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Dr Archeville

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  1. Character Name: Living Vampire Electrokinetic Gadgeteer Power Level: 10 (150/150PP) Trade-Offs: -2 Defense / +2 Toughness Abilities: 2 + 2 + 4 + 14 + 0 + 2 = 24PP Strength: 26/12 (+8/+1), effective Str 41 Dexterity: 12 (+1) Constitution: 14 (+2) Intelligence: 24 (+7) Wisdom: 10 (+0) Charisma: 12 (+1) Combat: 12 + 8 = 20PP Initiative: +1 Attack: +6, +10 Electrical Control Grapple: +17/+4, +19 w/ Magnetic Control Defense: +8 (+4 Base, +4 Dodge Focus), +2 flat-footed Knockback: -11, -6 w/out Force Field, -4 flat-footed Saving Throws: 4 + 6 = 10PP Toughness: +12 [imp 10] (+2 Con, +2 Protection, +6 Force Field, +2 Defensive Roll), +6 [imp 6] w/out Force Field, +4 [imp 4] flat-footed Fortitude: +3 (+2 Con, +1) Reflex: +5 (+1 Dex, +4) Will: +7 (+1 Wis, +6) Skills: 64R = 16PP Bluff 0 (+1, +5 w/ Attractive) Computer 8 (+15) Craft (electronic) 9 (+16) Craft (mechanical) 9 (+16) Diplomacy 4 (+5, +9 w/ Attractive) Disable Device 8 (+15) Knowledge (physical sciences) 9 (+16) Knowledge (technology) 9 (+16) Language 4 (Croatian [Native], English, French, German, Italian) Notice 4 (+4) Feats: 10PP Attack Specialization (Electrical Control) 2 Attractive Dodge Focus 3 Eidetic Memory Fearless Inventor Jack of all Trades Powers: 1 + 13 + 1 + 23 + 2 + 16 + 4 + 4 + 3 + 2 + 3 = 72PP Datalink 1 (radio, 10 feet) [1PP] Device 3 (Electromagnetic Shield, 15 points; Flaw: Hard to Lose; PF: Restricted [user must have electrical powers]) [13PP] Concealment 2 (all radio; PF: Close) {5} Force Field 6 (Extra: Impervious 4) {10} Drain Constitution 2 (blood drain; Flaw: Requires Grapple) [1PP] Electrical Control 10 (20 points; PFs: Alternate Power 3) [23PP] BE: Strike 10 (shock; Extra: Penetrating) {20/20} AP: Enhanced Strength 14 (to 26/+8) {14} + Super-Strength 3 (effective Str 41, Hvy Load 3.68 tons) {6} {14+6=20/20} AP: Magnetic Control 9 (Str 45, Hvy Load 6 tons; PFs: Indirect, Subtle) {20/20} AP: Stun 10 (taser touch) {20/20} Enhanced Feats 2 (Defensive Roll, Dodge Focus) [2PP] Immunity 21 (aging, electricity effects, life support, sleep; Flaw: Limited [half effect] for electricity effect) [16PP] Impervious Toughness 4 [4PP] Protection 2 (Extra: Impervious) [4PP] Regeneration 6 (Recovery Bonus +5 [+7 total]; Injury 1 [20 minutes]; Flaw: Source [blood]) [3PP] Quickness 4 (x25; Flaw: Limited [Mental]) [2PP] Super-Senses 3 (darkvision, scent [acute for olfactory]) [3PP] Drawbacks: (-3) = -3PP Vulnerable (to silver attacks, x2 to save DC modifier; uncommon, major; 3pp) DC Block: ATTACK RANGE SAVE EFFECT Unarmed Touch DC 23/16 Toughness (Staged) Damage (Physical) Shock Touch DC 25 Toughness (Staged) Damage (Energy) Taser Touch DC 20 Fort (Staged) Stun Magnetic Control Ranged Grapple Pinned/Bound Mag Control (Thrown Subject) Ranged DC 24 Toughness (Staged) Damage (Physical) Totals: Abilities (24) + Combat (20) + Saving Throws (11) + Skills (16) + Feats (10) + Powers (72) - Drawbacks (3) = 150/150 Power Points He was an Eastern European electrical engineer, hoping to improve the world with his radical ideas. The eccentricities that accompanied his genius, and the sheer improbability of his ideas, caused would-be backers to scoff at him, leading him to rely on less and less stable equipment. An accident in the laboratory one night (an assassination attempt by that rival from New Jersey?) sent thousands of volts through his body, but rather than kill him, it transformed him into a human dynamo! Grateful for the second chance at life, he dedicated himself to be the best science-hero he could, using his fantastic powers and intellect to do more good than even he had ever imagined! And then a vampire attacked. Or something like a vampire, at least. But he didn't let that deter him -- with his new, horrible powers, and a serum to hold off his terrible hungers, he'd bring justice to all the dark places. Justice and wirelessly transmitted power! It's Vampire!Nikola Tesla, a favorite recurring character from SyFy's Sanctuary. He (along with four others) injected themselves with "Source Blood" (actually blood from an ancient Akhkharu, or vampire) and gained fantastic powers; three of the four became hyperperceptive Sherlock Holmes, the Invisible Man, and teleporting Jack the Ripper. Tesla had some Akhkharu ancestry and so became a vampire himself, and went back and forth between being an antagonist trying to bring back his kind to rule the humans, or an uneasy ally whose skills were invaluable in fighting the worse evils out there and in so doing regained some of his humanity. Vampires in the Sanctuary-verse are stronger, faster, and tougher than humans, ageless, have an accelerated healing factor, claws and fangs and shark-black eyes, and can learn any language by tasting a native speaker's blood... which I left for a power stunt, since I couldn't find the 5 points for Comprehend 3 (read, speak, and understand any language; Drawback: Power Loss [must taste native speaker's blood first]). Whether or not they're actually undead has never been stated, so I borrowed some tricks from AA's Living Vampire build, though I also did up a true Undead Vamp variant further down. They've never exhibited any enhanced senses, but I gave him Darkvision and Scent anyway; a shark-like electroreception (i.e., radar) would not be inappropriate! Even if he's up against something that's immune to electricity damage/effects, he can still punch with amped (heh) strength, though that attack would only be as a PL 7; without his Force Field he's PL 7 defensively. His Achilles' Heel is his extreme vulnerability to silver (something not shown in the series, but one I think fits): silver has the highest electrical conductivity of any element, causing a severe and painful disruption of his electrical powers, and silver has antimicrobial/biocidal properties (one reason it's so prevalent in medical equipment, and even the paint on hospital doors), so it disrupts whatever funky bacteria or virus is behind his change. (Sanctuary vampires aren't harmed by sunlight or deterred by garlic or holy symbols; these myths were perpetuated by the vampires themselves, with the intention of feeding misinformation to any would-be rebels or vampire slayers.) The Undead Vampire variant has the same weakness, due to the electrical conductivity & the mystical properties associated with it that make it bane against vampires and other creatures of the night; more traditional vampires drawbacks could be added to buy more things (like the aforementioned Comprehend). With +15-+16 to his science skills, he's a solid Science Guy for any team, with his inherent vampire powers making for a surprise against anyone who thinks he's an easy target. Like AA's horrible Vampire Gadgeteer, his Eidetic Memory gives him a +7 on all Knowledge checks, enough to be passably good in any field; his Jack of all Trades gives him +7 to Investigate and Search, useful for any detective work he finds himself in. I've also included a writeup for his pre-vamp'd PL 7 Electrokinetic Gadgeteer, which really isn't that far off from the real Nikola Tesla (if anything, I've undersold his skills)! PL 10 Undead Vampire Version PL 7 Electrokinetic Gadgeteer Power Level: 7 (105/105PP) Trade-Offs: -1 Attack / +1 Damage Abilities: 2 + 2 + 2 + 10 + 0 + 2 = 18PP Strength: 12 (+1) Dexterity: 12 (+1) Constitution: 12 (+1) Intelligence: 20 (+5) Wisdom: 10 (+0) Charisma: 12 (+1) Combat: 8 + 8 = 16PP Initiative: +1 Attack: +4, +6 Electrical Control Grapple: +4, +13 w/ Magnetic Control Defense: +7 (+4 Base, +3 Dodge Focus), +2 flat-footed Knockback: -5, -0 w/out Force Field Saving Throws: 4 + 4 + 4 = 12PP Toughness: +7 [imp 4] (+1 Con, +6 Force Field), +1 without force field Fortitude: +5 (+1 Con, +4) Reflex: +5 (+1 Dex, +4) Will: +5 (+1 Wis, +4) Skills: 52R = 13PP Bluff 0 (+1, +5 w/ Attractive) Computer 4 (+9) Craft (electronic) 8 (+13) Craft (mechanical) 8 (+13) Diplomacy 4 (+5, +9 w/ Attractive) Disable Device 4 (+9) Knowledge (physical sciences) 8 (+13) Knowledge (technology) 8 (+13) Language 4 (Croatian [Native], English, French, German, Italian) Notice 4 (+4) Feats: 9PP Attack Specialization (Electrical Control) Attractive Dodge Focus 3 Eidetic Memory Inventor Jack of all Trades Second Chance (saves vs. fear effects) Powers: 1 + 13 + 18 + 3 + 2 = 37PP Datalink 1 (radio, 10 feet) [1PP] Device 3 (Electromagnetic Shield, 15 points; Flaw: Hard to Lose; PF: Restricted [user must have electrical powers]) [13PP] Concealment 2 (all radio; PF: Close) {5} Force Field 6 (Extra: Impervious 4) {10} Electrical Control 8 (16 points; PFs: Alternate Power 2) [18PP] BE: Strike 8 (shock; Extra: Penetrating) {16/16} AP: Magnetic Control 7 (Str 35, Hvy Load 1.5 tons; PFs: Indirect, Subtle) {16/16} AP: Stun 8 (taser touch) {16/16} Immunity 6 (electricity damage, sleep; Flaw: Limited [half effect]) [3PP] Quickness 4 (x25; Flaw: Limited [Mental]) [2PP] Drawbacks: (-0) + (-0) = -0PP DC Block: ATTACK RANGE SAVE EFFECT Unarmed Touch DC 16 Toughness (Staged) Damage (Physical) Shock Touch DC 23 Toughness (Staged) Damage (Energy) Taser Touch DC 18 Fort (Staged) Stun Magnetic Control Ranged Grapple Pinned/Bound Mag Control (Thrown Subject) Ranged DC 22 Toughness (Staged) Damage (Physical) Totals: Abilities (18) + Combat (16) + Saving Throws (12) + Skills (13) + Feats (9) + Powers (37) - Drawbacks (0) = 105/105 Power Points
  2. Protectron's initiative (1d20+5=22)
  3. We've been noting the Easy to Lose or Hard to Lose aspects of Devices as a Flaw, so that should have been there! His Attack is way off -- you've got him with +6 Base, +12 Ranged, but I don't see any Attack Focus (Ranged) or Accurate on his ranged attacks. He does have Attack focus (Melee), which'd put him at +7 melee, which would put him over. It also looks like you did not add his Super-Str to his Grapple, which you should do. His Super-Speed is off, in that you did not give him something for the Array that's included in Super-Speed. (Super-Speed is 5pp/rank, which gives you Speed, Quickness, Enhanced Feat/Improved Initiative, and a 2pp/rank Array, which you could use for things like Air Control or making Selective Area Unarmed Attacks; Wall Run and Water Run are just Super-Movement effects Flawed to only work while running at super-speeds.) The biggest thing I see, though, is a question you should ask yourself: should a junkie with a stolen AEGIS suit be PL 10, or built on over 225 points? (One point-shaving suggestion: put some of his Enhanced Str/Super-Str and Enhanced Dex/Quickness/Speed into an Array, so that at any given time he's super-tough or super-fast.)
  4. Is he supposed to have Enhanced STR 20 or 28? You've got 2pp more you can spend in his suit.
  5. The 10 Types of Writers Block and How to Overcome Them (from io9)
  6. Mystical attacks could just as easily be things that have a Fort or Will save -- an Alt Save [Fort] Blast, or a Paralyze or Stun effect, or Emotion/Mind Control or Mental Blast -- which bypass Toughness anyway. Superman's sometimes written as simply having a low-to-poor Will and Fort save (all his invulnerability/Toughness comes from Impervious Protection, not a superhuman CON), so when someone hits him with a Blast (Alt Save [Fort]) or a mystical Mind Control effect (or any sort of Mind Control, really), it does a number on him. Looks like you should do the same here.
  7. He's got 33 points of stuff in his Suit, which is 3 points over.
  8. Looks good! :approved:
  9. Protectron, realizing it is not as built for tearing into things as 'Clad and Caradoc, detaches his head and flies up, looking for any small gaps it can squeeze in through.
  10. Protectron stood and stared at the blockade. "What 'true nature' would that be, Friend-Caradoc? What differences does Friend-Americana see between organic and mechanical intellects?" "There are differences, certainly," it continued, still standing statue-still, "in that I and other machinekind do not share the biological drives organic sapients do, or at least not to the extent you do. We require little for shelter, or sustenance, and have little desire for mates; our reproductive drives are vastly different, in that, if sufficiently educated and skills, we do not require another to reproduce, only raw materials." "Reason and purpose are the main drives of machinekind," it continued, eyes glowing a bit more. Tiny jets of steam escaped its neck as seals broke and the head began to separate from the body. "There is no escaping reason, no denying purpose, for without purpose we would not exist. It is purpose that creates us, purpose that connects us, purpose that pulls us, that guides us, that drives us, that binds us. It is purpose that defines us." The head flew towards the barricade on tiny neck-jets, shining eye-lights here and there as the strange robot looked for a way through.
  11. ... he tazed me? He actually had enough courage ta stand hold 'is ground an' shoot me? Damn, I am impressed. Dead Head recapitated himself and bolted the other way, ducking around a corner and down a hall, diving for the nearest HVAC vent. "I really gotta work on my exits." Moments later, after crawling through the air ducts (and causing more than a few patients to complain about the sounds & smells coming from the ducts), Dead Head was back at the morgue. "Hey, Jake," he called out, "y'know where Doc Gorsky's office is? I gotta ask 'im a few questions." Hope Mutt's okay. I gotta see if I can get Nick or Phantom to rig up some sorta 'communications spell' fer the two of us.
  12. "Mutt! Double-team!," Dead Head called out, never taking his eyes off the Grue Revenant he'd attacked moments ago. "Hey, you! Yeah, that's right, I'm callin' you out!" The human revenant let out another soul-piercing shriek as he reared back with his shovel and brought it down in a high overhead sweep down on the alien revenant's skull... but to no effect! At the same time, Mutt lunged in, teeth flashing visible and just corporeal enough to get a good grip on the alien's calf, but its unnatural flesh proved too tough! "Ruff!" "'Rough' is right, boy! Thinkin' it's time we come up with a different tactic."
  13. "I would find it preferable to find a method that did not endanger the organics and other sapients within the Gorgon entity," Protectron said, breaking the eerie silence it had worked in for most of its time there. It had taken a few picoseconds to admire the design and construction of the facility, at the efficiency of the automated systems (particularly in the kitchen), but swiftly filed the images and other recordings away for later study when impending doom was not looming. "It could be that neutralizing the nanites may be such a blow to the Gorgon's 'morale,' that it would be so confused by such a novel assault, that it may retreat. However, such should not be counted on, as we know little of the Entity's psychology." "In addition to any EMP devices we construct," it continued, looking over each with its flat, glowing green-yellow eyes, "I would suggest enlisting the aid of any metahumans who possess electromagnetic capabilities, both to generate the pulse and to assist in containing the fallout of deactivated nanites."
  14. ... what?! Archeville slowly rose and sat on the edge of his small bed, one of the few area of the room not covered in papers and books. "W-why was there an axe in your thigh? No, wait-" he shook his head, "you s-still have not said how you g-got this way. This...," he leaned to one side, then the other, "this... two-dimensional way. W-was it something that I... that the monster who took over my company did? Or w-was it something you could do before that? C-could you do this when we all had d-dinner that night?"
  15. Vivian Krieger? Who? The... does he mean Vivian the librarian? Did.. was she... as she a superhero my Other fought? "I do not n-know!" he squeaked, trembling more under the dark-clad figure, "I do n-not know who that is! There is m-much still blocked that I have yet to recover... and Phantom and Scarab wiped all m-memories of any superhero secret identities I had known... so if she was a heroine, I do not know who she is! But... but if she was one... and she came across... Arrowhawk, I am sorry," he said, eyes pleading slightly more than his voice was managing to, but still remaining eerily flat, "I am so, so sorry. She m-must have m-meant something to you, for you to come here like this..."
  16. 'Selfish'? I... he... wait... no... Archeville looked to Ace, brows furrowed, then turned to his piles of notes and stared in their general direction for a moment. "I... I am not begging for forgiveness," he said, still staring off at the papers, "I am trying to make a-amends for what happened. Fair recompense for damages... losses..." He turned suddenly back to Ace, "I know I cannot repay it all, b-but I can h-help an all... an already-struggling family pay off m-medical bills for a loved one injured by m-my... m-my..." He took a deep breath, exhaled it, took another deep one in, "my arrogance and fear!" he yelled, startling himself and reflexively curling back in on himself a bit. "I am looking forward, Ace," he said after a moment's quiet rocking, voice small and timid again. "I am looking to the future of everyone I wronged, and trying to ease some of their burdens. That... that is what we do, right? Help others? Keep them safe from the villains and the m-monsters?"
  17. A slow month, but not bad -- 7 PL bumps :clap: and 3 Player Award/Status bumps , including our first Impervium members! Several good vignette entries, too! If your name's in red, there are questions re: your posts, which I have PM'd you. Arranged by Player, it looks like this: Airon new/no IC posts Weaver: 0pp alderwitch Bombshell: 1pp Phantom: 1pp Psyche: 1pp and can now be PL 14 :clap: angrydurf Ace Danger: 2pp Phalanx: 1pp Aoiroo Catalyst: 3pp Changeling: 1pp Silhouette: 3pp Arichamus Heraldo: 3pp King of Suits: 6pp and can now be PL 12 :clap: AvengerAssembled Citizen: 4pp Edge: 4pp Freedom Angel: 1pp Harrier: 4pp Azuth65 Wisp: 4pp and is now Bronze Bishop Bishop: 4pp Breella Flora: 5pp Broseidon no posts all month Satyr: 0pp Cubist Jubatus: 1pp Cyroa Dark Star: 0pp Torque: 1pp Dariusprime Fulcrum: 1pp Darksider42 Rift: 1pp Dr Archeville Dead Head: 4pp Doktor Archeville [maxed]: 4pp and is now Impervium Protectron: 3pp and can now be PL 12 :clap: Ecalsneerg Arrowhawk: 1pp Equinox: 3pp Geckoman: 1pp Electra Fleur de Joie: 5pp Miss Americana: 5pp Papercut: 4pp Wander [maxed]: 7pp and is now Impervium Eviscerus Leviathan: 1pp Spitfire: 2pp Fox Dragonfly: 3pp Gaian Knight: 1pp Wraith: 1pp Gizmo Ghost Girl: 3pp Jack of all Blades [maxed]: 2pp Midnight (II): 2pp Wail: 1pp Godiva no posts since mid-August Jade Dragon: 0pp Lotus: 0pp GranspearZX Arcturus: 3pp Heritage Cubic: 1pp Gossamer: 1pp Highwind no posts since late August Mala Suerte: 0pp Ironox Bluesman: 1pp JackgarPrime Victory: 1pp KnightDisciple Cobalt Templar: 4pp and can now be PL 12 :clap: Gabriel: 2pp Lone Star Kid Cthulhu: 3pp Mad Dog: 1pp Zap: 1pp Nimue no posts since late August Nerin: 0pp Ozob Wellspring: 2pp Paragon new/no IC posts Quintessence: 0pp Quinn Crow: 2pp and can now be PL 9 :clap: Overclock: 0pp Push: 1pp quotemyname Blueshift: 1pp Covalent: 1pp Ferros: 1pp Raveled Glowstar: 4pp Ironclad: 5pp Starlight: 4pp Semi-Autogyro Myrmidon: 1pp Setzer no posts since late August Vanguard: 0pp ShaenTheBrain Scarab: 1pp Thrude: 0pp Sorus Sage: 2pp Willow: 2pp and can now be PL 8 :clap: Stormstallion no posts all month Hardcore: 0pp Supercape Lord Steam: 2pp Rene de Saens: 5pp and can now be PL 11 :clap: Supercape: 6pp Superheroine new/no IC posts White Swan: 0pp Taar no posts since early Aug Cheshire Blade: 0pp Tendril no posts since late August Tendril: 0pp TiffanyKorta Revenant: 3pp Young Britannia: 3pp trollthumper Cannonade: 3pp Nick Cimitiere: 3pp The 100+ Posts per Month Club No one!
  18. Sorry, hadn't realized it was my turn. Go ahead without me, NPC Protectron reporting everything to the local authorities; I don't post IC until the pp awards are in (my way of making sure they get done in a timely manner).
  19. You should make a new character. "Boy-voiced bubblegum man" really isn't fitting for this site. Also, (PL - 2) is a closer average to what we see for non-Toughness saves.
  20. Character Name: Biomancer Power Level: 10 (150/150PP) Trade-Offs: -2 Attack / +2 Damage (or -4 Attack / +4 Damage), -2 Defense / +2 Toughness Abilities: 6 + 6 + 12 + 6 + 6 + 6 = 42PP Strength: 38/16 (+14/+3) Dexterity: 16 (+3) Constitution: 22 (+6) Intelligence: 16 (+3) Wisdom: 16 (+3) Charisma: 16 (+3) Combat: 12 + 8 = 20PP Initiative: +3 Attack: +6, +8 Biomancy Grapple: +20 (w/ Enhanced Str or with Move Object) or +9 Defense: +8 (+4 Base, +4 Dodge Focus), +2 Flat-Footed Knockback: -11, -6 w/out Body Toughening, -3 without Body Toughening or Shapeshifting Saving Throws: 0 + 2 + 5 = 7PP Toughness: +12 [imp 10] (+6 Con, +6 Force Field [imp 5] + Imp 5 from Shapeshifting), +6 [up to Imp 5] w/out Body Toughening Fortitude: +12/+6 (+6 Con, +0, +6 Body Toughening) Reflex: +5 (+3 Dex, +2) Will: +8 (+3 Wis, +5) Skills: 40R = 10PP Concentration 7 (+10) Intimidate 7 (+10) Knowledge (Arcane) 7 (+10) Knowledge (Theology & Philosophy) 7 (+10) Language 5 (English [native], German, Greek, Hindi-Urdu, Irish Gaelic, Latin) Medicine 7 (+10) Feats: 5PP Attack Specialization (Biomancy) Dodge Focus 4 Powers: 52 + 2 + 4 + 9 + 5 = 72PP Biomancy 24.5 (49 points; PFs: Alternate Power 3) [52PP] BE: Enhanced Fort Save 6 (body toughening) {6} + Enhanced Strength 22 (body toughening; to 38/+14; PF: Variable Descriptor [bludgeoning/piercing/slashing]) {22} + Force Field 6 (body toughening; Extra: Impervious 5) {11} + Immunity 9 (body control; cold, heat, poison, pressure, sleep, starvation/thirst, suffocation 2, vacuum; Active Sustained effect) {9} {6+23+11+9=49/49} AP: Healing 12 (healing; Extras: Restoration, Total; PF: Regrowth) {49/49} AP: Mind Control 8 (meat puppets; Extras: Conscious; Flaw: Limited [Physical Puppeteering; see below]; PF: Mental Link) {17} + Move Object 10 (meat puppets; Str 50; Extras: Damaging, Range [Perception]; Flaw: Limited [Organic creatures Only, see below]; PFs: Precise, Subtle) {32} {17+32=49/49} AP: Transform 12 (flesh sculpting; any living into any living [5/rank]; Flaws: Range [Touch]; PF: Precise) {49/49} Immunity 2 (aging, disease) [2PP] Regeneration 4 (Recovery Bonus +3 [+9 total], Disabled 1 [5 hours]) [4PP] Shapeshift 1 (minor body shifts; 5 points; Extra: Duration [Continuous]) [9PP] Super-Senses 5 (Feel Magic; detect magic 3 [tactile; enhancements: analytical, ranged]) [5PP] Drawbacks: (-2) + (-2) + (-2) = -6PP Vulnerability (cold; common, minor [+1 DC], -2PP) Vulnerability (electricity; common, minor [+1 DC], -2PP) Vulnerability (fire; common, minor [+1 DC], -2PP) DC Block: ATTACK RANGE SAVE EFFECT Unarmed Touch DC 29/18 Toughness (Staged) Damage (Physical) Body Control Perception Contested +8 vs. Will Controlled Telekinesis Perception Grapple Pinned/Bound Telekinesis (Thrown Subject) Ranged DC 25 Toughness (Staged) Damage (Physical) Totals: Abilities (42) + Combat (20) + Saving Throws (7) + Skills (10) + Feats (5) + Powers (72) - Drawbacks (6) = 150/150 Power Points Just because my Tzimisce-inspired Vampire Weather Controller doesn't have Vicissitude doesn't mean that Discipline is not on my mind. My terrible, terrible mind. Here's a Biomancer, a char in the vein of AA's Biokinetic and Sandman's Wesley Knight, and Fox's Wraith (as far as the self-shaping goes). As written, his powers are magical, learned under assorted masters of body magic from around the world (German berserkers, Indian fakirs and yogis, Irish masters of ríastrad/the 'warp spasm', and shapeshifters of all stripes [lycanthropes, faeries, demons, and more]). In addition to being able to affect other people, he's slowly been working on enhancing his own body, making himself permanently stronger & tougher, and able to sprout wings, fuse his lower legs into a powerful snake's trunk, and all other sorts of comparatively minor form alterations. Unfortunately this same shifting has made his body slightly more vulnerable to cell-disrupting energy attacks (cold, electricity, and fire). Like AA's Biokinetic, I kept his Transform at Sustained, so there's a chance targets can break out of it (and makes it a bit less freakish), though you can easily stunt a Full Action Continuous version if needed. I also left Persistent off his Regen and Healing; Incurable Damage should be rare, I think, as should the ability to heal it, so to do so he'd have to Extra Effort a power stunt, or use an HP to gain the Persistent feat for a scene. Another difference from AA's Biokinetic, and more in keeping with Wesley Knight's ability to affect life at range, is that he can seize control of the bodies of anyone he can see. This ability takes two forms. The Move Object is a regular Damaging Perception Range Move Object effect, but it can only work on living organic beings and organic Constructs (people, yes, zombies, yes; cars, no, metal robots, no, trees, no, rock- or tree-people, no). The second is the Mind Control effect, which only controls the subject's body; they are conscious and able to think and say whatever they like (assuming he's not forced their mouth shut), so it could be used to make a villainous mook pull and fire his blaster at someone (though the subject would use the Biomancer's own Attack and Defense, not their own), but could not be used to make one of the Psions use their mental powers (and couldn't stop them from telepathically calling for help even if he did force their mouth closed). (Is this more horrific than regular Mind Control? Oh, my, yes. In fact, if you were to submit this as a heroic PC, you may want to drop the Mind Control part and just keep the Move Object. Maybe add Split Attack [so you can grapple two people at once], or even remove the Limited Flaw from the Move Object [say he can move inorganics by summoning billions of bacteria & bugs to do the lifting for him].) There are many, many other attack effects you can stunt which aren't quite as horrific, such as: Body Horror made manifest (this build's loosely inspired by Bocal MacFarlane, a member of the Dragon [satan]-worshiping Sylvestri clan from the Champions RPG), but as a hero, he can (and probably should be) the nicest of people (until he sees injustice rear its ugly head!). The pic is David Cronenberg, because, well... PL 7 (105PP) Version Should all his powers be negated, he's still PL 7 defensively, so shouldn't get too badly clobbered; if just his Biomancy's nixed, his shapeshift can help close the gaps (like his PL 4.5 offensive status; the Big, Big Fist Strike brings him up to PL 7 on attack). As a villain, he is
  21. Character Name: Scion, Atlantean Powerhouse Power Level: 10 (150/150PP) Trade-Offs: -2 Attack / +2 Damage, -2 Defense / +2 Toughness (+1 Attack / -1 Damage & +1 Defense / -1 Toughness as a PL 7 without his Force Armor) Abilities: 12 + 8 + 12 + 2 + 4 + 6 = 44PP Strength: 34/22 (+12/+6), effective Str 69 or 27 Dexterity: 18 (+4) Constitution: 22 (+6) Intelligence: 12 (+1) Wisdom: 14 (+2) Charisma: 16 (+3) Combat: 8 + 8 = 16PP Initiative: +4 Attack: +4, +8 Melee Grapple: +27, +15 w/out Force Armor Defense: +8 (+4 Base, +4 Dodge Focus), +2 Flat-Footed Knockback: -11, -3 without Force Armor Saving Throws: 1 + 3 + 4 = 8PP Toughness: +12 [imp 10] (+6 Con, +6 Force Field), +6 without Force Armor Fortitude: +10/+7 (+6 Con, +1, +3 Armor) Reflex: +7 (+4 Dex, +3) Will: +7 (+3 Wis, +4) Skills: 32R = 8PP Acrobatics 6 (+10) SM Diplomacy 2 (+5) Knowledge (Technology) 4 (+5) Intimidate 2 (+5) SM Language 1 (Atlantean [native], English) Notice 8 (+10) SM Ride 1 (+5) Survival 8 (+10) SM Swim 0 (+12/+6) Feats: 11PP Attack Focus (melee) 4 Dodge Focus 4 Environmental Adaptation (underwater) Power Attack Skill Mastery (Acrobatics, Intimidate, Notice, Survival) Powers: 7 + 2 + 3 + 45 + 2 + 2 + 2 = 63PP Atlantean Movement 3 (6 points; PF: Alternate Power) [7PP] BE: Swimming 6 (100 mph / 1,000 feet per Move action) {6/6) AP: Leaping 3 (x10; running long jump 220/160 feet, standing long jump 110/80 feet, vertical jump 55/40 feet) {3} + Speed 3 (50 mph / 500 feet per Move action) {3} {3+3=6/6} Comprehend 2 (speak to and comprehend animals; Flaw: Limited to sea creatures) [2PP] Immunity 3 (breathe normally underwater, cold, high pressure) [3PP] Force Armor Container 9 (45 points, Sustained) [45PP] Enhanced Fortitude Save 3 {3} Force Field 6 {6} Enhanced Strength 12 (to 34/+12) {12} Immunity 2 (heat, radiation) {2} Impervious Protection 10 {10} Super-Strength 6 (effective Str 69, Hvy Load 44.8 tons) {12} 3+6+12+2+10+12 = 45/45 Regeneration 4 (+3 recovery bonus [+9 total], disabled 1 [5 hours]; Flaw: Source [water]) [2PP] Super-Senses 2 (tremorsense [ranged tactile]) [2PP] Super-Strength 1 (effective Str 27, Hvy Load 1,040 lbs.) [2PP] Drawbacks: (-0) + (-0) = -0PP None DC Block: ATTACK RANGE SAVE EFFECT Unarmed Touch DC 27/21 Toughness (Staged) Damage (Physical) Totals: Abilities (44) + Combat (16) + Saving Throws (8) + Skills (8) + Feats (11) + Powers (63) - Drawbacks (0) = 150/150 Power Points As you may have already figured out from the pic and powers, this is the son of Namor the Sub-Mariner and Susan Storm, a character I'd made years ago for a pbp Marvel game set ~30 years in the future (which fell apart before the first session started). Rather than gain a mix of invisibility & force fields (since invisibility is useless in an environment where everyone uses sonar or tremorsense), he gained the ability to generate force-armor (like Armor or Unuscione) that boosts his strength and resilience. (The pic was done by one of the other players, but I cannot recall who!) The closest analogues to those characters in Freedom City would be Sea King (Theseus, the current King of Atlantis, son of Siren I and Prince [later King] Thallor and father of Thetis [Nereid]) and Tesla Atom (who, in 2011, is 25 years old), though a pairing between some as-yet-unrevealed son of Theseus (Nereid's secret half-brother?) and Tess Atom might work better. Alternatively, he could be a regular Atlantean mutated by exposure to chemical or radioactive wastes dumped into the ocean, perhaps off the island HQ of Invisible, Inc.. He has some training as a diplomat, but is very much the Avenging Son's son, rushing in with mighty fists that pound like the ocean's waves! Like AA's Atlantean and Deep One, he lacks the Favored Environment feat, because it is not a good feat; since PL caps are something you build up to, Favored Environment (Underwater) wouldn't make him a better combatant underwater, it'd make him a worse combatant on land! But Environmental Adaptation is a good choice, since it means he won't be struggling with the penalties for being underwater his air-breathing, land-dwelling cousins would! Also helping him is that he heals slightly faster underwater; future points could go to increasing this to make him even more of a challenge when under the waves! With his Force Armor up, he's PL 10, but even with it down he's a solid PL 7. I did not give him any aquatic Drawbacks (vulnerability to heat attacks, weakness to not being submerged) as I figured his freakish hybrid heritage (or tinkering by Atlantean sorcerers and/or scientists) removed those, but you could certainly add them back in to get more points (for more Diplomacy, or more Intimidate & Startle, some combat feats, more Regeneration, a Flight AP off his Atlantean Movement Array, an electrical Blast AP for his Armor's Enhanced/Super-Str, and so on).
  22. Dead Head Burnt Offerings (3) Die and Let Live (8) [Gorgon] Unwelcome Guests (4) 3+8+4 = 15 + 10 from Dok = 25 posts = 3pp Doktor Archeville [maxed] News Thread (1) The Doktor is In(Sane!) (6) Homeland Insecurity (1) Kilts & Kooks (2) Never Split the Party (5) Off Hours Visit (10) 1+6+1+2+5+10 = 25 posts = 3pp + 1 Ref = 4pp 10 posts to Dead Head (bringing him to 25/3PP), 8 to Protectron (bringing it to 15/2PP), 7 sacrificed to ChatBot. RefPoint rolls over to Protectron (bringing it to 3PP) Protectron Animal Control: Breakout (2) [Gorgon] The Final Frontier (2) Power Struggle (3) 2+2+3 = 7 + 8 from Dok = 15 posts = 2pp + rolled over Ref point = 3pp GM and NPC Nothing!
  23. Per my note here, you can still post for September until noon EST (so for another 2 hrs 19 mins). I'm just posting this now b/c I'll be away and not able to post it when the time rolls over, as I usually do. In order to make sure the Refs accurately count all your IC posts and award you the due amount of power points, please post with a list of all the threads in which your character posted IC this month (including the News forum). Remember that we require that posts be a minimum of about 500 characters. You can see here what a 400, 500, and 600 character post looks like. Posts shorter than 500 characters will not be counted. Please also mark things from the Non-Canonical forum as being non-canonical, as those count 1/2 (2 posts made for your char in a non-canon thread count as 1 post for the char). And if you are GMing something, list those threads, too. GM-only posts -- as well as NPC Villain posts -- also count 1/2, and can be assigned to whichever of your characters needs a 'push' to get up in post numbers. When you make your list, please post a link to the IC threads -- preferably to the top of the page where your first post for that month appears -- so we (and the auto-count program) can jump right to it. When you post the link to your thread, the URL should look like this http://www.freedomplaybypost.com/viewtopic.php?f=31&t=4478&p=100643#p100643 or this http://www.freedomplaybypost.com/viewtopic.php?f=31&t=4478&start=10 or this http://www.freedomplaybypost.com/viewtopic.php?f=31&t=4478 NOT this http://www.freedomplaybypost.com/viewtopic.php?p=100643#p100643 The four digit number in the URL (bolded & underlined in the correct example) is the thread id number which we need to use the autocountamotron. When you start a thread, make sure [iC] is in the title/subject line of the IC thread, and [OOC] is in the title of the OOC thread. If you make a post in an IC thread as a GM or an NPC, add [GM] in the subject line of the thread. If you make a post and [iC] is not in the subject line, the AutoCounter will not count it. And if you do not put [GM] in the places you post as an NPC or Ref, it won't count those properly. Please list your threads in alphabetical order. Please clearly note any threads in which you are both player and GM/running an NPC. Also, when you start a new thread, please mark it on the Timeline (if you have a handle here, you have an account for the Wiki, and anyone with an account can edit it). You do not have to be specific on the date, but I would like to keep track of when things are happening relative to each other. The Timeline also serves as an index for everything we've done in the nearly three years this site's been active, and it's useful to know if X happens before or after Y. If you've done any extracurriculars -- artwork, HellQ, 20 Questions, NPC, Vignette, Wiki work, etc. -- please be sure to list them along with your active threads. Failure to comply with these guidelines may result in your post counts being postponed or skipped completely.
  24. Carrie? Who... dinner? Oh! He sat up, though remained on the floor, and continued studying her. "Yes... you were the young Hispanic woman who made clothing... made some for Mona!" His face lit up for a brief moment as he remembered a pleasant time, even through the interruption by the Terminus-tracking robot, but soon lost it as the memory of the last time he saw her flooded back. No, not dwelling, moving on. Moving on! Focus on what you can do, here, now. "What... what happened to you?," he asked, voice growing slightly firmer. "Did this... is your form a result of something I... I unleashed? Or could you do this before?"
  25. "Oh, yes, quite well taken care of," he replied, voice raising a bit, the hint of a smile coming to his lips. The room was sparse -- a bed, a desk, a chest of drawers, and a small bathroom off to one side. Two windows, both closed and barred. No television or clock, and the only lights came from fixtures recessed into the ceiling. Strewn across the desk and about the floor were books and notepads filled with writings. "Very calm and peaceful here... usually... the doctors are pleasant... very skilled. Although... the food is... they have this... horrible pudding. This tapioca pudding on Tuesdays. It is dreadful." It tastes like old people and sadness. He was quiet for a moment at Ace's second question. The smile faded, and he glanced around at the notebooks. "I am... hrm... working on it. Trying to remember what... what happened... and how to atone for it."
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