1pp Semi-Autogyro Myrmidon: 1pp Setzer no posts in 2 months; archiving Vanguard: --- ShaenTheBrain Scarab: 0pp Thrude: 0pp Sorus Sage: 4pp and can now be up to PL 14 Willow: 1pp Stormstallion no posts in 2 months; archiving Hardcore: --- Supercape Lord Steam: 2pp Rene de Saens: 1pp Supercape: 4pp Superheroine no posts all month White Swan: 0pp Taar no posts in 2 months; archiving Cheshire Blade: --- Tendril no posts in 2 months; archiving Tendril: --- TheAbsurdist Asad: 4pp Thunder King Voltage: 0pp TiffanyKorta Revenant: 5pp Young Britannia: 3pp trollthumper Cannonade: 2pp Nick Cimitiere: 2pp and is now a Silver-status player :clap: Vahnyu Net Fly: 3pp The 100+ Posts per Month Club No one!
  7. Fear Master II uses sonics. The first one used chemicals. :P
  8. 2XAWhd15DgU
  9. 3s4Czla6tXc To The Proclaimers "I'm Gonna Be (500 Miles)", here's the cast and crew special for the end of David Tennant's tenure as the Doctor. giaMRyn47Xg A video from David Tennant, Catherine Tate and John Barrowman to thank Russell T. Davies and Julie Gardner for their excellent work on Doctor Who. kt3qZYUPi2Y What is this I don't even
  10. The reviewer in my local newspaper eviscerated it, saying the only folks who'd enjoy it are the ones who enjoyed the Robert Downey Jr./Jude Law Sherlock Holmes (which he also hated).
  11. Archived at player request.
  12. Archived due to player departure.
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  20. Archived due to player absence.
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  23. Archived due to player absence.
  24. Archived due to player absence.
  25. Dead Head [Gorgon] Unwelcome Guests (2) Burnt Offerings (5) Die and Let Live (6) 2+5+6 = 13 posts + 2 from Dok = 15 posts = 2pp Doktor Archeville [maxed] Dunkel Sonne (4) (also GM/NPC posts) Kilts & Kooks (1) Never Split the Party (2) 4+1+2 = 7 posts + 3 GM/NPC = 10 posts = 1pp + 1 Ref = 2pp 2 to Dead Head (13+2=15), 8 sacrificed to ChatBot RefPoint rolls over to Protectron Protectron Power Struggle (1) Upgraded Protection (3) 1+3 = 4 posts = 1pp + 1 Ref = 2pp GM and NPC Dunkel Sonne (6) (also IC posts) 6 = 6 / 2 = +3 posts, to Dok
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