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Geez3r

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Everything posted by Geez3r

  1. Stats, good. Combat Your defense is +5, +2 Flatfooted. Your knockback modifier is now -8 because you increased your Impervious rank. Saves, denote that you have Impervious Toughness 7 in the Toughness line. Skills, even though your skills don't get modified by your ability scores, please put the extra bit in. Feats, I'm counting 10 points not 12. Powers, bold the effect name and the rank. And denote that you have an effective lifting Strength of 70. And you should be just about ready for approval after those changes.
  2. Some more formatting stuff you missed. List your skills and feats alphabetically and list each one on a new line. Example: On the mechanical side of things: Firstly, you break caps offensively. +8 to hit with the Claymore, +13 damage. Also note however, that you are super-strong, an equipment based Claymore will likely break with repeated use, or if you power attack as your Strength is right up equal with its Toughness. There's an issue with your Defensive caps as well, but I go into more detail in the Combat section. :arrow: Stats You have your Con listed as 30 (+7). A 30 Con should have a +10 modifier. There is likely a mistake in the line where you add up the point cost as well. :arrow: Combat, Your grapple is +18, + 26 with full Super-Strength. Defense. If I'm reading this right, then you purchased 5 ranks of Defense, this would give you a Defense bonus of +5, not +15. Also, due to the fact that you have no defensive trade-offs, you can buy up to +10 Defense. In addition, you only retain 1/2 of your Defense when caught flat-footed. Your Knockback modifier is -7. This is calculated as your Impervious Toughness rank + (0.5 x any remaining Toughness bonus, rounded down). :arrow: Saves Fort save should be +13. :arrow: Skills Denote what the total skill bonus is for each skill and follow the general guidelines listed at the top of this post. :arrow: Feats Good, but again list them in the fashion mentioned above. :arrow: Powers Just general formatting is needed in this area. Include your character's maximum lifting strength and the appropriate thresholds for the different loads. See Atlas's character sheet in my signature for an example. Also include the AoE range for your Illusion power and the bonus to the size of your jumps from your Leaping power. Example: Super Strength 8 PFs: Groundstrike, Shockwave, Thunderclap, Counterpunch [20pp] I also have some questions, but nothing's necessarily wrong, but I just want to see what your answer is. Why do you have a low Impervious rank? You could get higher. Why do you possess the Immutable power? Why you possess the Illusion power?
  3. Welcome to the boards. I've attached the character sheet template that is standard here. Once you get it all formatted, I'll give it a more in depth look, as our template makes double checking all the numbers far easier. I don't see any major problems from my initial once over on the sheet. If you have any questions don't hesitate to ask. [b][u]Characters Name[/u][/b]: [b][u]Power Level[/u][/b]: (6 or 10) (spent point total/total point total, i.e. 90/90 or 150/150) [b][u]Trade-Offs[/u][/b]: [example] [b][u]Unspent PP[/u][/b]: 0 [b][u]Alternate Identity[/u][/b]: [b][u]Age[/u][/b]: ?? (born Month [day optional] Year; Apparent Age ??) [b][u]Gender[/u][/b]: [b][u]Height[/u][/b]: [b][u]Weight[/u][/b]: [b][u]Eyes[/u][/b]: [b][u]Hair[/u][/b]: [b][u]Description[/u][/b]: [b][u]History[/u][/b]: [b][u]Personality & Motivation[/u][/b]: [b][u]Powers & Tactics[/u][/b]: [b][u]Complications[/u][/b]: [b][u]In Brief[/u][/b]: (one or two sentences that encompasses the whole character) [b][u]Stats[/u][/b]: 0+0+0+0+0+0 = 0pp Str: 10 (+0) Dex: 10 (+0) Con: 10 (+0) Int: 10 (+0) Wis: 10 (+0) Cha: 10 (+0) [b][u]Combat[/u][/b]: 0+0 = 0pp Attack: +0 Grapple: +0 Defense: +0 (+0 flat-footed) Knockback: -0 Initiative: +0 [b][u]Saves[/u][/b]: 0+0+0 = 0pp Toughness: +0 (+0 Con, +0 other) Fortitude: +0 (+0 Con, +0) Reflex: +0 (+0 Dex, +0) Will: +0 (+0 Wis, +0) [b][u]Skills[/u][/b]: 0r = 0pp Example: Knowledge (arcane lore) 4 (+4) [b][u]Feats[/u][/b]: 0pp [quote name="Equipment"]Equipment Name [Xep] Equipment Name [Xep][/quote] [b][u]Powers[/u][/b]: 0+0+0 = 0pp Example: [b]Power X[/b] (name/descriptor; [i]Extras[/i]: whatever; [i]Flaws[/i]: whatever; [i]Power Feats[/i]: whatever; [i]Drawbacks[/i]: whatever) [Xpp] [u]AP[/u]: [b]Power X[/b] (name/descriptor; [i]Extras[/i]: whatever; [i]Flaws[/i]: whatever; [i]Power Feats[/i]: whatever; [i]Drawbacks[/i]: whatever) [b][u]Drawbacks[/u][/b]: 0+0+0 = 0pp Example: Name (description; frequency, severity; -X) [b][u]DC Block[/u][/b]: Example: Blast 10 --- 25/Toughness --- Bruised, Staged [b][u]Costs[/u][/b]: Abilities (00) + Combat (00) + Saves (00) + Skills (00) + Feats (00) + Powers (00) - Drawbacks (00) = 0pp
  4. Yeah, it's finals week. I shouldn't be here much.
  5. Sure she can join up. Also, technically each bout is happening at different times, one right after another. Everyone will be ring side for all the fights. We're just breaking it apart so they'll hopefully move faster. The thinking was that running 8 fights at once would go quicker than 8 fights in a row.
  6. Only if someone else joins, you need someone to fight after all.
  7. I don't think it'll be too bad to run all the fights at once, seeing as how in 5/7 bouts, a member of the Ref team is there. That takes care of most of the issues right there.
  8. "Currently, we have little more than theories as to the origin of the creatures. Though we believe can rule out Kaiju Island. Most of the creatures are actually too small to be Kaiju, and despite their outwardly savage appearance, they are not exhibiting any of the traditional patterns we have seen with previous Kaiju attacks. Here, let me show you." Director Powers leads the group to a wall of monitors, showing a mix of live feeds from across the city and what appears to be several old recordings showing previous Kaiju attacks, along with a few maps citing patterns in attacks. "Observe this fish creature here." Powers shows a recording of the monster rampaging throughout the train yard. "What's it after? And furthermore, what's it doing so far away from a major water source? Strangest of all is the fact that these creatures seemingly appeared out of no where and in teams of all things. My dearest hope is that these really are just Kaiju and I've wasted your time and mine bringing you here today, but I don't think we'll be so lucky."
  9. Ah. Right now, they're nervous. Too call in aid from the general public (even super heroes) means that's something's up. Something big. And as far as you can tell, that really is the Director, who seems a bit on edge himself.
  10. This is a no holds barred, kick the ever living crap out of each other slug-fest. I would talk about the rules, but I'm not supposed to talk about the club. The arena of choice is an abandoned Circus Maximus arena, quite possibly the same one Malice and Captain Knievel used in Manly Metal Mania a long time ago. The ring itself is octagonal in shape and probably about 60ft from one end to the other, the ceiling is roughly 80ft high. There are 2-3 dozen rows of seats circling the main ring that would have been used by the audience. Now due to the fact that the arena (along with most of the city) got trashed during the Invasion, the arena has seen better days. As of right now, nothing fancy is working, meaning there are no force fields to keep the fighters in the ring should they want and/or be forced out. There are also bits of rubble, broken I-beams and even an upturned van scattered across the arena. The arena was picked because it's away from private eyes and functional enough for your purposes, not because it looked pretty.
  11. OK, so here's the potential fight roster. If I forgot anyone, or if anyone would like to see a different match, speak now or forever hold your peace. Gossamer vs Carbon Divine vs Wesley Lukos vs Avenger Wander vs Dead Head Jack of All Blades vs Dynamo Mongrel Angel vs Fulcrum Rycon vs Geckoman
  12. How do you mean durf?
  13. The creature staggers towards Freedom Angel, ready to attack his would be savior. However, Freedom Angel acts without hesitation. Freedom Angel's holy blade washes over the body of the innocent, divine energy coursing through his body. The creature utters a muffled howl before it collapses to the ground, unconscious but still very much alive. A suitable justice is done. Elsewhere, the other angel exacts her revenge on the other monster, which meets a similar fate, it's mind lit afire by Mongrel Angel's magical assault.
  14. House Toughness save vs FA crit DC 35 (1d20+12=18) fail by 17, so 1 hit KO Arrowhawk - Unharmed - HP x4, Will be Fatigued at start of his turn unless he spends a HP Wesley - Unharmed - HP x5 Titan - Bruised x2, Injured x1, Stunned Until Carbon's next turn Mongrel Angel - Unharmed - HP x6 Brick - Bruised x1, Unconscious Midnight - Unharmed - HP x3 Carbon - Unharmed - Hp x3 House - Unconscious Freedom Angel - Unharmed - HP x5
  15. Taken care of. Put it out of your mind. Just don't do it next time ;)
  16. I believe Fulcrum has the problem taken care of. And yes, Wesley can join up.
  17. Titan Toughness save vs Oil Tanker DC 29 (1d20+15=20) Fail by 9, bruised and stunned. I'm going to treat the explosion as if it were a rocket launcher, but I'll be nice and we'll have no friendly fire. Needs MOAR stuff blowing up. Titan Toughness save vs Being burned DC 25 (1d20+14=33) saved. Arrowhawk - Unharmed - HP x4, Will be Fatigued at start of his turn unless he spends a HP Wesley - Unharmed - HP x5 Titan - Bruised x2, Injured x1, Stunned Until Carbon's next turn Mongrel Angel - Unharmed - HP x6 Brick - Bruised x1, Unconscious Midnight - Unharmed - HP x3 Carbon - Unharmed - Hp x3 House - Unharmed, Demoralized until the start of Midnight's next turn Freedom Angel - Unharmed - HP x5 Throw up an IC post whenever you're ready playah.
  18. Yes, but you have no idea who your opponent is. You just know you're going to spar with some of the city's other heroes.
  19. Lukos Avenger Wander Mongrel Angel Jack of All Blades Dead Head and/or Dr. Archeville Dynamo Gossamer, maybe Grim as well Rycon Hellion Fulcrum Geckoman Divine Carbon 14 participants, 16 if Doc and Heritage bring in reinforcements. Potential matchups (some of these are redundant): Lukos vs Avenger - Werewolf vs Vampire Dead Head vs Avenger - Undead Battle Wander vs Dead Head - Grudge Match Grim vs Geckoman - The Undercaps Rycon vs Geckoman - Those wacky kids Fulcrum vs Mongrel Angel - Flying Brick Battle Gossamer vs JoAB - Gizmo beats up another one of Heritagae's characters Wander vs Dynamo - Old School vs New School Hellion vs Dead Head - Demon vs Zombie Carbon vs Divine - Brick vs Golden Brick Dynamo vs Divine - For the Lulz Gossamer vs Dr. Archeville - A Battle of Science! Hellion vs JoAB - Battle of the pretty boys Divine vs Wander - Power vs Finesse Fulcrum vs Dynamo - Battle of the Energy Converters I probably missed someone, if so, sorry. I was just writing these down as they came to me.
  20. You've pretty much saved the day. Do various RP and/or hero things to kill time while we wait for the other MiTS threads to wrap.
  21. House Toughness vs SP Sneak Attack DC 23 (1d20+11=23) Saved. 21 Grimlakin - Unharmed - HP x6 17 Jack of All Blades - Unharmed - HP x6 17 Colt - Unharmed - HP x8 17 House - Bruised x3 9 Sarah Prescott - Bruised x1 - HP x3 8 Fulcrum - Bruised x2 - HP x4, Stunned Until 5 6 Brick - Bruised x3, Shaken, Staggered, Stunned until 5 5 Titan - Unharmed Taar, make a IC post whenever you're ready. Heritage still need the DC 26 Toughness save; DC 21 Reflex save for half damage. Also, unless Fulcrum HP's away the stun, Grim will effectively be up next as Titan will spend a full round action picking up something really heavy.
  22. 50's enough to throw a semi truck so we'll say yes (page 36-37 of Core book for future reference). And this being comic book land, just having it impact something will usually be enough for it to go boom.
  23. Alright, for Atlas: Spend 8 points to get his Mental abilties starting: Comprehend 2 (Languages; Speak/Understand Any) [4pp] LINKED Communication 2 (Mental,100ft) Extras: Two-Way [4pp] Dynamo I'll put 1 point into Will save and buy two AP's for his Ultimate Dynamo Array. * [u]AP[/u]: [b]Insubstantial 4[/b] (Vulnerable to Lightning); [b]Concealment 6[/b] (All Visual, All Auditory) [i]Flaw[/i]: Only While Moving * [u]AP[/u]: [b]Paralyze 13[/b] [i]Extras[/i]: Alternative Save (Fortitude) (+0) [Electrical] DONE BY SHAENTHEBRAIN
  24. Hokay, so, we have the following: Lukos vs Avenger (assuming AA doesn't mind kicking the crap out of one of quote's characters ) Wander Mongrel Angel Jack of All Blades Dead Head / Dr. Archeville Dynamo Gossamer, maybe Grim as well Rycon (spectator) Hellion Fulcrum so 8 other participants. Here's my initial thoughts on who's fighting who: Fulcrum vs Mongrel Angel Gossamer vs JoAB Wander vs Dynamo Hellion vs Dead Head Subject to radical change of course. We could also do team battles, if so inclined.
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