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Geez3r

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Everything posted by Geez3r

  1. *pokes* AW, you're up.
  2. If I moved it too far too fast for your liking, I can wind the clock back a bit to allow more discussion on the roof.
  3. Geez3r

    Dynamo

    Oh right, the hero business and how I am a clueless idiot. Hrmm... probably should have picked up that "Self Confidence for Dummies" book I saw. Oh well. So I've been running around, wracking my brain with this problem here. I've seen a few super fights, but I didn't want to get too close. I know as soon as they see some strange super that comes out of no where they'll think I'm an enemy. We'll have a misunderstanding, fight it out and then team up to twart some evil scheme or whatever. The problem with that plan is that I'll get punched in the face. And last I checked, that really sucked. And that was just me and Kevin horsing around back in high school. These people punch tanks. I wouldn't have a face after that. But there is a ray of light. There's these guys, the Interceptors. They're supposed to be out there helping guys like me with this whole hero thing. But not entirely sure they're on the up and up ya know. And how exactly do I go about asking them for help? "Uh... yeah hi... uhhh... is this the Interceptors? or something? So yeah. I'm uh... E- I mean... Dyanmo. And I'd like to be a hero and stuff... And I heard you could help me out with that. So uhh... yeah."
  4. Geez3r

    Dynamo

    I can't talk to any of my friends either. For one thing, I got the whole secret identity thing going on, and I'm not exactly keen on giving that up. Secondly, all my friends are morons. Don't get me wrong, I love them (no homo) but let's just say they ate a lot of paste as kids. Soon as I left the room they'd get on the phone and call all their buds back home to let them know they're rooming with a super hero, and then invite them up for a kegger. And then I'd have to endure like a week of them asking really dumb and perverted questions. Like "Dude, can you watch girls running in slow-mo all the time?" They don't get that I'm trying to be serious here. I have gifts now, I have a higher responsibility now. Besides, it gets boring after like the 3rd or 4th hour. Unless there's a really large group. Or unless it's really hot outside. Or... uh what was I talking about again...?
  5. Geez3r

    Dynamo

    Ya know, things just got crazy. A few weeks ago I was just joe someguy. Now I'm a super hero.... kind of. See I got all these cool powers and everything, and I'm not gonna knock it, its a totally sweet gig, but I have no idea what the heck I'm supposed to be doing. Captain Thunder's a bit too busy fighting alien invasions and weird crap like that to write a book on "How to be a super hero"; trust me I've looked in every friggen bookstore I could find. Seriously. No BS, I took the time out and looked through every book store. All of them. That's more work than I did all of freshman year. See this. This is serious face right here. :Batman: Like don't get me wrong, there's a few thousand books on the issue. But they're all by Professor Blowhard. Unless his middle name is "I've-legit-been-shot-at-by-someone-hell-bent-on-taking-over-the-world" I honestly couldn't care less what his degree says. Though he would have the most awesome middle name I've ever heard of.
  6. Yeah that'll work. Quick, roll a 1 on your attack roll. :awesome:
  7. Wait wut? You can do that!? ....Huh. Learn something new everyday.
  8. I don't know, do 150lb rocks falling 200ft down onto the heads of a bunch of crewmen bobbing up and down in the river seem like it would hurt? :D
  9. Grats, you do it well enough that A) several tons of concrete and steel doesn't come crashing down on your head and you've allowed Fulcrum a way out that doesn't require her to use actions to get the debris off of her. Not to mention finding Fulcrum beneath all the rubble.
  10. Giz, roll me a notice check (DC 23) to see what parts of the building are most likely cutable without squishing Fulcrum. It's mostly rubble at this point, but bits are intact. Your Corrosion power can cut through it like a hot knife through butter. House Toughness save vs inviso-Grim sneak attack DC 25 (1d20+12=18) bruised and stunned again. 21 Grimlakin - Unharmed - HP x6 17 Jack of All Blades - Unharmed - HP x7 17 Colt - Unharmed - HP x8 17 House - Bruised x3, Stunned until 21 9 Sarah Prescott - Unharmed - HP x3 8 Fulcrum - Bruised x2 - HP x4, Stunned Until 5 6 Brick - Bruised x3, Shaken, Staggered, Stunned until 5 5 Titan - Unharmed
  11. Titan Toughness save vs DS "skeet shot" DC 36 (1d20+15=25) fail by 11, stunned and staggered. Due to the amount of penetrating on the attack, it eats away Kong's KB modifier. However, he still has a respectable KB modifier due to size modifiers and having a high toughness. So Kong is "only" sent a few hundred (more) feet into the air. Kong comes crashing back to reality. Titan Toughness save vs Falling Damage DC 35 (1d20+15=22) He's dead jim. Not really, but staggered again knocks him out like a light. Refocused Avenger - Unharmed - HP x6 20 Dead Head - Unharmed - HP x4 - Grom Nom Nom? 14 Dark Star - Unharmed - HP x8 7 Titan - Bruised x1, Staggered, Unconscious. 6 Brick - Bruised x1 5 House - Bruised x2, Staggered, Stunned Until Avenger's turn 1 Phantom - Unharmed - HP x5 Brick runs around smashing lots off stuff.
  12. I didn't have to. It was already out like a light. And you are in full rescue mode right now.
  13. Power Attack, Accurate Attack, Defensive Attack, and All Out Attack basically allow you to change your trade-offs on the fly. And you can mix and match those feats as you like, with all bonuses and penalties stacking. So we'll look at Atlas for an example. Mechanically speaking, he is PL 11, with the Trade-offs: -5 Attack, +5 DC, and -5 Defense, + 5 Toughness. So at his base he has +6 to hit, +16 DC modifier, +6 Defense and +16 Toughness. Let's say Atlas is having trouble hitting a fast moving enemy. So in this round he decides he'll use Accurate Attack 4. This will give him a +4 bonus to hit, in exchange for lowering the DC by -4. So his bonus to hit would become +10, and his DC modifier would fall to +12. You'll notice he is still PL 11 effectively, he just meets the PL 11 cap differently. If Atlas is still having trouble hitting the enemy he could use Accurate Attack 4 like in the above, but also use All Out Attack 4. All Out Attack 4 gives Atlas an additional +4 to hit, but lowers his Defense bonus by -4 as well. With these two feats in play, Atlas has +14 to hit, +12 DC modifier, +2 Defense and +16 Toughness. Note: All of these feats go up to 5. I used 4 due to it being rounder numbers.
  14. Hide in Plain Sight is almost mandatory for anyone using Stealth. And I suggest that any build takes Power Attack. Just my 2 cents.
  15. Despite being easily tripped up by Arrowhawk's newest toy, the Titan is on its feet again soon enough. It raises its fists high into the air, bringing them crashing down to the ground below. The concussion sends a ripple through the ground before it reaches critical mass and violently explodes outward, showering the 3 nearby heroes with chunks of tarmac and dirt.
  16. Wow, completely forgot it was my turn. Sorries Arrowhawk - Unharmed - HP x4, Will be Fatigued at start of his turn unless he spends a HP Wesley - Unharmed - HP x5 Titan - Bruised x1, Injured x Mongrel Angel - Unharmed - HP x6 Brick - Bruised x1, Unconscious Midnight - Unharmed - HP x3 Carbon - Unharmed - Hp x3 House - Unharmed, Distracted until start of Freedom Angel's next turn. Freedom Angel - Unharmed - HP x5 On their action, Titan stands up. And then does a Burst version of Shockwave. I'll need a DC 26 Toughness save from Carbon, Wesley and Arrowhawk, DC 21 Reflex for half damage. Then MA is going to screw with the Brick's mind. This'll probably end it. Brick will save vs Soul Scourge 1, DC 29 (1d20+7=10) yep. MA doesn't need to surge, so she's not charged the HP.
  17. (23:26:36) Sandman_XI: i just cant go from 26 inches to 10 inches (23:27:04) Gizmo: Ha! (23:27:22) Electra: Well, it's not the size, it's what you can do with it. (23:27:29) Geez3r: that's what she said (23:27:40) Geez3r: also shaen, totally saved that pic (23:27:52) ShaenTheBrain: Electra is a lying liar who tells LIES. (23:28:20) Electra: Yes, but what's your point? (23:28:48) Sorus: Heh (23:28:56) Sandman_XI: anything smaller than a ruler makes me sad (23:29:18) Sorus: Uh (23:29:24) Sorus: Not touching that one. (23:29:32) Sandman_XI: heck, "normal screens" are what, 19 inches? (23:29:37) Electra sporfles (23:29:37) Avalon: rofl (23:30:05) Electra sees what Sorus did there
  18. Alrighty. Changed that to a blanket +50% DC for Bluff and Diplomacy by women. Unless I'm mistaken, a common, moderate DB would be worth -3 instead of the -2, so I used the extra point to snag Jack of All Trades.
  19. Various debris are still falling. The largest is only like 3 ft in diameter. You guys got the big stuff and did it in such a way that it didn't set off the intended chain reaction. :evil:
  20. Welcome to the boards! The backstory and fluff look fine, but there are a few mechanical issues. Stats: I'm counting 26 points spent, not 24. Combat: Attack costs 2 points per rank and applies to both ranged and melee attacks. If you want one to be higher than the other, buy ranks in the Attack Focus feats. I'm not entirely sure what you purchased, but it looks like you got 2 ranks of Attack and 10 ranks of Defense. That would costs 24 points. I'm not sure where the +8 to hit with ranged attacks is coming from. Saves are good. Skills, I'm counting 52 ranks, which costs 13pp. Feats, I'm counting 12 points spent, not 11. Powers: I believe your guitar is the source of the Distegrate power. usually we put Devices in quote boxes to differenciate them. See Malice's sheet in my signature for an example (although Malice's main power is a battlesuit so it contains a large suite of powers). Also, Disintegration is the following power structure: Drain Toughness X Extras: Affects Objects (both objects and living things) (+1), Ranged LINKED Blast X. Costing 5pp/ rank. By flawing it to crystal or brittle objects, the point costs becomes 2pp/rank. The power structure is now: Drain Toughness X Extras: Affects Objects (only objects) (+0), Ranged Flaws: Limited to brittle/crystal objects LINKED Blast X Flaws: Limited to brittle/ crystal objects For the sonic Array, denote the first power as the Base Power instead of an Alternate Power, it's just semantics.
  21. :arrow: So yeah, I built a speedster. What attracted me to this type of character is of course the Flash from DCAU, that being the only version of Flash I consider myself familiar with. What I love about speedsters in general is how monstrously powerful they can be, but at the same time, how very human they are. :arrow: In that vein it was my goal to have Dynamo be powerful, but have his share of exploitable flaws. Like many other speedsters, if they see you coming, you're going to have a fight on your hands. If not, then it'll be much easier. I gave Dynamo the super senses to account for that, and also give a reason for why he doesn't smack into walls; he can see the walls from very far away. :arrow: So what the heck do I mean by "Ultimate Dynamo"? Basically, with a bit of rubber science, Eli's able to mess with friction. Not only can he selectively negate friction, but at the same time, he also converts it into energy. That energy can be used so he can run faster, which makes more friction, which he converts to energy, so he can run faster, etc. The reason there is an upper level to his ability is that the process isn't perfect. It's close, but not perfect. And to use it really well requires a bit of concentration (ie: the "Go fast" mode in the array). Also the aforementioned mode also enables Dynamo to move All Out for another 24 rounds. He'll never, ever, ever, ever need to cover such a large distance, but its thematically appropriate and I had the points to spend. :arrow: For the other settings. The Vibrofist is that move Flash pulls on occasions, where he punches the guy a few million times in a second. Dynamo is like that, but only a few thousand. The crowd clearer is where Dynamo just runs around and punches everyone he wants punched, but can't focus fire on them. The Blast is when Eli releases some of the stored electricity as a bolt of lightning, but it is rather hard to aim. :arrow: Also, I found that Overdrive was much more suited as a complication than a drawback. In addition, hitting Dynamo with a paralyze effect with the electrical descriptor can be a case of high octane nightmare fuel . :arrow: At rank 12 Quickness, Dynamo can do roughly 16.67 hours of work as a full round action, and 2.78 hours of work as a free action. Multiply those figures by 100 to get rank 18 Quickness. Multiply the rank 18 figures by 5 to get rank 20 Quickness (using Extra Effort). Extended Searches: Find the appropriate search area on the Extended Range Table, and then find the corresponding time. This will be the numerical value from the ERT +2. Area = Base time = time in seconds = Quickness 12/ 18/ 20 1 mile = 1 hour = 3,600 seconds = 0.36 seconds/ 0.0036 seconds/ 0.00072 seconds Freedom City = 1 day = 86,400 seconds = 8.64 seconds/ 0.0864 seconds/ 0.01728 seconds Earth = 3 months (90 days) = 7,776,000 seconds = 777.6 seconds/ 7.776 seconds/ 1.5552 seconds :arrow: How fast can Dynamo circle the globe (~25,000 miles), taking a move action/ double move/ moving all out, each round? At rank 12 speed: 250 rounds/ 125 rounds/ 62.5 rounds At rank 18 speed: 2.5 rounds/ 1.25 rounds/ 0.625 rounds Ar rank 20 speed: 0.5 rounds/ 0.25 rounds/ 0.125 rounds :arrow: Also, as a relatively inexperienced hero, he relies on his powers more than anything else. I plan on converting bits of his enhanced traits to normal traits as he gets more practiced.
  22. Indeed you can. Probably won't make the bridge look like new, but it'll likely stop a collapse.
  23. Image by Kuewa Characters Name: Dynamo Power Level: 14 (210/212) Trade-Offs: +5 Attack/ -5 DC for speed effects, -1 Attack, +1 DC for Lightning Effects; +5 Defense, -5 Toughness Unspent PP: 2 Progress to Gold: 62/90 (Silver status earned with Tempest) Click here for post-Time Warp Dynamo. Alternate Identity: Eli East Age: 20, June 4th, 1990 Gender: Male Height: 5' 10" Weight: 150lbs Eyes: Blue Hair: Blond [floatr][/floatr] Description: Dynamo is a rather long and slender fellow. There's a fair bit of muscle tone on him, but he's got the muscles of a runner, not a body builder. He's got blond spiky hair that seems to stand up on its own more than anything else. He's got bright baby blue eyes and he's always got a devilish smirk on his face. He dresses a little preppy, collared shirts and khaki's. Though he does still have the standard blue jeans and T-Shirts for casual lounging. History: Eli East was pretty much your average kid, only he had enough energy for about 3 of them. He was one of the few of his generation to spend very little time inside. He'd wake up at 7am eat breakfast and then just head outside, not coming back until 7 at night, and that was only to get a flash light. Of course, he lived out in the sticks so there wasn't much else to do. He spent most of his adolescence looking for something to entertain and distract him, with varying degrees of success. After graduation, he moved to Freedom City to go to attend Freedom College, plus all the babes were in Freedom. That all changed a few months ago. Eli had lost track of time working late in the library on a major paper. At the same time, a storm had rolled into Freedom. As Eli would later find out, Dr. Stratos was super charging this particular storm with lightning and was threatening to unleash the deadly bolts of lightning unless the city paid him a hefty ransom. Well when the Freedom League moved to foil his scheme, Dr. Stratos started hurling lightning like an angry Greek god. Well one of those bolt struck a certain student taking a short cut under a very large oak tree. Instead of being turned into a crispy critter, Eli was empowered. He finally had enough time to get rid of all those annoying things that kept intruding on life, like work and there only being so much daylight in a given day. Although he still has barely any focus, Eli has dedicated his life to helping those in need with his powers. Personality & Motivation: Eli is a creature of impulse, he was like that even before he got his powers. He was full of energy but lacked focus. In his high school career, he played 3 different sports and was in 7 different clubs, but he never committed to any of them. It was no surprise then that he entered college with an undeclared major. But there's one thing that remained constant; Eli had a good heart. He's a regular boy scout, he'll always try to stop a fight before taking part. However, he isn't without his bad traits. He's a bit of a flake and has the attention span of a gnat. He's also a bit of a lech, but what else do you expect from a college age male? Lastly, Eli has started to develop some minor OCD tendencies, straightening and cleaning rooms repeatedly. This is a coping mechanism. His mind is getting bored because it actually has too much time, and it is looking for some activity to fill the time. Powers & Tactics: Dynamo is faster than most everyone, in fact, he's a lot faster. He exploits that to its fullest at every opportunity. However, he rarely ever goes in guns blazing. He'll scope out the scene first (taking a 20 on his Notice check) to figure out what's going on. He'll then try to diffuse the scene with some Diplomacy first. Complications: Overdrive - If Dynamo is hit by an effect with the electrical descriptor and fails the associated save, he enters the Overdrive state for a number of rounds equal to the Rank of the effect. In this state, his Speed and Quickness effects gain the Permanent and Full Power traits, basically this means he has to take at least a move action every round and move his full speed. In this state, Eli cannot use interaction skills on anyone, nor can they use them on him; Eli's effectively deaf and mute for the duration. This also makes any benefits from the Master Plan, Inspire, Team work, Set up and Leadership feats unusable during the time period. Responsibility - Classes at Freedom College, civilians Didn't catch that - It's really hard to catch the conversation when you're a mile away before the person gets the first word out. GROM NOM NOM - Speedsters tend to eat a lot. And if they don't, Dynamo eats enough for all of them. Skipping meals is ill advised. Stats: 4 + 4 + 8 + 6 + 4 + 4 = 30pp Str: 14 (+2) Dex: 14 (+2) Con: 18 (+4) Int: 16 (+3) Wis: 14 (+2) Cha: 14 (+2) Combat: 18 + 20 = 38pp Attack: +9, +17 Speed Attacks Grapple: +12 Defense: +10/+17 (+5 flat-footed) Knockback: -3, -2 flat footed Initiative: +2/+22 Saves: 3 + 10 + 5 = 18pp Toughness: +7, +5 FF with costume, +4 flat footed out of costume Fortitude: +7 (+4 Con, +3) Reflex: +12/+17 (+2 Dex, +10/+15) Will: +7 (+2 Wis, +5) Skills: 104r = 26pp Acrobatics 15 (+17) Bluff 8 (+10, +14 w/Attractive) Computers 8 (+11) Craft (Electronics) 8 (+11) Diplomacy 8 (+10, +14 w/Attractive) Knowledge (Physical Sciences) 8 (+11) Knowledge (Technology) 8 (+11) Notice 15 (+17) Sense Motive 14 (+16) Sleight of Hand 12 (+14) Feats: 18pp Attractive Defensive Attack Evasion Equipment 4 Inventor Luck 4 Ninja Run 2 Power Attack Set Up Skill Mastery 2 (Acrobatics, Bluff, Computers, Craft: Electronics, Diplomacy, Knowledge: Physical Sciences, Knowledge: Technology, Notice) Powers: 15 + 5 + 3 + 2 + 16 + 3 + 4 + 32 = 80pp Enhanced Feats 15 (Defensive Roll, Dodge Focus 7, Improved Initiative 5, Evasion, Move-By Action) [15pp] Enhanced Reflex Save 5 [5pp] Speed 2 (25mph) PF: Moving Feint [3pp] Quickness 2 (x5 speed) [2pp] Super-Speed Power Reserve 8 (16pp reserve; Quickness [up to 18 (x1,000,000 speed)] or Speed [up to 18 (5,000,000MPH or 50,000,000' per round]) [16PP] Super Movement 3 (Wall Crawling 2, Water Walking) Flaws: Only While Running [3pp] Super Senses 4 (Danger Sense [Visual], Extended Vision 2 (1,000ft increment), Uncanny Dodge [Visual]) [4pp] Ultimate Dynamo Array 15 (30 power points, PFs: 2 Alternate Powers) [32pp] * BE: Blast 15 - Lightning Bolts * AP: Strike 5 Extras: Autofire 2 (1:1, max +4) PF's: Accurate 4, Improved Critical 2, Mighty Penetrating 3 * AP: Strike 5 Extras: Targeted Area Burst, Selective PF's: Accurate 4, Knockback 3, Mighty, Progression 2 Drawbacks: 0 = pp DC Block: Unarmed --- 17/ Toughness --- Bruised, Staged Strike Powers ---- 22/Toughness --- Bruised, Staged Lightning Bolts ---- 30/Toughness ---- Bruised, Staged Costs: Abilities (30) + Combat (38) + Saves (18) + Skills (26) + Feats (18) + Powers (80) - Drawbacks (00) = 210/212 Power Points
  24. Okay, making sure I got it all. When we last left our heroes, Brick smacked Phalanx, the latter taking a bruise. Phalanx then retaliated, smacking Brick. Brick Toughness save vs Phalanx attack 1, DC 35 (1d20+14=16) quite hard apparently. Phalanx is only charged 1 HP for the reroll as he did not need to surge. Breakdown reconfigures his array, Teleports up to the bridge, bringing Wander with him, he then surges (spending a HP to negate the fatigue) to attack the currently Stunned Titan. Titan Will save vs Breakdown Paralyze DC 27 (1d20+9=11) yeah..... Totally should have been using the orange die. But to give ya some more to do, Complications! Turns out paralyzing a giant and then slashing at their legs makes them rather unstable, who knew? HP for the Complication. 25 Breakdown - Bruised x1 - HP x6 20 Hellion - Unharmed - HP x6 17 Wander - Unharmed - HP x5 14 Psyche - Unharmed - HP x3 3 Phalanx - Bruised x1 - HP x5
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