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Geez3r

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  1. Edge's explosion devastated the landscape, and the very last of the Screamers fell from the sky. The other beasts still seemed to be on their feet however. The Stalkers seemed to be slowed somewhat by the attack, but still had most of their numbers. The Ravengers were barely phased by the attacked, and most worrisome of all, the Behemoths didn't even break stride as they continued their charge to the hospital. Wander fared better than Edge, being able to knock one of the Behemoths cross eyed for a moment, but it was still on its feet, only now it was looking for a fight.
  2. Geez3r

    No Mercy (OOC)

    Screamer Toughness save vs Grim claws DC 27 (1d20+3=16) Staggered, Disrupted, Diabled. ----- Screamer Toughness save vs Edge ka boom DC 34 (1d20+4=22) Staggered, Disrupted, Disabled. Disabled again, so they're gone. Stalker Toughness save vs Edge ka boom DC 34 (1d20+12=29) Shaken, Disrupted. Ravenger Toughness save vs Edge ka boom DC 34 (1d20+14=31) Disrupted. Behemoths take no damage from the attack. ------ The Behemoth cannot oppose the Feint. Both attacks will hit. Behemoth 1 Toughness save vs Wander Bat 1 DC 34 (1d20+18=30) Bruised Behemoth 1 Toughness save vs Wander Bat 2 DC 34 (1d20+17=27) Bruised and Stunned. 26 - Jack of All Blades - Unharmed - HP x5 23 - Behemoth (2) - Unharmed - 480ft away from hospital 23 - Behemoth (1) - Bruised x2, Stunned until 14 (Wander) - 480ft away from hospital 22 - Stalkers - Shaken, Disrupted - 440ft away from the hospital 21 - Geckoman - Unharmed - HP x2 - +5 Inspire until 26, +5 Inspire until 14 20 - Colt - Unharmed - HP x8 - +5 Inspire until 26, Will be fatigued at the start of turn unless he spends a HP 20 - Hellion - Unharmed - HP x3, +5 Inspire to 14 17 Ravenger - Disrupted - 480ft from hospital 14 - Grimlakin - Unharmed - HP x5 - +5 Inspire until 26 14 - Edge - Unharmed - HP x6, Will be fatigued at the start of turn unless he spends a HP 14 - Wander - Unharmed - HP x4, +5 Inspire until 14 12 - Sparksmith - Unharmed - HP x1 - +5 Inspire until 26, +5 Inspire to 14 8 - Phalanx - Bruised x1 - HP x5 - +5 Inspire until 26, +5 Inspire to 14 6 - Fulcrum - Bruised x2 - HP x3 - +5 Inspire until 26, +5 Inspire to 14
  3. Also, in case anyone missed the announcement; always use the most up to date version of your character in any and all versions of the Invasion threads. Blowing stuff up > Mechanical continuity
  4. Well we're pretty much got 2 options at this point. You guys could go off and join the other threads, or you can deal with what I was about to reveal; there are Grue sleeper agents in AEGIS. I don't want to constrain you any, so go with whatever you'd think be more fun. If you decide to leave, I'll handwave that plot point away.
  5. Ok, time for me to finally start spending points. Dynamo, I'm going to spend all 14 of these bad boys. First, buy a rank of Enhanced Dodge Focus, then convert 4 ranks of the Enhanced Dodge Focus into Enhanced Defense, braining the total Enhanced Defense Value to 8. [5pp] Next, convert 4 ranks of Enhanced Defense into normal Defense and likewise with 3 ranks of Enhanced Attack, 4 points of Enhanced Reflex save, and 4 points of Enhanced Constitution. [No point expenditure] Then, chuck 6 more points into the Ultimate Dynamo Array (7 really, but getting rid of one of the AP's). Retooling the "Go Fast" mode, slapping an extra in all the Speed powers and a bunch of PF's on all the electrical ones. [6pp] Buy 1 more rank of Reflex save. Finally, buy 2 more ranks in Luck. These edits are basically Eli becoming less dependent on his powers, while finding new and unique uses for the powers he does have. Ie: the reason for the extra rank of Autofire is because he's a better fighter now and can attack more accurately. The Crunchy bits should now look like: [b][u]Stats[/u][/b]: 0 + 4 + 8 + 0 + 4 + 4 = 20pp Str: 10 (+0) Dex: 14 (+2) Con: 18/24 (+2/+7) Int: 10 (+0) Wis: 14 (+2) Cha: 14 (+2) [b][u]Combat[/u][/b]: 18 + 20 = 38pp Attack: +9, +11 with Electric powers, + 17 with Speed based powers Grapple: +6, +11 with powers Defense: +10/+18 with powers (+5 flat-footed, +7 with powers) Knockback: -2, -3 with powers Initiative: +2, + 22 with powers [b][u]Saves[/u][/b]: 0 + 10 + 5 = 15pp Toughness: +4/+7 (+4/+7 Con, +0 other) Fortitude: +4/+7 (+4/+7 Con, +0) Reflex: +12/+18 (+2 Dex, +10/+16) Will: +7 (+2 Wis, +5) [b][u]Skills[/u][/b]: 60r = 15pp Acrobatics 15 (+17) Bluff 8 (+10, +14 w/Attractive) Diplomacy 8 (+10, +14 w/Attractive) Notice 15 (+17) Sense Motive 14 (+16) [b][u]Feats[/u][/b]: 11pp Attractive Defensive Attack Evasion Jack of All Trades Luck 4 Power Attack Set Up Skill Mastery (Acrobatics, Bluff, Diplomacy, Notice) [b][u]Powers[/u][/b]: 4 + 8 + 11 + 6 + 6 + 13 + 12 + 3 + 4 + 37 = 104pp [b]Enhanced Attack 2[/b] [4pp] [b]Enhanced Defense 4[/b] [8pp] [b]Enhanced Feats 11[/b] (Dodge Focus 4, Improved Initiative 5, Evasion, Move-By Action) [11pp] [b]Enhanced Reflex Save 6[/b] [6pp] [b]Enhanced Constitution 6[/b] [6pp] [b]Speed 12[/b] (50,000mph) [i]PF[/i]: Moving Feint [13pp] [b]Quickness 12[/b] (x10,000 speed) [12pp] [b]Super Movement 3[/b] (Wall Crawling 2, Water Walking) [i]Flaws:[/i] Only While Running [3pp] [b]Super Senses 4[/b] (Danger Sense [Visual], Extended Vision 2 (1,000ft increment), Uncanny Dodge [Visual]) [4pp] [b]Ultimate Dynamo Array 16.5[/b] (33 power points, PFs: 4 Alternate Powers) [37pp] * [u]BE[/u]: [b]Super Movement 7[/b] (Surefooted 4, Permeate 3), [b]Speed 8[/b] (25,000,000mph total), [b]Quickness 8[/b] (x5,000,00 speed), [b]Enhanced Feats 3[/b] (Ninja Run 3) [33pp] - [i]MOAR GO FAST[/i] * [u]AP[/u]: [b]Blast 13[/b] (Lightning) [i]PF[/i]: Indirect 3, Homing 2, Improved Critical 2 [33pp] - [i]Kamehameha [/i] * [u]AP[/u]: [b]Damage 7[/b] [i]Extras:[/i] Autofire x3 [i]PF's[/i]: Accurate 3, Improved Critical 2 [33pp] - [i]Virbopunch[/i] * [u]AP[/u]: [b]Damage 7[/b] [i]Extras:[/i] Targeted Area Burst, Selective, Secondary Effect [i]PF's[/i]: Accurate 3, Progression 2 (175ft radius) [33pp] - [i]Whirling Attack[/i] * [u]AP[/u]: [b]Paralyze 13[/b] (Electrical, [i]Extras[/i]: Alternative Save [Fortitude]) [i]PF[/i]: Improved Critical 2, Extended Reach 5 (30ft) [33pp] - [i]Tazer [/i] [b][u]Drawbacks[/u][/b]: -3 + -3 = -6 pp Vulnerability: Visual Dazzles (Common, moderate +50% DC) [-3pp] Vulnerability: Bluff and Diplomacy checks by women (Common, moderate +50% DC) [-3pp] [b][u]DC Block[/u][/b]: With the exception of unarmed and whirling attack, all attacks have Improved Critical 2 Unarmed --- 15/ Toughness --- Bruised, Staged Vibrofist* --- 22/Toughness, Autofire x3 (1:1, max +7) --- Bruised, Staged Kamehameha** --- 28/Toughness --- Bruised, Staged - Indirect 3 Whirling Attack* --- 22/Toughness (175ft radius) --- Bruised, Staged Tazer** --23/Fortitude --- Paralyze, Staged * Speed Based Power ** Electricity Based Power [b][u]Costs[/u][/b]: Abilities (20) + Combat (38) + Saves (15) + Skills (15) + Feats (11) + Powers (104) - Drawbacks (06) = 197pp/197pp DONE BY SHAENTHEBRAIN
  6. "Sounds good me. Be there at quarter after twelve." replies Sam. After a few more closing remarks, he hangs up the phone. "Vhat did I get myself into now?" he mutters as he scratches the cat's ears. The Next Day: Samael has arrived a little early and has order himself a banana split. He's sitting in the back corner like he said he would. He's too engrossed in his ice cream to pay much attention to those coming and going so Vivian can waltz in unnoticed.
  7. There was another pause on the other end of the line, and what sounded to be like purring. In truth, Sprinkles had started nuzzling up to the phone and Samael took it as a sign. "OK." said Samael while he started thinking of where they could do this. He'd invite her to his place, but that's a lot sketchier than he'd be comfortable with. But figuring on the fact that it was a hot summer day, they might as well get some use out of the destination. "You ever been out to ze Dari King on 17? Zey have ze best ice cream around and zey have a nice little dining area. Sound good?"
  8. Even though he hadn't known her too long, Dynamo was trying to make this day go smoothly for her. Dynamo actually got up early in the morning and made breakfast for everyone. Wasn't quite as the stuff Grim usually whipped up, but Eli could hold his own in the kitchen. He then spent the next few hours as a blur of static as he went from one room to the next, making sure everything was absolutely perfect. At his speed, it shouldn't have taken more than a few minutes, but he kept redoing things. While his enthusiasm was appreciated the song* he was whistling was likely not. *[groove]21705096[/groove]
  9. There was a bit of a pause on the other end of the line while Samael mulled his options over. This was one of the few people that had called him recently and didn't immediately start out screaming or yelling death threats. If it was a set up for something, he had to commend them. "OK. Zat vould be fine. Vhat did you vant to know? I assume zat zis von't take too long da?" He didn't really care if it did or not, but he didn't want to come off as someone desperate to talk to another human being. If he didn't have Sprinkles he would have likely gone a little nuts.
  10. No idea.
  11. Atlas doesn't own the deli anymore. He sold it during the period where he was stuck in Atlas form. He now works with Builders League United.
  12. Geez3r

    No Mercy (OOC)

    27 - Screamer - Disrupted x2, Shaken - 400ft away from hospital 26 - Jack of All Blades - Unharmed - HP x5 23 - Behemoth (3) - Unharmed - 480ft away from hospital 22 - Stalkers - Unharmed - 440ft away from the hospital 21 - Geckoman - Unharmed - HP x2 - +5 Inspire until 26 20 - Colt - Unharmed - HP x8 - +5 Inspire until 26, Will be fatigued at the start of turn unless he spends a HP 20 - Hellion - Unharmed - HP x3 17 Ravenger - Unharmed - 480ft from hospital 14 - Grimlakin - Unharmed - HP x5 - +5 Inspire until 26 14 - Edge - Unharmed - HP x7 14 - Wander - Unharmed - HP x5 12 - Sparksmith - Unharmed - HP x1 - +5 Inspire until 26 8 - Phalanx - Bruised x1 - HP x5 - +5 Inspire until 26 6 - Fulcrum - Bruised x2 - HP x3 - +5 Inspire until 26 As before I'm not making a post out of "they get closer". Grim's up.
  13. While the blast is deafening, it doesn't seem to deal too much damage to the Screamers. Probably due to the fact that the Pitchoo had just scattered the Screamers, Colt wasn't able to get a good cluster of creatures to aim at. Those he did hit however were soon falling out of the sky. The heroes were truly fearsome, it appeared as if over a third of the Screamers had already been dealt with.
  14. Geez3r

    No Mercy (OOC)

    Okay, the AoE aspect only increases the Toughness portion of the save, so the Reflex save remains at DC 24. Screamer reflex save vs Colt Boom, DC 24 (1d20+10=16) poop. Though they do have Evasion 2. Rank of the attack is 14 + 2 AoE + 3 progression = 19 / 2 = 10 Screamer Toughness save vs Colt Boom, DC 25 (1d20+5=23) Ow. Another Disrupted. 27 - Screamer - Disrupted x2, Shaken - 400ft away from hospital 26 - Jack of All Blades - Unharmed - HP x5 23 - Behemoth (3) - Unharmed - 480ft away from hospital 22 - Stalkers - Unharmed - 440ft away from the hospital 21 - Geckoman - Unharmed - HP x2 - +5 Inspire until 26 20 - Colt - Unharmed - HP x8 - +5 Inspire until 26, Will be fatigued at the start of turn unless he spends a HP 20 - Hellion - Unharmed - HP x3 17 - Wander - Unharmed - HP x5 17 Ravenger - Unharmed 14 - Grimlakin - Unharmed - HP x5 - +5 Inspire until 26 14 - Edge - Unharmed - HP x7 12 - Sparksmith - Unharmed - HP x1 - +5 Inspire until 26 8 - Phalanx - Bruised x1 - HP x5 - +5 Inspire until 26 6 - Fulcrum - Bruised x2 - HP x3 - +5 Inspire until 26
  15. And there was much twacking to be had. One after another, the prisoners began falling like dominoes before the undead fighter. Most weren't even fighting back, they were just trying to run away from the Revoltin' Revenant, scrambling over each other, clawing desperately away from him. The ones that did stand and fight did so only because they couldn't get away, and they got a shovel to their face for their troubles.
  16. It's +1 per rank of Takedown Attack, not +2. Ordinarily sneak attack wouldn't come into play, but they're currently Shaken. Rabble Will save vs Fearsome Presence DC 22 (1d20+10=14) Run away! Rabble Toughness save vs Dead Head Kayaking, DC 33 (1d20+10=25) Limp Away! Distrupted and Shaken again. 29 - Arrowhawk - Unharmed - HP x3 27 - Kung Fu Killer - Unharmed 26 - Breakdown - Bruised x1 - HP x6 25 - Sarah Prescott - Unharmed - HP x2 21 - Slipstream - Unharmed - HP x1 20 - Savage-Man Beast - Unharmed, Rage 1 19 - Rabble - Shaken until 14, Disrupted, Fleeing 14 - Dead Head - Unharmed - HP x2 10 - Mongrel Angel - Unharmed - HP x6 9 - Mignight II - Unharmed - HP x1 9 - Rave - Unharmed 8 - White Knight - Unharmed 5 - Rant - Unharmed 6 - Dark Star - Unharmed - HP x6
  17. Geez3r

    No Mercy (OOC)

    Ok, side note. Remember that Fisticuffs happens after this. Screamer Toughness save vs Pitchoo DC 33 (1d20+8=27) There's a lot more free air space. Disrupted and Shaken. (the equivalent of a bruise, stun and the shaken condition). Ricochet does nothing in terms of hitting more dudes. All it does is allow you more angles to hit those dudes from. 27 - Screamer - Disrupted, Shaken - 400ft away from hospital 26 - Jack of All Blades - Unharmed - HP x5 23 - Behemoth (3) - Unharmed - 480ft away from hospital 22 - Stalkers - Unharmed - 440ft away from the hospital 21 - Geckoman - Unharmed - HP x2 - +5 Inspire until 26 20 - Colt - Unharmed - HP x8 - +5 Inspire until 26 20 - Hellion - Unharmed - HP x3 17 - Wander - Unharmed - HP x5 17 Ravenger - Unharmed 14 - Grimlakin - Unharmed - HP x5 - +5 Inspire until 26 14 - Edge - Unharmed - HP x7 12 - Sparksmith - Unharmed - HP x1 - +5 Inspire until 26 8 - Phalanx - Bruised x1 - HP x5 - +5 Inspire until 26 6 - Fulcrum - Bruised x2 - HP x3 - +5 Inspire until 26
  18. Nope, nevermind, I'm reading impaired. Didn't say the Block description. That's totally kosher.
  19. You can't use Defensive Attack unless you actually attack. You can use Total Defense however. And I'm not sure what you mean with this bit: "rolls against any attack that gets through with +13 before the cumulative –2 penalty."
  20. The Killer appeared to be as slippery as Sarah was and nimbly side stepped her counter attack. "Intruiging style you have there. You might be able to match my skill in another 10 years or so." taunted the Killer. Elsewhere, Slipstream's blaster created the sweet sound of tossing inmates bodily around the courtyard. His victory was short lived however as it attracted the ire of some of the more powerful inmates. The wolf creature leaped high into the air snarling in rage as it took a swipe at the fly boy with his viscous claws.
  21. Kung Fu Killer Defensive attacked just enough that the attack misses Taar. That will hit the rabble. Rabble Toughness vs Slipstream blast, DC 25 (1d20+12=17) Disrupted and Shaken. (the equivalent of a bruise, stun and the shaken condition). So yeah, you just blasted like 30 guys and/or one of the "big guns" in the crowd. My turn. Savage Beast Man is going to pounce Slipstream. Savage Man Beast Attack roll vs Slip Stream, All Out Attack 5, Rage, DC 25 (1d20+15=20) Rabble's currently Shaken, so they do nothing noteworthy from a mechanical perspective this round, other than be reinforced, which gets rid of that disrupted condition. 29 - Arrowhawk - Unharmed - HP x3 27 - Kung Fu Killer - Unharmed 26 - Breakdown - Bruised x1 - HP x6 25 - Sarah Prescott - Unharmed - HP x2 21 - Slipstream - Unharmed - HP x1 20 - Savage-Man Beast - Unharmed, Rage 1 19 - Rabble - Shaken 14 - Dead Head - Unharmed - HP x3 10 - Mongrel Angel - Unharmed - HP x6 9 - Mignight II - Unharmed - HP x1 9 - Rave - Unharmed 8 - White Knight - Unharmed 5 - Rant - Unharmed 6 - Dark Star - Unharmed - HP x6
  22. A complied list to save Giz a headache. 20 - Jack of All Blades - Unharmed - HP x5 14 - Fulcrum - Unharmed - HP x2 13 - Grimlakin - Unharmed - HP x4 9 - Dynamo - Unharmed - HP x4 Up to Giz, it's kind of his deal. The 18/14 thing works so long as Fulcrum sans powers would otherwise be completely unremarkable physically (Dexterity notwithstanding).
  23. "Yo, yo, yo, sis! Check it!' says Rant as he points out Breakdown to his sister Rave. "Dude's totally up in my grill with that wicky-wack slang yo. He don't know what he's saying. He thinks he knows, but he don't know. He thinks he can be the guy, but he can't be the guy, he's just a kid. He's-" "Oh will you just shut up and blast him already?!" cuts off the exasperated Rave. "Spoil sport."
  24. Rant is going to get a +2 bonus on his Will save vs the Calm effect due to the fact that he's in a prison riot at a the moment. I should go higher, but I'm being nice. Rant Will save vs Emotion Control (Calm) DC 23 (1d20+8=27) Didn't matter either way. 29 - Arrowhawk - Unharmed - HP x3 27 - Kung Fu Killer - Unharmed 26 - Breakdown - Bruised x1 - HP x6 25 - Sarah Prescott - Unharmed - HP x3 21 - Slipstream - Unharmed - HP x1 20 - Savage-Man Beast - Unharmed 19 - Rabble - Unharmed 14 - Dead Head - Unharmed - HP x3 10 - Mongrel Angel - Unharmed - HP x6 9 - Mignight II - Unharmed - HP x1 9 - Rave - Unharmed 8 - White Knight - Unharmed 5 - Rant - Unharmed 6 - Dark Star - Unharmed - HP x6
  25. :approved:
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