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Freedom City Guidebook
Freedom City PBP: A How-To Guide
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Everything posted by Ecalsneerg
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Arrowhawk IN SPAAAAACE! (4) Song of Songs (2) Monsters in the Streets! - Southside (3) Whispers In The Night (6) News (10) 4+2+3+6+10=25 Geckoman A Day Without Powers (2) He Fights Meta Than You (4) Beach Party In Winter (6) Grue Invasion: Geckoman (5) Monsters in the Streets! - Bayview (1) 2+4+6+5+1=18 Vignette Wiki page?
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1. What if time didn't get reset post Hell Invasion? - Geckoman Noir 2. What if Geckoman and Spellbound had a daughter? - Geckogirl
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"Evasive maneuvers, now! Get me behind the ships!" commanded Arrowhawk, sprinting towards the gun pods. Urgh. Guns. He slid down the ladder quickly, ignoring the pain in his knees as he landed in the seat, pulling up the gun's controls. "Right, aim for engines..."
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- flareriders
- myshel czak
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The Pitchoo arrived at ridiculous high speeds from the Midtown direction, engines blazing white-hot from the rear as the gun turrets swirled and tracked potential targets. "OK, more huge nasty monsters... hurrah!" Geckoman's voice was audible only to those with exceptional hearing, as he swooped down and under the bridge in a lazy arc, pulling up under the debris falling towards the civilians. CLANG! CLANG! CLANG! Geckoman glanced up to see huge dents forming in the ceiling. "... I've been back literally a minute! Dear God!"
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- grue invasion
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Geckoinitiative > you The Pitchoo swoops in, and under the falling debris. I'll use my standard action to dodge stuff, although obviously not the debris. Cos that's silly. Skill Mastery for 25, -2 for Huge, and Defence 23 airship! DC 23 from falling rocks (1d20+12=20) Clang, injured Pitchoo.
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Shaen has never ever used this option, so it's not exactly an oft-used trick. ;)
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Reflex, then Toughness. Using Defensive Roll for Reflex, not Toughness! (OMG) (1d20+14=32, 1d20+7=14) Evasion. I make it work.
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Would help to say what Fort effect? And 20' tall prone gribbly!
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Well, you guys did subtitle Trainspotting... I personally wouldn't bother with that Penetrating Mind Control. I doubt Impervious Will would come up enough for it to be more of a power stunt.
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I love how you didn't wait 5 minutes before asking :P
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LAAAAAAAAAUUUUUUUUUUURRRRRRIIIIIIIIIIEEEEE!
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Something from Star Wars? Not scientifically sound? *makes a joke about wizards with magic swords... IN SPAAAAACE!* That said, it does sound scientific enough for a setting where people routinely fire lasers out their butts. Or at least from some part of their anatomy.
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Arrow-init! (1d20+9=28)
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Chris stopped being Geckoman. He did not drop out of Claremont, and thus, Eddie still is aware he's alive :P
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CLASSIFICATION: AZURE --- To be given to one trusted individual, as yet undetermined UNCLASSIFIED Arrowhawk John Fraser Arrowhawk a.k.a John Fraser, aged 39. Resident of a Southside boarding house. Skills: --- Master archer (in top three on planet) --- Master infiltrator --- Skilled biochemist (Masters Degree, Aberdeen University 1994) --- Skilled mechanic and motorcycle rider Armanents: --- composite bow of own design --- trick arrows of innumerable design, although favours blunt arrows --- collapsible metal staff --- hood, domino mask, cape and military-grade body armour Recommended method: Arrowhawk is hyper-aware, and thus likely to spot an ambush. However, his preference to work alone means overwhelming force will work. His effectiveness is greatly impacted without his bow, and thus disarming him should be priority one. After that, sufficient force will easily bring him low. As a master of stealth, it is possible he may try to escape unseen. This should be prevented by some means, like cutting off exits, planting tracers or even a paintball gun firing fluorescent paints. In a last-ditch effort, he may run. Due to injury, he cannot run great distances without being forced to limp, and a physically fit man will easily catch him in this hindered state. Once captured, light cell well, minimise contact with guards and leave one entry and exit point, even if vents must be removed to facilitate this. Addendum: Arrowhawk is likely to fight back rather than resist. Note, as the author of these protocols, the tactics above may be complicated by his analysis of a given opponent and thus methods of defeating them.
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CLASSIFICATION: CRIMSON --- No unauthorised access. --- One copy, and one copy only to be kept in undisclosed storage location. --- Authorised access comes with knowledge of storage location, and access to key. Information should not be taken from storage location. NULL-CLASS SUPERHUMAN DISPOSAL --- Methods to neutralise superhumans whose powers aren't particularly noteworthy. Ace Danger Public identity Ace Danger is a member of the famous Danger family, and an immortal nearing his first century while appearing no more than twenty. Despite this, his skills and physical prowess are no different from non-powered heroes like the Raven and Bowman. This makes him especially vulnerable to attack, despite his immortality guaranteeing his survival upon his inevitable resurrection. He is ex-Air Force and was honourably discharged from AEGIS for "Behavior Unbecoming Of An Officer". Ace is smart, charming and a skilled martial artist. However, he lacks much ranged prowess and can be killed from range (with minimal guilt, as he will resurrect shortly after. Recommended method: Typical weapons and armaments can defeat Ace, although only wielded by those with significant skill. Nonetheless, he does not possess combat skills expected from one of his age (compared to the much younger Raven and Bowman) and, while formidable, is on a par with that level of superhero. Killing him is not permanent, so quick disposal of his corpse is recommended to prevent his resurrection. Encasement in concrete should work well for this purpose. A less lethal method could easily be imprisonment, as he lacks the superpowers necessary for escape. Precautions should include: --- not letting guards of any gender near him for prolonged periods, especially if he shows flirting behaviour --- leaving his body, regardless of whether he looks dead or not. It may be a trick --- one method of entry or exit, including vents and the like. Not as skilled as he should be, he nonetheless could easily know methods of escape artistry Addendum: Ace possesses much pride, narcissism and self-righteousness. As undesirable traits, they are easily exploitable as they can lead to rash decisions with consequences quickly resulting in his defeat.
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CLASSIFICATION: CRIMSON-DELTA --- Contains much detail on personal life. Arrowhawk access only, bar Omega-class crisis. --- One copy, and one copy only to be kept in undisclosed storage location. --- Authorised access comes with knowledge of storage location, and access to key. Information should not be taken from storage location. ALPHA-CLASS SUPERHUMAN DISPOSAL --- Methods to neutralise superhumans on a significant power level. Phantom Taylor Faretti/Taylor Chun Phantom is a powerful magic-user active in Freedom City, and apparently other dimensions. In addition to powerful magical attacks, she can go insubstantial making physical combat nearly impossible. Notable spells include a great prowess in telekinesis, enough to effortlessly smash Avenger (no weakling himself) into a wall. Note that she is not insubstantial constantly, so a similar approach to Dark Star might work. Without her magic active, Taylor is not significantly over human level in her attributes. Recommended method: Taylor can easily phase bullets through her, and summon incredible offensive magics. A direct confrontation is not one easily won, so taking her out quickly prior to her casting spells is desirable. She seems not to use incantations, so unconsciousness is the only guaranteed preventative measure. Personal Life: Jack Faretti (Avenger) is married to Taylor Chun. Unlike many spouses, he's a powerful vampire and thus not an exploitable weakness. They currently live together, at the below address. It is likely their home is warded by spells, and thus a poor choice of ambush point. They seem to deeply care for one another, and even if a hostage situation is risky, a trap where they think one exists may work. Other family ties include family members at local hospitals. Since Avenger is a strong foe, these may be a weakness where he is not. Addresses and hospitals are given below.
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CLASSIFICATION: CRIMSON-DELTA --- Contains much detail on personal life. Arrowhawk access only, bar Omega-class crisis. --- One copy, and one copy only to be kept in undisclosed storage location. --- Authorised access comes with knowledge of storage location, and access to key. Information should not be taken from storage location. ALPHA-CLASS SUPERHUMAN DISPOSAL --- Methods to neutralise superhumans on a significant power level. Avenger Jack Faretti Avenger masquerades as a run-of-the-mill vigilante. Secretly, he is the most dangerously strong vampire active in Freedom City. He possesses the typical powers of strength, turning into mist, resistance to non-magical attacks, and so forth. Like Dracula, he does not die in sunlight, simply only losing most of his powers. He is a member of the Midnighters team, along with his wife Phantom. Despite his powers, he possesses several weaknesses. Experience has proven that, despite the traditional vulnerabilities to silver and holy weaponry, traditional explosives will work. Vampires are highly resistant to the attack still, but can be destroyed without forward planning for the eventuality. The most obvious flaw to his powers is the loss of them in daylight. WARNING: Even powerless, Avenger is still immensely strong, stealthy and highly dangerous. Daylight levels the playing field, it does not imply an easy defeat. In addition, his undead state means chemicals and the like don't affect him. He's already dead, he has no metabolism to process drugs through. Recommended method: Catching him in daylight makes this task easier. Carrying silver or blessed weaponry is also advised. Also, hunting him down is the only method, in a protracted fight he has the stealth advantage sans powers, and is nigh-undetectable with them. He can be stopped in a straight fight, as mentioned, although this should be a last resort. Approach with caution, especially if his wife is around (see below). Personal Life: Jack Faretti is married to Taylor Chun (alias Phantom). Unlike many spouses, as an Alpha-level magus, she is not a potential weakness. If anything, it's the reverse. Address is given at end of file. They seem to deeply care for one another, and even if a hostage situation is risky, a trap where they think one exists may work. Jack is also sort of legally dead, although that status is decidedly unclear after Elena Guerrero's aid. This could be exploited, although unreliably. Even so, as a businessman he is not without wealth and resources.
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CLASSIFICATION: CRIMSON --- No unauthorised access. --- One copy, and one copy only to be kept in undisclosed storage location. --- Authorised access comes with knowledge of storage location, and access to key. Information should not be taken from storage location. OMEGA-CLASS SUPERHUMAN DISPOSAL --- Methods to neutralise superhumans on a power scale potentially comparable to the Centurion and Omega. Dark Star Derrick Lumins If Atlas is the most physically powerful superhuman on Earth, Dark Star is the most powerful. Made of energy, with incredible gravity attacks at his disposal, to my knowledge he has rarely been challenged, let alone defeated. Dark Star is nigh-unstoppable by conventional means, attacks phasing through his energy form, and anything not phasing simply getting stopped by his forcefields. He has one known weakness: he has a human form where he can be attacked. Catching him unaware before he can transform should prove effective. Should he go rogue, however, the odds of him returning to human form are slim. Recommended method: In human form, take out before he can transform. This should be a simple process. In energy form? I have had no success in thinking of a way to slow him down. Addendum: Apparently Derrick Lumins has a much less powerful significant other. This could prove a weakness. Dark Star is also a highly principled, honest man. Abuse of his powers is highly unlikely.
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CLASSIFICATION: CRIMSON --- No unauthorised access. --- One copy, and one copy only to be kept in undisclosed storage location. --- Authorised access comes with knowledge of storage location, and access to key. Information should not be taken from storage location. OMEGA-CLASS SUPERHUMAN DISPOSAL --- Methods to neutralise superhumans on a power scale potentially comparable to the Centurion and Omega. Atlas Samael Natorvich Atlas is quite possibly the most physically powerful superhuman on Earth. Samael Natorvich is a a large red man, with a Russian accent. Unfortunately, this distinctive appearance is counteracted by his shapeshifting powers, letting him assume new forms at the price of some of his might. Taking on this foe physically is stupid under most circumstances. He is immensely strong and durable. Potent explosives might injure him, but his healing factor means these injuries won't last. Super MAX armour, the most advanced 'mainstream' anti-super technology, may not hurt him at all. While these protocols are written from a non-superpowered viewpoint, the approach to this is simple: get someone else on the Omega scale, like the Scarab or Dark Star. Any other method of stopping Atlas will be tremendously costly. Recommended method: Should no superpowered aid be available, these plans are last-ditch efforts. --- High-powered explosives, detonated constantly. If they succeed in injuring him, they must continue to do so in order to prevent him simply healing it away. If he looks dead, that's no guarantee. Until there is nothing left, keep throwing any firepower you can muster at him. --- Snares. A strong enough filament may slow him down while he has to pause to break free. However, one strong enough to hold him permanently is highly unlikely. --- Artillery. Airstrikes might be able to injure Atlas, although until evidence presents itself, consider this unproven. Nuclear weaponry could work, although again, this is unproven (and extremely undesirable) Addendum: It's with regret I add Samael to my protocols. I liked him when I met him briefly at Avenger and Phantom's wedding. However, he is a terrifyingly powerful man, and someone has to account for this.
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CLASSIFICATION: CRIMSON --- No unauthorised access. --- One copy, and one copy only to be kept in undisclosed storage location. --- Authorised access comes with knowledge of storage location, and access to key. Information should not be taken from storage location. OMEGA-CLASS SUPERHUMAN DISPOSAL --- Methods to neutralise superhumans on a power scale potentially comparable to the Centurion and Omega. The Scarab II Elena Guerrero The Scarab is a world-class telekinetic, telepath, precognitive and clairvoyant. Elena Guerrero is a multi-millionaire, having clawed her way up from Mexican dirt farmer to powerful legal consultant. Unlike her predecessor, she is not a Freedom League member (at least publically). Subject will predict assassination attempt, either by precognition or sensing the assassin's mind nearby. This makes her a powerful foe in that she has phenomenal power and is nearly impossible to catch without her being able to use it. Thus, an all-out approach is preferable. Get in fast, attack, and just pray it works or you lose. Recommended method: If she can't think, her ability to use mental powers may be impaired heavily. A neural function-disrupting chemical may prove effective: This one is simple and effective. It uses a simple LSD-like compound to induce a drugged state, rendering actions irrational. These arrows are more conventional neutral disruptors. The first design simply kills brain cells temporarily. This impairs judgement and self-control considerably. The latter induces a significant headache or migraine, making it hard to muster focus to use, or in a slight variation on the chemical compound, control psychic powers. The disruptor followed by the neutraliser could prove wise, given the Scarab's powerful will. Addendum: Whether she knows of this plan is unknown, and indeed, the other plans within my mind may well have been compromised secretly. No confrontation has occured on this issue.
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September 16th 2009 I destroyed the Knights of Freedom. My attempt to recover my EMP arrows from Malice proved disastrous. A brief lapse... not lapse, utter disregard for judgement wiped out a Riverside street. And killed two people. Scarab covered it up. Dark Star, naive as always, stuck to his principles and ultimately called a Knights meeting. His refusal to compromise his beliefs led to much arguing. And then we disbanded. And it's my fault. We could have changed the world. And I wrecked it. So, I need to do the only thing I can do... continue my mission. Attempt to atone. (PS: No guilt felt towards Ace Danger. Arrogant prick.)
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More than a week Grue Invasion was started before it's set. He's essentially been finished with superheroics for roughly a month at this point. He 'quit'.