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Ecalsneerg

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Everything posted by Ecalsneerg

  1. The complication'd be listed under complications, but I'm not 100% sure on the Variable Descriptor bit. I'd say maybe for each Alternate Form, which works out the same cost as applying it to the whole array anyway. Yeah, it still gets all the benefit, but most things are still likely to hit it, and if you fail a save by 1 your whole minion is out until it recovers. That could take a while, and until then you've lost a not insignificant investment in pp. How would that work out mechanically, as technically with Sidekick and Minion both entities would be around permanently. It also, by the rules here, would mean that when the stronger entity is absent then the player wouldn't get credit towards IC posts. Maybe you and the other ref'll disagree, but to me that's like penalising Captain Marvel for posting as Billy Batson. I thought that was no longer the case after Day of 'change the guidelines for magic but don't tell us what they are' Vengeance? For 15 pp of Sidekick, you pay 3 pp. For 15 pp of a Heroic Summon, you pay 3 pp as well, but 4 pp is probably a fairer comparison as Sidekicks are Continuous (I can't really see Permanent being a flaw here).
  2. My main issue is that you still won't allow the Heroic extra on Summon, despite the fact that's basically what the Sidekick feat is to the Minion feat, and literally what Gestalt has. It means you can't have a fairly weak summoner whose power is simply summoning up someone who does have some, like Jakeem Thunder and the Thunderbolt. It's actually more effective to have loads of cheaper mooks than have one powerful one, as anyone facing it'll take 10 on their attack roll and cold-clock it.
  3. There isn't actually. So long as you don't break PL caps, you can have your whole character as 150 pp of powers.
  4. Hey, don't worry, I'm in exam week so won't notice you're not here. :P
  5. I don't like hash browns Well, at least Gestalt makes more sense with these rules, but I'd still not want to play a character who had minions as anything other than cheap thugs. But, let's avoid derailing the thread.
  6. "Left thrust, middle steering, right brakes. Learn fast and catch me," smiled Chris, flipping out of the door, flicking out a remote and closing it behind him before free-falling through the air towards the water. "WOOOOOOO-HOOOOOOOOOOO!" he laughed, "I am the Geckomaaaaaaaaaaaan!" The teenager flipped around as the winds buffeted him, but kept smiling as he fell faster and faster towards the water.
  7. Taking a grape off a plate, tossing it up in the air and catching it in his mouth, Chris pauses as Darian talks. "Not reeeally supposed to, but it happens. Maybe she just ain't digging him. What you generally hope for is that you hit it off well, so you want the talking to be better than the dancing."
  8. Ok, I'm going to spend one of my 2 HP to use Beginner's Luck on the Survival skill, and extra effort my super-senses to let me use Scent to Track. Survival check to Track (1d20+5=21)
  9. "Yep, know it's a week ahead. I just wanted to go interrogate the gang with some back-up, rather than get stabbed trying to do it alone. Didn't see a man with funny shoes, just some toughs. Maybe they could be linked to him in some way," mused the Geckoman, as they arrived at the spot he'd seen the gang. He crouched low and sniffed the ground. "Oh yeah! Cheap aftershave! Mmm-hmm. Beautiful. Let's see if I can follow it back to these guys."
  10. It's probably worth noting that, were they updated, these guys would have Enhanced Defence so only get to be best in the world if you don't hit them with Nullify. :P
  11. The Arrowhawk stood silently, thinking about the offer and glancing nervously at the unconscious superthug. They don't stay down forever... "I suppose I could help you guys out with your team if you like. Depends how much time you'd need us to devote to it." He lowered his voice. "I do have a project in operation on stopping the mob in this city, but on the other hand working with fellow capes gets so much more done."
  12. Intelligence check (1d20+1=12)
  13. Geckoman took the craft up higher and higher, before spinning the chair around and hopping out of it. "Best way to learn to do something is in time of need. See those three levers? One controls thrust, one controls turning, rising and descending, the third is the brakes. Why don't you try and fly it slowly," asked Chris, leaning back on the door and fingering his utility belt.
  14. Should I be able to find the spot again, or do I need to make some sort of Int/Wis check?
  15. Geckoman & Quark, the Tuesday evening before (Sept 22nd), the Riverside Piers The Geckoman landed on the pier, hoverboard dissipating beneath his feet. "Alright, I should be able to try and lead us to where I overheard these guys, and track them down by smelling the testosterone and cheap aftershave. It'll linger in my tubes for days, but that's a sacrifice I suppose I'll have to make. Now, follow me and we'll try to keep low-key for now. Well, low-key for a silver dude and a guy in lurid green. At least we don't have capes." He wandered off trying to find where he'd overheard that conversation.
  16. Maybe he saw Highlander and swore not to sound like Christopher Lambert?
  17. Alternate Form in Ultimate Power seems to have the Projection flaw on it, leaving your unconscious body behind. And as it technically isn't a minion, it shouldn't run into any problems with the board rules and PL, while still having effectively the same effect. As an aside, Doc, you mentioned a while ago possible talks of making the minion rules a bit less restrictive. Did that come to anything?
  18. Well, as a 1 pp feat you can't exactly cut any point off of it. Just put it down as a complication if you suddenly need lightning powers, should be able to get them RAW, but can't due to the constraints on your powers.
  19. Variable Descriptor from Ultimate Power might do what you're looking for, if you essentially want the same powers with a different descriptor to them.
  20. Now remember, when you meet the guys in the store, Arrowhawk has a nice Scottish twang to his accent. Everyone wants a Scot, we're more fun than those martial artist dudes. :P
  21. The football one is brilliant. At the risk of sounding ignorant, who's the last guy who flew in at the end? I .laughed even though I clearly didn't get the joke at all. (I'm sorry, but I play real football. )
  22. Wait... I've at no point said the activity was tonight. I said I wanted to find the guys I'd overheard tonight, only with backup. Sorry if I hadn't made it clear enough. I acknowledged the next week here, although I confess to not being very clear on the latter part of the plan.
  23. Notice check, Intelligence check (1d20+5=21, 1d20+1=6) Well, looks like he'll notice something but not know what it is. Cue pointing it out to Quark and having him give exposition? :P
  24. *bursts out of a cake*
  25. Well, as an arch-nemesis who a) already has one hero to beat on and would kill Gecks in about 10 seconds, probably not. Anyone who can fight Freedom Leaguers is a little out of his league. Evidently one of the two is a Man-Bat homage then Then I suppose I shall have to create my own arch-nemesis for him, with much more advanced zappy weaponry than him! I suppose nullifying the ability to cling to walls by electrostatic charge would be a limited version of the 1pt version of Nullify (one particular power or descriptor at a time), right?
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