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Warr

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About Warr

  • Birthday 05/03/1989

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  1. “CRUSH YOUR ENEMIES, SEE THEM DRIVEN BEFORE YOU!†Leviathan II @ Devil Ray moments after the death of his grandmother in his own arms, and seconds before he exerted his own powers for the first time. Why a quote from a not-so-well known sword & Sorcery movie were his first choice of response is still beyond him. Players Name: Warr Power Level: 10 (150 pp) Unspent PP: 0 Name: Therman Keiran “Therran†McHugh Alias[es]: Leviathan, “Kid Leviathanâ€, “Leviathan IIâ€, “Ther' ranâ€, Age: 17 Height: 6'1†Weight: 180 Ibls. Hair: Dark Brown Eyes: Blue Description: Therran was a young man of slightly over average build, who could in normal circumstances, disappear in the crowds of his fellow youths. With his messy hair, and features which really only stuck out being a stupidly happy smile whenever it was summoned, and extremely blue eyes; after the events which made his heritage revealed, his grandmother's death, and his partial merging with the Amulet of the Hyboreans, he has bulked up slightly, his eyes are almost eerie-ly blue, and his already wild hair has seemed to become almost mobile, moving as if it was underwater even when he's above land. While his arms don't show much muscle at all and he looks mostly like a limber young man, they are clearly not 'normal' to anyone whom sees his arms, torso, or upper legs uncovered, where glowing blue script which seem to be of some archaic and obscure [and unreadable to non-experts] Atlantian dialect are clearly visible, symbols varying in size, and clearly visible. The mere fact that he has bulked up slightly from the incident itself, his body literally transforming to a slightly taller, more muscular and heavy form of what it had once been, combined with the fact that he is still somewhat upset with the fact that he has lost his dearest grandmother [whom was perhaps his most favorite parental figure, even though he is and has always been on good terms with his parents], has made the young man lean towards hiding his body. Both because he is unsure of his body, he is mourning his grandmother in slight, and he has to hide the obviously noticeable sigils across his body which would pass at best as tattoos [if he was lucky]. History: Heroes come in many colors, flavors, and attitudes. Heroes are not always born heroes, and sometimes Villains can seek to redeem themselves, or to silently atone for their sins by no longer perpetuating them, and sometimes atoning can take a long time. Especially for villains, as they aren't known for being as brave as their heroic counterparts per capita. While this may seem an odd remark to begin our tale with, it is the perfect one. “It's never too late to be a hero.†Those were words which came to Karen McHugh, or as her homeland had known her, Kara'nth; the Atlantian Witch and supervillainess whom by many of her fellow Atlantians, as 'The Leviathan'- a name chosen in disdain for her and as a constant reminder of her betrayal of the Atlantian people and shirking of her responsibilities as one of it's guardians, a name chosen to remind her of how that made her akin to the beast which had a partial hand in the sinking of Atlantis and destruction of her once great empire. Kara'nth was stripped of her clan name, becoming 'Kara' ran', Kara the Leviathan by her tribe, and found herself on the run within the seven seas no matter where she went, for if the Atlantian soldiers could find her then the following arrival of Atlantis' King and the woman known as 'The Siren' would be in short order. So after raiding an important religious site, for an object which was spoken of in whispers as a source of power for the old Atlantians, she swam as fast as her arms and legs could take her, moving through the seven seas until she found herself somewhere off the U.S' northeastern coast, hiding on a secluded beach where her only company was the sun, the sea, and a kindly young surface dweller who sent her heart a flutter on the first sight of him. They spent months together, and slowly love blossomed where slight camaraderie had existed before, and as the patrols and passed and Kara'ran found herself capable of leaving for the seas again, she promised to return to this bright blue eyed young man. Keiran McHugh, the son of a local fisher, he waited for her as she searched the seas for a hiding place, always returning to him as patrols came to close, and after a few times, because she felt an overwhelming and uncontrollable yearning for him. And so she decided, as she lived there on that beach and in the cottage which his parents had shared, she would take him to the seas. She would unlock the powers of the amulet, to do as legend had spoken, as this was an artifact especially noted for its power because it could grant land-dwellers the ability to live beneath the sea. She toiled for days as he fished, went to the market, and tended the slight garden which his parent's cottage afforded. She toiled for days in his house, speaking little to him and bothered only by him only to give her some warm food. She toiled for days, studying the artifact and the tomes she had brought with her, only to realize that she loved him. This yearning was love, and that if she gave him access to the seas, to be with her as he had been, they would never be happy beneath the waves. She would be dooming her love to the life of a refugee at best, but a wanted man in all the more likely scenarios. She gave up her dreams of changing him, or challenging the Princes of Atlantis for their thrones. For she had found love. And so Kara'ran, or Karen as her love pronounced it, lived in their cottage for a time, and married. She forbade herself to return to the sea, and while she begun to feel the urge to return the amulet, and apologize for taking it, she knew that Atlantians were rarely forgiving, and she would be lucky if she ever saw her love again if she did so. So she and Keiran moved deep into the continental United States, with him selling his ancestral home, and the two of them moving to Texas, where he worked for an aircraft company, and she raised their newly born son, Daniel, until he grew up, graduated high school and went on to college, and found himself love. They were a happy family, and as Kara'ran got to know her daughter-in-law Julie, a happy family of two became a happy family of three, and then four. Karen's attitudes on never visiting the coast, or swimming in the ocean, they were viewed as concern for Daniel's well being, as as the tale was told, Keiran's father Therman was drowned in the sea many years ago. --- In time, Daniel and Julie announced something entirely new to Kara'ran, that she would have a grandchild, Therman Keiran. Time passed, and Therman could not have been a happier baby, loved by his parents, but positively spoiled by his grandmother, everyone was keen to remark he had her eyes, and that he and his little sister both resembled her. And so the McHugh family lived a happy, mostly uneventful life [Little Kara, Therran's sister, had an incident in a pool where she was knocked in and nearly drowned before being saved by grandma, and convinced that swimming was not the best thing to do], that is until Therran's seventeenth birthday, when his grandmother took him to a coastal town on the Gulf Coast, saying she had something to tell him, that she and his grandfather had decided it was the time to tell. Therran, or 'Ther' ran' as grandma had always called him, went without a word. It was probably going to be something like her and grandpa telling him that they were giving him the money to go to college as a sort of early inheritance, or something cool like that. And so it seemed to be, as the young man splashed on the beach's edge with his grandmother. Until a storm came in, and something he had only seen about on the news, or in tabloids, rolled in. A battle between the villain 'Devil Ray', and the Atlantian King, Theseus otherwise known 'Sea-King', which the source of was not apparent, but in which Devil Ray tried to make cause collateral damage quickly and as efficiently as he could, trying to strike buildings in the seaside town/beach, and more importantly strike people. As Sea-King was knocked back from a blast of energy, and the devilish ray raised his blaster at a little girl, Karen had saw enough. Before the trigger could possibly be pulled, she howled, “Enough!†and sent a swirling whirlpool rocketing at Devil Ray via her mystical abilities. Throwing her grandson back, she charged into battle. This Villain would not hurt her adopted people, not hurt children, and definitely not be allowed to hurt her beloved grandson. She raged forth and struck swiftly, enough to momentarily allow Theseus The Sea-King to regain his footing in the battle, but in the process making herself a target, and sending her aged body in the target sights of an irate Devil Ray, whom hit her with his energy at full blast, refusing to retreat and seeing her as a threat on par with Theseus. In her younger days, Karen may have survived such a strike, but she was sent reeling, and her grandson rushed to his doting grandmother, pulling her into his arms and trying to stabilize her as he could. He sobbed at the sight, not questioning his grandmother's show of power of mystical abilities, but sobbing in sadness that she was hurt, and fear that he might lose his favorite grandparent. She whispered calm in his ear, using some of the last of her magic and energy to do it. She whispered she loved him, she loved all of their family, and that he was to tell them that she loved them, and that she was sorry for leaving, but not for taking action. She whispered for him to tell Atlantis that she was sorry for what she had taken, and she handed him the artifact, that amulet which had been upon her necklace as long as he had existed, and she placed it upon his neck. She whispered, “Be a hero, my little Ther' ran.†and then kissed his forehead, dying soon after. The boy was sent into tears, sobbing uncontrollably as he held his grandmother close, held her hand even as she passed, even as he closed her eyes, sobbing so much that tears dripped down his face an onto that ancient, orchicalcum artifact-amulet, whispering 'Nana, nana, nooo...' and then interrupted by the laughing of Devil Ray as the villain continued to fight with Sea-King, the suited villain thinking it was 'absolutely delicious' to see a grown young man sob over his grandmother. Lost for words, Therran sobbed, and the amulet found itself floating in the air in front of him, filled with energy as his tears had moistened it. Lost for words and not even noticing the energy, the boy muttered a quote from some sword-and-sorcery flick he and his grandmother had loved to watch, but they were dampened by the sound of energy. As he placed his deceased grandmother calmly on the ground, the young man found himself engulfed in bright blue sigils, and as Sea-King was distracted by the sight and sound, Devil Ray hit the Aquatic hero -and harder than before-. He laughed, turning to the boy, and raising a gauntlet. Therran moved quicker, or rather the waves did as he rushed from the beach, across the water itself, and motioned his left hand into a fist, his right hand flying open. The waves shot around Devil Ray as the villain thought only to dodge the kid's punch, and Therran found himself momentarily punching the villain with his newfound strength, repeatedly for moments, until 'Sea-King' pulled him away, stating “that is not the way, son of Kara 'ran.†and shortly wedging the now throughly unconscious villain from the boy, taking him to proper lock up with civil authorities, and returning later to reveal to the boy what his family might not know. To deny the boy's grandmother access to Atlantis for burial, to deny his family the right to send her ashes to sea, and finally- to demand the young man learn to use his powers as a hero should. The implication that he thought Therran might repeat his grandmother's misdeeds was clearly evident, and so it went. Theseus spoke with Therran's parents, with the Claremont Academy, and arranged transport for the young man, a scholarship, even with promise that he might earn himself a place within Atlantis. Grandpa Keiran, ever the devilish man, took his family to the shores of what had been the place that he had met Karen, and prepared her a funeral fitting, sending her on a boat out to see, and firing a flaming arrow as it drifted beyond the shoals. Keiran gave his lifelong love's journals to his grandson, and then the family sent Therran off to Claremont Academy, and Freedom City. No one tried to tell him how he should feel, and so he find himself with a slight seething resentment at the hypocritical way that things went down. But he find himself more moved by his grandmother's words, driven by them. He will become a hero, but not because he fears what will happen to him if he doesn't, no. Therran wants to help people, and to redeem his grandmother's name. That is why he goes by 'Therran', instead of the first or middle names he might've went by in his schoolings before. As he found out the translation of 'Ran', and that his grandmother was called the Leviathan as she was a criminal within Atlantis, that has been cemented in his mind. He would redeem her name in more ways than one. As one Leviathan had died, another would be born. Complications: Secret Identity: Therran is driven to try to keep his identity as a 'super hero' hidden, the best he can. He's not sure he wants to be a hero, in the long run, so he's not willing to let his identity be known. Prejudice: Despite his limited knowledge of Atlantians, because of what he believes [somewhat incorrectly] as his grandmother's travails and because they didn't have the heart to forgive her even after she died in battle helping Sea-King in a battle with Devil Ray, Therran has a definite distaste in his mouth towards Atlantis and Atlantians, while it is not a direct hate or anything bordering a racial hatred, it is a profound and sudden dislike for any Atlantian [or person he thinks is Atlantian] he meets. Legacy: He is the grandson of the first 'Leviathan', and is visibly Enemy: The Devil Ray Stats: 56 pp Str: 28 [26] (+9) Dex: 16 (+3) Con: 30 (+10) Int: 14 (+4) Wis: 16 (+2) Cha: 14 (+4) Combat: 16pp Attack: +4 Grapple: +19 (+6 from Superstrength, +9 from Strength) Defense: +4 (+2 flat-footed) Knockback: -7 Initiative: +3 Saves: 11 pp Toughness: +13 (+10 Con, +3 from Protection) Fortitude: +10 (+10 Con, +0) Reflex: +7 (+3 Dex, +4) Will: +9 (+2 Wis, +7) Skills: 36 r = 9pp Bluff 5 (+) Concentration 4 (+) Computers 2 (+) Diplomacy 4 (+) Gather Information 3 (+) Investigate 6 (+) Knowledge (History) 5 (+) Language 2 (Spanish; Atlantian Native: English) Swim 5 (+13) Feats: 3 pp Environmental Adaption [Aquatic] Leadership Improved Pin Powers: 55 pp Atlantian Descent: 21 PP Immunity 3 (Suffocation [Drowning], Pressure, Cold) [3 PP] Super-Senses 1 (low-light vision, tremorsense) [2 PP] Super-Strength 5 (Heavy Load: 29.44 tons) (PF: Thunderclap) [11 PP] Swimming 4 (25 MPH; PF: 1 Alternate Power) [5 PP] AP: Leaping 4 (x25) Hybrid Evolution & Mark of the Hyborian: 29 PP Thanks to being the first to activate the Amulet of the Hyborians in centuries, all the pent up energy from within the artifact washed over Therran, and combined with his hybrid human-Atlantian genetics, left a lasting mark on his skin, as well as accelerated the latent mutation within his body. These two factors combined to give him a level of natural toughness and protection, an psychic and 'supernatural' ability to manipulate water, and more drastically and strangely, an enhanced metabolism that seemed to be able to regenerate! Protection 2 [2 PP] Hydrokinesis; (Water Control 9, PFs: 4 Alternate Powers) [22 PP] AP: Blast 9 AP: Create Object 9 AP: Current Control 9 (Boost or Drain Swimming) AP: Obscure 9 (visual, mist) Regeneration 4 (Power Feats: Regrowth, Persistent; Flaw, Source: Water) [Cost] Amulet of the Hyborians: The heirloom of the first Leviathan, Therran's grandmother, and the subject of the last heist and crime she made upon Atlantis, this ancient artifact stood as a simple pendant upon the necklace of his grandmother, “Karenâ€, from the time of her theft of the object onwards. It is an ancient artifact, predating even the sinking of Altantis, and was known in circles within Atlantis as simply a 'trinket which might have latent magical powers, but which are likely weak.' The amulet is a source of power, which naturally generates hydrokinetic mystic energy, and which could be used by a Hydrokinetic to amplify their power, and which was originally supposed to bestow hydrokinetic power [in slight form] to those who used it. The last known user of the Amulet prior to its theft was thousands of years ago, by a mysterious Atlantian who claimed to have been 'raised in the seas beyond the north wind'. Device 1 (5PP Container, Flaws: Hard-To-Lose, Feats: Restricted [Hydrokinetics], Indestructible) [5PP] Water Control 0 (2 APs) Strike 10 “Hard Water Weapons†(Power Feats: Variable Descriptor Slashing/Bludgeoning, Mighty) Healing 8 “Amulet's Regeneration†(Flaw: Limited to Self, Power Feats: Regrowth, Persistent.) Stun 6 “Electric Shock†(Extra: Ranged) Enhanced Ability: Strength 2 Drawbacks: 0pp DC Block: Unarmed --- DC 23/Toughness --- Bludgeoning Blast --- DC 23/Toughness --- Water/Bludgeoning Costs: Abilities (56) + Combat (16) + Saves (11) + Skills (9) + Feats (3) + Powers (55) - Drawbacks (00) = 150 / 150 Total Cost I'm doing a trade-off of - 3 Defense / +3 Toughness Bonus.
  2. A sampling [which I would like critiqued] of my current reworked power set for the upcoming character, Leviathan II. Powers: 55 pp Atlantian Descent: 22 PP Immunity 3 (Suffocation [Drowning], Pressure, Cold) [3 PP] Super-Senses 1 (low-light vision) [1 PP] Super-Strength 6 (Heavy Load: 29.44 tons) (PF: Thunderclap) [13 PP] Swimming 4 (25 MPH; PF: 1 Alternate Power) [5 PP] AP: Leaping 4 (x25) Hybrid Evolution & Mark of the Hyborian: 28 PP Thanks to being the first to activate the Amulet of the Hyborians in centuries, all the pent up energy from within the artifact washed over Therran, and combined with his hybrid human-Atlantian genetics, left a lasting mark on his skin, as well as accelerated the latent mutation within his body. These two factors combined to give him a level of natural toughness and protection, an psychic and 'supernatural' ability to manipulate water, and more drastically and strangely, an enhanced metabolism that seemed to be able to regenerate! Protection 3 [3 PP] Hydrokinesis; (Water Control 9, PFs: 4 Alternate Powers) [22 PP] AP: Blast 9 AP: Create Object 9 AP: Current Control 9 (Boost or Drain Swimming) AP: Obscure 9 (visual, mist) Regeneration 2 (Injured 2; Power Feats: Regrowth, Persistent; Flaw, Source: Water) [Cost] Amulet of the Hyborians: The heirloom of the first Leviathan, Therran's grandmother, and the subject of the last heist and crime she made upon Atlantis, this ancient artifact stood as a simple pendant upon the necklace of his grandmother, “Karenâ€, from the time of her theft of the object onwards. It is an ancient artifact, predating even the sinking of Altantis, and was known in circles within Atlantis as simply a 'trinket which might have latent magical powers, but which are likely weak.' The amulet is a source of power, which naturally generates hydrokinetic mystic energy, and which could be used by a Hydrokinetic to amplify their power, and which was originally supposed to bestow hydrokinetic power [in slight form] to those who used it. The last known user of the Amulet prior to its theft was thousands of years ago, by a mysterious Atlantian who claimed to have been 'raised in the seas beyond the north wind'. Device 1 (5PP Container, Flaws: Hard-To-Lose, Feats: Restricted [Hydrokinetics], Indestructible) [5PP] Water Control 0 (3 APs) Strike 16 “Hard Water Weapons†(Power Feats: Variable Descriptor Slashing/Bludgeoning, Mighty) Healing 8 “Amulet's Regeneration†(Flaw: Limited to Self, Power Feats: Regrowth, Persistent.) Stun 6 “Electric Shock†(Extra: Ranged) Enhanced Ability: Strength 2
  3. Warren heard her a mile away, with the way she was moving and the fact the door creaked open even wider than it otherwise would have, what with the fact that it was already opened a crack when Mura grabbed the knobw and opened the door. The response from Warren to Mura was simple, as he leaned against the bunk he was laying upside down before in, still laying upside down. "Do I look like a Genie, Mura?" His response was simple, and he silently placed a piece of peanut butter chocolate candy in his mouth as he finished saying those words.
  4. One Roll for the Acceleration of Swimming Speed and one for the Deceleration, right?
  5. Okies, and then we're done I suppose.
  6. I didn't realize I had 3 chances per part to succeed, and let me ask, for the +4, was that only my 'swimming' power's ranks, or was I/should I have been able to apply it as well as my swimming skill ranks, which are 5 (+13)? I know, seems a little odd, but the test seemed odd to rely solely on that, when it wouldn't necessarily, even if the bellows were working at extremly high powers (And thus replicating a storm like body of water.)
  7. Warren nodded, simply, at Headmaster Summer's statements. He knew it was best to not be cocky, but he wasn't trying to all the way, either. He couldn't help his innate personality about the situation. Once again, Warren goes to the table, taking a nibble at something and a sip of some juice, watching the work go on, and the floor opening up as it did, to reveal a pool. Warren was then met by the instructions by Mister Summers, and he gave a little nod, before removing his socks and shoes, and shirt, and mentally thinking fate for having him wear shorts, and the boy simply waited until it was done, and those instructions. Without a slight bit of hesitation, he entered the pool, dropping in with a slight splash. The bellows began, the boy began to swim, and sped down the pool, catching the item which had been dropped in before it fell in. He cut through the water like a hot knife through butter, and he tossed the item to the edge of the pull, once he got to the other side, beginning to swim back and forth again, and he again sped through the water, going at an athletic speed, against the fierce water flow created by the more powerful bellows, and catching the item which was dropped in, doing the same thing with it as he had the other. He began the next lap back and forth, and he sped through the water again, going an athletic speed even against the force of the water being pushed by the bellows. He caught the item dropped in the pool with ease, and did with it what he had with the others, beginning the next lap without even stopping, and feeling the pressure of the stronger bellow, and moving to try to get the items, but barely not grabbing it before it hits the ground. He picks them up regardless and puts them back up on the counter. He looked dejected at it, and spoke clearly. "I want to try it again." handing the items to one of the workers, and getting back into position, launching himself through the water, but not nearly quick enough to catch the items, as the workers had thrown it in as soon as he said "I want to try again." He once again retrieved the items, before putting them over to the workers, and nodding. "I want to try it again, again." He darted to the end, and moved to prepare to do the exercise, beginning, and not even fully starting it before failing. The bellow was just too quick for him, at the moment. "That was just a little too hard..."
  8. Can I use my hydrokinesis/boost in this, if he reasons to?
  9. Supersenses bit done, not alphabitizing the skills, DC block, if absolutely necessary, I'll do later, even if it makes me have to wait for an approval.
  10. Wow. Just.... Wow. Apparently they loved me today.
  11. The young man sat silently as this all happened, and considered these men who he was supposed to arm wrestle. He didn't think anything particular of them, not sure how much his strength was, but not finding them intimidating, either. It made him happy, to see this chance to test his strength. Without a word, he sat down for the most normal looking of the strongmen who had been assembled. Without a word, he smiled and put his arm up to the table. As soon as the bell rung and the two began to struggle, Warren, much to his own surprise, slammed the other man's arm against the table, perhaps a little too hard. "I'm sorry, I don't know my own strength.." The boy replied, fighting back a laugh at having to say that in such a test. The boy noticed the far more strong looking man who sat at the table next, smiling without a bit of fear at him, too, and put his arm up. The two's arms met, and once again the boy unexpectedly sent his opponent's arm to the table. He blinked, smiling at the man, and knowing from the sound he had over done it. "I'm sorry, I don't know my own strength." he replied, still fighting back a bit of a laugh. The next man, who had massive muscles that sort of intimidated the all but muscleless boy, sat down, and the boy could hear the chair sort of strain under the other man's weight. He smiled the best he could, however, and he put his arm up. Their hands met, and once again, much the boy and apparently much to the man's surprise, he slammed the man's arm to the table. It seemed odd to the boy, who simply smiled. "I don't know my own strength, I'm sorry." The man simply chuckled and let the next man in line sit down, Warren could hear the chair strain even louder under that man, but he put his arm up in ways, meeting hands with the man and the man slammed Warren's hand into the table, much to the boy's chagrin, but not to his surprise. His arm didn't hurt, but he winced at the sound of it. "Let's go again, that one was a good one." The two met hands again, and once again, as the bell rang. Much to the boy's surprise, having been womped so horribly by the man previously, he slammed the man's arm into the table with little effort, again saying. "Sorry, I don't know my own strength, that might've been a bit too hard." "It's cool, kid." the man answered. Without a moment's notice, Warren put his arm up again. "I want to see if it was a fluke or not, though." The two met hands again, and once again, he Slammed the man's arm down fiercely, both to his surprise but not seeming as much to the man's. "I definitely overdid that." He mumbled. Despite the fact he was being slightly bashful about it, there was no end to the internal glee the boy felt at doing so well.
  12. OOC; I know it's not my place to mention, but it'd also make a lot more sense. Sure, he knows a ton, sure he's got hax inventing skills, but that doesn't mean he couldn't learn more about things and make better things from it, or be a direct student one one of the teachers (There is one who can basically 'weaponize' any house hold appliance.) It'd also allow for you to have easier roleplaying with your fellow student PCs.
  13. And if I fail all three numbers, wouldn't that logically mean I wouldn't move on to the next person?
  14. There will be political campaigns regardless. Just not presidential political campaigns.
  15. I was in line for .00001 minutes. Just walked in, showed my ID, and voted. Last minute voting in the awesome state I live in for the win.
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