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Ecalsneerg

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  1. Geckoman frowned as a blip shot past the radar at high speed. Hmmm... that's odd. Should check it out. "Yeah, we could go take a look. Any further information, like how they died, whether they died in the restaurant, etcetera, etcetera," asked the greenclad teenager as he reclined in his chair, sliding a few switches until the GPS was taking them to the restaurant. "Also, how easy is it to get reservations, I need to make a dinner date, and all I know of this place is that the food's good."
  2. Chris felt at his robotic face, feeling the cogs and wheels. A lie. Another lie. "Mark, I can tell you what the Centurion would say. Likely what he thought in 1993." Slowly, shaking with fear and knowing the man in front of him could destroy him with a thought, he reached to his belt and pulled out a bird-shaped boomerang, holding it ready to throw. "He'd say that, even if it means you die... you stand up and fight the monsters." He levelled the boomerang, aiming at Rick's head. "And send them back from where they came."
  3. "In any case, you didn't fix the world. Let's look at how you 'fixed' me for examples. First, you replace one of the most highly trained people on the planet with me, an immature teenager. Then, you take my girlfriend, a reformed villain, and unreform her!" Chris spat vitriol at Rick, eyes blazing. "Fix the world by bringing retired villains back? If you tore my skull open, ripped my brain out and then fired a railroad spike into the remains, I still wouldn't be mentally hindered enough to call that logical." Chris took a step forward, pushing back his Raven cowl. "My name is Christopher James Kenzie, and I've been Geckoman since I was 16 years old. I'm a superhero. You? Centurion's half-forgotten, powerless sidekick and tagalong kid, spiteful and bitter that a bunch of kids have fought longer and harder than him. Unlike these guys, I'm not going to ask anymore. Asking hasn't worked. I'm telling you, right here, right now." His voice had got louder and louder as he ranted, but now dropped to a near-hiss. "Fix. Our. World."
  4. Geckoman had put the autopilot on, and was reclining in his seat eating Thai noodles and singing along to the radio. "On the floor of Tokyo Or down in London town to go, go With the record selection And the mirror's reflection I'm dancing with myself" Flicking a couple of switches, the ship turned towards Rycon's home. The green airship lowered down, headlights illuminating the roof as the walkway slid down to rest upon it. "When there's no-one else in sight In the crowded lonely night Well I wait so long For my love vibration And I'm dancing with myself" Chris continued singing as he strolled down onto the roof. "Someone call for a cab? Got a reservation here." He continued eating his noodles pensively. "Mmm... Thai food."
  5. Tentatively switching to Objective 2 for Arrowhawk, should anyone else express interest.
  6. Not how I'd do it, but... Approved
  7. Let's all alter... Device 5 (Bow and trick arrows, 25 points, Easy to Lose) [15pp] to: [b][u]Devices[/u][/b]: [quote][b]Bow & Trick Arrows Array 10[/b] (20pp powers; [i]PFs[/i]: 5 alternate Powers) [u]BE[/u]: [b]Blast 3[/b] ([i]PFs[/i]: Improved Critical, Improved Range [75' increment], Mighty 4, Progression [750' maximum range], Variable Descriptor [bludgeoning/piercing/slashing]) [14PP] [u]AP[/u]: [b]Blast 3[/b] ([i]Extras[/i]: Autofire [7]; [i]Flaws[/i]: Action - Full; [i]PFs[/i]: Improved Critical, Improved Range [75' increment], Mighty 4, Progression [750' maximum range], Variable Descriptor [bludgeoning/piercing/slashing]) [18PP] [u]AP[/u]: [b]Blast 3[/b] ([i]Extras[/i]: Penetrating 7; [i]PFs[/i]: Improved Critical, Improved Range [75' increment], Mighty 4, Progression [750' maximum range]) [20PP] [u]AP[/u]: [b]Blast 3[/b] ([i]Extras[/i]: Targetted Area - Shapeable [7], Selective Attack [7], [i]Flaws:[/i] Action - Full, Distracting; [i]PFs[/i]: Improved Range [75' increment], Mighty 4, Progression [750' maximum range]) [20PP] [u]AP[/u]: [b]Nullify 7[/b] (technology descriptor, all at once, [i]Extras:[/i] Duration - Sustained, Independent, [i]Flaws:[/i] Action- Full, [i]Drawbacks:[/i] Reduced Range [5 increments]) [20PP] [u]AP[/u]: [b]Obscure 7[/b] (visual, 500' radius; [i]Extras[/i]: Independent) [14pp][/quote] No price change overall. Dump that 1pp into Dodge Focus, and thus... PL12 CAPS!!!! DONE BY SHAENTHEBRAIN
  8. Drop another Diplo-bomb. *totally doesn't expect it to work*
  9. Chris turned away from Mark. Not again... it's not fair... "Rick, I know you can hear me," he whispered towards the ground, so his friends couldn't hear. "Even your son is willing to die to fix this world. Give up. The only people who like your world are those you brainwashed. Guess what, Mr Lucas. In a world of good and evil, white and black, where grey doesn't exist, your son thinks you're a villain. Please. Stop this."
  10. Arrowhawk's going for objective one. Geckoman's sticking with Young Freedom.
  11. I'd make Ollie PL 11, but meh.
  12. I'll be away tomorrow until Monday due to a music festival. Tuesday, my posting will depend on whether I can see, move or string together a sentence more coherent than "YEAH BEER"
  13. Hence... confused state.
  14. Ecalsneerg

    Mimic

    Go find where it says that Object Mimicry lets you "imitate one (or more) of another character’s traits: abilities, skills, feats, or powers.". It doesn't, and iirc, says traits appropriate to a substance, not traits they actually possess.
  15. Arrow'd! (1d20+9=26)
  16. "Because I wouldn't let you do so. I can disable your systems," said Arrowhawk firmly, reaching into his quiver and pulling out a metal-plated arrow with a bulky head. "Electromagnetic pulse generator, miniaturised and mounted on an arrowhead, detonated by physical impact, fuelled by a AA battery." He defly spun it backwards before the Doktor could take a closer look. "And it can disable nearly any electronic device. Now," he began, hitting the down button on the elevator. "Prepare for a trap."
  17. Arrowhawk and Geckoman will keep going. Unless I decide to tag in Equinox. Then Equinox and Geckoman will keep going!
  18. "Idea. We trash reality sufficiently that we lure Rick out. Ruin his perfect world, he'll need to come fix it," said Chris. "Well, that's an assumption, but how else do we get him out... unless we ask him nicely, if he could please, please, please come and fix this for us. Either way, I just want to kick him in the nads."
  19. 9 Geckoman pp. It's time to make him fast. 1pp goes on my Powers, which I'm undercharged for by 1pp. Abilities: [2pp] Dex +2, for Dex 18/22 (+4/+6) [2pp] Combat: [0pp] No pp spent, but his Attack should read: "Attack: +8, +10 Geckorangs, +10 unarmed" With the increase to Dodge, his Defence is now: "Defense: +12/+14 (+4 flat-footed)" Skills: [1pp] Investigate 4, for 13 (+15) Feats: [5-1pp=4pp] Drop Fascinate (Bluff) to the realm of HP use. Increase Dodge Focus to Dodge Focus 4 Increase Equipment by 3 to Equipment 20. Quick Draw 1 Now, what to spend 15pp on... The Arborealair. Powers: [2pp] Leaping 1 (x2 distance) [1pp] Speed 1 (10 MPH) [1pp] That's 9pp out of my 9pp! Hurrah! Now, to take pity on you, since this niggles at a few little things, and you all get it wrong [b][u]Players Name[/u][/b]: Ecalsneerg [b][u]Power Level[/u][/b]: 12 (186/186pp) (16 are rollover pps, do not count towards Gold/Platinum/Diamond rewards. 20/30 Platinum pp.) [b][u]Trade-Offs[/u][/b]: +2 Defence for -2 Toughness [b][u]Unspent PP[/u][/b]: 0 [b][u]Characters Name[/u][/b]: Geckoman [b][u]Alternate Identity[/u][/b]: Christopher Kenzie [b][u]Height[/u][/b]: 5'10'' [b][u]Weight[/u][/b]: 160 lbs [b][u]Hair[/u][/b]: Brown [b][u]Eyes[/u][/b]: Brown [b][u]Description[/u][/b]: Chris Kenzie is a normal-looking guy, a little bit scrawny and scruffy, but other than that he's just your usual teenage boy. He's not often without a smile on his face, though and tends to wear long-sleeved t-shirts and baggy jeans to hide his Geckoman costume. The costume itself is lurid green and close-fitting, the hood covering all of the face except the mouth. The eyes are covered up by orange-hued goggles to further hide his identity. [b][u]History[/u][/b]: Chris Kenzie wasa bit of a slacker. All the teachers said so. He wasn't stupid, far from it, but he didn't apply himself to anything. This continued all the way up until high school, until he was on the brink of dropping out altogether. Then, one day, he'd skipped school and was just walking about when he stumbled upon a cordoned-off warehouse. It had evidently been raided by the police, or Freedom League, or somebody, but the contents hadn't yet been removed. And, hey, nobody was around, were they? Chris went in for a quick look around, and was amazed at his discovery. The place was some sort of mad scientist's laboratory! He found blueprints and prototypes for digital equipment, lightweight body armour, and even some sort of wrist-mounted 'zapper' thingies. Not even stopping to consider he might be 'thieving', he began gathering the things up in a sack to take home. After all, they were all pretty awesome. It was just pretty damn annoying that he'd pricked himself on some needle while taking the stuff, man, that [i]smarted.[/i] But, the [i]piece de resistance[/i] was found under a huge dust-sheet, evidently untouched for a while due to the layers of dust on it. Some sort of spaceship! The thing was a bit boxy, sixteen feet long with several seats and storage cupboards in the interior. But the real fun part were the electrical blasters. Sadly, you just couldn't get away with stealing this... I mean, it'd get noticed. This didn't prove a problem, as without warning Chris began having some sort of fit, jerking forwards into the controls. The thing lurched upwards, crashing through the roof of the warehouse and erratically flying across the city before crashing into a hillside outwith its limits. Chris awoke several feet from the ship, to the sight of his hand lying beside him on the ground. In shock, he looked down... to see a replacement growing out of the stump. On closer inspection, he found he could stick to surfaces and had improved vision. In addition to this, the ship and the technology he'd pilfered didn't seem to have been damaged very much, just some things even a slacker like him could replace... if he learned to. So Chris Kenzie miraculously began studying electronics and mechanics overnight, his teachers shocked. All the while, he spent his evenings fixing up his ship and fashioning a superhero costume for himself. He would be the Gobsmacking Geckoman, in his airship the Ptychozoon! (although that soon got shortened to Pitchoo) The teenager came to Duncan Summer's attention as soon as he became an active 'superhero', flying across the city in pursuit of a bank robbery and accidentally blowing some cars up in his eagerness. Summers got in contact with Geckoman and invited him to pay a visit to his school for superhumans. Well, he wasn't going to say no, was he? While at the school, Chris became Geckoman near fulltime, going to classes and then heading out on patrol. Eventually he got roped into one of the superteams, Young Freedom. Thus, with the addition of training, he has very little free time, all of which he tries to spend with his girlfriend. [b][u]Personality & Motivation[/u][/b]: Feeling slightly guilty for stealing his airship and powers, Chris seeks to atone through fighting crime as Geckoman. However, he'd likely do it even [i]sans[/i] guilt, as flying around beating up crooks and getting the girl is a boyhood dream come true. Chris acts pretty much the same in costume as without, talking loudly and freely, going off on rambling tangents mid-sentence and merrily joking. He doesn't let things get him down or worry him, even if caution would be advised. The downside of this is that he is often inadvertently blunt and rude without meaning offence. [b][u]Powers & Tactics[/u][/b]: Geckoman has the proportionate agility and healing power of a gecko, giving him Olympic-level reflexes and the ability to regenerate severed limbs in the space of a few hours. In addition, he can also scale sheer surfaces by clinging to them with his hands and feet, see in low light and the infrared spectrum, and has a slightly heightened resisilence to physical damage and diseases. He also possesses a variety of gadgets, most notably wrist-mounted electrical 'zappers' that fire bolts of high-powered electrical energy. He also possesses an airship known as the Pitchoo capable of flying at hundreds of miles an hour and being remotely piloted. He generally uses the Pitchoo for an opening volley, before dropping down to fight at close range, throwing his foes off-guard with taunts and jeers. [b][u]Complications[/u][/b]: Accident (tends to be a little... careless): Chris is way too cocky for his own good, often participating in blatantly idiotic schemes with the potential to cause damage to himself and anything around him. Anyone who has seen him fly would testify to this. Enemy (Spellbound): The mysterious inventor of Geckoman's gadgets and airship appeared, calling herself Spellbound. She wants her stuff back, and won't stop until Geckoman gives it to her. Secret (identity): Chris Kenzie attempts to keep his identity secret as much as he can. However, much of Claremont know it, as would anyone who has spent time with both (he doesn't act any differently in or out of costume) Regeneration: While cuts and bruises don't sap his energy much, it Geckoman ever had to regenerate from severe injuries he would have to use up much of his body's energy possibly leading to muscle and bone wasting, extreme hunger or many other debilitating effects. This complication is essentially license for the DM to start using Fatigue, Drain or Nauseate effects on him as the plot demands if he has made recovery checks from effects like being disabled or having severed limbs. Responsibility (being a superhero, Elizabeth Lawlett, school, Young Freedom): Oh god. Between passing school so he can graduate and hit college, maintaining his relationship with Liz, his solo superheroics and training with Young Freedom. And he's unwilling to ditch any. He [i]wants[/i] to do well in school. He [i]wants[/i] to be a superhero. And he loves Liz. Wacky Relationship Hijinks! His archenemy, Spellbound [i]is[/i] Liz Lawlett. Trouble is, neither knows the other's secret identity. This is probably the Complication of all Complications. [b][u]Stats[/u][/b]: 4+8+4+4+0+12 = 32pp Str: 14 (+2) Dex: 18/22 (+4/+6) Con: 14/18 (+2/+4) Int: 14 (+2) Wis: 10 (+0) Cha: 22 (+6) [b][u]Combat[/u][/b]: 16+16 = 32pp Attack: +8, +10 Geckorangs, +10 unarmed Grapple: +10 Defense: +12/+14 (+4 flat-footed) Knockback: -3/-2, -2/1 w/o costume Initiative: +10/+8 [b][u]Saves[/u][/b]: 2+4+5 = 11pp Toughness: +7/+5 (+4/+2 Con, +3 costume) Fortitude: +6/+4 (+4/+2 Con, +2) Reflex: +10/+8 (+6/+4 Dex, +4) Will: +5 (+0 Wis, +5) [b][u]Skills[/u][/b]: 144r = 36pp Acrobatics 5 (+9/+11, Skill Mastery) Bluff 16 (+22, Skill Mastery) Craft [Electronic] 6 (+8) Craft [Mechanical] 6 (+8) Computers 3 (+5) Diplomacy 9 (+15, Skill Mastery) Disable Device 8 (+10) Escape Artist 5 (+9/+11) Gather Information 9 (+15) Investigate 13 (+15) Knowledge [Behavioral Sciences] 3 (+5) Knowledge [Popular Culture] 8 (+10) Knowledge [Technology] 8 (+10) Language 2 [French, English (Native), Spanish] Notice 10 (+10) Pilot 10 (+14/+16, Skill Mastery) Search 8 (+10) Stealth 10 (+14/+16) Survival 5 (+5) [b][u]Feats[/u][/b]: 39pp Attack Specialization (Geckorang) Attack Specialization (Unarmed) Beginner's Luck Challenge (Fast Taunt) Connected Dodge Focus 4 Equipment 20 Evasion Improved Initiative Luck Quick Draw Set-Up Sneak Attack Skill Mastery (Acrobatics, Bluff, Diplomacy, Pilot) Taunt Teamwork 2 [quote name="Equipment]Geckoman Costume: Protection 3, Subtle [4 ep] Geckoman Mask: Commlink, flash goggles [1 ep] Grappling Gun: Super-Movement 1 [Swinging] [2ep] Utility Belt Array 4 (8ep, Feats: 2 Alternate Powers) [10ep] BP: Geckorangs [Blast 2, Feats: Improved Ranged Disarm, Mighty 2, Variable Descriptor (blunt/slashing)] [8ep] AP: Smokebombs [Obscure Visual 3 (25' radius), Independent] [6e Utilities: Cell phone, digital audio recorder, flash-light, lock release gun, mini-tracer, multi-tool, Young Freedom teleport beacon (2 ep) The Pitchoo [or Ptychozoon] (65 ep) Size: Huge, Strength: 40, Speed: Flight 7 [1,000 MPH], Defence: 8, Toughness: 12 Features: Auto-pilot, Computer, Navigation System, Remote Control Powers: Blast 10 (electrical blasts PFs: Accurate, AP: Blast 7 (Extras: Area - Shapeable), AP: Obscure 7 (Visual + Olfactory Senses, 500ft radius, Extras: Independent, Total Fade, Flaws: Range [Touch])), Communication 5 (5 miles), Concealment 2 (radar), Immunity 9 (life suppport), Super-Senses 3 (radar; Accurate Radio sense) AP: The Skink Cycle (43ep) Size: Medium, Strength: 20, Speed: Speed 5 [250 MPH], Defence: 10, Toughness: 9 Features: Alarm 2 (DC 25), Caltrops, Hidden Compartments 2 (DC 25, 26 lbs), Navigation System, Oil Slick, Remote Control, Smokescreen Powers: Blast 6 (front-mounted electrocannons, Extras: Autofire, Feats: Accurate), Morph 4 (normal motorcycle) AP: Geckomobile (50ep) Size: Huge, Strength: 35, Speed: Speed 5 [250 MPH], Defence: 8, Toughness: 12 Features: Alarm 2 (DC 25), Caltrops, Hidden Compartments 2 (DC 25, 100 lbs), Navigation System, Oil Slick, Remote Control, Smokescreen Powers: Blast 6 (front-mounted electrocannons, Extras: Autofire, Feats: Accurate), Communication 5 (5 miles), Morph 4 (normal sedan), Super-Senses 3 (radar; Accurate Radio sense) The Arborealair, 15ep [i]Situated by the Wading river, and in Wharton State Forest, the Arborealair is an underground cave accessible two ways: by underwater cave, or climbing an ancient tree and sliding down the middle of it. It has enough space for guests to sleep, a computer room, and even a hangar.[/i] Size: Large; Toughness: 10; Features: Communications, Computer, Concealed, Fire Prevention System, Garage, Hangar, Isolated, Laboratory, Library, Living Space, Power System, Security System 2, Workshop [/quote] [b][u]Powers[/u][/b]: 6+4+1+13+1+4+4+3 = 36pp [b]Enhanced Dexterity 4 ([/b][i]Power Feats:[/i] Dodge Focus 2[b])[/b] [6pp] [b]Enhanced Constitution 4[/b] [4pp] [b]Leaping 1[/b] (x2 distance, 36'/18'/9' w/ Skill Mastery Acrobatics) [1pp] [b]Regeneration 12[/b] (bruised 3/no action, injured 6/no action, staggered 1/20 mins, disabled 2/hr; Feats: Regrowth) [13pp] [b]Speed 1[/b] (10 MPH) [1pp] [b]Super-Movement 2[/b] (Wall-crawling 2 [full speed]) [4pp] [b]Super-Senses 4[/b] (infravision, low light vision, scent, tracking [olfactory]) [4pp] [b]Strike 2 ([/b]Unarmed Strike, [i]Power Feats:[/i] Mighty[b])[/b] [3pp] [b][u]DC Block[/u][/b]: Unarmed - 19/Toughness --- Bruised, Staged Unarmed/Sneak Attack - 21/Toughness, Bruised, Staged Geckorang - 19/Toughness --- Bruised, Staged, Ranged Geckorang/Sneak Attack - 21/Toughness --- Bruised, Staged, Ranged Pitchoo's Blast 10 - 25/Toughness --- Bruised, Staged, Area [b][u]Costs[/u][/b]: Abilities (32) + Combat (32) + Saves (11) + Skills (36) + Feats (39) + Powers (36) - Drawbacks (00) = 186/186pp Edits done by Geez3r
  20. Skill Mastery on Diplomacy for 25. Assuming no circumstantial modifiers... hostile to indifferent, and unfriendly/indifferent to friendly. :D
  21. Chris reached over and held Martha's hands. He tried to force a smile. "Mrs Lucas, we really need your help. It could be really important to Mark, and to your... late husband." Keeping his eyes fixed on Martha's, trying to hold her gaze, he softened his voice. "If you can tell us what's wrong, we can fix it. Mark's our friend, we really want to help him."
  22. Geckoman will bust out his secret Bat-training.
  23. "What happened to the knocking plan?" asked Chris, pulling his Raven mask down over his face. "Guys, it's Mark. Rick wasn't going to change his son, and do you think Mark would hang us out to dry if we showed up on his doorstep?" Chris paused to think for a moment. "Wait... would the dissatisfied grief-stricken lunatic with phenomenal cosmic power leave his son unaltered?"
  24. Go read the Dresden files. Harry's bracelet lets him concentrate and make a force field, without actually doing it independently of him.
  25. While I like the concept, there's an issue which has niggled me since 3.x came out. Charisma is not necessarily Attractiveness. Balors, i.e. the Balrog of Moria, have high Charisma. Illithids, i.e. gribbly squid brain-eaters, have high Charisma.
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