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Avenger Assembled

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  1. Fantastika Svenska PL: 10 (150) Identity: Secret Alternate Identity: Eira Katastroff Natt och Dag Birthplace: Sigtuna, Sweden Legal Status: Swedish citizen (minor) with no criminal record Base of Operations: Claremont Academy Residence: Claremont Academy Dorms Occupation: High School Student Affiliations: Claremont Academy Family: Age: 16 (Date of Birth: January 1st, 2004) Gender: Female Species: Machine intelligence Height: 5'7" Weight: 150 lbs Skin: Pale Hair: Black/Blonde Eyes: Blue Character History: Eira Katastroff Natt och Dag is from one of the oldest families in Sweden; the Katastroffs can trace their maternal lineage back to the House of Vasa in the 1500s, while the Natt och Dag clan's heritage goes back to the medieval period. In the days of her ancestors, this would have meant a cloistered childhood in a castle, an education in sewing and household management, and eventual marriage for political purposes. But Europe's nobility is (generally) not what it is in old American movies. Though Eira was technically born in a castle outside the small town of Sigstuna, her family actually lives in a 19th century mansion nearby, and a significant portion of their income comes from renting the Natt och Dag castle out to the government for tourist purposes. Her father is technically heir to a great many noble titles but in day-to-day life is an investment banker, while her mother (of equally noble lineage) is actually one of Sweden's more successful tax attorneys. When she was four years old, she started getting sick - a sickness that grew worse and worse as she got older and older, until when she was eight years old it seemed like she wouldn't live another year. She remembers those days painfully; how sick and cold she was all the time, as if she would never get better again, the weeks, then months inside and outside of hospitals, how she hated the way other children could run and play when she was caged by her own failing flesh, and how sad it seemed that she was going to Heaven before she even learned to ride a bike - and then her uncle and his friends from America helped her. It took her some time to actually understand what had happened to her - her brain patterns had been carefully studied by some of the most powerful computers (and minds) on Earth, then reconstructed inside a computer even as her organic body died. From there her brain was uploaded into a new body; a cunningly-built robotic duplicate of her original physique. All she really knew was that she was healthy now, and could go into computers if she wanted, and if she had to learn how to control a body again - well it was still better than the failing one she'd had. If her parents had any hesitation about what had happened, a daughter who could run and play and hug them was a great balm to the mind. Eira's childhood has been distinctly...odd. Frequent trips to America, both physically and cybernetically, to meet with her uncle's friends, special bonds with the beautiful Miss Americana and the gentle alien teenager Sharl Tulink, making friends with superheroes across two continents, and a body growing in fits and starts as advancing technology allowed for more and more upgrades, and as her 'flesh' was enhanced to match her aging mind. Most of her education took place privately through hired tutors, and she made few friends her own age. Maybe that's why she's begun to feel alienated now that she's a teenager; alienated from friends and family, and maybe even alienated from herself... Physical Description: When she can get away with it, Eira Katastroff Natt och Dag dresses like the metalhead she is. Usually this just means a black T-shirt emblazoned with bands she likes (she's a big fan of Arch Enemy, especially because some people say it's not real metal) and riveted jeans; but she likes to take the time to make really good outfits out of black leather and metal before she hits a concert. When she can't get away with it, she reluctantly dons the formal dresses and flowery blouses that befits a member of the Swedish nobility. (She has to make more public appearances than she'd like, primarily at the hospitals that her family's wealth helps endow.) She has long hair that she's dyed bluish-white, and when she can get away with it she likes to let it fall down across her face - though that's primarily just for a look. When she's working on a project, she pulls her hair back in a ponytail, pulls on a leather apron over her oufit, and goes to work. Fantastika Svenska is the image of a paragon - quite calculatingly so. Her hair is Eira's 'natural' platinum blonde by means of a reversed magnetic charge and her outfits are flowing numbers in blue and gold, with a long cape behind her and three golden crowns as her chest symbol. Her face is obscured by circular mirrorshades that look vaguely steampunk, their dark colors the darkest thing on the face of the otherwise-decidedly Nordic Fantastika Svenska. When she's 'powered up' her internal systems, her eyes crackle lightning white - and her skin radiates the same color when her force field is active. You can see her coming a mile away, and that's the way she likes it. She speaks English with a distinct Swedish accent - after all, she learned it herself rather than simply having it downloaded into her brain. Her Galstandard is accented too, but it's rather different - it's distinctly old-fashioned and rustic, the celestial equivalent of Appalachian English. Powers and Tactics: Fantastika Svenska prefers to fight from a distance, hovering out of reach and throwing heavy objects at her opponents. She doesn't like to get her hands dirty with anything except machine oil. She does a distinct ritual with her fingers whenever she's about to go into battle; cracking her knuckles and spreading her fingers out just so. When she uses her magnetic manipulation abilities, her eyes turn a brilliant white and crackle with latent energy like bottled lightning. When she's forced into melee, she'll swing for the fences as much as possible, driving opponents back and away so she can concentrate on the ranged fighting she prefers. The main advantage to fighting hand-to-hand is that it's much less energy-intensive. Her powers are essentially electromagnetic in nature, so most likely power stunts will be themed around electricity or magnetism. Complications: Domo Arigato: Eira is a robot; things that work on the living do not work on her, while things that work on machines work all too well. Friends On The Other Side: From Fenris to the Storm family,. Eira has friends and family all over Freedom City and beyond - but many of them have powerful enemies. Machine Within: Eira's skin has a tendency to get knocked around when she takes hard hits, sliding around loosely or even parting to show the wet pink polymer underneath. Her 'blood' is a magnetorheological fluid that looks like high-quality stage blood but is clearly not under the slightest serious chemical investigation. Not Included: Eira's internal power source is a powerful chemical battery rather than an internal power plant - this makes it relatively easy for her to repair and recharge herself, but it does mean she's vulnerable to being captured and disabled. Sh!t Bats: Eira's going through a bit of a goth phase right now. This Flesh: Is Eira's disconnection from the flesh a result of her cybernetic nature, or just because she's sixteen? Either way, she's eager to feel things - just not to show that she's feeling them. Uncanny Valley: Eira is perfectly human on the outside. But sometimes creatures, and people, with particular sensitivities will get a strange vibe off her - as if she is the dead brought back to life, or something that never was alive. Abilities: 6 + 0 - [10] + 12 + 4 + 0 = 12 pp STR 30/16 (+10/+3) DEX 10 (+0) CON n/a (-) INT 22 (+6) WIS 14 (+2) CHA 10 (+0) Combat: 8 + 8 = 16 pp ATK: +4 (+10 Energy Systems Array) DEF: +8 (+4 Dodge, +4 Base, +2 flat-footed) Grapple: +7/+17 Initiative +6 Knockback: -6 Saves: 0 + 5 + 5 = 10 pp TOU +12/+6 (+6 Protection, +6 Force Field) FORT n/a REF +5 (+0 Dex, +5) WILL +7 (+2 Wis, +5) Skills: 10 pp=40 r Computers 4 (+10) Concentration 4 (+6) Craft (Electronic) 4 (+10) Craft (Mechanical) 4 (+10) Knowledge (Technology) 4 (+10) Languages 2 (English, Galstandard, Base [Swedish]) Medicine 3 (+5) Notice 3 (+5) Search 4 (+10) Sense Motive 8 (+10) Feats: 7 pp Dodge Focus 4 Interpose Inventor Speed of Thought Powers: 1 + 24 + 5 + 6 + 6 + 40 + 6 + 5 + 2 = 95 pp [all powers have the descriptor "technological"] Datalink 1 (wi-fi hookup; 10 feet, radio) [1PP] Energy Systems Array 10 (20PP, PFs: Accurate 3, Alternate Power 1) [24PP] BE: Magnetic Control 10 (Effective STR 50, Heavy Load 12 tons) {20/20} AP: Enhanced STR 14 (to STR 30/+10) {14} + Super-Strength 3 (Effective STR 45, Heavy Load 6 tons) {6} {14+6=20/20} Enhanced Feats 5 (diamond computer brain; Beginner's Luck, Eidetic Memory, Jack of all Trades, Online Research, Quick Change [between Fantastika Svenska and Eira]) [5PP] Flight 3 ('boot jets', 50 MPH/500FPM) [6PP] Force Field 6 (magnetically-charged skin) [6PP] Immunity 40 (diamond computer brain; Fortitude Saves, Psionic Effects) [40PP] Protection 6 (polymer skin and ceramic bones) [6PP] Quickness 4 (diamond computer brain; x25, Flaw: Mental Tasks Only) [2PP] Regeneration 5 (self-healing magnetic polymers; Recovery Bonus +0) [5PP] Super-Senses 2 (onboard sensors; Radio, Uncanny Dodge [radio]) [2PP] costs abilities 12 + combat 16 + saves 10 + skills 10/40 + feats 7 + powers 95 = 150 pts
  2. With magic in the hands of someone who actually knew a thing or two about it, Lady Horus looked at the cowering cultist and zipped over to his side. "Sssh, ssssh, it's all right, mortal man," she lied. She leaned close, so no one else could hear, and whispered, "The Lady is with thee." It was hardly the first time she'd pretended to be on someone's side, even another villain's, to stop a fight; and if the Helm didn't like it much, well, Lady Horus had ignored the Helm before. She couldn't lock eyes with the man, her face covered by her mask, but went on, "The colors are running, and the ink is clear. What can I do?"
  3. Lady Horus is going to zip over to Cultist 1 and try a Bluff! 31 Wow! OK, let me know what there works.
  4. "Ah was just a little worried about, uh, things," said Judy, smiling nervously at Danica. Unexpectedly, out of gratitude more than anything else. she reached out and touched the other girl on the hand, as usual her skin notably warmer than the human average.Pan nearly rising out of his seat had nearly given her a little tiny heart attack along with the news she was getting from outside, but there was no reason to worry about that. She had thought things through. If her friends realized what was happening, then the secret would be out and that would be awful - if her friends realized there was trouble and it was her fault, they would either pester her forever or worse, just wouldn't want to hang out with her anymore. And that would be awful, especially now that Corinne was about to graduate. "Did you like it, Ayjay?" she asked curiously. "Ah know it probably wasn't like movies where you're from!"
  5. There's not really a Force Field extra, but sure, the way you've written the power now is good. APPROVED
  6. So is his Toughness power a Force Field or Protection?
  7. In Lady Horus's experience, a savage beating usually helps. I haven't missed any reason why Cultist 1 is invisible, right?
  8. Aquaria hopped to the kitchen door and called cheerfully, "Jessie! They are here!" She knew from previous experience that Jessie would spend the whole party in the kitchen and that her friends would leave her there - Jessie still might stay in there the whole time, but at least this way she would remember that there were people outside who loved her. She turned to Abby and looked up at the young Surfacer that was Kimber's guest and sister, Aquaria herself a squatting hominid that looked both fish and frog at the same time, instantly recognizable as a Deep One to one of Abby's sorcerous training. "Hello," she throbbed socially to Abby. "I am Aquaria Innsmouth! I do not remember you," she confessed, remembering not to say Your smell. "Welcome to this place. Is is true you eat plants?"
  9. Living like a nun, wearing novelty pajamas to bed, you want a list? Ashley thought - but not too loudly. The telepath made her uneasy, which let her put a little bite into her words. "We've been in worse places than this," growled Watchdog at Lulu, "and we've gotten out." "Oh, well," said Judy with that beauty queen smile as she shot Lulu an apologetic look. "we've had some practice living in close quarters before, so this wasn't so bad. Ah do miss havin' my own room," she admitted, "but when you've got a big enough family you get used to things like this." She brushed the hair back from her face and flushed slightly. "Ah don't know if this happened to you, Davyd, but during that little dimension-folding, um, incident, we met versions of ourselves who had to live in, um, sort of like an Indian reservation here in Freedom City but for people with superpowers, so really things could be a lot worse!"
  10. Inside the theater, Judy found herself laughing by the end of the film. Maybe it was for kids, but she was still halfway a kid - and cartoons were funny! Maybe she couldn't watch the movies the way she had in the past, but that didn't mean things were bad now. I should bring Leroy next time; make Ashley sit behind us. She shifted in her seat as the movie went to credits, wondering if they were supposed to stay for a preview for the next movie after the end - when suddenly she tensed. Oh no... She glanced behind them automatically - how long had that usher been in there watching them? And what was wrong with Terry? Ashley's backup agent, the guy who had used to be part of her mom's detachment, he was sitting there with his phone pressed to his ear, eyes on his principal but also wide with a growing shock. And no wonder! "You guys," she said, "how'd you like the movie?" she asked, in no evident hurry to get up. - There was the faint sound of commotion, and then dead silence inside the van for seconds that ticked on, before the tinted front passenger window rolled down. It was Overalls inside, meeting Keith's gaze with wide eyes and the manner of a man talking to an articulate but angry bear - and Keith had literally seen that happen. "Hey man, sorry about the...the littering." He opened the door, carefully, and closed it behind him. In his hands were a small handbroom and dustpan. "Just gonna clean that up, and we're good, right?" Trusting that the superhero wasn't going to punch him in the back, the guy in overalls knelt down by the litter from his cigarette and started sweeping it up.
  11. Notice: (Lady Horus): fails Notice: (Wadjet): fails I'll hold off on the OOC till we see what happens with Ronin's thing.
  12. Summer 2019 London Sea Devil had invited Singularity along on her trip to London, but Jessie had been decidedly uninterested. Aquaria had tried to assure her that her social plans for the trip were only a small part of her agenda, but Jessie had started covering her ears and singing, which is what she did when she really did not want to hear things. So Aquaria had flown out to London in a Freedom League jet, safely ensconced in her armor, so she could tell what she knew about life Below to the heroes who lived on the tiny island where Sgt. Shark made his home. The members of Vanguard hadn't betrayed Shark's trust by telling her where she could find him, of course, but they had been willing to tell her how to contact him. She didn't like the way Surfacers talked on telephones much, but she'd been introduced a few years earlier to something that conveyed messages but didn't make her feel like she was talking to a ghost. And so it was, as Aquaria perched by the Thames, safely wrapped in her armor, that Sgt. Shark's phone buzzed with a message. IT IS I. THE SEA DEVIL.
  13. Oh, sorry, the Strike effect on her sheet - it's a DC 27 Toughness save.
  14. On the way outside, Judy released Leroy's hand with a grateful smile and stepped close to Davyd. "Ah'm sorry about what happened earlier," she said, giving him a sincere look. "Ah don't really have a lot of experience with friendly shapeshifters." She reached up, brushed her hair back behind her head, and folded her hands in front of her - and when she met Davyd's eyes, she lied smoothly. "Ah've had some, um, bad experiences. But there's no reason we can't be friends," she said with a frank smile. Once inside the dorms, she hung back a little and said, "Do y'all have a room-mate yet? Ah room with mah sister, but we're special cases because of where we came from."
  15. From where she crouched in the corner next to Daphne, forelegs and backlegs beneath her, Aquaria could hear the new arrival (and smell her) but not catch more than a fleeting glimpse of Kimber's sister. They did not look very much alike to her eyes, but she knew a few things about finding your family. She concentrated, hearing a brief dissonance around the girl that she couldn't quite identify, then dismissed it by reaching up to scratch behind her ear canal with her back leg. Her song wasn't so strange, just...different. And Aquaria had heard all sorts of different songs on the Surface. In answer to Daphne's question, she spoke animatedly, trusting the conversation in the kitchen to sort itself out on its own. I think Jessie met her before - oh, it is so hard to remember when they all look the same! "Oh, we have dishes! But they are not to Surface palates. There is the one where you take a great fish and pull off its head, then bury it in the sand, and then when it is done you dry it and eat it in strips!" She shook herself like a wet dog, then said, "But it smells like a cat voided on the fish, so I do not eat it so much."
  16. Inside Mali's apartment, Aquaria let Jessie talk to Mali while she padded her way through the room. The place was full of scents, and sounds, and other things that she wondered if the powerless Surfacer could even perceive. She padded her way over one corner and settled down, back against the wall, and crouched with her limbs beneath her in the fashion to which she was the most comfortable. She sang to herself, a soft, thrumming sound, as she listened to the sounds of the Surfacers in the kitchen and smelled the good things being cooked there. Up close, Daphne could feel Aquaria's usual well of emotions; the unique entanglement of happiness and sadness that so often seemed to follow the Deep One like swirling thoughts of the sea. Aquaria opened her eyes and looked at Daphne as she approached, listening to the soft inner sounds of the Grue's liquid movements. "I did not put sugar in it," she croaked softly to Daphne, "but you could."
  17. Wail spots a suspicious-looking white van outside with a big antenna on top of it that looks a little odd for some workman's van. There's a guy in blue overalls leaning against the side of the van and smoking, staring through the side of the window and right at him, and talking on his cellphone. Which doesn't necessarily seem weird, until you see the woman in the tracksuit watching him inside the lobby and talking on her cellphone too. The guy outside the van stubs out his cigarette and steps inside the back, and Wail can just catch a glimpse of some other guys in there, all of them in body armor, before the door closes.
  18. Trident
  19. "It is lies and deceit. LIES AND DECEIT!" Sea Devil was infuriated, and so she took action. With contemptous ease, she strode past the cringing, mewling squid men, towards the doors they must have entered through to set this ambush. She ignited her trident and smashed it tip-first against the door, leaning it as she ground energized orichalcum against coral. As she did so, an energy pattern emerged; an odd shape in brilliant, searing gold like two question marks growing from a flower, one that radiated in strange eldritch patterns where it burned on the wall. When she had burned deep enough, Aquaria ducked low and kicked.
  20. Sense Motive: 24 Notice: 20
  21. Sea Devil braced herself against the ceiling and struck downward, slicing at the leader of the squid-things with her trident. Stunning it briefly from the pain and shock of the blow, she leaped downwards and grabbed it with one three-fingered hand, bellowing defiance in a tone that rang off the walls of the chamber where they were imprisoned. Holding it steady for a moment, she struck it again with the trident, this time empowering her blade with energy from her suit so that it glowed like a fiery tree before she sliced it across the creature's torso again. "!Surface-Men will come and kill you if you do not surrender!" she instructed the creature and its fellows. She added a few more remarks in Lemurian about how they should listen to her and not be so stupid as to eat their own voidings, as they clearly were doing now.
  22. Heere's the OOC!
  23. Judy did her best to enjoy herself during Wonder Park, but it really was a movie aimed at kids closer to her younger sister's age, or younger, than her. Still, her friends were having fun and that was nice - and the excitement of being there without Ashley's immediate supervision made the experience fun in its own right. She knew her plainclothes detail was lurking around in both the theater and the building nearby thanks to the signals she'd sent them from the lobby, even if at this point she thought it was a little silly to keep the mundane agents so close at hand. I don't think anything could hurt me with Pan and Danica right here. There was even the question of her own abilities, something that was still something she had trouble wrapping her mind around. - "We can, uh, send in an usher if you'd prefer, sir..." Larry, the young theater manager (if thirty-something was young, which it was these days, evidently) was the sort of Freedom City native who knew how to pay attention to a superhero. As he waited in the lobby, Keith LaMarr was being watched. This was by no means a new thing for Wail, who between one thing and another had gotten attention in public since puberty. But this was decidedly different; there was the feeling that he wasn't the object of focus so much as an object of attention. But in a lobby full of young couples going into romantic comedies, teenagers and families catching the latest super-flick, and all the rest, who was to say who was watching?
  24. "Ah don't think there's anything wrong with wanting to do a little science," said Judy with a wink at Nicole and Corinne. She actually did think something was wrong with it, very much indeed, because she remembered the wires, and the needles, and how awful it had been after her perfect life, but she wasn't going to be rude about it, especially not to a girl in a wheelchair. Judy smiled at Leroy, shooting a glance at Ashley. "Ah don't think mah sister would really go for that...but it sounds fun," she admitted. "Maybe we could just visit the outskirts..." Ashley made a noise like a Keurig, giving Leroy a distinct look. "Or maybe somewhere else. There are some nahce spots around here Ah never really got the chance to see." Ashley pulled up her sunglasses, the better to hide the fact that she was paying attention to the conversation between Nicole and Davyd.
  25. For his part, Frost was a little depressed. He walked over to the would-be kingpin's loot, pressing his hands against the boxes, and began freezing them. Oh, he could have described it in some other way, he supposed - summoning the terrible cold of Nifelheim, bringing the icy chill of death to this place of living men - but somehow it all felt so petty. All these years of unlife, and here he was fighting some petty gangster-kingpin who Sin would one day skin and use as a rug. He looked up as the Hornet made his move, all fire and speed even as the world around Frost dropped to a terrible, inhuman cold. He looked at the Hornet and risked, "Oh come now, fellow, look what you have gained. What is profit in this? Come down and let us talk like men." Where the Hel did I put my _shirt_? he thought, annoyed, realizing that several of the fallen thugs had collapsed on it from the effects of their employer's gas.
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