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Freedom City Guidebook
Freedom City PBP: A How-To Guide
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Everything posted by Ecalsneerg
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"Oh, for Heaven's sakes," sighed Spellbound, as she watched Geckoman dance around evading a load of ninja swords. "Blond girl, sword guy, any idea who these guys are?" She glanced again to see Geckoman still fending off a load of swordsmen bare-handed, and sighed. "Save me from rent-a-mooks," she murmured, before calling out to one of the ninjas. "Hey, sweetie? That's a nice sword you got there," she purred. "Heeeeey," protested Geckoman as he kicked the flat of a blade away from his torso. But he watched as Liz hit a ninja's sword with a blurring blast of magnetic force sending ripples through the air. It flew out of the confused mook's grasp and hovered in mid-air above its head. "What? I don't get to be make jokes?"
- 48 replies
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- jack of all blades
- geckoman
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Spellbound. Move Action: Feint a male ninja, using Attractive and at a -5 penalty. Stupid -5 penalty... (1d20+4=11) Standard Action: Ranged disarm a ninja using Magnetic Control. All-out Attacking for 2, while taking 10 to hit. Opposed disarm (1d20+8=25) And boom goes the dynamite.
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:approved:
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I wouldn't mind
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"Hmmm," pondered Chris, flicking a pair of goggles on from seemingly nowhere even as he shed his jeans and t-shirt to reveal the Geckoman suit and belt underneath them. His coat thudded into the ground as it slid off his back, but by then Geckoman was already in motion. "Should have used something strong-smelling in the smoke bomb, I can still smell sweat from physical exertion. And what may be Old Spice." His leap caught one of the unseen foes in the back, driving one of them to the ground where Geckoman used his momentum to slam the thief's head into the floor hard enough to propel the green teen back into the air. His right leg swiped air, then a masked face, then some more air as a second man was sent sprawling. The spin kept going even as one of Geckoman's boots thudded onto the floor, letting him punch a third man so hard that he doubled over immediately, hitting the ground even as the superhero backflipped away out of range with a smile and a cry of "Geckomaaaaaaaan!"
- 48 replies
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- jack of all blades
- geckoman
- (and 4 more)
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Alright... Free Action; Spend one of the 4 HP for Quick Change. I'm down to 3 of 'em now. Standard Action: Charge a ninja! Using Takedown Attack, power attacking for 3, and taking 10 to hit minions, he hits on a 20 for a DC 21 punch. Since it's Takedown Attack 1 he can't move 5' when doing it, but it should take out 2, 3, maybe 4. Move Action: Backflip out of range.
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"Can't. Go. Anywhere," said Liz, fumbling with the belt of her jeans. In a flash, her outfit's molecules had been destabilised, forming a ragged black dress, boots and leggings even as her face looked slightly sharper and angular, her hair darkening several shades as her slightly glittering force field came up and she fumbled around trying to find where her wand had been shunted to from her pockets. "... did I suit up before you?" she growled, glaring at the trench coated figure in the smoke, who shrugged in reply.
- 48 replies
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- jack of all blades
- geckoman
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Free Action: Quick Change Free Action: Erect Force Field Move Action: Draw Shockwand. Jack is up.
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Basically, pilot the Pitchoo down properly to the window, and boss people around. Crowd control!
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Geckoman pulled a remote from his belt, fiddling with buttons and controls to carefully pilot the Pitchoo in to the window, with the ramp resting gently on the window ledge. Concentration was etched in his face as he did so without denting anything. "Ok, people, climb in, and I'll get you all out of here!" He spoke in a commanding, firm tone. "Unless you want to stay here. Do you want to stay here? Climb in if you don't. It might get slightly crowded, but it's probably more comfortable than a firefight... Get in!"
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Geckonitiative, Spellnitiative (1d20+11=16, 1d20=19) ... wow
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"Oh, here we go," mumbled Liz, putting her head in her hands. "We can't go anywh-" "Complaints!" declared Chris, with a winning Geckoman grin. "Now, sir, you address the flaws inherent to society! Whine, grumble, moan, kvetch, sue, mope, and worst of all, blog! Now, perhaps I pushed in line. And maybe that annoys the people who didn't take the initiative in doing so... but all it causes them is what, a minute's extra wait? Two?" He took a deep breath, giving Liz time to interject. "Ok, point made. Let's not annoy the security guard." "Don't you mean the nice security guard?" "You've met me, right?" "Oh. Yeah. Anyway..." "My point, "sir", is that, our society is too quick to judge others, when it should perhaps judge itself. Or his self. Or hers. Or possibly hirs, with an I." Chris pointed skyward triumphantly. "And too quick to delegate... seriously, who complained? Did they talk to us to try and resolve it? Nooo, they sent you." He paused for a moment's thought. "Now, in the time it took for me to say all this, twenty, thirty seconds may have passed. I'm unsure, I talk fast but also like my own beautiful tones. This could have all been over by now. Now, let us decamp, and settle this over a beer!"
- 48 replies
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- jack of all blades
- geckoman
- (and 4 more)
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Chris Kenzie wandered among the exhibits, a dark green trenchcoat on his shoulders over jeans, and a t-shirt with the slogan "My eyes! The goggles do nothing!" Liz Lawlett followed reluctantly behind, in a plain black halterneck under a leather jacket, with fingerless gloves. "Ooooh, katana!" exclaimed Chris as he neared an antique sword in one of the cases. "I could be a pretty bad dude, with a sword. Could I get a sword?" He turned to Liz and made pleading eyes. "I don't let you near the kitchen knives," she said drolly. "A six foot sword is out of the question." She gently put an arm around his waist. "Besides, we're not here for that sword, we're here for the famous super-sharp one." "Very true, but I somewhat doubt I'll be allowed to walk out with that," said Chris pensively. "But there are some crowds. How will we get through to this sword?" He suddenly grinned wildly, and grabbed Liz's hand where it was trying to steer him towards Grasscutter. "Idea!" He suddenly spun with preternatural grace, sweeping one arm under Liz's legs and the other across from where it held her arm to support her back, picking her up easily. "We're in a museum! Put me down!" shrieked the girl, slapping Chris across the chest playfully as he politely asked people to let them through with a cry of "This girl is too hot! I must find somewhere to put her down! Like... here!" Which is how Chris and Liz ended up standing next to Erik Espadas, ignoring him in favour of the ornate sword of legend.
- 48 replies
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- jack of all blades
- geckoman
- (and 4 more)
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I tire of fear effects (1d20+9=16) Ok, so... Shaken?
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"So... you all turn into big canines, huh?" shrugged Scholar, cracking her knuckles. "Fair play to you, but I'd afraid that it's just not going to end that well for you in this situation," she said, nodding to the superheroes steadily joining the fight. OK, enemy canine there, unharmed, seemingly unfazed by the scary rotting canine. If I acquire enough momentum to kick it in the jaw forcefully, it should be able to neutralise the creature somewhat. With practiced precision, the alien woman ran clean up to one of the wolves, leaping up as she did so to bring her booted foot crashing into the underside of its jaw.
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Charge Werewolf 4, Power Attacking for 2 with the Strike power. DC 23 Strike on Werewolf 4 (1d20+11=28) Hurray! Using the actual Charge action was a waste, by the looks of it. Stupid -2 Defence
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There is no skill of Knowledge (Chemistry). I assume you mean Knowledge (Physical Sciences), yes?
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Damn undead hound... Woof? (1d20+9=21) Yay, Will!
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Done by AA Wow, Scholar's Shapeshifting maths is really, really off. It costs 7pp less than I have it listed as, probably due to me miscalculating the Action flaw as -1, not -2 as it should be, and... I have no idea. So, rather than bump up to Shapeshift 4, I'm going to put the 7pp into other traits I had to cut: Abilities: [4PP] Str +2, to Str 16 (+2) Int +2, to Int 30/26 (+10/+8) Skills: +16 ranks = [4PP] +2 Computers, to 5 (+13, +15 with Enhanced Intelligence) +2 Disable Device, to 5 (+13, +15 with Enhanced Intelligence) +2 Knowledge (life sciences), to 10 (+18, +20 with Enhanced Intelligence, Skill Mastery) +2 Knowledge (physical sciences), to 5 (+13, +15 with Enhanced Intelligence, Skill Mastery) +2 Knowledge (technology), to 5 (+13, +15 with Enhanced Intelligence, Skill Mastery) +6 Intimidate, to 6 (+9) Feats: [-1PP] Swap out Jack of all Trades for Eidetic Memory (it makes more sense IC) Ditch Beginner's Luck, I've decided it's not entirely appropriate to have initially. [b][u]Abilities[/u]:[/b] 6 + 4 + 8 + 14 + 8 + 4 = 46PP Strength: 16 (+3) Dexterity: 14 (+2) Constitution: 18 (+4) Intelligence: 30/26 (+10/+8) Wisdom: 18 (+4) Charisma: 14 (+2) [b][u]Combat[/u]:[/b] 18 + 8 = 26PP Initiative: +8, +10 with Enhanced Intelligence Attack: +9, +11 melee Grapple: +14 Defense: +11 (+4 Base, +7 Dodge Focus), +2 Flat-Footed Knockback: -3 [b][u]Saving Throws[/u]:[/b] 3 + 3 + 5 = 11PP Toughness: +7 (+4 Con, +3 Protection) Fortitude: +7 (+4 Con, +3) Reflex: +5 (+2 Dex, +3) Will: +9 (+4 Wis, +5) [b][u]Skills[/u]:[/b] 60R = 15PP Bluff 8 (+10) Computers 5 (+13, +15 with Enhanced Intelligence) Disable Device 5 (+13, +15 with Enhanced Intelligence) Intimidate 6 (+9) Knowledge (life sciences) 10 (+18, +20 with Enhanced Intelligence, Skill Mastery) Knowledge (physical sciences) 5 (+13, +15 with Enhanced Intelligence, Skill Mastery) Knowledge (technology) 5 (+13, +15 with Enhanced Intelligence, Skill Mastery) Language 1 (English, native: Kairon) Medicine 6 (+10) Notice 3 (+7) Sense Motive 6 (+10, Skill Mastery) [b][u]Feats[/u]:[/b] 15PP Attack Focus (melee) 2 Dodge Focus 7 Eidetic Memory Inventor Luck Master Plan Skill Mastery (Knowledge [Life Sciences], Knowledge [Physical Sciences], Knowledge [Technology], Sense Motive) Speed of Thought [b][u]Powers[/u]:[/b] 8 + 1 + 3 + 7 + 19 = 38PP [b]Big Ol' Bizarre Brain Array 3[/b] (6pp, [i]Power Feats:[/i] 2 Alternate Power) [8PP] (brain power, intelligence) [list][b][u]Base Power:[/u] Enhanced Intelligence 4[/b] [4PP] and [b]Quickness 4[/b] (x25 speed, [i]Flaws:[/i] Limited to mental actions [-1] [2PP] [b][u]Alternate Power:[/u] Comprehend 3[/b] (speak/understand/read all languages) [6PP] [b][u]Alternate Power:[/u] Strike 3[/b] (analytical strike, [i]Power Feats:[/i] Mighty) [4PP] [b]Super-Senses 2[/b] (Detect Weakness [visual, Analytical]) [2PP][/list] [b]Immunity 2[/b] (aging, need for sleep, [i]Flaws:[/i] Limited to half effect [-1]) [1PP] (bizarre alien biology) [b]Protection 3[/b] (durable skeleton and muscle tissue) [3PP] (bizarre alien biology) [b]Regeneration 6[/b] (Resurrection/5 minutes, [i]Power Feats:[/i] Reincarnation) [7PP] (bizarre alien biology) [b]Shapeshift 3[/b] (15pp of traits, [i]Extras:[/i] Continuous [+1], [i]Flaws:[/i] Action - Full [-1], [i]Drawbacks:[/i] Distracting to reconfigure [-2PP]) [19PP] (mutation) [size=85][i]Sample configurations:[/i][/size] [spoiler][b]Skeletal and muscular reinforcement:[/b] 15/15PP [i][size=85]Scholar turns her bones to much denser, solid structures lacking auxiliary life sustaining aspects, such as bone marrow. In combination with double-binding every muscle fibre, this temporarily gives her greatly enhanced strength.[/size][/i] Strength 22 [+6], Attack +11 melee, Grapple +17, Strike DC +9, Defence +11 (FF +2), Toughness +9 [i]Abilities:[/i] +6 Strength [6PP] [i]Powers:[/i] Leaping 2 (x5 distance) [2PP], Protection 2 [2PP], Super-Strength 2 (Heavy load: 1 ton, Feats: Bracing) [5PP] [b]Vicious Hroon Beast of Deltrin:[/b] 15/15PP [i][size=85]An apex predator of the barren sunscorched Deltrin system, this giant four-legged beast resembles a stag beetle the size of a rhino, with a crocodilian maw filled with razor sharp fangs as long as a man's arm, with armoured plates tough enough to easily withstand anything short of machine gun fire.[/size][/i] Strength 22 [+6], Constitution 22 [+6], Attack +8 melee, Grapple +18, Horn DC +11, Defence +8 (FF +1), Toughness +12 (Impervious 7) [i]Combat:[/i] -2 Attack [-4PP] [i]Feats:[/i] -2 Dodge Focus [-2PP] [i]Powers:[/i] Growth 4 [12PP], Impervious Toughness 7 [7PP], Protection 3 [3PP], Speed 2 (25 MPH) [2PP], Strike 4 (horns and fangs; Mighty) [5PP] [i]Drawbacks:[/i] Mute [-4PP], No Hands [-4PP] [b]Torkeenian firebird:[/b] 15/15PP [i][size=85]A scarlet-plumed, five-tailed bird-like creature from the lost moon of Torkeen, the firebird is notable for not actually possessing feathers, but instead tough leathery red flaps of skin. They are quite resistant to heat and flame, hunting silently amid volcanic eruptions.[/size][/i] Strength 6 [-2], Attack +10 melee, Grapple +2, Strike DC +3, Defence +12 (FF +3), Toughness +4 [i]Abilities:[/i] Strength -2 [-2PP] [i]Feats:[/i] Dodge Focus -1 [-1PP] [i]Powers:[/i] Flight 2 (25 MPH, Subtle) [5PP], Immunity 6 (heat, fire damage) [6PP], Protection -1 [-1PP], Shrinking 8 [8PP][/spoiler] [b][u]DC Block[/u]:[/b] [code]ATTACK RANGE SAVE EFFECT Unarmed Touch DC17 Toughness (Staged) Damage (Physical) Strike Touch DC21 Toughness (Staged) Damage (Physical) Abilities (46) + Combat (26) + Saving Throws (11) + Skills (15) + Feats (16) + Powers (38) - Drawbacks (0) = 150/150 Power Points
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Apparently I was forgotten! MY WRATH WILL BE ANGRY!
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"Yeah," nodded Scholar. "That'd be my 'superpower'. I'm intelligent enough to figure out entire languages just by listening to them, figure out an enemy's fighting style enough to defeat them handily, and... well, I've altered my genetic code enough that I can shapeshift. Which I suspect may be the reason for this..." She frowned and looked down at her new body. "Change." She suddenly bounded to her feet. "Anyway! Let's go do these scans."
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Super intellectual speed! (1d20+9=15)
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"Oh, to hell with you," sighed Equinox, strolling over to where Vigourie was pinned. "I'm tired of us wasting magic and words on you." In an instant, she pivoted on her heels, and swing a fist down towards the madman before her, with the practiced precision of having a father in the military showing you how to punch straight. The blow hit Vigourie in the side of the heat with a might THUMP. "That? I could do all day.
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Burn off my last HP to be back to Fatigued, not Exhausted. Then PUNCHING TIME! All-out Power Attack for 2: DC16 Damage is not a lot (1d20+5=14) +4 for him being prone is 18... EDIT: apparently TT will let me surge and coup de grace instead. Grapple rules! :evil: That'd make the DC of the Fort save to remain conscious DC 16, after a DC21 Toughness save for the hit.