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Freedom City PBP: A How-To Guide
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Everything posted by Ecalsneerg
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Miras was the only one near enough to hear the muffled swearing, of a length and hue which made her eldritch words seem mundane. "Goddamn," he muttered, rolling to his feet. "Getting slower in my old age." He fumbled in his quiver, the motion sending a shooting pain up his side. He pulled out an explosive arrow, took one look at it, and tossed it aside. The primer was squashed. He pulled out another one. It seemed alright. He took sight at the massive monstrosity, and nocked the arrow, aiming for the base of its multiple necks. "Alright. Let's hit the goddamn thing harder. I shoot, you all hit it." He glanced at the assembled magicians. "Ready?"
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Recovery check: 1d20+9 27 Recovered.
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This is a real shame. You'll be missed by many, and it's a real loss to the site, to the players, and to me to see you go. Also, this, or I will hunt you.
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Arrowhawk dashed across the sand as missiles converged on his position. He quickly dived and rolled as one crashed down near him, narrowly missing him by a few feet. But it detonated, the sudden rush of air sending the aging archer crashing down into the sand. He rolled to one side, not quick enough to dodge shards of metal and rubble hitting him, only managing to deflect them into hitting him in the back, where his armour was thicker and had a cloak and quiver atop it. He could only see stars as he felt rents torn into his torso, superheated sand rolling him along and along in a wave, to come to a stop, motionless and unseeing on the ground.
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Dodge the missile: 1d20+12 14 Welp. That's a DC30 Toughness save, alright. I'm going to use a HP to reroll that rather than Toughness, given Evasion and Reflex +12 give a greater chance of survival. Try again: 1d20+12 24 Aw well. The missile hurts: 1d20+10 11 And, that's an Unconscious + DyingOnlyEveryoneHasDieHard He still has 3 HP, though!
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:approved:
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Radio voices crackling to life again in his helmet, Geckoman turned to run after Erik towards the dome. He could see where the weird spheres were hammering into it, trying to force a hole. That'd be disastrous. It couldn't be allowed to go ahead. He forced himself harder, feet sending him bounding into the air in the low gravity, to come down and force himself in the air again. His bounding sprint led to him overtaking Erik swiftly, screeching to a halt in a shower of moon dust in front of the breach. In front of the giant dome-busting spheres. Well, great. Geckoman flicked his belt, sending his staff floating up and into the 'air'. He deftly snatched it, surging forward towards one of the spheres. He wasn't big or strong enough to really stop them. But he figured if he hit them hard enough they'd stop rolling. Deflated soccer balls didn't roll, right? He hit one of them like a small green comet, swinging his bat side-on like he was playing baseball with a thunderous CRACK into the side of the metal. Or at least he imagined the CRACK. Space wasn't very loud.
- 58 replies
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- jack of all blades
- luna
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Free Action: Extra Effort, increasing Speed to 3 ranks. Move Action: Run to the dome, towards the breach Standard Action: Pull out his staff, and CHARGE! Hitting one of the giant spheres, with -2 Def/+2 Attack from charging, and -5 Attack/+5 DC from a full Power Attack. STEEEEERIKE ONE: 1d20+11 25 DC 26 Toughness save End of round: 4 HP, uninjured, -2 Defence, Fatigued next round
- 67 replies
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Standard Action: Hide in the foliage. Skill Mastery Stealth, for 23. Move Action: Use her olfactory senses, which include her Magical Awareness. She'll get a... Magical raccoon detectives: 1d20+10 11 Spend one of the HP! Sidekicks get re-rolls too, y'know!: 1d20+10 25
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Hayley dashed into a nearby bush, panting slightly from the exertion. Her paws powered up until only her head was poking out of the top of the bush, looking left and right fretfully as the battle raged around the angelic figure. She lifted her nose, closed her eyes... and sniffed deeply. She didn't really look for normal interesting smells, like food or food or drink or anything like that. The weirder, boring stuff, like spells or talismans or chalk circles. Magic stuff. If she could find stuff, she could tell her mistress, who'd help her figure it out.
- 38 replies
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Standard Action: Shoot the Hydra with an explosive, Power Attacking for 5. Penetrating 7, DC27 explosive Damage attack, attacking from stealth Shooty shooty: 1d20+12 22 He'll then try to re-enter Stealth, now at a -20 penalty. The sniping stealth penalty is huge, guys: 1d20 2
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Arrowhawk fought the urge to curse as he kept his cover in the sand getting kicked up now there was a giant multiple-headed monster. Gods. Goddamn. Why did everything have to be so overblown and stupid? How did the myth go? Cut off the heads? Hack off the... gun barrels? Well. That wasn't bloody likely. He quickly pulled an explosive arrow from his quiver, nocking it as he moved. He kicked a plume of sand up into the air as he drew the string back, aiming for the base of the thing's necks. He let the explosive fly, immediately darting to the side afterwards, aiming to plunge himself back into the swirling sand. But he was too slow, the sand settling quickly. Leaving him a man dressed in black in an open expanse of sand. Well. It was hardly ideal stealth conditions.
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Galvanic gritted her teeth, sparks dancing up and down the enamel. The Communion was in her head oh god they were in her head what was she going to. But she'd got this far. She'd flown through their fighter ships. Smashed into one of their cruisers. Fought through it, and had beaten to the reactor. They'd not beaten her. If anything, it'd been the other way around. She'd bloodied them. "Will," she snarled, raising her arm to the gaping, ruinous hole in the ship she'd created. "Not." She let a jolt of lightning cascade down her arm, bouncing down the 'corridor' to detonate against the already-damaged reactor. "Commune." She felt the pressure in her mind lessen, and looked at what she'd done. The reactor... looked quite unstable. Coat tails whipping and whirling, without turning back, she started flying back the way she'd came. Perhaps she'd be lucky and the ship would just fail, instead of unstably detonating or collapsing in on itself or however these ships were powered.
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Use Mind Control on myself!: 1d20+7 23 Nope. Also, I'm Fatigued from last round's giant electric cannon. OK. Standard Action: Use a standard Blast attack on the weakened reactor. It should hit, for DC25. Explodey time.: 1d20+12 21 Can I get a result prior to me choosing my move action? Edit: Then fly awaaaay at top speed
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Equinox brought up her left arm in a sweeping motion as Shane swept his gaze between the three magicians. A white-blue curtain of coalescing force came up before her, emanating a deep, slow energy like the depths of the Earth. She lifted her wand with the other hand, levelling it just as the dark magician was levelling his gun. "I'll bet you mine is better," said the witch coolly. "Pyrkagius!" A white-hot stream of flame and force burst from the tip of her wand, firing through her shield and bursting forth unhampered to whip and spiral towards Shane.
- 78 replies
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- springsvale
- magic
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Hayley'll give up her move, as there's little for her to do here Equinox is then up. She'll use her move action to keep her Impervious up as a move action: DC26 Concentration check to maintain Impervious as a move action: 1d20+16 28 And her standard to launch fire at Shane. Power Attack for 2; DC28: 1d20+9 19
- 43 replies
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- springsvale
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Arrowhawk ducked into a crouch as the battle raged around him. The monsters were huge, and he seemingly couldn't hurt Typhon with mortal weapons. But he was sure if he got close, he could improvise something. Would falls hurt him? Buildings? Couldn't hurt to try. He notched an explosive arrow and fired it between the giant snake monster's eyes in a single fluid movement. As the explosive detonated, he swept his arrow hand back, sweeping his cape down low to throw piles of desert sand up into the air, swirling amidst the illusion of sandstorm. There was no substitute for the real thing. When the sand had settled once more... the archer was gone.
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Standard Action: Shoot the giant lamia. Shoot an explosive arrow, Power Attacking for 5. Penetrating 7, DC 27: 1d20+12 25 Woop woop woop Free Action: Spend one of those 5HP on Hide in Plain Sight. Move Action: Hide in the sand! Roll Stealth at -5 to hide as a move action: 1d20+15 21 Well, what're HP for if not using? Hero Point re-roll: 1d20+15 25; +10 for re-roll = 35 Final summary: Uninjured, 3HP
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Equinox contemptuously swept aside the last trails of energy clinging to her shield. "And my will is strong, false god," she said confidently, pulling her wand forth from her robes. She twirled it once in her fingers. "And in deference to my ghostly compatriot, whose needs I must apologise for forgetting..." Cold air swirled in the gap between the Angel and Dr Drake. She thrust her wand sharply forward. Lumps of ice began forming in the air, swirling and coruscating in a cyclone towards the Angel, sweeping over it and merging, freezing and solidifying into a solid mass as it went. "Class, observe how even the air heeds that will."
- 38 replies
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Move Action: Pull out the wand Standard Action: Power Attack for 2 with a Snare attack. DC23 Reflex vs icy Snare: 1d20+9 21
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Ok, Vahn, they seem fine, although I should stress my approval is contingent on this specific situation, I'd not advocate stuff like this all the time. Get it up, and I'll move this forward.
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Geckoman wasn't so great this distance from an enemy. On Earth, in this situation, he'd be in his ship. If it came in closer, he could probably jump to it, but it wasn't a great idea just yet. So he made himself a smaller target, weaving back towards the others in a zig-zag, semi-crouched down. "We're right out in the open here, guys. No fortifications, no preparation, in a pretty alien place too." He shrugged inside his spacesuit. "I propose we fall back to an actual defendable position. Star Knight dudes, sorry for the misunderstanding, maybe we help each other not get shot down like sitting ducks?" Geckoman grinned. "Unless someone wants to throw me up there, haha."
- 58 replies
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- jack of all blades
- luna
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Standard Action: Go on Full Defence. Geckoman ain't great at this range. Move Action: Use the commlinks.
- 67 replies
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Arrowhawk leveled his bow in a quick snapping gesture, a couple of arrows already in hand, one notched and sent flying at Typhon's face. They could keep knocking down the monkeyss, he figured, but with the organ grinder still here, he could just make more of them. "I'll be the one saying aye here, kid." He systemically targeted his volley of arrows at approximations of where he thought weak points would be, despite Typhon's obvious ability at shapeshifting. The face, the solar plexus, knee and elbow joints, groin, a couple of arrows each blurring through his hands, through his bow and towards the god in a practised, tried and tested rhythm.
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I'm going to shoot him a lot. Full Action Autofire attack, Power Attacking for 5. DC27 Toughness, with up to +5 from Autofire s Typhon: 1d20+12 23