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Ecalsneerg

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Everything posted by Ecalsneerg

  1. I think Green Lantern Geckoman is crazy by default :P
  2. Are the alternate character versions going to be allowed at player discretion, as I suggested earlier?
  3. Well, when I mentioned I was dying my hair a couple of weeks back, pictures were requested. So, here is the ever-sexy Ecalsneerg: http://i98.photobucket.com/albums/l279/Ecalsneerg/Hair%20Dye%20Saga/SPM_A0003.jpg Boring Brown hair. Vanilla Sneerg. http://i98.photobucket.com/albums/l279/Ecalsneerg/Hair%20Dye%20Saga/SPM_A0005.jpg The dye is very liquid. This is visual evidence of its liquidness. Also, note my nudity. Does it not entice you? http://i98.photobucket.com/albums/l279/Ecalsneerg/Hair%20Dye%20Saga/SPM_A0006.jpg Wolverine sideburns. http://i98.photobucket.com/albums/l279/Ecalsneerg/Hair%20Dye%20Saga/SPM_A0008.jpg Two weeks on aaaannd... I like my hair. Also, note the plaid dressing gown.
  4. Players Name: Ecalsneerg Power Level: 8 (120 pp) Trade-Offs: None Unspent PP: 0 Characters Name: Spellbound Alternate Identity: Elizabeth 'Liz' Lawlett Height: 5'7'' Weight: 130 lbs Hair: Brown Eyes: Green Description: Liz Lawlett is a curvy girl, with medium-length brown hair framing her face. She typically wears casual clothing, like jeans and t-shirts. As Spellbound, her clothing shifts using unstable molecular disruption to a ragged-looking black dress with long black boots and leggings completing a look designed to mimic stereotypical witches. To prevent her identity being discerned, she also dons a long black wig in this persona. Her 'broomstick' is closer in design to a motorcycle, only without wheels and slightly smaller. The jetstream fired from the rear resembles the bristles of a broomstick. History: Elizabeth Lawlett had a very rough childhood. Her father was the famous magician, The Mystic Marko, and he spent a lot of time away from home. Thus, she developed a closer relationship with her mother, Lucy. Liz was a child prodigy, showing great intelligence and aptitude for technology. The trouble was that her father wanted her to follow in his footsteps and forced her away from mucking about with circuitry and into learning card tricks instead. And, thus, as she entered her teens, she did what all teenagers do. She rebelled. She set up her workshop in an abandoned warehouse and began experimenting with whatever caught her eye. Problematically, her father refused to give her money to waste on 'useless science' and thus she used her inventions to steal money and supplies. The trouble was, after her first field test of an experimental airship, she was tracked back to her laboratory and carted off to juvenile hall. During her time there, Lucky Lawlett simply lost her ability to deal with her husband's plans for her daughter, and left for Atlantic City for some time alone. So Liz and her father had to come to a compromise. He was only going to give her so much money, but was going to allot her the basement as a workshop. In return, she had to stay out of trouble. This arrangement worked for a few months, Liz building a sort of hover-bike to fly over and see her mother more often. However, one day Liz saw her airship on the news. Apparently some 'Geckoman' idiot was using her airship and her gadgets to be a superhero. But nobody was likely to take the words of a juvenile delinquent that he was a thief. In secret, Liz set up the identity of Spellbound and began assembling weapons and a costume able to stop her new foe. Unfortunately, maintenance and new toys are too expensive, and she has had to turn to crime too in order to fund her revenge. Thus it is that she now has to keep her activities secret from her father in order to keep receiving funds, and from the authorities if she wants to evade another period of incarceration. Complicating things further is a boy she had met, called Chris Kenzie. She doesn't want him to know about her activities, in case he reacts badly and leaves her. The real problem is that she doesn't know he is secretly Geckoman, and he doesn't know about her grudge. Hilarity is set to ensue. Personality & Motivation: Spellbound's problem is that she can't work out her issues with her father and thus is motivated to try and excel in the field he thinks so little of. This has led her to theft and, in defence of herself, assault of authority figures. However, she bears no real ill will to anyone. Heck, she probably wouldn't bear so much hatred towards Geckoman if she hadn't found out about him so soon after her mother left. She tries to act tough and hardened while in costume, but in reality isn't. Sweet and charming with a bit of a sarcastic streak, most people like her as soon as they meet her. Powers & Tactics: As Liz doesn't really like hurting anyone, Spellbound tends to get showy. She's scare people into going along with her plans by firing off warning shots, but never actually hurting anyone unless they attack her first. In a fight, she'd aim to take her broomstick and fly, staving off attacks with her wand's blasts and trying to fly away. However, if suitably enraged, she'll go on the offensive, flying in for maximum accuracy and unleashing blasts at a high rate. She is aware her offensive power is much greater than her defensive power, and thus will seek to eliminate multiple foes one-by-one to minimise returning fire. Complications: Hatred (Geckoman), Obsession (reclaiming airship from Geckoman), Responsibility (loves Chris Kenzie, staying out of Juvie), Secret (identity) Stats: 26pp Str: 10 (+0) Dex: 12 (+1) Con: 10 (+0) Int: 22 (+6) Wis: 18 (+4) Cha: 14 (+2) Combat: 24pp Attack: +6, +8 ranged Grapple: +0 Defense: +6 (+3 flat-footed) Knockback: -0 Initiative: +0 Saves: 11pp Toughness: +6 (+0 Con, +4 Impervious Force Field, +2 Protection) Fortitude: +4 (+0 Con, +4) Reflex: +5 (+1 Dex, +4) Will: +7 (+4 Wis, +3) Skills: 72r = 18pp Bluff 3 (+5/+9) Computers 6 (+12) Craft [Electronic] 9 (+15) Craft [Mechanical] 9 (+15) Disable Device 9 (+15) Knowledge [Physical Sciences] 6 (+12) Knowledge [Technology] 9 (+15) Notice 4 (+8) Perform [stage Magic] 2 (+4) Pilot 4 (+5) Sense Motive 8 (+12) Sleight of Hand 3 (+4) Feats: 13pp Attack Focus (Ranged) 2 Attractive Equipment 5 Improvised Tools Inventor Jack of all Trades Master Plan Skill Mastery (Craft [Electronic], Craft [Mechanical], Disable Device, Knowledge [Technology]) Powers: 28pp Device 4 (Shockwand, Easy to Lose) [12pp] - Blast 8 (PFs: Precise, Variable Descriptor [electric/magnetic]) - AP: Dazzle 8 (visual) - AP: Magnetic Control 8 (Heavy load: 3 tons, PFs: Precise) Device 4 (Spellbound costume, Hard to Lose) [16pp] - Enhanced Feat 1 (Quick Change) - Force Field 4 (Extras: Impervious) linked Immunity 9 (life support, Sustained) - Protection 2 DC Block: ATTACKS: .... SAVE DC: ..... DAMAGE TYPE: Blast....23 (Toughness).... electric/magnetic (non-lethal) Dazzle....18 (Ref/Fort).... blinded Costs: Abilities (26) + Combat (24) + Saves (11) + Skills (18) + Feats (13) + Powers (28) - Drawbacks (00) = Total Cost 120
  5. The Geckofriends! Shaen... not even the McGinnis Batman? :(
  6. Trick her into letting go (1d20+16=19)
  7. Crud, so this is why I wasn't emotion controlled! Erin was! Hmmm... She's too strong to force my way free, but I could try THIS! The silver-tongued teenager immediately started wriggling. "C'mon, squeeze me tighter... you know I love it." Oh god, I hope this works. I don't want to be a skeezball for no material gain.
  8. Geckoman, Edge, Psyche, Phalanx, Wander, Breakdown, Hellion
  9. That's not how re-rolls work. You spend a HP before seeing the outcome.
  10. Geckomaaaaaaaaaaaaaaaaaaaaaaaaaaaaan (1d20+3=17)
  11. Well, that is the genius of the game. You think I'd stat up every single arrow in Hawky's quiver? No. Only the most common need statted, and the uncommon are stunts.
  12. Geckoman started as the controls sparked, leaving the dashboard a smoking mess. "Dammit, dammit..." he swore, pushing and pulling on the control levers. Going down, going down... He steere the rapidly plummetting ship at Mystic Force, but he missed and ended up plowing through the field and jerking to a halt. "Ok, now he's going down," growled the superhero, leaping clear of the nonfunctioning airship.
  13. Well, he should have thought of that, should he? ;)
  14. Yeah, it'd be a demoralise effect.
  15. Spot, spot, spot, the evil malicious intentions! (1d20+5=15) Ah, poor clueless Geckoman.
  16. "Just the latest Rolling Stone. I don't really keep up with it often, since a lot of its stances on music are stupid. Especially its top 500 albums. Some albums are absurdly high and some absurdly low."
  17. Must... resist... interrogating... the tonsils... (1d20+2=4) Erm, bugger... Hero Point! Dammit, I don't want to be used... wait, don't I? (1d20+2=16) Ok, two questions. One, did I know it was being used on me, and two, could I bluff to make out that I did fail the save?
  18. Ok, then. 'Very hard' is an affront to my honour! I will avoid crashing into Phalanx! I am a leaf on the wind... watch how I soar. (1d20+7=15) I'll burn my Hero point to re-roll. "It's OK. I'm a leaf on the wind." "What does that mean?!" (1d20+7=17) Plus 10 for rolling under 11, so 27.
  19. Hmmm... most people wouldn't tell the Scarab to eff off. Better go see if she needs a hand. Arrowhawk swept his hands back into his cape and leapt, gliding down to the street like a bird of prey, cloak spread like a hawk's wings. He landed in a crouch, standing up and sweeping his cloak back as he glowered at the driver of the truck. "I'd advise co-operation, mate," he growled, face every inch a bird of prey, glowering with a practiced fierceness.
  20. Ok, Hero Point on a pp of Equipment. That'll give me Flight 2 (Flaws: Gliding). With which I swoop off my perch as a move action. Then, scary time. Raaaaaaar! (1d20+13=29)
  21. I would never do any such thing. <.
  22. Actually, as the Pitchoo is Equipment, I shouldn't get a HP for it being rendered unusable. Well, unless it's for the Complication of the fact it's now out of control. Any chance of making a Pilot roll to try and land/crash away from the crowds, or a Craft (Electrical) roll to fix it?
  23. Notice (1d20+5=8, 1d20+5=10, 1d20+5=17)
  24. "Between you and me, this is just a security check. I wouldn't worry, you've only done your job as required of you." He turned and walked in the direction the guard had pointed briskly, but not fast enough to look like he was running. "Raven, I'm going after fake Tim Burton. The soft drinks are now suspect, so keep an eye out. Don't drink the Cola." As soon as he was out of view of the guard, he sprinted to find his foe.
  25. "Yep, your description's right," confirmed Chris. "We have real Tim Burton here," he said again, only loud enough so the guard and the driver could hear. "Ok, sir," he enquired of the guard. "I've no wish to panic you, but I need to know where fake Tim Burton went. Did he leave, or do you know where he took his delivery?"
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