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Ecalsneerg

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  1. All Blueshift edits done by Ecalsneerg
  2. Actually, he's still 1 point under caps. Something else I noticed... Ricochet doesn't let you hit multiple targets, I think it's Split Attack you're thinking of.
  3. Actually, if you look at how it works, the more severe drawback is at the lower DC. It's another part of how royally godawful Mecha and Manga is. It works like the usual Drawback frequencies in that it comes up if you beat the DC, contrary to good game design.
  4. Ok, forgot to note, you need to list Attack as +6, +8 with Blast, and ou're now only hitting PL6 caps offensively.
  5. Adds up. Adds up. Adds up. Adds up. Technically, it'd be Irish Gaelic, but that's not going to come up often enough to matter, and you'd likely be able to comprehend a Scots Gaelic speaker anyway. Adds up. :approved:
  6. That only comes to 14pp, not 16. Adds up. Knockback should be listed both with and without Force field. Adds up. Adds up. Adds up. Precise Shot rank 2 is unlikely to be worth the pp, I'd stick to rank 1, but it's your call. Force Field 8:(Extras: Impervious) [16PP]
  7. Can you please write this in the proper format? You don't list a Knockback, and should probably note your Defence as +7 (+7 Base Defence, +0 Dodge Focus). Also, that Defence +7 does nothing for you, you could swap out the 7th rank for Dodge focus and have the exact same effect... except with one more pp. Please list it as 1 + 3 + 3 = 7pp Could you list it as (+x, Skill Mastery), not (+x)* please? You don't need commas after every feat, but adds up. Adds up.
  8. Good background, lots of meaty plot hooks. Adds up. Adds up. Adds up, but you really might want to sink some pp into here as soon as possible. Especially into Will. Adds up. Adds up. A couple of issues with the shield: One: really bad idea having your defensive and offensive power arrayed. It means you're going to get your ass kicked in ever more painful ways. Also, with Blast, you need to spend one rank of Mighty per rank of Strength bonus applied, one rank won't add your whole Strength to it.
  9. Wouldn't being paralyzed by fear actually be HP-worthy? Also, if it doesn't give HP, it's not really a Complication, and kind of wastes sheet space and makes it confusing for quick reading.
  10. I'll let it hurt him. But it'll have to be from the fire and magic, not the steel. Toughness DC 20 (1d20+7=13) Bruised! And stunned!
  11. "Oooh, I do so like a dramatic reveal. It's like a normal reveal, only people stop and go 'Oooooooh! Aaaaaaaah!' And 'tis good," commented Chris happily, pulling on a shirt and jeans over his Geckoman costume. "But we promise not to tell. Who knows, we might be able to help you out with it." "Liz, hun, not we," muttered Liz, resealing the Pitchoo's hatchway and making sure the "Danger, radiation hazard" sticker wasn't peeling off completely yet. "But Chris is right, we'll be able to help, and since I never see you guys, and Chris doesn't much since college started." Chris looked sad at this, even as he pulled on a bright red t-shirt with the yellow lettering "Misery is not my business". "Well, we won't be able to tell, will we?" "Well, unless I email everyone we kn-" "Will we?"
  12. Equinox 8 + 17 = 25 IC posts = 3PP, +1 NPC = 4PP Teacher Review (8) Witch Hunt (17) Geckoman 2+2+5+6 = 13 IC posts, +2 GM posts = 15 IC posts = 2PP, +1 Ref = 3PP Hunter In The Forest (2) Last Minute (2) Just Another Sunday (5) The Rainmaker Job (6) GM Hunter In The Forest (1) 88MPH (1) Give Ref pp to Geckoman Never claimed the pp for Keter, which goes to Equinox Put Gm posts on Geckoman
  13. Player Name: Ecalsneerg Character Name: Scholar Power Level: 10 (156/158PP) Trade-Offs: +0 Attack / -0 Damage, +3 Defense / -3 Toughness (in normal form) Unspent PP: 2 Progress to Impervium Status: 8/150 (Platinum status already earned by Geckoman) In Brief: Last survivor of a super-advanced race Alternate Identities: Jeni Frey, Jennifer Fray [human alias] Identity: Secret Birthplace: The City-Spire of Eschan Occupation: Chrononaut, superhero, xenobiologist Affiliations: Formerly the Chrononauts Family: Deceased in their entirety Age: 106 (DoB: February, 33021) Apparent Age: Late twenties Gender: Female Ethnicity: Apparently Caucasian Height: 5'4'' Weight: 130 lbs Eyes: Green Hair: Blonde Description: [floatr][/floatr]While her shapechanging abilities mean Jeni can take the form of many creatures, Jeni's default form is of a small, slim female woman with quite short blond hair. Her piercing eyes are green, although this is not in fact their natural amber colour but a result of the abundance of nitrogen in Earth's atmosphere being internalized by her body. When acting as Scholar, wears a black bodyglove embossed up the sides of the legs and arms, and on its front, with silver Kaironian letters. Atop this, she wears a leather jacket acquired on Earth. Due to a special technological device, these clothes transform with her when she shapeshifts, enlarging or merging into the new form as desired through the adjustment of their molecular structure, or by temporarily shunting them to a pocket dimension. Power Descriptions: Scholar's Shapeshifting takes the form of rewriting and differentiating her entire genetic and cellular structure temporarily, pulling/dispersing any needed excess mass from/to a pocket dimension. This takes the form of a brief transformation of about five seconds, where her form visibly warps and twists until it reaches the desired form. The use of her mental abilities, such as her Quickness or Strike, cause her eyes to visibly flicker as her brain processes work overtime. Her rejuvenation power works through the absorption of enough atmospheric nitrogen to completely replace and regrow every cell of her body, taking the form of a green glow enveloping every square centimetre of skin. History: Kairos was a glorious world, spinning on its axis yet unable to orbit, pinned as it was between a red and a yellow sun. The people of the planet lived amid sunlight, except when they retreated into the cool caverns carved into the many canyons on the surface. Over the centuries, they steadily developed a thriving society, the carved caves replaced with great cities, half underground and half basking in the red and yellow glows of two suns. The seat of government was the amber spire, a tower of translucent metal and stone which trapped and mixed the red and yellow light, making the tower glow with amber light. Here, great breakthroughs were made in sciences of all sorts, culminating in their greatest technology, that of time travel. Through this medium, a High Council-approved team of superheroes, the Chrononauts, traveled back, halting disasters in the past before they could happen in the present. At the time of the Terminus attack, their newest recruit was the Scholar, Jeni Frey, a hugely intelligent young woman who had made such great breakthroughs in xenobiology that she had altered her own DNA to be able to assume the forms of alien lifeforms. A naive, somewhat gullible woman, she was perhaps too sweet for a team with such a difficult task. The Chrononauts nearly destroyed their own timestream during the Invasion, traveling back so often that in one instance three incarnations of the team, only a few hours separated from one another, fought upon the same battlefield. But, eventually, one by one, they were struck down, and the ever dwindling team found themselves unable to save each other as the sheer level of casualties led to the race of Kaironians being a couple of hundred surviving refugees, and the High Council. But it came to pass that, in order to save themselves, the High Council were willing to step into Omega's service, granting him their time travel technology. And, for all that they were a government sanctioned and funded team, the Chrononauts were not bad men and women. And thus they put into action a plan to keep such a powerful weapon out of Omega's plan. While the rest of the team stalled, Jeni was to link the hearts of the twin suns through hyperspace, and scourge the planet, killing Kaironian and Omegadrone alike. But, one by one, the Chrononauts fell to Omega's servants and to the treacherous Council members, trying desperately to both stall for time and to prevent the slaughter of the refugees as they were cut down or sent to the Omegadrone furnaces by the Council they thought would protect them. Eventually Jeni was left fleeing for the few operational chronopods, hoping to escape before detonation. Circumstances soon forced her to detonate prematurely, scouring the planet even as her pod was hurled free of the blast, damaged beyond all hope of repair. The stabiliser annihilated, the chronopod travelled across untold lightyears, half the multiverse and more centuries than were in all of known history, until she crash landed on a strange water-coated planet called Earth. Staggering out of the wreckage, mortally wounded, Jeni realised that she had bean glowing with a green light. And, as she fell to her knees, she felt her entire body changing... Personality & Motivation: Jeni's motivation is best summed up as "not here, not again". Her own planet was destroyed through invasion, and she refuses to let this happen to this primitive planet of dumb apes. They don't deserve it. In addition, as a superhero on her own home world, she sees no reason why she should stop acting in that regard and allow petty crime to get past her on Earth too. While she admires human creativity and how fast they've developed technologically, she nonetheless is frustrated simply by the average human's lack of intelligence. Additionally, she views her home world with rose tinted spectacles, and thus has a level of disdain for Earth compared to this idealized vision. She will flick back and froth from haughty and proud, to enthusiastic and happy about what's going on around her, simply depending on what mood she's in. Powers & Tactics: Jeni Frey is a Kaironian, and not only that, but unusually intelligence for a race already generally smarter than your average human. As such, a lot of her powers come from simply being of another race. She doesn't age nearly as fast as a human being, is significantly tougher and more resilient, and only needs 4 hours of sleep a day. Additionally, if she should die, her body is capable of reconstituting the damaged cells in her body and "rejuvenate" her appearance, with the drawback of radically altering her cell structure and neurological pathways in the process, radically altering her appearance and subtly altering her personality. Her great intelligence affords her a lot of abilities simply from applying it in unique ways. Ordinarily her mind works many times faster than a normal humans, and when focused away from her usual knowledge base, can be applied to rapidly learning any language simply through ascertaining context and body language. She can also observe opponents in combat to discover their weak points, and in order to place her strikes in the optimum position to cause damage. Due to her xenobiological expertise, however, she has an additional superpower over those of her race, and is capable of shapeshifting into any creature whose DNA she has come into contact with. This consists of a wide array of alien races and beasts from a wide array of worlds and time periods. Unfortunately, not being long on Earth, it does not consist of many Earth creatures, making it hard to use her powers to blend in. Complications: Bizarre Alien Biology: Jeni's biology when not shapeshifted is very different from the human norm despite her external appearance. Her three lungs and hailing from a high-oxygen atmosphere means she is vulnerable (x1.5 DC) to inhaled gas attacks, and the sheer level of iron in her blood makes her set off metal detectors. Funny Little Human Brains: While Jeni tends to like Earth, and its human population, in moments of stress, she is apt to insult the race and their shortcomings. This may undo any hard work she's done ingratiating herself prior to that point. Look At The Ears!: Jeni isn't 100% sure why she didn't die and instead came back in a different body. This is going to take some time to adjust to, exacerbated by her inability to shapeshift into her old body. Never Again: Jeni's hatred for the Terminus exceeds that of most superheroes. If she thinks Omega and his armies are behind an event, she will do anything to bring them down, unless someone succeeds in talking her down. Not Human: While Jeni looks human, can turn human, it's sometimes very apart in her eyes and body language how inhuman she can be, causing uneasiness or even fear. The Last Kaironian: Jeni has a huge case of survivor's guilt, having been partly responsible for making herself the last of her kind. Abilities: 8 + 4 + 8 + 16 + 8 + 4 = 48PP Strength 18 (+4) Dexterity 14 (+2) Constitution 18 (+4) Intelligence 30/26 (+10/+8) Wisdom 18 (+4) Charisma 14 (+2) Combat: 12 + 12 = 24PP Initiative: +8, +10 w/ Enhanced Intelligence Attack: +6, +10 melee Grapple: +12 Defense: +13 (+6 Base, +7 Dodge Focus), +3 Flat-Footed Knockback: -3 Saving Throws: 3 + 3 + 5 = 11PP Toughness: +7 (+4 Con, +3 Protection) Fortitude: +7 (+4 Con, +3) Reflex: +5 (+2 Dex, +3) Will: +9 (+4 Wis, +5) Skills: 40R = 10PP Intimidate 7 (+10) Knowledge (life sciences) 10 (+18, +20 with Enhanced Intelligence, Skill Mastery) Knowledge (physical sciences) 5 (+13, +15 with Enhanced Intelligence, Skill Mastery) Knowledge (technology) 5 (+13, +15 with Enhanced Intelligence, Skill Mastery) Language 1 (English, native: Kairon) Medicine 6 (+10) Sense Motive 6 (+10, Skill Mastery) Feats: 17PP Attack Focus (melee) 4 Dodge Focus 7 Inventor Jack of all Trades Luck Master Plan Skill Mastery (Knowledge [Life Sciences], Knowledge [Physical Sciences], Knowledge [Technology], Sense Motive) Speed of Thought Powers: 1 + 1 + 3 + 7 + 27 + 7 = 46PP Feature 1 (temporal inertia) [1PP] (temporal) Immunity 2 (aging, need for sleep; Flaws: Limited to half effect [-1]) [1PP] (bizarre alien biology) Protection 3 (durable skeleton and muscle tissue) [3PP] (bizarre alien biology) Regeneration 6 (Resurrection/5 minutes; Power Feats: Reincarnation) [7PP] (bizarre alien biology) Shapeshift 3 (15pp of traits; Extras: Continuous [+1]) [27PP] (dimensional, mutation) Sample Shapeshift Configurations: Tri-Sected Brain Array 3 (6pp, Power Feats: Alternate Power) [7PP] (brain power, intelligence) Base Power: Enhanced Intelligence 4 [4PP] and Quickness 4 (x25 speed; Flaws: Limited to mental actions [-1] [2PP] {4+2=6/6} Alternate Power: Comprehend 3 (speak/understand/read all languages) {6/6} DC Block: ATTACK RANGE SAVE EFFECT Normal unarmed Touch DC 17 Toughness (Staged) Damage Analytical Strike 2 Touch DC 19 Toughness (Staged) Damage, Improved Critical 1Abilities (48) + Combat (24) + Saving Throws (11) + Skills (10) + Feats (17) + Powers (46) - Drawbacks (0) = 156/158 Power Points
  14. Ecalsneerg

    Flying Car

    And, y'know, what it says in the book a couple of times.
  15. Ecalsneerg

    Flying Car

    That's not cheesy, that's "please smash an axe into my face" As SC says, if it doesn't disadvantage you, you get nothing for it.
  16. Geckoman looked at the robot mouthing to him through the window. "Dammit, robot, stop mouthing things!" He pushed himself up out of his chair, and hit a few buttons beside the door as he walked up and clung to the side of it. As the walkway folded downwards, he ended up crouching perpendicular to the ground, no longer side on to the floor. "Sorry, robot, I can't hear you through all the metal and steel and titanium and bullet proof glass. What did you just say?" He shrugged his shoulders helplessly as if to say Whacanyou do?
  17. "Well," reasoned Geckoman through a little bit of radio static, "You could like, totally, catch up with them later, and thus, unfortunately they get powered up. Bad times." He then perked up considerably. "But then, so could we. Forewarned is forearmed and all that jazz! We could get sonic saxophones and specialized equipment of many other music-related forms to defeat them, while the less technologically adept among us just... track them down." "The music theme isn't essential, but... it'd be nice?"
  18. Diplomacy check in case I need one (1d20+10=20)
  19. Siobhan smiled at the girl. "Yeah, I'm a friend, Gabriel asked me if I could help him with a couple of things, because I-" She paused for a second. Will this be rude? I think he'll understand... "I know quite a bit more about them than he does." She tried to keep her tone comforting, knowing that the girl probably felt quite a bit vulnerable. "Would it be OK if we came in to talk to you for a little while? I know Gabriel's spoken to you already, and we're sorry about all this..." She left her sentence trailing off deliberately.
  20. Siobhan, making sure they were around the corner, nodded firmly, and spread her arms in a quick, practiced gesture. In an instant, huge white wings of semi-translucent white force erupted from her back, flapping and lifting her clean off the ground by a good couple of feet. She shrugged, and gestured for Gabriel to lead on so she didn't have to linger here too long in such an obvious fashion. Dammit, it's always the kids in these close-minded areas who get sucked into stuff like this. I'm probably going to have to talk to her...
  21. Siobhan chose to ignore Vigourie, reasoning that Gabriel had verbally beat down the man enough. Besides, she hadn't dissipated all the fiery energy and didn't want to lose her cool with him at this moment, when it could lead to some form of incineration. "Yeah," she nodded to Gabriel upon hearing his request. "No problem." She inclined her head to the sheriff and the other supers present, then followed Gabriel to where he wanted to go.
  22. Gah, editing error. It's a Stun, DC 16 Fort.
  23. Will be away next week from Thursday to Sunday.
  24. Equinox, still reeling from her huge work of magic, hadn't the reflexes to leap in and strike the demon before the others had obliterated it. Wow... quickest demonic banishment I've seen in a long time. She made her way towards the greasy spot where the demon had once stood. Sheesh. She tentatively walked over to where Gabriel was praying, putting one hand on his shoulder. "It wasn't your fault. You did all you could. I don't think that demon even knew what hit it." She forced a small smile. "Don't blame yourself for a second."
  25. Ok, as Equinox has 3 HP (assuming I burned off the earlier Extra Effort Fatigue), time for a new Extra Effort... Nullify 11 (fire effects [1pp/rank], Extras: Area - Burst [+1], Flaws: Range - Touch [-1], Power Feats: Progression 7 [rank x 1000']) [18PP] LINKED to Environmental Control 2 (light [reduce concealment], 10' radius, Flaws: Range - Touch [-1]) [1PP] This ought to knock out every source of fire in a 2 mile radius. The light part is because I figured it shouldn't be that easy without a visible source, but I can drop that if you wish. Equinox is PL11, not up to caps, but can stunt PL11 effects. Nullify fire effects (1d20+11=14) Ok, down to 2 HP, because I need a reroll. Try again (1d20+11=24) For those interested... Cos it's late, and I may dart off for sleep... Initiative [including a -1 penalty from Fatigue] (1d20+0=4)
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