-
Posts
5,015 -
Joined
-
Last visited
Content Type
Profiles
Forums
Freedom City Guidebook
Freedom City PBP: A How-To Guide
Gallery
Events
Everything posted by Ecalsneerg
-
And yet it's up to us what your characters would or would not question. ;)
-
Equinox raised an eyebrow at the impressive freezing of an entire golem into a solid block of ice. Still, she kept her magic circle up around the creature, just in case. "I agree, we should. I think I should be able to find a spell in my library at home that should find the creator of an object, but I'll need a little chunk of the monster to do it." She walked over to the old man by the door, and took his hand. "Sir? Sir? We stopped the monster, now. I tried to teleport you all to City Hall for safety, but apparently you resisted it. Apologies for not warning you, but there wasn't really time with a monster like that rampaging."
-
DC 21 Snare (1d20+4=7) He's currently in a big block of ice.
-
Equinox winced as the golem broke from her bonds and once again delivered a catastrophically powerful blow to the woman with the hammer. Ouch. But the wince soon turned to a shocked expression when the woman casually shrugged off the blow. Ok, enough is enough. She glanced at the old man struggling to flee still at the other side of the room. "This ends now, golem!" she cried, raising her arms to each side as a pair of spectral white wings faded into being behind her, lifting her up into the air. "Just STOP!" With a flick of her wrist, the magic circle on the floor rose up, and solidified into a wall of magical force. She swung her wand like a hammer, sending the circle crashing down onto the golem's head, leaving a deep crack running through the middle of its face. Whirling, she noted its stunned, dazed "expression" as it stood vibrating slightly from the strike. One could almost imagine still-liquid clay running from the eyes in a simulacrum of tears. It has to stop. She bound another circle around the unresisting golem and called out to her newfound ally. "It can't move through the circle, but you should be able to unless you're a magical being! Down him while he's contained!"
-
Lady Winter - 2 HP - 20 - unharmed Golem - NPC - 14 - bruised x5 Equinox - 3 HP - 2 - unharmed, Fatigued at start of next round Free Action: Spend a HP to shrug off the Fatigue. Free Action: Activate Flight. Move Action: Fly up to ceiling rafters. That's still not going to get me out of the 8 foot tall golem's reach. Standard Action: I still have my Create Object stunt! Make a hammer of glowy white energy, drop it on the golem's head! DC 15 Reflex save [all or nothing], followed by DC 20 Toughness save if Reflex failed. (1d20+4=6, 1d20+8=14) Yes! It takes a sixth bruise, and is stunned! It doesn't take knockback from the hit, sadly, and thus is upright Free Action: Extra Effort to Surge. Standard Action: Make a magic circle around the thing again! DC 15 Reflex to resist the attack (1d20+4=6) Free Action: Allow Lady Winter's attacks to bypass the magic circle. Round Five! Lady Winter - 2 HP - 20 - unharmed Golem - NPC - 14 - bruised x6, stunned Equinox - 2 HP - 2 - unharmed, Fatigued at start of next round
-
The golem reeled from the blow, red clay eyes glaring even hotter and hotter with anger at its assailants. Its solid clay body was cracked and chipped in several places, and its low moan sounded dejected and unhappy at its situation. Bellowing in defiance, the ceramic automaton whirled around and delivered a crushing backhand blow to Lady Winter. Once again, despite the sheer force of the blow, she barely flinched.
-
Lady Winter - 2 HP - 20 - unharmed Golem - NPC - 14 - bruised x4 Equinox - 3 HP - 2 - unharmed, Fatigued at start of next round LEAVE ME ALONE YOU DC 24 TOUGHNESS SAVE (1d20+9=22) The thing has 5 bruises. All-out for 5, Power Attack for 3! FEEL THE FIST OF JUSTICE! DC 30 Toughness save (1d20+11=20) Lady Winter - 2 HP - 20 - unharmed Golem - NPC - 14 - bruised x4 Equinox - 3 HP - 2 - unharmed, Fatigued at start of next round
-
Geckonitiative (1d20+10=22)
-
Equinox whirled her wand around quickly, unsure of how to stop a creature apparently impervious to her magical flames. This woman seems to be managing well. She hasn't taken a scratch off the monster. I should try to restrain it. She spun her wand in a tight arc, a white line appearing in the floor around the golem's feet. "Eyes aflame and feet of clay, Inside my circle you. Will. STAY!" She exerted her will upon the magical circle, trying to hem in the golem, but its antimagic nature seemed to let it just crash easily through the wards and barriers she erected. Oh no...
-
Lady Winter - 3 HP - 20 - unharmed Golem - NPC - 14 - bruised x4 Equinox - 3 HP - 2 - unharmed Time to show some effectiveness! I'm going to power stunt up something nice and shiny. Only this time, with the wand, I get 31pp to work with! Create Object 10 (Feats: Selective, Stationary Subtle) [23pp] DC 15 Reflex save (1d20+4=20) Hate you, golem. Hate you. Lady Winter - 3 HP - 20 - unharmed Golem - NPC - 14 - bruised x4 Equinox - 3 HP - 2 - unharmed, Fatigued at start of next round
-
The golem roared in pain as the hammer once again crashed into it, sending the powerful creature lurching forward. Abruptly, it caught itself, swinging around with a double-handed blow. The colossal force of the strike sent a shockwave echoing around the room, knocking nearby chairs over (if they hadn't been already), and smashing the last of the crockery. It hit Lady Winter full-on, and didn't even faze her in the slightest.
-
Lady Winter - 3 HP - 20 - unharmed Golem - NPC - 14 - bruised x3 Equinox - 4 HP - 2 - unharmed DC 26 Toughness save. Poor golem (1d20+10=24) He now has 4 bruises. And now it is time for his revenge. All-out attacking for 5 while power attacking for 3... on the stupid ice person who keeps hitting him with a hammer! Drops him to Defence 11 ( ) but the poor little guy deserves a shot! GOLEM ALL-OUT SMASH! DC 30 Toughness (1d20+11=23) Now, that's a rank 15 attack, technically, minus your KB modifier for rank 10 knockback if you're stunned (and don't buy it off): 1,000 feet! That seems excessive, so if you do decide not to HP away a possible stun, I'll ignore the +3 from Power Attack and only knock back 100'.
-
Siobhan flung up an arm as the golem attacked, face scrunched up in concentration. Pleasemisspleasemisspleasemisspleasemiss. Pushing outwards with her magical warding, and hindered by the golem's immense power, she barely succeeded in deflecting the attack wide, rather than holding it off. "I think it's time we stopped this, don't you?" she said, clicking her fingers and gesturing with a flourish, checking to see that the old gent was still struggling to get up rather than looking at her. In a flash of white light, her costume was on her, a black trenchcoat over white shirt and pants, shirt and coat alike emblazoned with the split black-and-white symbol. A length of oak wood, engraved with arcane symbols, was in her hand. With a dramatic thrust, she pointed the wand at the golem's chest and launched a gout of arcane fire at it, the heat haze blurring the air around it and causing her to start sweating. The golem just straightened up, completely unfazed by her magic.
-
Lady Winter - 4 HP - 20 - unharmed Golem - NPC - 14 - bruised x3 Equinox - 4 HP - 2 - unharmed, Fatigued at start of next turn Ok, I need to spend 1 HP to avoid Fatigue. Grrr. UNRULY OLD AGE PENSIONERS. I'm really stretching it, but I'd assume that the old dude would struggle with getting to his feet. So while he's getting up... Free Action: Quick Change. Move Action: Draw wand! Standard Action: Wiccan Rede doesn't apply to golems! FLAME ON! Eat DC 25 Toughness save, golem! Only for you, it's DC 20 (1d20+10=25) DC 20 save (1d20+10=30) ****ING GOLEM
-
With a roar, the golem recoiled from Lady Winter's hammer. It looked almost in shock as a large lump of ceramic fell off of its arm where the hammer had fallen. In clay shock, it looked at Lady Winter, looked at its arm, then decided to investigate the magic it had detected instead. Turning and lunging at Siobhan where she stood, it heedlessly charged forwards, swinging a massive fist towards her face.
-
DC 29 Toughness save. Golem feels pain (1d20+11=15) Take a Hp, as I do this: HULK FIAT! (1d20+11=18) since you add 10 to all rolls from 1-10 on re-rolls... that's 28, I fail by 1, and receive a 3rd bruise. Lady Winter - 4 HP - 20 - unharmed Golem - NPC - 14 - bruised x3 Equinox - 4 HP - 2 - unharmed, Fatigued at start of next turn GOLEM SMASH! He turns... and charges Equinox. In an offensive stance. Power Attacking for 3. So, he's down to Defence 10. But he's Attack +6, and with DC 30 fists. Defence 20, save me! If not, Toughness +10, do your best! (1d20+6=15, 1d20+10=19) Poor golem.
-
The woman sitting by the window stood up, pulling out a pentagram from her coat as she did so. It shone silver, and with a thought, it flared into life, shielding her with an invisible field of magical force, protecting her from harm. How to maintain my identity, and stop a golem? I'm not sure, but that woman seems to be managing well enough with that hammer. Siobhan glanced at the old-timers trying to escape. And those people need help first. With one hand, Siobhan started turning her hand in a circle in the air, towards the back of those fleeing for the door. "There's danger here, There's danger there, Try city hall, Might not be there! " In a flash of white light, the three old-timers were caught up in Siobhan's spell... but one of them, thinking it something from this monster, threw himself down to the ground. Having had his back turned, he hadn't realised who'd done it, but it didn't change the fact only two of the civilians had been teleported to City Hall. "Oh." Brawling with Lady Winter, something pinged in the golem's head. Someone was using magic. And it didn't like it.
-
Equinox is up. now, standing up and taking out the wand would take my whole go, so I'm going wandless for now. Move: Stand up. Standard: POWER STUNT! I've got 19pp to work with, so... Teleport 6 (Extra: Action - Standard [+1], Attack [+0], Area - Burst [+1], Flaws: Tiring [-1], Feats: Subtle) [19pp] The Action lets me use the Long Range as a standard, not full action. Cleared it with DS, so a flagrant breach of approval policy is gone under Rule of Cool. And the fact it's only technically an attack. The extra effort required to use this means I need to spend a HP next turn to not be Fatigued. The Tiring flaw means I also need to spend one this round to not be Fatigued, and then Exhausted next round Notice, Reflex to half rank of Area attack, Reflex to avoid getting teleported to City Hall (1d20=15, 1d20=6, 1d20=5, 1d20=3, 1d20=14, 1d20=18, 1d20=2, 1d20=13, 1d20=16) Erm... that's unclear, so I'll assume I rolled Notice for 1, then Reflex, then the second Reflex. Then I repeated those three rolls, in that order, for the other 2 bystanders. So... 15, 6, and 5 means they didn't Notice the effect, failed both saves, and got 'ported. The second one failed to Notice the effect, failed to evade the Area... but somehow avoided getting Teleported... *swears* The third one's gone though. So now we have one confused pensioner left in the area. ROUND 2! FIGHT! Lady Winter - 3 HP - 20 - unharmed Golem - NPC - 14 - bruised x2 Equinox - 4 HP - 2 - unharmed, Fatigued at start of next turn
-
The golem roared as Lady Winter's hammer rended two great chunks out of its solid form. Its black eyes suddenly flared red as it braced itself, its huge bulk looming up with both hands. Swinging them back in a rabbit punch, it aimed its too massive fists and surged forwards with surprising speed for its size. But not speed enough, as its blows passed Lady Winter by, not harming her but for the feeling of the shockwave from the sheer force of the strike.
-
DC 24 Toughness saves (1d20+13=21, 1d20+13=21) He's now Bruised twice. AND ANGRY! GOLEM SMASH PUNY ICE PERSON! DC 27 Toughness (1d20+7=11) NOT ANGRY ENOUGH!
-
Equinox's initiative, golem's initative (1d20+1=2, 1d20=14) Ok, we'll both get a HP for innocent civilians being endangered by an angry golem, and I get one for being in my secret identity... So! Lady Winter - 4 HP - 20 - unharmed Golem - NPC - 14 - unharmed Equinox - 5 HP - 2 - unharmed
-
The golem turned to face this strange newcomer, expression not changing, and let loose another deep groaning noise. Its clay brow furrowed as it casually flung aside an expensive-looking vase it had picked up, shattering it against the opposite wall. Bette Lovegood shrieked even as she and her two customers fled towards the door. however, they weren't exactly young anymore, and despite their fear and haste, weren't moving particularly quickly...
-
AAAARGH A GOLEM Roll initiative, and feel free to make a post of yourself arriving in the cafe before the combat round starts. The golem is probably very noticeable as having stomped along the beachfront before crashing through a wall. As such, you can assume you saw it coming, and can enter via the window Equinox is sitting beside (in her civilian identity), or via the huge hole in the wall)
-
The Tea House was old Bette Lovegood's pride and joy. The little seaside cafe had been run by her in Port Regal for much of her life, and although it wasn't a lucrative money spinner, it made enough from regulars and tourists alike to justify her continuing to run it. It was rustic, with old wooden furniture rather than plastic tables, and china pottery displayed on shelves on the walls. Apart from Bette herself, she only employed a couple of young local girls as waitresses, and since it was the morning shift nearing the end of the tourist season, not many customers were present. A couple of older gentlemen were the only ones in the cafe at the moment, drinking tea and chatting over their papers. They were regulars, nice guys who'd lived in the area most of their lives. Sitting alone beside the window was a quiet woman with long brown hair tied back in a ponytail. She'd just come in, ordered a coffee and then sat reading for the past hour, only pausing to order another cup of tea while she went outside for a smoke. Bette Lovegood sighed and smiled. It may be quiet, but at least it was her business. It was at that point the clay monster crashed through her wall without breaking stride, crockery and stonework crashing down around in a huge ruckus. Blank black eyes stared out from its plain-featured brown face. Faintly visible across its head was a line around the brow. Black runs were traced all across its massive form. The cold sea air poured in as the golem took two steps forward and from within itself let loose a deep, throaty moan. Bette and her two customers cowered away from it, but the woman near the window merely rolled her eyes and sighed, putting down her book.
-
Reflex save [with Evasion if it actually matters] (1d20+10=27) Geckoman has Accurate, Acute (tracking, if it matters) Olfactory senses, and infravision, so... Notice check in case it's relevant, to speed things up (1d20+10=24)