Jump to content

Ecalsneerg

Members
  • Posts

    5,015
  • Joined

  • Last visited

Everything posted by Ecalsneerg

  1. Chris strapped on his zappers firmly, tightening the firing mechanism around his fingers and knuckles. As one target appeared, he casually tightened his fist and twisted his wrist, a small blast of electrical energy shooting forth with a PEW! sound, shattering the wooden target. "Too easy," smirked the teen as another, slightly smaller, target appeared. He raised his left arm and hit the wall to the right of the target, following up with a right-handed shot which failed to break the target. The third shot missed. "Come on, I had a dead shot and the thing didn't break!" An even smaller, metal target popped up and Chris crossed his arms to support both zappers, firing off three shots in quick succession. The first went wide, the second ricocheting from the tough metal and the third hitting the pole supporting it and glancing off at an angle. "Awww, c'mon, this sucks!" Then a fourth target came up, moving from side to side. His left-hand blaster went off by miles, before Chris shook his head. "OK, focus... focus!" The right hand shot would have hit but for the target reaching the end of its path and reversing to follow it again. "Alright, let's shatter this thing," growled Chris, making a gesture like wringing his hands. As he brought them up in a firing position, an audible click came from the paired switches marked 'safety cut-off', to be replaced with a loud bang as a ball of concentrated energy exploded forth from the zappers in a cloud of smoke, hurling Chris backwards and hiting the target with a loud clang. As the smoke cleared, the target, now gently swaying on its pole, was seen to be completely intact. "What are you using to make these things? That's just stupidly strong..."
  2. Target One Three attack rolls (1d20+7=16, 1d20+7=15, 1d20+7=15) 3 Toughness rolls (1d20+5=8, 1d20+5=19, 1d20+5=22) Blown up on the first hit. Target Two Three attack rolls vs 15 (1d20+7=8, 1d20+7=16, 1d20+7=8) DC 20 toughness save (1d20+10=28) Screwed that one up, bit I'll save my HP for the harder ones. Target Three 3 Attack rolls vs Defence 20 (1d20+7=18, 1d20+7=25, 1d20+7=11) DC 20 toughness save (1d20+15=26) This isn't going well. Target Four Defense 25 (1d20+7=8, 1d20+7=19, 1d20+7=26) OK, I'll extra effort the final shot's blast to rank 7, fatiguing the device aaand... DC 22 toughness save (1d20+20=27) Well, in his defence his true superpower is bluffing....
  3. The black-clad hero leapt from the building, black cape silhouetted in the flames blossoming out around him. He swept his cape out, trying to gain some purchase on the air to slow his fall, flattening his body so he didn't injure Lullaby too much when she tried to catch him.
  4. Chris reclines in the chair, eating a bagel stuffed full of ham. Good ham. Yay, ham! "Coulda found it if they hadn't been so sneaky..." grumbled Chris to himself. "Wasn't even very smelly wood. What'd they expect from me, miracles?"
  5. Ah, that'll be useful to know for next time. Doesn't matter too much anyway, I didn't expect him to make the roll.
  6. A few edits for the gobsmacking Geckoman... In hind-sight, he's a bit too tough. I see him more as a ducking and diving type than someone who rolls with a hit, so I'd like to swap out one rank in Defensive Roll for one rank in Dodge Focus. I'd also like to bring him up by 1 pp in skills, with +1 to Bluff, +1 to Notice and +1 to both Craft skills. The final pp I'd like to spend on bringing his Charisma up from 16 to 17.
  7. Chris walked into the centre of the room, and stood looking around him warily. He heard the target click out of the wall, spinning rapidly to see where it was. The walls seemed bare. "Where are you?" he muttered, for a moment, before slapping his forehead and looking up. "Above me," he said looking embarassed. In response, the target shot back into the wall and the panel folded in front of it. The lights dimmed further and another click signified the wall projecting another target. He looked around himself slowly and methodically, taking ten seconds or so before spotting the target in a darker corner. "OK, in the corner, nice try." Then the room was plunged into pitch blackness. "Now, what if I'd been afraid of the dark? Inconsiderate," said Chris, looking into the darkness around him and straining his senses. Then he spotted it. The target, with a faint heat signature on it. "Back-left corner, the one somebody pressed their hand on the front of. Left a heat trail." He didn't bother hiding the smugness as the lights came back on and a small podium extended forth from the floor. It had a rag on it. "Now, I was expecting a trophy, but..." "You said you had a good nose, now blindfold yourself and we'll see, shall we?" explained Alan over the intercom. "Bet you ten bucks I can do it," smirked Chris, tying the blindfold tightly over his eyes. "I can smell the cash already." The click came, and Chris span, sniffing his way around the room completely blind. He spent a minute on his hands and knees sniffing about, before taking off the blindfold. "So, you can't bet with the students, right?" The podium with the blindfold hadn't gone back into the floor, but had flipped the top of it to reveal the target. "What else have you got for me?"
  8. First one... Notice vs DC 10 (1d20+4=6). Auspicious beginnings. Notice vs DC 10 (1d20+4=6). Very auspicious Notice vs DC 10 (1d20+4=6) Ok, barely passed the target in clear view, now onto the dimly lit one. DC 15 Notice (1d20+4=10) DC 15 Notice (1d20+4=5) DC 15 Notice- last try (1d20+4=23) OK, from now on I'll just roll in bulk. :roll: 3 DC 20 rolls (1d20+4=19, 1d20+4=9, 1d20+4=21) And, finally, a lovely pitch-black room I can't make the DC for. Unless I spent one of my two lovely hero points for Beginner's Luck to boost my Notice to +9. DC 25 artifically boosted Notice (1d20+9=19) ... Well, it was a good shot, anyway.
  9. Geckoman & Quark, the Tuesday before (Sept 22nd) "Yeah, might as well. I figured we'd go check out the pier right now and see if we can find anything out about this," said Geckoman, strapping his zappers firmly onto his wrists as he stepped into the portal, flicking the mechanism on over his fingers and putting his green gloves back on. "Don't have any duct tape handy, do you? I lost these earlier and want to keep them firmly attached tonight."
  10. Fantastic. High-class hardware out on my streets. Ok then, can't say no to this. Arrowhawk scowled at the revelation. "Done. Give me all you know and I'll start looking into it. I don't want guns like these on my streets." Especially considering very shortly they'll likely be fired at me...
  11. I think we should lock it, maybe with an eye to revisit it when Nyrath has more free time.
  12. "Ignore her, she's a rookie," muttered Arrowhawk in the woman's ear as he passed Lullaby the woman and prepared himself to jump. She wouldn't be able to make the return journey to get him at the rate the flames were spreading.
  13. "Hold on..." said Chris, spinning quickly in the chair to press a button down hard and yanking on a lever. The ship shot upwards out of the portal, pulling a quick barrel roll and cannoning out towards the bay at a high speed. "The great thing is, I'm not even approaching top speed yet," smiled Chris happily as he began lowering the ship towards the water in the approaching bay.
  14. "Was that the yacht holding warehouse? Yeah, I heard of it. The four supervillains attacked it if my sources were correct." Arrowhawk eyed Lenny suspiciously. "Are you connected to the guys who got robbed here?"
  15. "Nah, can't think of any off-hand," said Chris, walking off towards the doorway without hesitation. "Bring on the testing!" Something I've never said in school before, and hopefully never will again.
  16. "Yeah, the dude's right!" grinned Chris. "You just gotta chill. Go up and ask people to dance, smile while you do it and if you get brushed off, well... hey, it's no big deal. Happens to everyone. Don't worry about the dancing part, everyone looks equally like an idiot whether they admit it or not. I've always seen it as the point."
  17. Oh, didn't know you were back. I stopped checking the thread, so didn't notice since it was further down the page and by the time I noticed it you seemed to have stopped posting again. Feel free to PM me if I don't seem to be responding next time.
  18. Geckoman & Quark, the Tuesday before (Sept 22nd) "I need some help. I overheard this plot to steal a shipment arriving next week on Pier 18. Protection racket. Thing is, it looked like a group of guys when I overheard it, so I hoped you could bust out some of your fancy toys and help me stop it. I mean, I've barely done anything as a superhero, I shouldn't ignore this simply because I don't think I can do it alone..." He looked at Darian pleadingly. "Oh, and nice jammies."
  19. I'll try to post if I can, but my newly delivered replacement computer BSoDed within 10 minutes of opening the box, so yeah... not bothering to fix it, it got returned.
  20. If I'm correct, Arrowhawk's +14 to Knowledge: Streetwise means he passes automatically, even if I roll another one. But I passed by 15 anyway, so that's moot. I'll post once I get the chance to read the thread a little bit. It can be my prolonged usage test to see if my new cooling fan works.
  21. nareik doesn't seem to have been on the site in a while, so probably yes. We can continue if 'e returns
  22. He's reluctant because it's basically stolen goods. The whole ship, all his equipment, even his powers, he stole from a police-cordoned warehouse. He's understandably reluctant to tell people about it. Besides, makes it more fun when it does come out. ;)
  23. Chris smuiled, and began to energetically explain his powers and ship, like a child showing off his toys (well, but for a few years he would be). "This airship, the Ptychozoon seems to top out at 500 MPH in the air, is radar-invisible while having radar of its own. It also has cannons which fire out a stream of what look like electrical pulses." He then gestured at the holographic display on the wall. "Darian, he's a student and I think he helps out as a lab assistant here... he fixed me up with this, it makes 'hard light constructs', or as I prefer to call it, holographic hoverboards. A lot slower than the ship, unarmed, but you're surfing through the air on glowy lights so definitely cooler." "As for my powers... I've basically got every ability a gecko does. I'm slightly quicker and more dextrous than an average human, can crawl on walls, have heightened vision to the point where I can see heat signatures... Oh, and I can identify people by scent. I also heal pretty fast, but I haven't been willing to test out how fast. I know I can regrow a hand within an hour though." "Oh, yeah, and I've got miniaturised, wrist-mounted versions of the ship's weaponry, only they don't fire quite as quick. I think it might be to recharge, but I'm not a brilliant technician and I keep forgeting to ask Darian to take a look for me. He's good with this stuff."
  24. I will or will not be away. My computer has cooling problems, which obviously means that it all depends how warm it's been in these parts how long I can use it for. Thankfully it was so cold today my roof window is still frozen shut, so it's on right now, but won't be later.
  25. EVERY. SINGLE. TIME. "Well, all I know is that I got in in the same accident I got my powers in," said Chris, a bead of sweat rolling down the side of his forehead as he lied furiously. "Had some sort of fit, woke up having crashed into a mountainside with this thing and had to watch the deeeeeply disturbing sight of my hand regrowing itself."
×
×
  • Create New...