Geckomaaaaaaaaaaaaaaaaaaaaaaan!
Ok, his epic talking skillz need another boost. 1 pp of skills, distributed as follows:
Bluff +1, Diplomacy +2, Gather Information +1. I'll ignore Intimidate, because he frankly ain't scary. This'll give...
Bluff 12 (+16)
Diplomacy 2 (+6)
Gather Information 1 (+5)
I'd also like to stick a point into Charisma again, bringing it up to 19! I'd also like to ditch his Attack Specialisation in favour of another point of Attack Focus (ranged), along with spending a pp on a third rank of it. He's improving, but not by much. So...
Attack: +4, +5 ranged, +7 'zappers'
becomes
Attack: +4, +7 ranged
I'll also sort out my Wealth re-shuffle here (so can someone please mark it off in red in that thread too?), along with putting my final free pp into Equipment. Along with the changes to Equipment below, that'll be:
1 pp of skills
1 pp Charisma
2 pp in Attack focus, but -1pp in Attack Specialisation
1 pp in Equipment, for a total of 70 ep!
So, that frees up 5 ep and adds in another 5! Also, his commlink is incorporated in his mask, so I think it slipped by the audit on equipment?
I'll stick in a power knuckle AP to his utility belt, and finally get around to making his smokebombs Independent. [1 ep spent], I'll up his Pitchoos weaponry rank by 2 to 7 [6 ep spent]. Also, following a conversation with Doc, I'd also like to add Living Space to it, representative of him having a hammock, kettle, some food, etc, in it. He's also fitted up a Nite-Owl style smokescreen. [2 ep spent] I also just realised how its Str is, so I'll put it up by 10 to 40. [2 ep]
Updated...
DC Block:
ATTACKS: SAVE DC: DAMAGE TYPE:
Unarmed.......... DC 15......... Bludgeoning (non-lethal)
Knuckles........... DC 18 ........ Bludgeoning and electrical (non-lethal)
Zappers............DC 20......... Electrical (lethal or non-lethal)
Pitchoo Cannons..DC 22, Autofire.. Electrical (lethal or non-lethal)
DONE BY AVENGERASSEMBLED