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Everything posted by Geez3r
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Okay, I'm late in seeing it, but I just saw The Dark Knight yesterday, and its far better than people say, which is saying something. I don't think anyone else could have or should have played the Joker other than Ledger. There was like 3 or 4 times there where I just had to stop thinking about anything else other than what I had just seen so I could fully bask in its glory. It has raised the bar for artistic expression as a whole.
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I don't know, I like the "new" theme. It makes it look a little more "four colors-y".
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If it's an issue, I'll nix it and get Power Reserve for Flight and Super-Strength. Or just do a Dynamic Array for Super-Strength and Flight.
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That just made my day.
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Players Name: Geez3r Power Level: 6 (97/100 PP) Trade-Offs: -2 Attack for +2 Damage, -2 Defense for +2 Toughness PP Unspent: 3 Characters Name: Red Star Alternate Identity: Steven Rivers (Former) Stats: 20 PP Str: 16/26 (+3/+8) Dex: 14 (+2) Con: 16/26 (+3/+8) Int: 10 (+0) Wis: 12 (+1) Cha: 12 (+1) Combat: 8+8=16 PP Attack: +4 Grapple: +12-20 Defense: +4 (+2 Flat-footed) Initiative: +2 Saves: 4PP Toughness: +3/+8 Fortitude: +3/+8 (+3/+8 Con, +0) Reflex: +4 (+2 Dex, +2) Will: +3 (+1 Wis, +2) Skills: 4 PP Acrobatics 3 (+5) Bluff 3 (+4) Knowledge (Current Events) 4 (+4) Notice 3 (+4) Sense Motive 3 (+4) Feats: 4PP All-Out Attack Attractive Fearless Luck (1) Powers: 16+10+10+15=51 PP Blast 8 Enhanced Constitution 10 Enhanced Strength 10 Flight 6 (PFs: Dynamic, 1 Dynamic Alternate Power) * DAP: Super-Strength 6 Drawbacks : Vulnerable (Electricity Damage) Uncommon, Moderate (+50% DC) [-2] Complications: Fame: Red Star has foregone the idea of an alternate identity, and the public knows full well who he is. Especially given him (albeit small time) endorsement deals. Noticeable: Red Star's eyes are a deep bright red and seem to glow. DC Block: Blast 8 - 23/Toughness -- Bruise (Staged) Unarmed - 23/Toughness -- Bruise (Staged) Costs: Abilities (20) + Combat (16) + Saves (4) + Skills (4) + Feats (4) + Powers (51) - Drawbacks (02) = 97 / 100 Appearance Red Star is in the prime of life. He stands at 6'2" weighs in at about 160 lbs, and has the build of somone who frequents the gym. He is rather fair skinned, which is somewhat surprising for someone who's out as often as he is. His black hair is parted down the center and is relatively short. The feature that stands out most of all however are his eyes, which are bright red, and seem to glow. Costume Red Star's costume is somewhat simple. The vast majoirty of his costume is plain white. It has long sleeves and pants, both of which are white. His costume isn't skin tight like many others, his are looser, though not as loose as casual clothes tend to be. He doesn't wear any gloves, and instead of boots which is the norm, he often times just wears his street shoes. He wears a half cape that is black on the inside and white on the outside. He dons a plain black belt on his waist. Just about the only decoration on his costume is the insignia on his chest, which is a 7 pointed red star apparently bursting through his chest. History Steven Rivers grew up an orphan. His parents, whoever they are, apparently didn't want him, and placed him on the steps of an orphanage one night. Steven grew up as a relatively normally child. His favorite pastime was reading comic books and even the news papers when they had some news about real live super heroes. He got decent grades all through school, and was a good player on the football team. His utter tenacity and physical prowess gave him some pretty good numbers, but not great numbers. He didn't get any sports scholarships, at least none good enough to let him go to college. In the summer at the end of senior year, Steven had an eventful night of drinking and wound up with super-powers. Within the week, Steven had moved to Freedom City and legally changed his name to Red Star. Soon after he landed an endorsement deal with a sporting goods company and filmed a quasi-famous commercial where he threw a football the length of the field and caught it himself. Although the deal was quite lucrative, Red Star doesn't have a day job so he has to watch what he spends. Origin Story One night he was gazing up at the night sky and saw a bright red glowing star in the night. He looked at the star, intrigued. To this day he doesn't know why he did it, but he reached out and tried to grab the star. What was amazing, is that he actually succeeded. He pulled back his hand as he sat up, and there, plain as day sitting in the palm of his hand was a red star about the size of a baseball. With it's reflection twinkling in his eye, and its warmth playing on his hand, Red Star suddenly felt the need to sleep. When he awoke, he found the star to be gone, but a similar warmth was in his chest. He brushed the whole affair off as a weird dream, as he had also been drinking pretty steadily during the night (explains why he was sprawled out looking at the stars :-) ). However, the scientific world at large also woke up the next day to find the Red Giant Celecia which was about to go Nova, gone from the skies. In the coming days Red Star began to realize that he had been endowed with incredible gifts. Personality Red Star is still getting used to the whole hero thing, and as such, he currently prefers the direct approach. He's experimenting with what his powers are capable of, as they are growing almost by the day. He doesn't consider himself a hero yet, he feels like he's just a guy that kicks the snot out of the bad guys. He thinks having super powers is the greatest thing that could ever happen to anyone, and as such, gave up his old normal boring life. He's not one to sit around and try to think of a plan, but he'll tolerate a plan making session if those involved are the more classic heroes that could show him the ropes. You could think of him as a green horn that's eager to learn the ropes, but a little more eager just to get in on the action. Note: I've sent a request to archive Bounce, and Red Star here will take his place.
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Okay, got another round of questions. Let's say I have this array: Blast 10 PF: Dynamic DAP: Super-Strength 10 DAP: Flight 10 And outside of the array I have: Blast 2 PF: Precise Super-Strength 2 PF: Counter Punching Flight 2 PF: Subtle As you can probably guess the line of inquiry here is whether powers in an array "stack" with those outside, and if the power feats of those outside apply to the ones in the array. So for example, say I put all 20 points of the dynamic array into flight. Would I have: Flight 10 Flight 2 PF: Subtle Flight 12 or Flight 12 PF: Subtle
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Congrats! :clap: :mrgreen: :clap:
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In a rather average house on the Riverside, Eric Micheals is collapsed on a recliner couch in utter exhaustion. His arms and chest sport several new welts and bruises, and Eric is nursing them with a few ice packs, while the news goes on in the background. A familiar face is shown on the news and Eric leans forward to turn up the volume, but winces at the pain in his chest. He settles for turning up the volume with one of his feet. "...their battle shook through the North End last night. Captain Wonder and the villain known as Malice had a brief but intense battle that ended in a draw. Eyewitnesses claim that the pair ended their duel with a planned simultaneous attack. Both were sent flying across the skyline, and Malice was gone by the time the authorities arrived. The officers on scene had this to say..." Eric hit the mute button on the remote, he already had heard enough. He knew he was going to be made out to be villain. He had fought Captain Wonder, that was practically like punching Santa Claus in the face. Getting gingerly to his feet, Eric retreated to his bunker. There lay his armor rife with battle damage, and the bunker itself was half-finished with a new addition. With a groan he remembered that he had a presentation to give at the office tomorrow as well. He was about to go to work repairing his armor when he noticed the time on his watch, 3:17 AM. With a sigh he changed direction and hit the lights on the bunker wall and headed back upstairs. Gratefully getting into bed he uttered the words "Not enough hours in the day."
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Ah okay, I got ya now. So if I wanted to have multiple "settings" on the Blast power and wanted to simultaneously use some of the flying and super-Strength, those "settings" would need to be dynamic as well, got it. Thanks for the help.
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My thinking was that the alternate powers essentially draw their power from the original dynamic power. If I didn't allocate points to the original blast power, then their is no power to be an alternate of. So if I put all my points into Super-Strength and Flight, could I use one of the alternate blasts while still flying/ being super strong? Okay, I didn't know dynamic ap's upped the cost by 1, but makes sense really.
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I need help figuring out how Dynamic Arrays work, I think. Blast 10 PF: Dynamic AP: Blast 10 Extras: Area-Cone, Flaws: Touch Range AP: Blast 10 Extras: Area-Burst, Flaws: Touch Range DAP: Super-Strength 10 DAP: Flight 10 That's my sample array. Now, unless I'm mistaken, I've got 20 points to mess around with for the Dynamic Powers. Also if I allocate points into the base Blast power, I could use one of it's Alternate powers instead, but if I had a few points floating around, I could also use Flight and Super-Strength as well, hypothetically. Also the cost of this particular array would be 25 pts.
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All the math checks out.
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Sorry to be the bearer of bad news, yet again, but you have spent a total of 69 PP in powers, not 67. 14+8+4+10+8+4+1+10+4+4+1+1 =/= 67pp 14+8+4+10+8+4+1+10+4+4+1+1 = 69pp Otherwise, your stat-fu is very strong.
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I'm only counting 15 points in drawbacks. Involuntary transform 3 Normal Identity 4 Power loss 1 Vulnerable 3 weakness 4 3+4+1+3+4=15
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Still recruiting. It probably won't be obvious that the bots belong to Malice unless you have a good eye for technology and can see the similarities that Malice's battlesuit has with the droids, or you deduce that Malice at least considers these droids important because he seems to actively try and gather them up trying to cause only minor damage to them.
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Totally plausable. Whatever shenanigans you can think of that these droids could pull off is within the realm of possibility for motivation.
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I think I know what he's talking about. If his array was dynamic then he could have 2 (or more) powers active at the same time. He's asking if 2 such of these powers were in the array could he in effect hit someone with a stun and another person with confuse, using split attack. From my understanding of both the question and the rules (both of which are a little hazy) I would say no.
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So Dr. A, how would you like to handle the game? We could get a ref like normal, or do this ourselves. We each play our own characters as normal, but in addition, also play the droids that the other player is fighting. Though there could be a few problems associated with that. I also made a few droids to fight, but we could also use just about any robot from any of the books. I was thinking we could also use the Myrmidons stats on pg 162 of the FC book as well. Bruiser v1 -- PL 7 Str: 22 (+6) Dex: 12 (+1) Con: -- Int: -- Wis: 12 (+1) Cha: -- Attack +5 Defense +5 Initiative: +1 Grapple: +11 Toughness: +7 Fortitude: -- Reflex: +4 Will: -- Notice 4 (+5) Immunity 30 (Fortitude), Protection 2, Strike 1 PF: Mighty, Flight 2 Spider-bot v1 PL6 Str: 20 (+5) Dex: 22 (+6) Con: -- Int: -- Wis: 12 (+1) Cha: -- Attack +7 Defense +7 Initiative: +6 Grapple: +13 Toughness: +5 Fortitude: -- Reflex: +7 Will: -- Acrobatics 4 (+10), Climb 5 (+10), Notice 4 (+5) Immunity 30 (Fortitude), Protection 2, Super-Movement (Wall Crawling 2), Snare 5, Additional Limbs 3 (4 more legs), Super-Senses (Tremor sense), Speed 1 Tank-bot v1 PL8 Str: 30 (+10) Dex: 8 (-1) Con: -- Int: -- Wis: 12 (+1) Cha: -- Attack +6 Defense +6 Initiative: -1 Grapple: +16 Toughness: +10 Fortitude: -- Reflex: +0 Will: -- Notice 4 (+5) Immunity 30 (Fortitude), Protection 2, Impervious 7, Blast 10 AP: Blast 10 (Burst area, full round action), Super-Movement 2 (Sure footed 2), Immovable 2 Extra: Unstoppable, Speed 2
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They do have it.
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In effort to better himself in combat, Malice has been building some combat droids for use in a combat simulator (which is still under construction). Malice has yet to bring the droids online because he yet to fully complete their programing. But as luck would have it, Malice wouldn't have to bring the droids online, an unexpected power surge would do that for him. With only a portion of their programing online, the droids scattered to the winds fulfilling whatever portion of their program was online. So now, there's a dozen or so droids running rampant throughout the city with barley functional programing generally just causing mayhem and destruction. Malice is trying to round up the droids because they represent a significant amount of work and resources, and there is the possibility that they could be traced back to him, which would not make for nice conversation with the authorities. Heroes are doing their standard hero thing of protecting the public, and quite possibly giving Malice a "stern talking to" for releasing such things, in the likely event they figure out Malice is behind it. More technologically minded heroes and villians might want to get their hands on the droids to study the technology or to use for raw materials. Other villians might have been in the middle of a heist or some such and were on the verge of making off with their ill gotten goods only to be interupted by one of the haywire droids, and now seek revenge on their creator.
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Nah, I'm pretty much done. I had a blast. We need to do this again sometime, if you think you can put up with me that is ;)
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Thanks for putting up the changes, but some numbers got changed only in the device and not in the rest of the sheet. Malice's Strength score should be: Str: 10/38 (+0/+14) His Toughness should be: Toughness: +1 without suit/ +6 Suit's Con (+15 with Protection, 8 Impervious) And the DC block should be: Blast 11 - 26/Toughness -- Bruise (Staged) Blast 12 - 27/Toughness -- Bruise (Staged) Unarmed - 29/Toughness -- Bruise (Staged) Thanks once again. Updated by V_M
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Yeah you have a number of points to spend equal to what the original power cost, extras, power feats and all, the exception is the AP feat itself.
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I'm curious as to why you have Counter Punching and Shockwave as alternate powers instead of just standard Power Feats on your Super-Strength. Switching them to Power Feats will make it more versitile and the cost remains the same. Also, due to the array structure, assuming you keep the same number of alternate powers, each alternate power may have a total of 22 points spent on each setting. But as always, concept takes precedence over mechanics. All of that being said, the device looks perfectly legal to me, from a raw mechanics standpoint anyways.
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If its not too late, do you think I could throw Malice's hat into the ring? A tech based heist is right up his alley, possibly some new energy cell deal. Working with someone (he believes) has no powers, which would qualify both CC and Nanowire, is also a good thing. That and I think it would be a bit of an odd couple teaming up with Captain Communist when Malice wears red, white and blue, and his fellow tech head Nanowire was bestowed powers.