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Freedom City Guidebook
Freedom City PBP: A How-To Guide
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Everything posted by Geez3r
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Not by looking at the front door she can't. If you got inside of the one of the control rooms, maybe.
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Got family visiting the next couple of days, going to be on here temperamentally. See also: Engineer update for TF2
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Rave cannot oppose the feint. Rave Toughness save vs MA swipe, DC 33 (1d20+1=6) she's dead Jim. Ok, not dead dead, but she ain't winning no beauty contests in the near future. On an unrelated note, I just realized Orion isn't on this list anywhere. You all lose a HP for letting me make this mistake (kidding of course). Orion Initiative (1d20+9=24) We'll say he spent his turn hiding in the crowd, DC 27 to spot him, give or take miscellaneous modifiers like range penalties and what have you. 29 - Arrowhawk - Unharmed - HP x3 27 - Kung Fu Killer - Unharmed 26 - Breakdown - Bruised x1 - HP x6 25 - Sarah Prescott - Unharmed - HP x2 24 - Orion - Unharmed 21 - Slipstream - Unharmed - HP x1 20 - Savage-Man Beast - Unharmed, Rage 1 19 - Rabble - Shaken until 14, Disrupted, Fleeing 14 - Dead Head - Unharmed - HP x2 10 - Mongrel Angel - Unharmed - HP x6, Will be fatigued at start of turn unless they spend a HP, AoA 5 9 - Mignight II - Unharmed - HP x1 9 - Rave - Ker-deaded 8 - White Knight - Unharmed 5 - Rant - Unharmed 6 - Dark Star - Unharmed - HP x6
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BUMP. Someone want to do something about the body snatchers?
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The blast has a devestating effect on the monsters. Sparksmith is able to concentrate his fire on a large cluster of enemies, significantly decreasing their fighting numbers. It even looks as if the group is going to start retreating. With the exception of the behemoths, that makes 2 out of 3 threats dealt with for the heroes. So far, Colt's line has held up pretty darn well.
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Stalker Toughness save vs Sparksmith Blast, DC 30 (1d20+9=20) Disrupted, Shaken, Disabled 26 - Jack of All Blades - Unharmed - HP x5 23 - Behemoth 3 - Unharmed - 480ft away from hospital 23 - Behemoth 2 - Bruised, Stunned Until 8 - 480ft away from hospital 23 - Behemoth 1 - Bruised x2, Stunned until 14 (Wander) - 480ft away from hospital 22 - Stalkers - Shaken, Disruptedx2, Disabled - 440ft away from the hospital 21 - Geckoman - Unharmed - HP x2 - +5 Inspire until 26, +5 Inspire until 14 20 - Colt - Unharmed - HP x8 - +5 Inspire until 26, Will be fatigued at the start of turn unless he spends a HP 20 - Hellion - Unharmed - HP x3, +5 Inspire to 14 17 Ravenger - Disrupted - 480ft from hospital 14 - Grimlakin - Unharmed - HP x5 - +5 Inspire until 26 14 - Edge - Unharmed - HP x6, Will be fatigued at the start of turn unless he spends a HP 14 - Wander - Unharmed - HP x4, +5 Inspire until 14 8 - Phalanx - Bruised x1 - HP x5 - +5 Inspire until 26, +5 Inspire to 14 8 - Sparksmith - Unharmed - HP x1 - +5 Inspire until 26, +5 Inspire to 14 6 - Fulcrum - Bruised x2 - HP x3 - +5 Inspire until 26, +5 Inspire to 14 EDIT: Might help if I updated the chart.
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Malice Initiative (1d20+0=13) In case we need it.
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Going to need a Sense Motive from Robin.
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"We're not apposta' talk to strangas." "Mikey shush! That's rude!" "Nuh uh! You shush! Mommy said we shouldn't be talking to strangers." "But momma said super hero people are an excp- expecta - special. And she's a super hero lady. You are a super hero lady aren't you super hero lady? Tell him your a super hero lady." "Your're a super hero lady?! Can you take me fwying?! Pwease~!" "No fair! I was gonna ask her!" It appears Sage's calming effect also made the children forget about their problems for the moment. Which doesn't exactly help things along when you're trying to get information out of them. Across Freedom's skyline, the jumper did indeed jump back from the edge when Freedom Angel appeared. "Oh my lordie." he gasped grasping his chest. "Wait! You- you're an angel! That must mean I died! You're taking me to heaven! Yes, I'll go with you, gladly." he beamed as he took Freedom Angel's hand. Back on the streets, Robin dealt quickly with the flame in the looter's hand. "Yeah, guess I kind of lost it." as he rubbed the back of his head sheepishly. "Don't know what came over me. Say... uh.... don't suppose we could just ya know, not mention this to the cops? Please? I promise I'll be on the straight and narrow from now on."
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Ya know what? We're just gonna side step the issue and get back to the beatings.
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Eli finally stopped darting all about the house when the doorbell rang. He wasn't sure how many guests were heroes and how many were civies, he had forgotten to ask Grim about the guest list. He figured he wouldn't have to wait long to get his answer though. In the mean time, Eli had something important to attend to. "Hey Colt! Old buddy, old pal. How ya doin?" said Eli has he clapped his hands on the cowboy's shoulders. "That's great!" he continued without waiting for a response from him. "Listen, as a present to Grim, I'm gonna make a big sacrifice here, and be the quality control tester for all the burgers, hot dogs and anything else that comes off the grill. Now I know that means that I'm going to eat a few dozen of these things, but I'll suffer through it somehow. I just need to find the strength within myself. Or the ketchup. Ketchup works too."
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Umm no. You've made several errors. Dropping a Create Object is limited by PL caps. General area attacks are bound by PL, with no regard to trade offs. You cannot power Attack with such an attack. The +2 you get for Mass Combat is to the DC Modifier, not the attack roll. Such an attack requires a DC 25 Toughness save, and a DC 20 Reflex save. Saves other than Toughness are passed on 10 + Rank, Toughness is 15 + Rank. Unlike other AoE effects, which are "save for half damage" Create Object AoE effects are "save for no damage". If they pass the DC 20 Reflex save, they take no damage. Now knowing all of the above, do you wish to keep this action or would you like a do-over?
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Overdrive - If Dynamo is hit by an effect with the electrical descriptor and fails the associated save, he enters the Overdrive state for a number of rounds equal to the Rank of the effect. In this state, his Speed and Quickness effects gain the Permanent and Full Power traits, basically this means he has to take at least a move action every round and move his full speed. In this state, Eli cannot use interaction skills on anyone, nor can they use them on him; Eli's effectively deaf and mute for the duration. This also makes any benefits from the Master Plan, Inspire, Team work, Set up and Leadership feats unusable during the time period. It's a healing effect, which is Fortitude (harmless) for a save. But at the same time, Dynamo's powers are nullified at the moment. What does do? We're safely in "Screw The Rules, I Have Plot" territory by the way.
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To its credit, the beast was able to hold its ground. It did so while looking at the world with it's eyes blurry and its ears ringing, but it did it. Turning back to face its assailant, the creature gave a beastly roar straight out of Jurassic Park that made all the nearby fires flicker in the wind. The other beasts nearby also take an interest in Phalanx. It wasn't until he got so close did Phalanx realize how many of them there were.
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Behemoth 2 Toughness save vs Phalanx pummel DC 36 (1d20+18=23) Owwie. Stunned and Staggered. I'm going to Fiat that. Have a HP durf. Behemoth 2 Toughness save vs Phalanx pummel DC 36, GM Fiat reroll (1d20+18=29) Bruised and Stunned. 26 - Jack of All Blades - Unharmed - HP x5 23 - Behemoth 3 - Unharmed - 480ft away from hospital 23 - Behemoth 2 - Bruised, Stunned Until 8 - 480ft away from hospital 23 - Behemoth 1 - Bruised x2, Stunned until 14 (Wander) - 480ft away from hospital 22 - Stalkers - Shaken, Disrupted - 440ft away from the hospital 21 - Geckoman - Unharmed - HP x2 - +5 Inspire until 26, +5 Inspire until 14 20 - Colt - Unharmed - HP x8 - +5 Inspire until 26, Will be fatigued at the start of turn unless he spends a HP 20 - Hellion - Unharmed - HP x3, +5 Inspire to 14 17 Ravenger - Disrupted - 480ft from hospital 14 - Grimlakin - Unharmed - HP x5 - +5 Inspire until 26 14 - Edge - Unharmed - HP x6, Will be fatigued at the start of turn unless he spends a HP 14 - Wander - Unharmed - HP x4, +5 Inspire until 14 8 - Phalanx - Bruised x1 - HP x5 - +5 Inspire until 26, +5 Inspire to 14 8 - Sparksmith - Unharmed - HP x1 - +5 Inspire until 26, +5 Inspire to 14 6 - Fulcrum - Bruised x2 - HP x3 - +5 Inspire until 26, +5 Inspire to 14
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Hello. Grapple is your Attack bonus + Str bonus, so please denote that. And denote what their Flat footed Defense is without powers. For the Concealment and Obscure, I have no idea what you mean by "All Aural" Senses. For the Precog Sensitivity, you can just collapse that into Enhanced Skill 8 (Sense Motive 11, Notice 10, Search 11) [8pp]
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Dynamo Theme Song: [groove]21721449[/groove] Combat: [groove]21723637[/groove] Romance [groove]21721468[/groove] Tragedy: [groove]21721462[/groove] Story Arc Specific - Life Lessons [groove]21728794[/groove]
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Eli's eyes went wide as Jack grabs a hold of high ankle. "No fair~~!!!!" yells Dynamo as he's whipped around the air like a ball on a string. And then he noticed where he was headed, straight at Grim. Guess it's not all bad mused Eli in the second before he collided bodily with Grim. He lost consciousness as they bonked heads and pretty much passed out sprawled out over Grimlakin, much to the chagrin of the cowboy in the booth, unless he was into that sort of thing, he did where chaps after all.
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OK. Dynamo Toughness save vs JoAB Crit DC 27 (1d20+2=12) Fail by 15 exactly. For story purposes, I'm keeping it.
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The driver looks back over at Zephyr, about 8 kinds of cross eyed. "Hey, hey, hey. Pretty lady." you can smell the booze on his breath, along with pot smoke. "Have I ever told you that... I'm gonna throw up." The driver promptly heaves outside the window, Zephyr easily getting out of the way in time. The other druggies try and flee the scene, but it looks like the ground is a little too level for them to comprehend and they mostly wind up tripping over their own feet. All except for one, a guy passed out on the floor in the back is wondering why they stopped all of a sudden, and who peed on his pants.
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Dynamo took off in a blind charge, hitting a sprint almost instantly. Even without his powers he was still pretty light on his feet, as he demonstrated by leap frogging over the crouching Fulcrum. "I'm coming for ya brosef!" roared Dynamo. Flying through the air, Dynamo pulled his feet in front of him, going for a full on flying drop kick to Jack's mug. He had seen it in countless action movies, this had to work.
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Dynamo will do a charge against JoAB. Charging Attack roll vs JoAB (1d20+8=15) Charging Attack roll vs JoAB, HP reroll (1d20+8=14) +10 = 24 Forgot to mention, DC 15 on a hit.
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It's worse than I thought; she's chipper. Thought a bemused Samael as he caught sight of Vivian. "Sameal Nitorvich." said Sam as he extended his hand to Vivian. It was like shaking hands with a brick; there wasn't any give at all. His hands were huge too. "Have a seat. Order somezing vhile you are at it. I recommend zis obviously." he said as he motioned first to the booth on the opposite side of him and to then to the bowl of ice cream before him.
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Atlas walked over to Jack and wrapped his arm around Jack's waist, while securing him with a tether in case they got separated some how. "Hold on. This is gong to be a vild ride." cautioned Atlas as he hit the button for the airlock, while holding on for dear life. The doors opened, Atlas crouched into a 3 point stance, his toes digging into the floor of the ship as he waited for his chance. Finally, Atlas charged out of the airlock, flinging him and Jack far out into empty space. I hope this was a good idea. thought Atlas as soon as he had passed the moment of no return.
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