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Everything posted by Ecalsneerg
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Stupid Angel prick: 1d20+10 30
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OK, now I know everyone's reading this, as the last GM post from AA says, they're here, but not seemingly rushing down from their spacecraft just yet. You do have a few minutes, for Master Plans, jury rigging, that sort of thing. Your PCs have suggested doing stuff in the last few posts, I'm really just getting inits in to try and move this along ASAP as soon as you guys have had the chance to try some of these ideas. In hindsight, I asked for init a little prematurely, but my intention was, since this has stalled a little bit, get that now while we're getting it back up to speed so that when the Communion come, it doesn't need to slow down again. Sorry for the unclearness and jumping the gun on that.
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Initiative: 1d20+1 14 Equinox is slooow Raccoonitiative: 1d20+3 16 Raccoon is not.
- 43 replies
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- springsvale
- magic
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(and 4 more)
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Arrowhawk openly laughed at this 'god'. "Buffoons? Listen, kid, drop the word games." He glanced contemptuously at the flaming, smoking kid. "Monkey Man's right. Partially. We smite down monsters. Kick 'em up the arse and make them cry. What he's wrong about is, well... the monster part." He turned back on Typhon, not tensed, bow hung limply. He wasn't ready to fight, because he didn't feel much need to right now. "Take away the finger quotes 'god' in you, and well... you're just a punk. You wanna fight, then fight. I don't think you give a crap with talking, except to get your jollies. You're a goddamn child hopped up on Max and Zoom." The older superhero sneered. "I don't give a damn what tricks you've got on the outside, on the inside you're just a psycho wannabe."
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With Skill Mastery, Arrowhawk gets 25 on Sense Motive if it's at all relevant.
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OK, just making sure we're still all here, since as is kinda evident with the giant Communion death cloud thingie, we'll need to do that whole defending thing soon. I'm going to give it a day/until everyone says they've nothing more to add to move forward. I don't need initiative yet, but if you want to get 'em up and ready, that'd be cool.
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"Really?" asked Arrowhawk, raising an eyebrow. "Nothing says it has to be magic. I mean, a couple of gods intervened, and called in you hoodoo types." He shrugged. "The involvement of all of you, on top of how you usually think, means you're possibly just leaping to the magic card. We can see metal. We can see circuits. I can't see magic, admittedly, but you lot can, if you don't bias yourselves." He pointedly looked at Set. He'd seen a few faces like that, some of them his. Idiot was blaming himself was something which wasn't his fault. "Lot of arseholes in this universe. Our involvement doesn't mean it's got a damn thing to do with our actions."
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Hayley glanced around her, at all the chaos, and fighting, and violence, and... Ghost looking not too good? Ooooh... the fire thing. She whacked one paw off Equinox's shin. <Fire. Ghost.> She whacked the paw off it again. <Fire. Ghost. Stupid.> As a barrage of projectiles came at her and her mistress, she decided to leave and apply her intelligence gathering skills somewhere she could use her heightened animal and magical senses. Like, say, behind the nearest wall, bush, grate. Anything to get her the heck out of this mess.
- 38 replies
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Toughness save: 1d20+11 23 Not enough, Bruised. Hayley runs all-out, heading towards the nearest piece of cover she can find. As in, use Stealth cover, not deflect projectiles cover.
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Geckoman sighed. Dammit, Erik. He'd glanced at what had rolled over to Caradoc. And at what was in the armour Erik'd cut open. Man, he was glad he could not smell things in this spacesuit, except maybe his own sweat. "Man, no vengeance, no vengeance!" He turned and began to run from the goldenrod Star Knight armour, visibly unwilling and panicked at the notion of having to fight a Star Knight armour. Of course, halfway into his movement, one of his steps, rather than carrying him across the weightless surface, launched him. The Geckoman threw himself in a spinning backwards jump from a standing position. He closed the distance between his original position and the position of the yellow Knight, coming down from above with a crashing zero gravity spinning kick.
- 58 replies
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- jack of all blades
- luna
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Ok, so Geckoman is uninjured with 4HP. Move Action: I'll feint the yellow one! Skill Mastery, 31! Standard Action: With a threefer combo of Acrobatics Skill Mastery, +20 Strength from MOON GRAVITY, and Leaping 1, as a standing long jump, Geckoman can do 34' leaps. Which isn't much to punch the yellow one in the face. And dice are fun. So, with a charge attack to punch the yellow "Star Knight" in the face... Space Gecko!: 1d20+15 35. OK. So that's effective Strength 38 giving him 24' running long jumps, plus 20 to 44' from Acrobatics, then x2 for Leaping. OK, 88' leap, halved for not running up first, so 44'. Still less than just running at 'em. Eh. Giant space jump. Face punch! Charging Power Attack for 5 [in zero gravity]: 1d20+11 23 So that's DC24, 26 if the feint was successful. Sneak Attack, yo.
- 67 replies
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Geckoman, even in his state of inebriation, reacted quickly, catching Sasha before she slid past him and onto the floor, one hand on her shoulder, the other steadying her on her waist. His eyes wandered downwards. "Woah..." Huh. Bbbbbb... best he nipped this in the bud. She was... pretty drunk. "... woahoah. C'mon, Ms Shots, I think you've had enough." He motioned to take her arm. "How about we get you sat down somewhere and call you a cab?"
- 23 replies
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Fascinate save: 1d20+7 15 Just made it! Notice check, DC20: 1d20+9 19 Karma's a dick!
- 15 replies
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Am I good to post my next action, or am I going to get retaliated on?
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Geckonitiative: 1d20+12 31 And, as for the Notice... Do you see what I see?: 1d20+9 25 Yeah, Chris sadly realises stuff.
- 67 replies
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Move Action: Fly in close to the Angel. Free Action: Turn on all Force Fields, with Subtle. Drop Hayley. Standard Action: No actions to draw her wand, so let's do it au naturale. Penetrating Fire Blast 9, Power Attacking for 2. So, with that DC26 Toughness save... Pyrkagius!: 1d20+9 27
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"I'm not normally the one advocating this," said Equinox, landing on the ground close to the Angel. Hayley dropped out of her arms and scurried around behind her legs. "But perhaps figure out the metaphysics later, go for the random untamed destruction now?" She took a couple of steps forward, drawing her hands up into positions to trace power and energy from the surroundings into her, drawing on the magic permeating the air. She thrust a hand, making a gun like gesture with it, and shouted "Pyrkagius!", a lance of flame and heat bursting forth from her fingertip, expanding out and leaping towards the "Angel" with a purpose and drive formed of her will. And of fire. Mainly fire.
- 38 replies
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Geckoman reclined smugly in his chair. Well, partially due to smugness. Part of it was due to the fact that in alcohol versus healing factor, the alcohol was starting to edge in. He swept a hand, indicating his great stack of chips. "This. This is why I'm looking smug. You need to be less forward, need to know when to edge back a bit before going in again." "See, exactly what I'm talking about," said Geckoman, in faux exasperation. "It's no fun to be all forward, all the tiiime." He frowned. "And Arborealair. I don't preface everything with Gecko. That'd be ridiculous!"
- 23 replies
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Vodka! Vodka! Vodka!: 1d20+9 13
- 15 replies
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Skill Mastery 25 on Sense Motive
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Initiative: 1d20+1 16 The raccoon's initiative: 1d20+3 9
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Geckoman smiled. Then laughed, and shook his head. "See, now I don't know if you answered my question! Grue! The Curator! The Terminus!" He rolled his hips and moved towards the "Star Knights". "Our children killed Omega, big guy. We're planet Earth, son." The green hero spread his arms wide, showing his yellow G to the floating suits of armour. "If you're the Star Knights, come to arrogantly proclaim defence of us like you'd normally do, unaware of how little we need your organisation... well, please remember, we welcome your Earth members for their courage and willingness to fight, not any need to deputize ourself to them. And if you're weird space nasties, put the little box away. Our science ain't for trade, but hot damn, does it trump your science. Isn't that right, Dragon Lass?" He snorted. Geckoman was not averse to help and teamwork. He'd spent so much time fighting alongside other people. Yet none of them proclaimed him to be their deputy. To his mind, a friend helped, an asshole decided you were under him. The question was how robotic were these particular assholes?
- 58 replies
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- jack of all blades
- luna
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Fortitude saved: 1d20+10 11 I apparently got too optimistic. I'll spend one of my 3 HP, lowering me to two. I hate you, antimummies: 1d20+10 11 Oh lord. Well, at least I add 10, to 21, thus passing.
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"Yeah, the roboman said that the Star Knights got devastated fighting the Communion." Geckoman peered through his helmet, googles visible underneath. "That is quite suspicious." He sauntered forward a little towards the Star Knights. The man in the green suit wiggled one finger. "But I'm feeling festive, so let's assume you are Star Knights. We're," he inclined his head at Erik. "Friends with some people of Lor. I know you're overstretched and lost a lot of your own, so while we appreciate the help, if you're not sure you can spare it, please. We can handle this. Go to where it's needed most." His eyes darkened. "If not, and my friends' suspicions are correct, run. Like I said, this is Earth. We can handle this."
- 58 replies
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- jack of all blades
- luna
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Move 30' towards the encroaching mummies, then take 10 and power attack for 5; 22 to hit, DC27 Toughness