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Ecalsneerg

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  1. At least you're still in Gameland, not not torn into the awful RL.
  2. Introduction Who are you? Sum yourself up in one sentence. "One sentence? ONE!? Fine. I'm the Gobsmacking, Gregarious Geckoman, defender of truth, justice and beater-upper-er of supervillains everywhere." Do you have any nicknames, street names, titles, or nom de plume? "Jack calls me Goggles. Does that count?" What is your full birth name? "Christopher James Kenzie. Not MacKenzie. Kenzie. And I prefer Chris to Christopher. Christopher is what people call me when shouting is happening." Where do you live? "I live in the moment. Aaaargh, aaargh, stop hitting me! OK, I live in Freedom City, New Jersey, in a nice little apartment overlooking the park. I also keep a room by in the Interceptors' headquarters, and have my own headquarters in the form of a secret underground lair... the Arborealair!" How old are you? What year were you born (if applicable)? "I am young and reckless! I was born on the 17th of May, 1992. A day that shall live in infamy." Physical Traits What is your gender? If not applicable, please explain. "I'm a man!" How would you describe your heritage? "The very flyest of white guys. And whatever ethnicity having your DNA rewritten by nanobots is." How tall are you? "Five foot eleven and a bit." "There's no bit." "Yes! There is!" What is your body type? "I have been told my chiselled lean muscle and athletic ability gives me the look of a sprinter, or a tennis player." Do you have any particular weaknesses, such as allergies or physical disabilities? "I can't think of anything really glaring. Donuts. Bagels. Ice cream." "Lightning bolts." "Them also." How do you carry yourself? Are you graceful, or heavy on your feet? Can you be stealthy, do you walk with confidence? "I tend to bend the knees and lift with my back." *murmured discussion* "Wait, no. I've got superhuman agility and physical co-ordination. I don't trip, I don't stumble, I move quickly and fluidly. As for confidence? I have all of it. All of it." Describe your skin, eye, and hair color. "Aaargh, you're looking at me. Fine. I have brown eyes, and light brown hair. My skin is pretty pale. I mean, I wear a full body costume. I don't get much direct sunlight." How do you wear your hair, if applicable? Do you have facial hair? "My hair is a willful and independent being. It lies as it will, and does as it pleases. Can I curtail that freedom by styling it? Or cutting it? Do I have time to shave every morning? No." Do you consider yourself attractive? Do others? "Short answer: yes, I'm hot. Long answer: yeeeeeeeeeeeeeeeeeeeeeeees, so hot." "I really shouldn't bolster his ego..." "See, exhibit A, other people find me attractive. I mean, come on, tight spandex, load of muscle. I'm a catch." Do you have any scars, tattoos, piercings, or birthmarks? "Scars heal up. Tattoo ink doesn't stay. Piercings also heal up. Which just leaves birthmarks, and I don't have one. Except for that perfect map of the underground on my left b-" "Stop making stuff up when you can't answer!" Do you resemble anyone famous? "I don't know. Should I? I mean, this face is unique." Do you have a dominant hand? "Both of hers." *points at Liz Lawlett* "Also, my right hand. I call him Mr Punchy." What kind of clothing do you wear? "Well, in the rigours of dramatically tearing off your clothes to reveal your costume, you end up, you know, needing to conceal your costume under your clothes, belt and all. So baggy jeans, baggy sweaters, and all of them not so nice I'd miss them if they weren't there when I returned to retrieve them." Do you wear makeup? "Only when I'm trying to be a master of disguise." What is your vocal range? Is your voice distinctive in some way? "That of an angel. I dunno, I'm a male American Jerseyan in their twenties, we all sound the same. I mean, my voice isn't that deep, but I'm hardly singing contralto." Do you have any distinctive habits, nervous tics, or mannerisms? Where did they come from, and what causes them? Do other people notice and remark on these habits? Do they annoy you or other people? "Well... I've been told, by some people, who aren't Jack or Liz or everyone I've ever met, that I do this thing where my mouth moves and utter drivel flies out. I have not noticed this. I think these hypothetical people are just not able to deal with my sheer... profoundness." History Where do you come from? Have you made any major moves, or do you live in your hometown? Do you feel loyal to your country of citizenship? Do you consider yourself patriotic? How do you feel about the government of your country? "Well, I live here, work here, defend the people here, blah de blah. I don't really consider it patriotic, though, I mean, that's got all these ideas of 'my country right or wrong', and I don't care. My job is people. I'm not a government servant, I'm not a cop, I'm not a soldier. That's not what I'm meant to be doing here, I'm not dealing with politics and governments and policy and meeting crime figures and agendas. My job's doing what's right. Government and country don't come into it much." How do you feel about the place you come from? Where is your home town? What was/is it like? Growing up, were most of the people you knew similar to you, or were you somehow a minority? How did that affect you? Is there something you've always been really good at or really bad at? How has that affected your life? Were there any traumatic experiences in your early years (death of a family member, abandonment, orphaned at an early age)? Briefly describe a defining moment in your childhood and how it influenced your life. What stupid things did you do when you were younger? Where did you go to school? How much school did you have, and did you enjoy it? Do you have any mementos of your childhood? What are they, and why did you keep them? If you have none, why not? When did you decide to become a hero? Why? Did anyone influence you one way or another in the decision? Is the reason you give people for becoming a hero different than your real reason? If so, why? Do you have any deep, dark secrets in the past that may come back to haunt you? Do you represent yourself as being different from who you really are? Why? If you do have these secrets, what do you fear would happen if the truth became known? How far would you go to protect those secrets? Do you have any sort of criminal record? If so, is it public knowledge? Family What are your biological parents' names? Were you raised by them? If not, please explain and describe who raised you. What was their standing in the community? What did/do they do for a living? Where are your parents now? Did your family stay in one area or move around a lot? How did you get along with their parents? How do you get along with them now (if applicable). How do your parents view you now, or how would they? Do you have any siblings? If so how many and what are their names? Describe your relationship with them. What was your birth order in the family? Where are your siblings now (if applicable)? Do they have families of their own? What do they do? Do you stay in touch with them or have you become estranged? Do you love or hate one member of the family in particular? Is any member of the family special to you in any way (perhaps, as a confidant, mentor, or arch-rival)? Are there any black (or white) sheep in the family (including you)? If so, please explain. Do you have a notorious or celebrated ancestor? If so, please explain, including how it has affected your life. Do you have a partner and children currently? If so, please describe them. If you do not have a partner or children, do you want them someday? How firm are you in your opinion on this, and what might change your mind? What type of person would be your ideal mate? Relationships Do you have any close friends? If so, please describe them, and how you came to be close to them. Do you have a best friend? If so, how did they become your best friend? How close are you to your best friend? If you were to go missing, who would worry about you? Have you lost any loves? If so, how did it happen, and what did you do? Do you have any bitter enemies? If so, please describe them and their history with you. If you have enemies, how do you think they might attempt to work against you in the future? What is the worst thing someone has done to you? Where do your loyalties lie? In what order? Who or what do you trust the most? Why? Who or what do you despise? Why? What qualities do you admire most in other people? Are these qualities you possess? What qualities do you hate most in other people? Do you have any of those qualities? Do you have a secret identity? If so, who knows it? Do you hide it from people who are close to you? Why? Do you work well on teams and in groups? Are you a leader or a follower? Are you on a super team? If so, how do you get along with your comrades? Do you trust them, or do you have secrets from them? "Well, I was on Young Freedom, but I graduated and we weren't around much together anymore. Then I joined the Interceptors. Some stuff went down, and somehow I'm one of the few left. Jack of all Blades is pretty cool, but I don't think he likes me much. His partner Jill is more sarcastic, but she's like that with everyone. Willow creeps me out a bit. Fulcrum's really nice, though, she's like everyone's favorite aunt." Are you a member of any church, fraternal organization, club, committee, political party, or other group? How much time do you spend on that? Personality & Beliefs Who are your heroes? Did you ever become disillusioned with former heroes or idols? If so, why and what were the circumstances? Do you like being a hero? If so, what is the most rewarding part? If not, what makes you keep doing it? "Yeah! You get to go to cool places, see things most people don't get to see, use awesome gadgets. I mean, I've got a flying airship! And you get to help all these people, and that's cool, because you're making a difference in all these lives. And there's all these kids with action figures of you, and pyjamas with your logo. I have Geckoman pyjamas! People wear them! I've got a cousin with a kid, and they don't know I'm Geckoman, but he wears them, and I'm all 'eeeee, that is so cool'." Is there anything that would make you give up hero work, or even switch sides? What are your short term goals (what would you like to be doing within a year)? What are your long term goals (what would you like to be doing twenty years from now)? What is your greatest fear? Why? What do you do when something triggers this fear? Is there anything you would give you life for? How do you feel about money and material wealth? Do you desire it or disdain it? Are you miserly with what you have, or do you like to share? Is it a mark of success, or a means to an end? How do you generally treat others? Are you a trusting person? Has your trust ever been abused? Are you introverted (shy and withdrawn) or extroverted (outgoing)? Do you have a lot of self-confidence? How do you act around attractive, available members of your preferred sex? "Answer carefully." "The most chivalrous of gentlemen, of course! Would not deign to flirt with any pretty girls. I'm all monogamous and that." What are your most annoying habits? "The talking. The constant, never-ceasing talking." "It's not that bad!" "Kenzie, I am oft-tempted to just shoot you in the chest for an hour's silence." "... alright, maybe it's that bad. But it's profound!" Do you feel contempt for any general category of people? Who are they, and why? "Meh, most people are generally good. And most people who aren't could be, if someone helped them. There's a few assholes out there, but they're generally all 'I HATE YOU', so why would I want to be like that too? It seems quite dull." What is your favorite food? Do you prefer any particular type of food? Do you take the time to enjoy your food, or do you eat as fast as you can? What is your favorite drink (alcoholic or otherwise)? What is your favorite treat (dessert)? Are there any specific foodstuffs that you find disgusting or refuse to eat? What is your favorite color? Are there any colors you dislike? What sort of music do you like? Is there any that you hate? If you have a favorite scent, what is it? Do you have a favorite animal? "Dude. Geckos." What is your most treasured possession? Why? Do you enjoy "roughing it", or do you prefer your creature comforts? Is there a job or a task you would absolutely refuse to do? Do you consider yourself a spiritual person? If so, how do your beliefs affect your life?How important is it to you? Was your faith influenced or molded by anyone special? If you belong to a religious organization, how often do you attend? Do you have a specific place of worship, or friends within the organization? How much do you agree with the beliefs of your organization? Could you kill? Have you killed? "I haven't killed anyone. It's not my place to take a life. Maybe a cop could shoot a dangerous criminal, but they've got a lot of laws and training on when and how to do that. They're allowed to. I'm not. Now, if it's something icky, like a demon or a vampire, yeah, they're not really alive to begin with, but I don't think that's what's being asked, is it?" What circumstances led to you forming that conviction, or taking that action? Are there circumstances under which you believe it is permissible to kill? What are they? How would you react to watching someone kill another person? Would your reaction be different if the killer was a friend or an enemy of yours? "I'm going to arrest them. Right there and then. As for the friend thing... well, yes. A supervillain, you expect them to do stuff like that. Do you expect it of your friends? I say I'd arrest them, but would I? Would I be able to take down one of my friends? It's not a thing I want to find out if I can do." How would you react if something important was stolen from you? How would you react to public humiliation? How would you react if a good friend or relative were purposely or accidentally killed? Has it happened to you? What do you consider to be the worst crime someone could commit and why? If your life were to end in 24 hours, what five things would you do in those remaining hours? "Well, first, I'm going to go say goodbye to everyone. That's what I'd take from 24 hours notice. I mean, I could die tomorrow. I could die next year, or when I'm an old man. But I won't know in advance to say proper goodbyes. Then, I'm going to eat a really nice steak, with curly fries and barbecue sauce. I'm going to go out on patrol, because it's my job and that doesn't stop because of stupid little things. Hm.... fourth and fifth things, I'm spending the last few hours with Lizzie. Maybe go to a nice restaurant, go dancing. Go back to where we had our first date. Find a junkyard and smash up a car together." Career & Training Do you have any special training in your hero skills? If so, where and how did you get it? Who taught you the most about your heroing abilities? What was your relationship with that person? Do you have any particularly unusual skills? How did you acquire them? Do you do something besides hero work for a living? Have you ever done anything else, or do you plan to? What is your preferred combat style? "All of them. At once. If you can throw a ninja star while backflipping, while doing a capoeira kick and a boxing jab... how will people know how to react? It's a tried and tested method. Throw in some body-popping and you're good to go." Have you ever received any awards or honours? What skill areas would you like most to improve in? Is there anything you can't do that you wish desperately you could? How do you act around people who are more skilled than you in areas you'd like to improve? Are you jealous, or do you try and learn? Lifestyle & Hobbies What is a normal day for you? How do you feel when something interrupts this routine? Do you have any hobbies, or interests outside hero work? What are they, and where did you pick them up? What do you do for fun? Do you have a costume? What does it look like? "My costume is pretty cool. Green spandex bodysuit with Kevlar weave, and dark green boots and gloves. I've got a utility belt in a lovely yellow color, and bright orange goggles for my eyes! It's a great outfit, especially with the big yellow G on the front." What do you wear to bed most nights? "Nightshirts. Don't diss them. They're comfortable and roomy and make you feel like you're in a Dickens novel." Do you wear any special jewelry? What is it, and what does it look like? Do you have a special place where you keep your valuables? What's your preferred means of local travel? How about long distance? "Pitchoo. Also Pitchoo. I love my big airship. She takes me everywhere." Miscellaneous Have you ever made a will, or tried to make arrangements for your death? What provisions did you make? If your features were to be destroyed beyond recognition, is there any other way of identifying your body? "My DNA is pretty weird, that'd work. But other than that... like I said, no birthmarks, and all my scars heal up in record time. Without my beautiful face... well, you're gonna have to work to figure out who I am. What would you like to be remembered for after your death? Do you believe you pose a threat to the public? Why or why not? What do you perceive as your greatest strength? What do you perceive as your greatest weakness? "Well... I can dodge bullets. When they hit me, it generally heals in about ten seconds flat. I can outfight entire SWAT teams, and once pulled myself out of dropping from near-orbit. But despite all that, I'm not invincible. And should probably stop doing the things where I try to be and end up being shot, stabbed, set on fire or shanghaied into doing the Interceptors' grocery shopping." As a player, if you could, what advice would you give your character? Speak as if he/she were sitting right here in front of you. Use proper tone so they might heed your advice...
  3. Second opinion'd by Doc! Gah, forgot to add something... Scholar Spend 1PP on Powers for: Feature 1 (temporal inertia) [1PP] (temporal) Also, add the (dimensional) descriptor to her Shapeshift (it's maintained by shunting and channeling and pulling mass from a pocket dimension) Second opinion'd by Doc!
  4. Intercept'd by Doc! Geckoman 14pp to spend! 1pp on Equipment, for the 5ep towards the Interceptors' shared HQ [-1PP] +2 Strength, bumping him from 16 to 18 [-2PP] +1 Attack [-2PP] Feats: Grappling Finesse, Improved Trip and Improved Throw [-3PP] Total... 8pp spent, leaving him with 6pp unspent. Remove the Variable Descriptor from his Geckorangs, making them bludgeoning only, and add 1 more rank of Mighty [0PP] [floatr][img=http://www.freedomplaybypost.com/wiki/images/7/7b/GeckomanHF.png][/floatr][b][u]Players Name[/u][/b]: Ecalsneerg [b][u]Power Level[/u][/b]: 15 (230/236PP) [b][u]Trade-Offs[/u][/b]: +1 Attack for -1 DC, +1 Defence for -1 Toughness [b][u]Unspent PP[/u][/b]: 6 [b][u]Progress to Platinum:[/u][/b] 114/120 (35PP pre-bump [PL8/125PP > PL11/161PP], 68PP post-bump) [b][u]In Brief[/u]:[/b] Former Claremont student and loud-mouthed animal-powered costumed adventurer. Older sheets found [url=http://www.freedomplaybypost.com/viewtopic.php?f=44&t=1277]here[/url]. [b][u]Alternate Identity[/u]:[/b] Christopher James Kenzie [b][u]Identity[/u]:[/b] Secret [b][u]Birthplace[/u]:[/b] Freedom City, NJ [b][u]Occupation[/u]:[/b] Student in psychology and criminology, costumed adventurer. [b][u]Affiliations[/u]:[/b] Formerly Claremont Academy and Young Freedom, currently Interceptors [b][u]Family[/u]:[/b] Elizabeth Lawlett/Spellbound (girlfriend), James & Marsha Kenzie (father & mother) [b][u]Description[/u]:[/b] [b]Age:[/b] 20 ([i]DoB:[/i] 17th May 1992) [b]Gender:[/b] Male [b]Ethnicity:[/b] Caucasian [b]Height:[/b] 5'11'' [b]Weight:[/b] 175 lbs [b]Eyes:[/b] Brown [b]Hair:[/b] Brown Chris Kenzie is a normal-looking guy, a little bit scrawny and scruffy, but other than that he's just your usual teenage boy. He's not often without a smile on his face, though and tends to wear long-sleeved t-shirts and baggy jeans to hide his Geckoman costume. The costume itself is lurid green and close-fitting, the hood covering all of the face except the mouth. The eyes are covered up by orange-hued goggles to further hide his identity. And because he enjoys wearing goggles. Across the chest is a large yellow G symbol, and he arms himself with a pouched belt of stiff yellow leather, inside which he stashes many gadgets and tools for crimefighting. For sentimental reasons, tucked in among the pouches is a small silver 'YF' badge, to remind him of his time on Young Freedom. [b][u]Power Descriptions[/u]:[/b] None of Geckoman's powers are especially visual, being passive and defensive abilities. His palms, soles, fingertips and toes are able to cling to surfaces by electrostatic charge. He has reflexes far in excess of that of a normal human, moving with an assured speed and grace. His enhanced recuperative powers mean his wounds heal as they are observed, and his body exudes health and energy. [b][u]History[/u][/b]: Christopher james Kenzie was a bit of a slacker. All the teachers said so. He wasn't stupid, far from it, but he didn't apply himself to anything. This continued all the way up until high school, until he was on the brink of dropping out altogether. Then, one day, he'd skipped school and was just walking about when he stumbled upon a cordoned-off warehouse. It had evidently been raided by the police, or Freedom League, or somebody, but the contents hadn't yet been removed. And, hey, nobody was around, were they? Chris went in for a quick look around, and was amazed at his discovery. The place was some sort of mad scientist's laboratory! He found blueprints and prototypes for digital equipment, lightweight body armour, and even some sort of wrist-mounted 'zapper' thingies. Not even stopping to consider he might be 'thieving', he began gathering the things up in a sack to take home. After all, they were all pretty awesome. It was just pretty damn annoying that he'd pricked himself on some needle while taking the stuff, man, that [i]smarted.[/i] But, the [i]piece de resistance[/i] was found under a huge dust-sheet, evidently untouched for a while due to the layers of dust on it. Some sort of spaceship! The thing was a bit boxy, sixteen feet long with several seats and storage cupboards in the interior. But the real fun part were the electrical blasters. Sadly, you just couldn't get away with stealing this... I mean, it'd get noticed. This didn't prove a problem, as without warning Chris began having some sort of fit, jerking forwards into the controls. The thing lurched upwards, crashing through the roof of the warehouse and erratically flying across the city before crashing into a hillside outwith its limits. Chris awoke several feet from the ship, to the sight of his hand lying beside him on the ground. In shock, he looked down... to see a replacement growing out of the stump. On closer inspection, he found he could stick to surfaces and had improved vision. In addition to this, the ship and the technology he'd pilfered didn't seem to have been damaged very much, just some things even a slacker like him could replace... if he learned to. So Chris Kenzie miraculously began studying electronics and mechanics overnight, his teachers shocked. All the while, he spent his evenings fixing up his ship and fashioning a superhero costume for himself. He would be the Gobsmacking Geckoman, in his airship the Ptychozoon! (although that soon got shortened to Pitchoo) The teenager came to Duncan Summer's attention as soon as he became an active 'superhero', flying across the city in pursuit of a bank robbery and accidentally blowing some cars up in his eagerness. Summers got in contact with Geckoman and invited him to pay a visit to his school for superhumans. Well, he wasn't going to say no, was he? While at the school, Chris became Geckoman near fulltime, eventually joining the team of Young Freedom. His time there was spent fighting many foes, perhaps the worst being when his girlfriend, Elizabeth Lawlett, turned out to be the supervillain Spellbound from whom he's stolen his gadgetry and super-serum, their final confrontation leading to a near-gang war due to Spellbound ultimately being a teenage girl, not a hardened criminal. Geckoman fought back the gangs and made his peace with her, them both retiring to focus on their studies. But it was not to last. Not being Geckoman made Chris miserable, and ultimately at Liz's prompting, he donned the mask again during the recent Grue Invasion. She also began to provide him with maintenance and gadgetry to at least aid him in not dying. After graduating Claremont, Chris has ended up studying psychology and criminology at FCU, and joined the Interceptors at the prompting of Doktor Archeville. After the events that transpired with the team and the Doktor's madness, Geckoman is one of the few members remaining on the team, fighting crime both with them and on his own. [b][u]Personality & Motivation[/u]:[/b] Feeling slightly guilty for stealing his airship and powers, Chris seeks to atone through fighting crime as Geckoman. However, he'd likely do it even [i]sans[/i] guilt, as flying around beating up crooks and getting the girl is a boyhood dream come true. Chris acts pretty much the same in costume as without, talking loudly and freely, going off on rambling tangents mid-sentence and merrily joking. He doesn't let things get him down or worry him, even if caution would be advised. The downside of this is that he is often inadvertently blunt and rude without meaning offence. Except when trying to rile villains up in combat. Then he does mean it. [b][u]Powers & Tactics[/u]:[/b] Geckoman has the proportionate agility and healing power of a gecko, giving him superhuman-level reflexes and the ability to regenerate severed limbs in the space of a few hours. In addition, he can also scale sheer surfaces by clinging to them with his hands and feet, see in low light and the infrared spectrum, and has a slightly heightened resisilence to physical damage and diseases. He also possesses a variety of gadgets, often themed around lizards and reptiles. Frequently, he alternates between throwing curved Geckorangs, striking with an electrically tipped staff, and merely resorting to fisticuffs. He also possesses an airship known as the Pitchoo capable of flying at hundreds of miles an hour and being remotely piloted. He generally uses the Pitchoo for an opening volley, before dropping down to fight at close range, throwing his foes off-guard with taunts and jeers. [hr][/hr] [b][u]Complications[/u]:[/b] [b]Regeneration[/b] - While cuts and bruises don't sap his energy much, it Geckoman ever had to regenerate from severe injuries he would have to use up much of his body's energy possibly leading to muscle and bone wasting, extreme hunger or many other debilitating effects. This complication is essentially license for the DM to start using Fatigue, Drain or Nauseate effects on him as the plot demands if he has made recovery checks from effects like being disabled or having severed limbs. [b]Relationship (Elizabeth Lawlett/Spellbound)[/b] - The love of his life. His room mate. His support network. His arch nemesis. Chris will defend Liz to the death, even though she disapproves of his lifestyle. He'll also do anything to stop her from falling into old habits, and if she does so, to stop other heroes from arresting or hurting her. [b]Responsibility (team loyalty)[/b] - Formerly of Young Freedom, and now on the Interceptors, while he may grate on his team mate's nerves, he would walk through fire to protect them and guard them from harm. [b]Secret (identity[/b] - Chris Kenzie, while he acts little different between his costumed and civilian identity, does attempt to maintain a secret identity to allow himself privacy and space. [b]Vulnerable Nose[/b] - Geckoman's powers make him slightly more vulnerable to certain things than other people. Apart from the energy requirements noted under the above Regeneration complication, he has the equivalent of a x2 Vulnerability to effects based on scent, due to his powerful nose. [b][u]Abilities:[/u][/b] 8 + 14 + 8 + 4 + 0 + 10 = 44PP Strength 18 (+4) Dexterity 24/28 (+7/+9) Constitution 18/22 (+4/+6) Intelligence 14 (+2) Wisdom 10 (+0) Charisma 20 (+5) [b][u]Combat:[/u][/b] 20 + 16 = 36PP Initiative: +10/+12 Attack: +10, +14 melee, +16 unarmed, +14 Geckorangs Grapple: +21/+23 Defense: +13/+15 (+8 Base Defense, +5 Dodge Focus, +2 Enhanced Dodge Focus), +4 Flat-Footed Knockback: -3/-4, -2/-3 FF [b][u]Saving Throws:[/u][/b] 3 + 5 + 7 = 15PP Toughness: +6/+9, +4/+7 FF (+4/+6 Con, +2 Defensive Roll, +1 Protection) Fortitude: +7/+9 (+4/+6 Con, +3) Reflex: +12/+14 (+7/+9 Dex, +5), Evasion 2 Will: +7 (+0 Wis, +7) [b][u]Skills:[/u][/b] 120R = 30PP Acrobatics 6 (+13/+15, Skill Mastery) Bluff 16 (+21, Skill Mastery) Craft (Electronic) 8 (+10) Diplomacy 10 (+15) Disable Device 8 (+10) Drive 1 (+8/+10) Escape Artist 6 (+13/+15) Gather Information 10 (+15, Skill Mastery) Investigate 13 (+15) Knowledge (Behavioral Sciences) 3 (+5) Knowledge (Technology) 8 (+10) Language 2 (English [Native], French, Spanish) Notice 9 (+9) Pilot 11 (+18/+20, Skill Mastery) Search 8 (+10) Stealth 1 (+8/+10) [b][u]Feats:[/u][/b] 55PP Attack Focus (melee) 4 Attack Specialisation (unarmed) 1 Attack Specialisation (Geckorangs) 2 Beginner's Luck Challenge 2 (Fast Taunt, Improved Feint) Connected Defensive Roll 1 Dodge Focus 5 [[i]7 with Enhanced Dexterity[/i]] Equipment 19 Evasion 1 [[i]2 with Enhanced Dexterity[/i]] Fearless Grappling Finesse Improved Initiative 1 Improved Throw Improved Trip Luck 3 Jack of all Trades Power Attack Quick Draw Set-Up Sneak Attack 1 Skill Mastery 1 (Acrobatics, Bluff, Gather Information, Pilot) Takedown Attack Taunt Teamwork 2 Well-Informed [quote name="Equipment]5 ep contributed to [url=http://www.freedomplaybypost.com/viewtopic.php?f=41&t=6638&p=150318#p150318][/url] Mundane equipment: Cell phone, commlink, digital audio recorder, flash goggles, flash-light, lock release gun, mini-tracer, multi-tool (2ep) [b]The Pitchoo [or Ptychozoon][/b] (71 ep) Size: Huge, Strength: 45, Speed: Flight 7 [1,000 MPH], Defence: 8, Toughness: 12 [Impervious 5] [i]Features[/i]: Auto-pilot, Computer, Navigation System, Remote Control [i]Powers[/i]: [b]Blast 10[/b] (electrical blasts; [i]PFs[/i]: Accurate [u]AP[/u]: [b]Blast 7[/b] (Extras: Area - Shapeable), [u]AP[/u]: [b]Obscure 7[/b] (Visual + Olfactory Senses, 500ft radius, [i]Extras[/i]: Independent, Total Fade, Flaws: Range [Touch])), [b]Communication 5[/b] (5 miles), [b]Concealment 2[/b] (radar), [b]Immunity 9[/b] (life suppport), [b]Super-Senses 3[/b] (radar; Accurate Radio sense) [u]AP[/u]: [b]The Skink Cycle[/b] (50ep) [i]Size[/i]: Medium, Strength: 20, Speed: Speed 5 [250 MPH], Defence: 10, Toughness: 9 [i]Features[/i]: Alarm 2 (DC 25), Caltrops, Hidden Compartments 2 (DC 25, 26 lbs), Navigation System, Oil Slick, Remote Control, Smokescreen [i]Powers[/i]: [b]Blast 6[/b] (front-mounted electrocannons, [i]Extras[/i]: Autofire, Feats: Accurate), [b]Morph 4[/b] (normal motorcycle), [b]Super-Movement 2[/b] (Wall-crawling 2 [full speed]), [b]Super-Senses 3[/b] (radar; Accurate Radio sense) [u]AP[/u]: [b]Geckomobile[/b] (62ep) [i]Size[/i]: Huge, Strength: 35, Speed: Speed 5 [250 MPH], Defence: 8, Toughness: 12 [Impervious 5] [i]Features[/i]: Alarm 2 (DC 25), Caltrops, Hidden Compartments 2 (DC 25, 100 lbs), Navigation System, Oil Slick, Remote Control, Smokescreen [i]Powers[/i]: [b]Blast 6[/b] (front-mounted electrocannons, [i]Extras[/i]: Autofire, Feats: Accurate), [b]Communication 5[/b] (5 miles), [b]Morph 4[/b] (normal sedan), [b]Super-Senses 3[/b] (radar; Accurate Radio sense), [b]Super-Movement 2[/b] (Wall-crawling 2 [full speed]), [b]Super-Senses 3[/b] (radar; Accurate Radio sense) [b]The Arborealair[/b], 15ep [i]Situated by the Wading river, and in Wharton State Forest, the Arborealair is an underground cave accessible two ways: by underwater cave, or climbing an ancient tree and sliding down the middle of it. It has enough space for guests to sleep, a computer room, and even a hangar.[/i] [i]Size[/i]: Large; [i]Toughness[/i]: 10; [i]Features[/i]: Communications, Computer, Concealed, Fire Prevention System, Garage, Hangar, Isolated, Laboratory, Library, Living Space, Power System, Security System 2, Workshop [/quote] [b][u]Powers:[/u][/b] 12 + 4 + 7 + 1 + 1 + 13 + 1 + 4 + 2 + 4 = 49PP [b]Device 3[/b] (The Utility Belt, 15pp of traits, Hard to Lose) [12PP] (all powers technological) [device][b]Flashy Gadgets Array 5.5[/b] (11pp of traits, [i]Power Feats:[/i] Alternate Power 4) [15PP] [array][b][u]BP:[/u] Blast 2[/b] (Geckorangs, [i]Power Feats:[/i] Improved Critical, Improved Ranged Disarm, Mighty 4, Ricochet 1)[11PP] (bludgeoning) [b][u]AP:[/u] Strike 2[/b] (staff, [i]Power Feats:[/i] Extended Reach, Improved Trip, Stunning Attack, Variable Descriptor [electric charge], [i]Power Complication:[/i] can be disarmed) [6PP] (bludgeoning+[electrical]) [b][u]AP:[/u] Obscure 5[/b] (visual, 250', [i]Extras:[/i] Independent [+0]) [10PP] [b][u]AP:[/u] Concealment 5[/b] (chameleonic field inducer, radar and all visual, [i]Extras:[/i] Affects Others [+1], [i]Flaws:[/i] Blending [-1], [i]Power Feats:[/i] Close Range) [11PP] [b][u]AP:[/u] Super-Movement 1[/b] (grapple line, swinging) [2PP] and [b]Speed 4[/b] (Limited towards large metal objects [-1], total rank 5, 250MPH) [2PP] [total 4PP][/array][/device] [b]Enhanced Constitution 4[/b] [4PP] (genetic, mutation) [b]Enhanced Dexterity 4[/b] ([i]Power Feats:[/i] Dodge Focus 2, Evasion +1) [7PP] (genetic, mutation) [b]Leaping 1[/b] (x2 distance, 46'/23'/11' w/ Skill Mastery Acrobatics) [1pp] (genetic, mutation) [b]Protection 1[/b] [1PP] (genetic, mutation, regeneration) [b]Regeneration 12[/b] (bruised 3/no action, injured 6/no action, staggered 1/20 mins, disabled 2/hr; [i]Power Feats:[/i] Regrowth) [13pp] (genetic, mutation, regeneration) [b]Speed 1[/b] (10 MPH) [1pp] (genetic, mutation) [b]Super-Movement 2[/b] (Wall-crawling 2 [full speed]) [4pp] (genetic, mutation, electrostatic) [b]Super-Senses 2[/b] (Infravision, Low-Light Vision) [2pp] (genetic, mutation) [b]Super-Senses 4[/b] (Normal Olfactory, Extras: Accurate 2, Acute, Tracking) [4pp] (genetic, mutation) [b][u]DC Block:[/u][/b] [code] ATTACK RANGE SAVE EFFECT Unarmed Touch DC 19 Toughness (Staged) Damage Unarmed/Sneak Attack Touch DC 21 Toughness (Staged) Damage Staff Touch DC 21 Toughness (Staged) Damage Staff/Sneak Attack Touch DC 23 Toughness (Staged) Damage Geckorang Range DC 21 Toughness (Staged) Damage, Improved Critical 1 Geckorang/Sneak Attack Range DC 23 Toughness (Staged) Damage, Improved Critical 1 Abilities (44) + Combat (36) + Saving Throws (15) + Skills (30) + Feats (56) + Powers (49) - Drawbacks (0) = 230/236 Power Points Intercept'd by Doc!
  5. Pumped up by Doc Scholar Starting with 5pp: Remove her Strike AP from her Trisected Brain Array [+1PP] Increase Strength from 14 to 18 [-4PP] Total: 3pp spent, 2pp left over. Pumped up by Doc
  6. Equinox pensively stroked her chin. "Those guys looked confused when their mojo kicked off. And they acted differently. And, worse, their masks disappeared after defeating them." She turned to the group. "I think this indicates possessing spirits, controlled by something unseen. Which means we've probably not seen the last of them. Nick, Dead Head, you've more experience in possession than me." She inclined her head at her two male teammates. "Do you think that's a possibility?"
  7. Hit the Queen with a Snare, and stunt... Emotion Control 11 (Extras: Area - Burst [+1], Selective [+1], Flaws: Range - Touch [-2], PFs: Progression 1-22 [enough for the building])
  8. Equinox dispassionately flicked her wand over her shoulder, the air around the fallen Queen dropping in temperature until it froze about her in a cocoon. "We're long past pity," sighed the witch. "Hayley, I need you to lead me to the throne room. I'm getting those children home." With Hayley leading in front, Equinox raised her wand to her mouth like a microphone, and began to speak. "Faeries of this realm," she shouted, loud enough for her voice to echo down the halls and throughout the fortress. Her voice reverberated with eldritch power, deeper and echoing as if a thousand voices were calling. "Your queen is frozen in her chambers, her powers bested by mine, I'm taking the children from their mangers, and I would like no sign, Of goblin, sprite or fairy there, for those in my way, Will be scorched and laid bare, for these children go home today!"
  9. Equinox nodded at Ghost Girl's freezing in place of the Moon-possessed. "Good," she said approvingly. "But we should make sure there's not going to be a breaking free." She strode towards the prone figure, levelling her wand as she went. "Venusium," she said calmly, as roots and vines burst out of the floor in small, neat, round holes, thickening once free and effortlessly snaking through, around and over the icy prison the Moon was being held in, tightening and binding even more.
  10. Equinox rolls to layer her Snare 11 on the existing Snare. Layered Snare 11 on the Moon (1d20+11=21)
  11. Ecalsneerg

    Null

    Sleep deprivation :(
  12. "Yeeeeah," drawled Geckoman, panting and clutching his side as he came back into view with a pair of handcuffs dangling from his hand. "You tried to kill us and kidnap a child. Our mercy extends to us not kicking your ass up between your elbows before we toss you into the clink." He spun the handcuffs around one finger. "No funny business. I'm not handcuffing you in front of your body. Turn around and let me cuff you from behind." Geckoman glanced behind him at his comrades. "You guys OK? I'll handle the clean-up if you wanna go check up on the house and get some medical help for Fulcrum."
  13. Ecalsneerg

    Null

    The maths on the mask works out to the Enhanced Strength 10 the statline shows, but you've only listed 8.
  14. Adds up. Adds up. Adds up, although didn't you used to format Fort as (Immune) with Avenger? Adds up. Adds up, although Uncanny Dodge could easily be all visual if you so chose. Adds up. Adds up. Also, since it's a fairly esoteric concept, could you clearly list the descriptors somewhere?
  15. DC21 Toughness save vs Swashbuckler chick. (1d20+13=29) Hah! No Action: Geckoman's Bruise peels off. Free Action: Switch Utility Belt array to Concealment. Move Action: Feint as a move action, Skill Masterying the hell out of it for 31. 36 with Inspire Standard Action: Disarm action, power attacking for 3. Attack roll to disarm, followed by opposed roll to disarm. (Due to Sneak Attack and the fact disarm is DC vs Strength, not Strength vs Strength, the opposed roll will be 2 more if the feint succeeded) (1d20+12=20, 1d20+6=10) 25 to hit, and 15 if Inspire applies to disarm rolls (it's not an attack roll, save, so it all comes down to discretion on whether it's a check. It's not explicitly called a check, so I assume not. EDIT: Totally forgot the Inspire bonus in my rolls after that Toughness save. Durr.
  16. Geckoman wobbled slightly as he stood. He'd healed fast from all the repeated blow, but he didn't have limitless energy. And his opponent seemed to be able to heal just as fast, if not more so, than he did. And she was rushing him with a scimitar. But effortlessly, with a practiced sweep and nerves formed of a thousand ultimately rapidly healed injuries, he slapped the blade aside with his palm. "Yeah... no." Glancing at Dragonfly as she suited up, he made the incredibly difficult deduction that the power was back on. And with a quick twirling motion, he ignited the sparking tip of his staff, collapsed it to compact size, and rammed it back into its slot on his belt. And... Melted into the background. "So..." came his displaced voice from the air. He could be vaguely discerned from a heat haze like shimmer in the air, but no more than that. "Shall we dance, darling? And just for turnabout, how about you try this one without your toys?" And the heat shimmer reached out and dived for the woman's sword.
  17. Geckoman - Ref pp Interceptors: Eden (2) Equinox Maybe Baby (3)
  18. Geckoman's Toughness save against magic which as we all know isn't real (1d20+8=15) ... siiiigh. Last Hero Point. And take two. (1d20+8=9) +10 = 19, so Bruised again, and Dazed.
  19. Geckoman took advantage of everyone's momentary fixation of Jack of all Blades to take a step to the side and massage his multiple stab wounds. They were healing even as he panted, but still... they hurt. "Oh. Dear. LORD!" he suddenly burst out, storming forward a couple of steps. He pointed at the crazy swordswoman chick. "You, really need to stop with the inappropriate come-ons. This is a fight, not a dive bar. And right in front of your..." He looked around left and right, then finally laid his eyes upon the prostrate leader. "Ah, there's your uncle. totes unconscious. Nice work, Fearless Leader." He nodded to Jack. Then a frown crossed his features. "But you're not helping! Ripping the shirt off? Amid a fight full of swords! Being thrust into flesh! While people talk in French! Do you know the impression that gives!? There is a child on the way, and this is just grossly inappropriate!" He shrugged his shoulders. "It just makes me want to..." Suddenly he pivoted and slammed his staff in an overhead, double-handed sweep, swiping down around to crash into the madwoman's torso. "Distract you enough to hit you really hard."
  20. Move Action: Feint against psycho crazy girl. Skill Mastery and Improved Feint comes to 31 automatically. Standard Action: Power Attack for 3, with the Strike 2 staff, and Sneak Attack from a successful feint. DC 25 Toughness save (1d20+10=11) Alright, Invisible Castle despises me. Down to 1 HP again.Re-roll of yet ANOTHER horrible roll of doom. (1d20+10=21)
  21. DC22 Toughness save (1d20+9=12) Why, dear lord, why. This is all your fault, Gizmo. DC22 Toughness re-roll, because Gizmo hates Geckoman and all that is good and pure (1d20+9=10) Add on +10, and he's Bruised. I have one HP. And deep-seated loathing issues. DC21 Toughness save against another ****ing sword. (1d20+9=14) Fail by 7. Bruised a second time, and Dazed. So, Bruised x2, Dazed, 1 HP
  22. Free Action: Draw the Strike 2 staff. Obviously, the Stunning Attack and Variable Descriptor functions are busted. Standard Action: Lay about himself with the staff against the rent-a-mooks. He's only got Takedown Attack 1, but if it helps, he has Extended Reach 1 so a 10' range about him. So he can definitely go for the mooks around him, but the ones near Fulcrum, your call. Taking 10 for minions, and Power Attacking for 3, he's got 10+10=20 to hit, and is doling out DC23 Toughness saves. Move Action: Taunt Crazy Lady using Skill Mastery for an auto-31.
  23. Geckoman was weary. As fast as he moved and as swiftly he healed, he didn't have limitless energy. But even as he and Fulcrum were beaten around and harried, he realised something... most of the fighters here were harrying them. A couple of the combatants were clearly skilled and experienced, but the vast majority, while good, simply weren't fighting on a superhuman level. They were just boxing him and Fulcrum in. He was shocked out of his reverie by a roaring noise behind him, and a stink of smoke. Dragonfly had toasted the contingent who'd headed for the door. In a flash, Geckoman's hand dropped to his belt and swung up with an odd metallic click. While the electronics were out, and thus the electrical current in his staff was non-functional, it was still a big metal stick. So, deliberately focusing on the weaker swordsmen, he spun and swung and parried and bludgeoned around himself in a circle. One sword was swatted from its owner's hand and clattered to the ground, the backswing being used to swipe a warrior's legs from beneath him in order for Geckoman to sweep a heel into another warrior. With a pirouette, he extended the staff to its fullest length to hit one of the swordsmen nearest Fulcrum in the temple, knocking him unconscious. In a final, singular movement, he swung to club his original target to the floor while throwing a Geckorang into the neck of the last of the subordinates. "How about we even out the numbers here, chuckles!" he crowed at the grinning madwoman.
  24. Equinox glanced down at Hayley. With a curt nod, she signalled to the little raccoon to do as she wanted. So Hayley, with a few yipping barks, threw herself at the bound faerie's leg and sank her teeth into it. She drew back swiftly, standing with her hackles raised and fur bristling in indignation. "You don't get it do you? This was never about you serving me. I just wanted to bring those children back. None of this needed to even happen. Like calling down lightning in your throne room, or blowing down your doors. Or..." The witch's expression and voice hardened. "Knocking some sense into you. Kinesi!" She pointed her wand forward, and hurled the faerie queen backwards to slam into the wall, driven by the same magical force which could hurl buses with ease.
  25. Hayley's Action Standard Action: OMNOMNOMNOMNOM Strike with teeth! All-out Attack for 2, with Strike 2; DC17 (1d20+6=11) Then it goes to Equinox's action! No Action: Take on Fatigue from Extra Effort Free Action: Maintain Force Field and Sensory Link Standard Action: Throw! Backwards! Into the wall! Because she's helpless, there's no attack roll, and it's just a Toughness save with a DC of 15 + the walls toughness. The wall also has to make a save, but I can't remember at what DC. Free Action: Maintain Telekinetic grapple. Final statuses Equinox - 3 HP, Bruised (Blinded - Special), Fatigued Hayley - Bruised
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