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Geez3r

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Everything posted by Geez3r

  1. Hello all. I just joined the forums today and I figured its a good enough time to try and get the ball rolling on a bit of an adventure. The thing is, I really don't have much of a creative mind for creating plots that could draw together such a wild crowd, by which I mean the villains of course. This is complicated by the fact that I'm a noobie both to the forums and to the general scene itself. My character, Malice, (sigged for your viewing pleasure) has just completed the first fully operational prototype for his power armor and desperately needs some field work to try and figure out where the suit needs some fine-tuning, or just more weapons. So if anyone has an adventure in mind where they need an extra gun, or just one to fight against, let me hear it. Really, anything that'll introduce my character and get into the swing of things, even if its only a minor part of the overall plot is fine. Thanks in advance.
  2. Quick summation of changes: took 5 points each out of regeneration and protection, added enhanced con 10. Nixed super sense and changed communication to rank 3 with area. Took 2 points out of Fort save and added to Ref.
  3. Ok, I don't own UP, thanks for the heads up. I took out the perception range extra, and that should bring it back down to the 30 point limit.
  4. Players Name: Geez3r Power Level: 14 (211/211 PP) Trade-Offs: -3 Defense for +3 Toughness, and -1 Attack for +1 DC mod (ranged) and -3 Attack for +3 DC mod (melee) PP Unspent: 0 Characters Name: Malice Alternate Identity: Eric Micheals Height: 5'8" (6'3" in suit) Weight: 140 lbs (200lbs in suit, go undefined lightweight metal) Hair: A deep red that goes half-way to his shoulders and is parted down the middle. Eyes: Green Description: Despite being quite wealthy, many would claim that Eric is quite down to earth. He tends to be thrifty with his money and is very focused on the task at hand. He can be a bit of a pain to work for because of his high expectations, but if you can routinely make them, then he's a great boss. He can take a joke and talks to everyone as if they are equals, but he can be quite terse and egotistical at times. As of late however, he was really started to resent the supers running about. He hates how dozens of them can take a blast from his most powerful weapon and still be left standing. He feels as if they are mocking his hard work with something that just fell into their lap. His frustration, resentment, and maybe even jealousy became so intense that he started up a private project: building the ultimate anti-super weapon. After nearly a year, his first first prototype is up and running. He dubbed it the Arms of Malice because it is literally a physical manifestation of his hatred for the supers. He plots to one day crush each and every last super in his iron grip, but for now he knows he needs to bide his time. He is still a novice to this sort of thing, and he needs to build up a solid power base if he is to succeed in his plans. History: Born 28 years ago, Eric Miceals was always seen as a gifted child. He was always very smart and by the time he was 8 he was already building his own computers. Eric always received top marks with next to no effort, becoming a bit of an outcast with his peers, not that it mattered of course. Every minute he spent away from kids was one he spent with his parents, who he loved dearly. Now, Eric is a wealthy business man. He owns the relatively small weapons company Darts Inc. (named after the founder). He inherited the shares from his father who passed away about 2 years ago, and combined with the shares he already had, he became the majority shareholder. Eric still misses his father, but he takes solice in the fact that he got to know him so well before his death. Eric does not however, actually have an executive position in the company. He is one of the lead scientists in the R&D department; he loved his old job and he never really saw the benefit of over seeing a company, there's too much work involved. Originally, Eric had used his own basement and tools to design and build the Arms of Malice, but after its completion, he realized that should it ever need real work done on it, he'll need more space. With a bit of ingenuity, elbow grease, wads of cash and a power suit that could lift over 200 times its own weight, and tear matter apart molecule by molecule, Eric had made a bunker for himself below his own house. A section of one of the walls in his basement is a hologram, which "blocks" access to the elevator which takes you another 30 feet down to the base itself, assuming you can bypass the security on the elevator. The base itself isn't all that much to look at. It's essentially just wall to wall tech, with blinking light and monitors as far as the eye can see. There's bit and pieces of half-finished prototypes and scavenged parts lying all over the room. Schematics and designs with various levels of completion are strewn all over a table in the corner, right next to an equally high mound of crumbled paper. What's more is that there are wires running all over the ground going from what appears to be the main power unit in the center of the room to every corner of the room like the drunken weavings of a spider. Complications: * Rivalry (other power suit users) - If you're going to do anything, might as well be the best at it. * Obsession (Power [For the suit]) - If he's not field testing the latest tune up for his suit, he's trying to come up with the next tune up. * Hatred (metahumans who were given or born with their powers) Stats: 24 PP Str: 10/42 (+0/+16) Dex: 10 (+0) Con: 14/24 (+2/+7) Int: 24 (+7) Wis: 12 (+1) Cha: 14 (+2) Combat: 20+16=36 PP Attack: +10, +12 ranged Grapple: +10 or +31 Defense: +8 (+4 flat-footed) [base Defense +8] Knockback: -14 in suit, -1 without suit Initiative: +0 Saves: 4+3+11 = 18PP Toughness: +18 (Imp 11), +2 without suit Fortitude: +11/+5 [+7/+2 Con, +4] Reflex: +3 [+0 Dex, +3] Will: +12 [+1 Wis, +11], Skills: 160r = 40 PP Bluff 8 (+10) Computers 18 (+25) Craft (electronics) 18 (+25) Craft (mechanical) 18 (+25) Diplomacy 8 (+10) Disable Device 18 (+25) Intimidate 18 (+20) Knowledge (business) 5 (+12) Knowledge (civics) 8 (+15) Knowledge (tactics) 8 (+15) Knowledge (technology) 18 (+25) Medicine 3 (+4) Notice 10 (+11) Search 2 (+9) Feats: 9 PP All-Out Attack Attack Focus (Ranged) 2 Connected Contacts Inventor Master Plan Online Research Power Attack Powers: 88 PP Device 22 (The Mantle of Freedom; 110 points, Hard to Lose) [80pp] Drawbacks: -4 Normal Identity (full round) -4 DC Block: Unarmed, "Naked" -- DC 15/Toughness -- Damage Unarmed, "Righteous Riot" -- DC 31/Toughness -- Damage Blast 14/"Second Amendment" -- 29/Toughness -- Damage (Autofire) Blast 12/"Liberation Cannon" -- 27/Toughness -- Damage (Shapeable Area, Indirect 3, Homing 2) Paralyze 14/"Shock and Awe" -- 24/Fort -- Slowed/Paralyzed Blast 14/"Total Warfare" -- 29/Fort -- Damage Disintegration 14 -- 24/Fort, 29 Toughness -- Drain Toughness, Damage Costs: Abilities (24) + Combat (36) + Saves (18) + Skills (40) + Feats (9) + Powers (88) - Drawbacks (4) = 211 / 211
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