Jump to content

Ecalsneerg

Members
  • Posts

    5,015
  • Joined

  • Last visited

Everything posted by Ecalsneerg

  1. Galvanic PL 15 build Power Level: 15 (250/250 PP)Trade-Offs: -5 Attack / +5 Damage (melee); -5 Defense / +5 ToughnessUnspent Power Points: 0 Abilities: 4 + 0 + 6 + 6 + 2 + 4 = 22PPStrength 14/50 (+2/+20)Dexterity 10 (+0)Constitution 16/40 (+3/+15)Intelligence 16 (+3)Wisdom 14 (+2)Charisma 12 (+1) Combat: 14 + 8 = 22PPInitiative: +4Attack: +7, +10 melee, +15 Electrical ControlGrapple: +12, +31 with powers, up to +38 with full Super-StrengthDefense: +10 (+4 Base, +6 Dodge Focus), +2 Flat-FootedKnockback: -1/-10, [-16 vs energy attacks] Saving Throws: 3 + 7 + 9 = 19PPToughness: +3/+20 (+3/+15 Con, +5 Protection), [Impervious 12 vs energy attacks]Fortitude: +6/+18 (+3/+15 Con, +3)Reflex: +7 (+0 Dex, +7)Will: +11 (+2 Wis, +9) Skills: 56R = 14PPComputers 7 (+10)Concentration 8 (+10) Diplomacy 9 (+10)Knowledge ("Earth" Sciences) 12 (+15) Knowledge (Galactic Lore) 2 (+5)Knowledge (Physical Sciences) 7 (+10) Knowledge (Technology) 1 (+4)Language 2 (Galstandard, Lor, default: Tempestan)Sense Motive 8 (+10) Feats: 16PP All-out Attack Attack Focus (melee) 3 Dodge Focus 6 Environmental Adaptation (Zero-G) Improved Grapple Improved Initiative Luck 2 Power Attack Powers: 37 + 16 + 24 + 36 + 2 + 7 + 16 + 10 + 5 + 4 + 3 = 160PP Electrical Control Array 17 (34pp array, Power Feats: Alternate Power 3) [37pp] (alien, electric) Base Power: Blast 15 (Electrical Control, Power Feats: Accurate 4) [34pp] (alien, electric) Alternate Power: Damage 8 (Extras: Reaction (to melee attacks against her) [+3]) [32PP] (alien, electric) Alternate Power: Blast 15 (ball lightning, Extras: Area - Burst [+1], Flaws: Action - Full [-1], Power Feats: Progression 4 [100' increments, 1500' radius total]) [34PP] (alien, electric) Alternate Power: Dazzle 15 (arc lightning, visual Dazzle, Extras: Area - Cone [+1], Flaws: Range - Touch [-1], Power Feats: Progression 4 [250' increments, 3750' total]) [34PP] (alien, electric) Electromagnetic Aura Array 7.5 (15pp array, Power Feats: Alternate Power 1) [16pp] (alien, electric) Base Power: Insubstantial 3 (electrical form) [15PP] (alien, electric) Alternate Power: Impervious Toughness 12 (Extras: Duration - Continuous [+1], Flaws: Duration - Sustained [-1], Limited to Energy attacks [-1]) [6PP] and Flight 4 (electromagnetic propulsion, up to Flight 5/13 [250 MPH/100,000 MPH] [8PP] [total 14PP] Enhanced Constitution 24 (superhuman endurance) [24PP] (genetic, mutant) Enhanced Strength 36 [36PP] (genetic, mutant) Flight 1 (10MPH / 100' per round) [2pp] (genetic, mutant) Immunity 7 (all environmental effects, suffocation) [7PP] (genetic, mutation) Paragon Powers Reserve 8 (16pp reserve, Flight and Super-Strength) [16pp] (genetic, mutant) Flight +8 (up to 9, 5000 MPH) Super-Strength +8 (total of 9, heavy load: 6,400 tons) [14PP] (genetic, mutant) Immunity 10 (electrical effects) [10PP] (alien) Protection 5 [5PP] (genetic, mutant) Super-Movement 2 (space travel [interstellar]) [4PP] (genetic, mutant) Super-Strength 1 (Heavy load: 24 tons, Power Feats: Shockwave) [3PP] (genetic, mutant)Drawbacks: 3PPPower Loss (Electrical Control array and Electromagnetic Array, when wet, Common, Moderate, -3PP) DC Block: ATTACK RANGE DC EFFECT Unarmed Touch DC34 Toughness (staged) Damage (Physical) Arc Lightning Touch Cone DC25 Reflex/Fortitude Visual Dazzle, Reflex is for Area, Fort for recovery Electric aura Reaction Touch DC23 Toughness (staged) Damage (Electricity) Shockwave Touch Cone DC25 Reflex/DC 28 Tough Damage, Reflex is for Area Blast Ranged DC30 Toughness (staged) Damage (Electricity) Ball Lightning Ranged Burst DC30 Toughness (staged) Damage (Electricity) Abilities (22) + Combat (22) + Saving Throws (19) + Skills (14) + Feats (16) + Powers (160) - Drawbacks (3) = 250/250 Power Points
  2. Chris easily ducked under Buffy's blow, spine nearly bending backwards as he brought his leg up in a rolling kick. Buffy's swift reversal left him harmlessly bringing the movement to an end onto the crash mat. "Old man's a compliment. I've been doing this a long time." He quickly crossed the remaining distance in an almost-blur, knee coming up swiftly to jab into Buffy's side before pushing quickly off his other foot, regaining the short distance between them. "I mean, I told you, I was going easy on you. The big question is..." Chris shot Buffy a wide, cocky grin. "Were you actually trying?"
  3. Standard Action: Everybody was kung fu fighting: 1d20+16 29 Hah! Move Action: Fast Taunt using Skill Mastery, for a 31 on Bluff. If successful, demoralise gives an all-important -2 to attack.
  4. Can I sign up Arrowhawk for the Bedlam thread?
  5. Notice to avoid being blindsided: 1d20+9 17
  6. Chris bounded backward across the room, moving as if he hadn't just been kicked, a big smile on his face. He spread his arms wide and beckoned with a 'come get me' gesture. He bounced lightly on his heels and took a couple of air jabs. "C'mon, two hits? That's an easy lead. Letting you think it was a hard fight." He turned away, his attention completely off Buffy as he turned to the onlookers. "And can you make your gambling less brazen? I feel like a racehorse. At this rate, if some horrible miracle causes me to lose, I feel like you'll take me out back, shoot me, and use me for glue."
  7. Move Action: Move to the other side of the room. Standard Action: Ready an attack to hit if Buffy gets into melee range.
  8. Galvanic hovered a foot or so off the floor, keeping pace with everyone's walking speed. She stayed rather impassive, knowing she wasn't directly involved in this, and not wanting to let down Paradigm after she'd so kindly asked for her help. But Corona was looking to be starting something, and with the delicate situation... She floated in between the Lady Tal'gar and Corona, hands held up placatingly. Her eyes darted between the two. "What thinkknow she means, if actually diplomacy, then perhaps should accept some will have less goodwill for priorpast crimes." Galvanic shrugged. "Hmm?"
  9. Firstly, you can edit out the blue text as it's only a marker for the template, so you can delete the Theme: and the Optionally, Day & Month. Also, you should list some form of alternate identity. If you know it, then it should say even if he doesn't know, if even you don't know, you should just denote it as 'Amnesiac' or 'no known identity'. OK, most of this looks good, especially the complications, but maybe expand a couple of sections. What's Superlative been doing and living since the accident? What hero rescued him? Where's Dr Lobe now? Also maybe split it into some paragraphs. I'd also expand on the tactics. How does he use his powers? Does he rely on stealth and surprise attacks? You could very easily write a little more for a couple of sections here. You've got 16 Intelligence listed, when the breakdown and the maths indicates 14. I'd denote Base Attack for clarity's sake. Plus, melee bonus does add to grapple, so it should be +14. Additionally, we round base defence down when determining flat-footed Defence, so +5 rounds down to +2, and so an odd value is a waste. Knockback is also all one word. However, otherwise, all the maths adds up fine here. Ok, firstly, please follow the template. There's no need to bullet point things. Secondly, by Knowledge (The Streets), do you mean Streetwise? This adds up to 160r = 40PP, so you're 2PP short here. Adds up, but again, no bullet points. Adds up, but Equipment should be in a quote block immediately after Feats. You should also include a descriptor for the source of his Concealment, so we know what sort of effects interact with it. You should also include a bottom line showing the final maths total, as shown on the sheet template. I also have some concerns over a perpetually invisible character. How will he interact with other player characters going forward in the long term, and form relationships?
  10. Chris fell backwards, landing lightly on his feet as he recoiled from Buffy's tap. "Please, I'm just going easy on the new kid. Plus I was doing my reps, working on my abs." He tapped his stomach with his knuckles, before bolting quickly forwards, one foot hitting the wall at an angle as he ran up it in a crescent, swinging his fist. As it swung wide of Buffy as she moved, he quickly leapt off the wall and rolled across the floor, coming to his feet in an easy stance, swaying gently from one side to the other. "See. Going easy on you," he said petulantly. "Letting you have a head start."
  11. Boop: 1d20+16 21 He has no rebuttal.
  12. Osla closed her eyes and took in a deep breath for a moment. There was no way she could stop the helicopter and the gunmen simultaneously. There simply wasn't enough time to do it. She had to take down the helicopter. Her eyes shot open and then narrowed, drawing her arc of fire until it was going to hit the helicopter's gun right in the barrel. She let go of the string, propelling her shot through the night air, unerringly landing to stick in one of the barrels of the weapon. The arrow trailed a pale blue mist behind it, that mist congealing and expanding upon impact, rapidly solidifying into layer after layer of thick, heavy ice. Arrowhawk let out a sigh of relief. The helicopter was neutered for now. She quickly dropped into a low running stance, charging forward at an angle to stop behind a car, drawing her cloak around her as she felt herself vanish from sight, just as invisible in the night as she would be in the day.
  13. Osla fears nothing. Reflex save to avoid suppressing fire: 1d20+8 18 Standard Action: POWER STUNT off her bow array: Nullify 6 (one power of the 'gun' descriptor, Extras: Duration - Sustained [+2], Independent [+0]) [18PP]. So she makes an attack roll, followed by an opposed power check. Hoo boy. She's also going to use that +2 Aim bonus to off-set Power Attacking for 2. Aim the ice arrow: 1d20+11 22 Nullify the gun using ice: 1d20+8 10 Bah. Throw a HP into it. MAXIMUM EFFORT: 1d20+8 17+10 for rolling under 11. That's a 27 to opposed power check to shut down the gun. Move Action: Run 100' towards nearest cover. Free Action: Turn on her concealment. Osla is also not going to use her HP to off-set the Extra Effort Fatigue.
  14. Arrowhawk wheeled as gunfire shot in all directions, sparks kicking up around her as Midgard engineering spat its ammunition at her. She had not expected this level of resistance, but she'd faced worse before and come out the other end. But this flying machine, its weapons were larger and its armour thicker than anything she'd prepared to fight this evening. Steeling herself, she reached into her quiver and nocked an arrow, drawing it back tight. She took a deep breath, holding her nerve even as gunfire kept erupting around her, incredibly conscious of the fact that her armour would be unlikely to withstand even a brief assault from that gun. So she squinted in the spotlight, her keen eyes moving to the weapon, illuminated as it was by the constant flash of detonations. All it would take was one good shot...
  15. Geckonitiative: 1d20+12 18
  16. Adds up. I will say, though, 16/16/24 physical stats is probably really implausible for someone skinny and lanky. That's really athletic in two stats and peak human potential in another. Maths adds up. You've not edited your Knockback score to -3/-13. You've also not included your Attack Focus attack bonus, so it's Attack +4, melee +5 Adds up albeit still kinda low. Adds up, but please alphabetise feats. Your Alternate Form is 84pp, not 85pp. You can denote rank as 16.8 if you like, but we're not too fussy, also, you shouldn't include the feats in the Alternate Form entry given you've also got Enhanced Feats. Drawbacks, I'm afraid I'm saying no to all that. Full Round Action for 3pp on the Alternate Form is perfectly acceptable, but you cannot have it and Normal Identity for 4pp. I'd allow maybe the 3pp Action drawback and a Power Loss for if he's afraid, but otherwise it's double dipping.
  17. OK, I did some minor format clear-up for you here and there. I'm also skipping the backstory and history on a second pass, since you've done as I asked and it was a perfectly solid character (*rimshot*) with what was already there beyond a couple of points needing expanded. Now, maths. This adds up, but has an error in it. You've only paid for Constitution 12 here, not 14. You're 2PP short on how much you should be paying. The PP adds up. But something I didn't notice just jumped out at me. Base Defence 5 plus Dodge Focus 2 is +7 Defence, not +5. If its unclear, your dodge bonus to defence and Dodge Bonus, the feat, aren't the same thing. Half of your base defence takes the form of a dodge bonus to defence. Dodge Focus the feat increases that dodge bonus, but it's not included as part of the Base Defence. However, I would note that you could achieve the exact same Defence scores by buying Dodge Focus 3, and not Dodge Focus 2. It'd save you 1PP. (Since 5 and 4 both round down to 2 flat-footed defence). Adds up. I still think you should really, really, really, really consider putting more PP into this, but it's not outright illegal not to do so, and we discussed this in Chat. Skills add up and feats adds up. Couple of points. As mentioned, you've got Dodge Focus listed in the Combat section, but haven't paid PP for it, and haven't actually accounted for its bonus in the maths. Ambidextrous is basically useless, sorry, I missed it on the first pass. We don't penalize people for having off-hand penalties, not in the near-decade we've been running. I'd particularly recommend maybe something like All-Out Attack, or a rank in the Luck feat. OK, first things first. As-is, your Enhanced Strength isn't outside the alternate form. You've indicated he's super-strong even when not transformed, but mechanically, unless you buy Enhanced Strength outside the Alternate Form, he isn't. Also I fixed the formatting on stuff like Immunity and Super Senses for you again. Please don't use HeroLab's default, it's not particularly clear to a casual scan. Additionally, this is totalling up to 84PP, not 85PP, so you're 1pp under what the Alternate Form says, and 1pp over what the Powers total on the bottom of your sheet says. (Also, y'know, the numbers in the headings and final total shouldn't differ) Totals: Abilities (28) + Combat (18) + Saving Throws (1) + Skills (13) + Feats (1) + Powers (83) - Drawbacks (0) = 150/150 Power Points I do however, have some good news in that you're underspent. Not accounting for correcting the couple of minor 1-2PP errors here and there, your total as-is on the sheet comes to 144PP, not 150. You've still got 6, and that's before you check the errors.
  18. I still need your IC for your last action
  19. I'd maybe remove the reference to Peter Parker, and possibly include a birthday, but otherwise this works for me. I'd maybe expand on this, it's pretty short. Was he a natural genetic mutant? Is there any reason why, or is it just a random thing? Why does he feel the need to be a hero? Why is he more meek in his normal form? I find this last one particularly interesting if he's at Claremont, given most students don't keep secret identities from their fellow students, so a personality difference between forms could be some pretty interesting ground to cover. Two things here. No issue with character backgrounds done in first person at all, but it's weird that it becomes first person for two sentences when it otherwise isn't Also, maybe clarify what happens if the concrete is damaged and night falls? Is he wounded? If you smash him completely, is he dead? If you start cracking stuff but don't smash it, does he get broken limbs? Can he feel it when he's turned to stone? I don't quite get your maths here, for one thing, there's only six ability scores, so you should only have six numbers adding up. You should also format scores which are Enhanced/have Density/etc, as, say, 40/30 (+15/+10). But honestly, I'd help you figure out what went wrong here, but between this and a later issue, I'm not entirely sure what's what myself. I also question why his superhuman strength in human form isn't an Enhanced Ability. It doesn't need to be, but for his descriptors it seems more likely than not. Looks largely good to me. I might split Initiative into transformed/non-transformed values, and possibly just list Attack +4 since you've just bought base attack. Same with grapple bonus. Your Knockback adds up, but bear in mind during play if you move more than your move action in a round, you lose your Immovable modifier to Knockback. However, your Flat-Footed Defence is only +2, as you lose all Dodge Focus, and half of your base Defence. You don't need to list attributes in powered form if the powered form doesn't vary. I'd also denote the level of Impervious Toughness with it. So: Toughness: +9/+1 (+6/+1 Con, +3 Protection [Impervious 8]) Fortitude: +7/+2 (+6/+1 Con, +1) Reflex: +5/+3 (+5/+3 Dex, +0) Will: +1 (+1 Wis, +0) Additionally, your exotic saves are very, very low. We tend to advise Fort, Ref and Will average out at around PL-2/3, whereas yours average out at PL-6. Low saves are workable, but it makes him very vulnerable to PL-level threats, and with how low his Will is, even stuff that would only affect Bystanders. He also doesn't meet defensive PL caps. With Defence +6, and Toughness +9, he's around PL7.5. You could go as tough as Toughness +14 if you wanted to, and if he doesn't, he's not PL10 (you could also heighten Defence, but phooey). As we discussed in Chat, you've listed skills wrong, so I'll check the maths there when it isn't. You also don't need to list skills you've got 0 ranks in, or that you don't swim if you're transformed. I'll go into this in the Powers, but I don't get where your extra ranks are coming from, 60 I might use italicised instead of bold headers for the split feats, so it's less distracting, but otherwise it works, and I like how you listed them in both places for clarity. OK, this is going to have a lot of issues, so sorry in advance. Firstly, before I go into the maths and some caps problems, your formatting is off. Take a look at some other sheets for an example. Maybe format it to show that Alternate Form is the top level power. I would also remove the Feats from the Alternate Form itself and include them as Enhanced Feats (if you only have the core, this is actually one of the easier ones to do. You know how you can buy Enhanced Strength and Enhanced Dexterity and so on, and it costs and does just what they do, only it's a power? Enhanced Skills and Enhanced Feats are the exact same). Alternate Form 17 (Gargoyle Form, 85PP alternate form) [85PP] (mutation) Enhanced Feats 5 (Distract (Intimidate), Fearless, Improved Grapple, Takedown Attack, Weapon Break) [5PP] You should list the Strength and Impervious bonuses alongside the other ones with density. Your Super Senses don't have any Feats. They're (Darkvision, Scent [Accurate]) But comparison, your Additional Limbs do, it's formatted as (Feats: Improved Grapple) Your Flight shouldn't be Permanent, movement powers are never Permanent. Maybe his wings are always there, but he's not always flying because wings are a description, Flight is a power. Your Strike breaks PL caps, despite you being undercapped here. Basically, we have a house rule that your maximum trade-off is 5, so you can go to +15 DC and +5 Attack. +16/+4 breaks this by 1. Yes, the core book has a +/- 6 archetype, but we don't allow it Your Immunity is (Tough Like Stone; Ballistic Damage, Disease, Poison, Sleep, Starvation and Thirst, Suffocation [All]) You also seem to have omitted your Enhanced Ability scores from the powers section. While you should include Drawbacks (0) in the total, if he doesn't have any, you don't need to list them on the sheet. I'm not sure where your DCs are coming from. Unarmed, he's got +10 or +15 to Strength from the Ability block, so that'd be 15+bonus, so DC25/30. His claws, which he only has at Strength 40, are Strike 1, so DC 15+15+1 = 31 (which also breaks caps, which I go into above)
  20. Chris was barefoot, wearing a loose green t-shirt, and a pair of black knee-length shorts. He'd been warming up, juggling a pair of escrima sticks one-handed, occasionally lifting his foot to catch one and bounce it back up into his hand. He snatched one out of the air with his other hand, briefly pointing it at Steve before returning it to the circle. "See, Steve gets me. He knows I know the way of the warrior." He caught the sticks and returned them to the rack he'd got them, albeit in a very different slot from where he'd pulled them. "Don't worry, Buffy. I'll go easy on you." Chris lightly sprang up and stuck his hands to the ceiling, doing a couple of makeshift pull-ups. "I mean, it's only fair, I do it for Fearless Leader."
  21. Gonna post my OOC actionwhile I wait for your IC action. Osla is going to take a full round action to pose dramatically and aim at the helicopter.
  22. Osla had raised her eyes from her book as Luthor had come in, and had just folded over a corner to mark her place. Setting down her book, she rose with her drink in hand, to cross over to the bar and greet him. It was then that the newcomer jovially threw his arms around Luthor and... it suddenly got violent. Her stride quickened as she crossed the bar, not quite quick enough to stop Luthor's first blow upon the man, but she confidently crossed into the space between the two large men. Osla's knuckles tightened around the handle of her jug as she roughly planted it in the chest of the large blonde man, fixing him with an unblinking stare, blue-grey eyes hard. To Luthor, she planted a hand firmly on his shoulder. "Luthor? He's just drunk. There's no need to fight," she said, her voice quiet and level.
  23. Arrowhawk stared down the man, aware of his allies surrounding her, levelling their weapons. She was outnumbered and they were heavily armed, even more so now the light of the helicopter was above them. She gritted her teeth for a second, needing more information, but very much aware it would only take one or two lucky shots to take her out there. With a snarl, she hurled her captive hard at one of the gunmen, sending the two sprawling into a heap on the cement. Quickly drawing her bow, she leapt backwards, notching an arrow and drawing it back in mid-air, aiming it towards the centre of the group, At around twenty feet up, the apex of her prodigious leap, Arrowhawk loosed the arrow. Landing in a half-crouch a good thirty or forty feet away, she let herself have a brief smile of satisfaction as the arrow detonated with the sound and light of a thunderstorm, her assailants crying out in pain.
  24. OK, unharmed and with 5HP Standard Action: Throw the guy she's holding at one of the gunmen. Assuming ~200 lbs, he can throw him up to 10 feet. DCs are based off her Strength 22, so DC 21. Taking 10, that's 17 to hit a guy with another guy. Move Action: Jump out of the circle, She can move 40' as a standing long jump, clearing the ring of people. Free Action: Quick Draw her bow and swap array slots. Free Action: SURGE for an extra Standard Action. Standard Action: Fire a thunderbolt arrow! Dazzle visual and auditory rank 6, DC 16 Reflex save for the Area, then DC16 Reflex Save for the Dazzle effect.
×
×
  • Create New...