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June, 2017 There aren't a lot of things in Sanctuary that look at space. Maybe there should be, after the pirate attack a few years ago, but honestly that was repulsed easily enough that most of the citizens of Sanctuary paid it never-no-mind. They had Fleur de Joie, they had Gabriel, they had Gaian Knight, the giant bees, all their other strange protectors from other dimensions - why worry? And so it was that when the giant silver spaceship descended through the atmosphere on a direct course to Mayberry, close at hand to Fleur de Joie's house, hardly anyone realized it was coming until it had arrived in the upper atmosphere - and the locals weren't immediately inclined to panic. It hovered there visible by binoculars and the sharp naked eye, spinning slowly around its central axis, looking for all the world like a shiny chrome flying saucer from a science fiction movie of the 1950s, even down to extraneous fins placed in each quadrant. From above, with its tall central axis, it might have looked a bit like a compass. When reached by radio, the ship's feminine voice was tinny and old-fashioned too, sounding oddly like it was coming from a vacuum tube radio. "Greetings from the Stellar Ochlocracy! We come bringing gifts to facilitate relations! Where may we land?" The vessel was good-sized, at five hundred feet long, close to the length of a US Navy destroyer.
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pc Vita Nexus (PL10; Kaiser6012)
Avenger Assembled replied to Kaiser6012's topic in Archived Characters
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ic Here Comes The General (Open)
Avenger Assembled replied to Avenger Assembled's topic in Known Space
Dear Miss Americana One thing I like about the Grand Nauarchus is her ability to strategize on the wing - it really is like being around a hyperintellect. When Th'emme suggested CoVic Station for the Election Summit, she was the one who suggested they meet at Inqué's. It makes a lot of sense - there's no place on the station more commonly scanned by station security, it doesn't have direct ties to Frankan's people so there's no accusation of favoritism, and the locals aren't going to cause trouble when they all know how much money they can make from being this close to the next Imperator. Sharl interrupted composing his letter to address the - well, the Lor term translated as supplicant, but the Terran 'ass-kisser' seemed more appropriate, who had just approached him. Being visibly Lor but not in the military made him a rare breed among Frankan's party, enough that he'd been assigned to deal with the many, many patrons who had made it past the first level of security (enough to be admitted into the big bar's main room) but who didn't have the clearance to make it up to the two upper-levels where the guests of honor were sitting. "I'm sure the Grand Nauarchus will be happy to speak to you if you make an appointment," he told the red-skinned, muscular Individuality member - the Grue looking a little out of place on this side of the bar. "But she's very busy right now, and doesn't have time to talk about carbon investments." Across the big, multi-leveled bar, it looked like Th'emme's party was equally besieged. Good! Sharl had no ill will towards the other candidate (who he had heard most of the Terran and Terran-adjacent sentients in space were supporting) - and it was truly good to know that if things did go wrong, she'd be just as busy working for the Lor as Frankan. The early votes were already trickling in, naturally enough given the size of the Lor voting population. Neither Frankan (who was posing for pictures with a very young Lor girl in a homemade Star Navy uniform and her family) nor Th'emme were going to be putting much stock in the votes of a few isolated colony worlds. He looked around - and suddenly frowned at the sight of a weapon without a peacebond. "Excuse me!" - As Kresh Melek watched, the Grand Nauarchus's Terran bodyguard Citizen - the Incursion veteran who was evidently a particularly powerful android, crossed the crowded bar floor to give her a suspicious look. Despite the vast difference in their height, he didn't look up - instead he hovered to look her in the eye, his own hidden by dark, unfamiliar sunshades. But what would be the point of wearing those inside a space station? "Are you authorized to carry that thing in here? Those things are all supposed to be cleared!" - "Knight Steward!" The Zultasian reporter was all smiles for Cavalier, his long white hair, open shirt and poofy sleeves making him look a bit like a purple Regency romance love interest. The sculpted, hairless chest and torso helped too. In Zultasian terms, he was dressed in subtle silver and gold for what was after all an important event. "Hro Talak, Zircon News Service." He handed over a holocard that showed press coverage over about a dozen nearby star systems. "A pleasure to meet you as well," he added with a quick, flirtatious smile for Dol-Druth. "You must be the Dotrae Speaker - what good luck for me! Do you have time for a few questions for an independent journalist?" - The sentient next to Bliss reminded her slightly of Terrans - or rather of Aquaria's sub-species. Looking like a Piscean who'd embraced his heritage a little too vigorously, the green, soft-skinned male was drinking pint after pint of something that a Terran would have described as rotten fish juice. He hadn't been much for conversation at first, but with enough of the drink in him he seemed more confident. "I don't know you," he commented, a blurry smile on his toothy face, the sort that bipeds used to dealing with Lor usually faked when they wanted to look friendly. "What's your species, warrior?" - Jilinson-08 had not been happy about the transition to the "seedy establishment full of people eager to knife the Imperator, rob the Imperator, or both" but he'd executed securing Senator Th'emme's reserved seats on the upper level with efficiency - never mind the crowd of journalists watching them. "Star Knight and Dotrae present on the floor," he was saying quietly into his wrist commlink as the Senator (and soon-to-be Imperator) glad-handed, "Discussion between Citizen Tulink and Praetorian - keep an eye on them..." - "Gentlebeings, could I have your attention, please?" The master of ceremonies was Senator Mik-El of Rubidium III, a usually dour-faced Independent Senator famous for his flinty integrity - the latter of which had only been slightly compromised by a bottle of the house's best vintage." He stood before a holographic 3-D map of the Republic, now glowing, and held in his hand a commlink tied directly to the station's own communication system. "The first of our major voting blocks is in - and as usual, it's our brave defenders in the Star Navy! By a vote of-" As he watched, tapping into the station's systems himself as he did so, Sharl calculated quickly. The millions didn't matter - nor did it really matter that of course Frankan had carried the Star Navy's vote, it would have been a shocking upset to learn otherwise, just as it would have been to find out that Th'emme had lost the vote of the non-Lor planets in the Republic. But the percentage... Seventy-six percent! And with numbers enough, as they stacked up, to show that the turnout had been enormous.- 26 replies
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Will his Skill Mastered 20 on Sense Motive and Technology be adequate or should I roll?
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"I don't know," Richard confessed. "Everything's different here - the people, the cities...I guess we're heroes or something?" He fidgeted in a barely perceptible instant of hesitation that meant quite a bit of indecision for a speedster - then reached up to remove his helmet. The link between them blazed up again - not like the one she shared with her own Richard, a golden road of psychic connection blazed by decades of mental contact, but an echo of it, this Richard's mind just that much out of sync with the man she loved. "If you look close enough, you can see it. I've got blocks on what's really sensitive. If you're really Paige, anything at all like mine, you won't try and break them down. And I guess if Junior here is our kid, he can read minds too, so why not bring him along, huh?" That attempt at cocky self-assurance wasn't as convincing for her as it might have been for someone else. Paige and Will looked - And found a mind that was indeed a shadow of Richard Cline, but distinctly different - many memories were vastly different, usually for the worse, and others were protected by tight psychic brick walls that reminded Paige of her own mental defenses viewed from the outside. A shadow of her mind had been in this one before - many times. Looking far, far back, they found themselves somewhere else entirely. It was 1976 and Richard was thirteen years old. Two days before he'd kissed pretty Paige Psion on the mouth and it had been the best damn thing ever. He was thinking of ways to do it again sometime, sitting along in the room in the Psion compound where he was staying for the summer to pay off a debt between Clock Queen and Professor Psion, when suddenly he felt the uncomfortable sensation of the professor's psychic 'call' in his head. He and Paige arrived together, her from her room, wondering for a moment if they were about to get a lecture about fooling around, a lecture that got worse when they entered the Professor's private study and found him in animated conversation with Anna Cline! Well, Psion was animated - looking almost giddy with anticipation in a look Paige had hardly ever seen on her father's face. Anna Cline was smiling and holding up her end of the conversation, but her knuckles were pale against the arms of the chair, and she gripped Richard's arm tight the moment she saw him. "Children, Richard's mother had returned early with some exciting news for us! Anna, would you like to do the honors about the new world?" Anna spoke, and though she was smiling, Richard was old enough to know the storm of emotions ranging behind her eyes as she and Psion told them what had happened. There had been a bomb - a big one. More were on their way, but not very many - and the important thing was who they were targeting. "With the destruction of most of the American military and the strongest members of the Freedom League, there will be nothing to stand in our way. This really is a glorious day. Paige, you are exempt from your studies for the remainder of the week - I want you to watch the news reports to prepare you for..." Richard had largely stopped listening after that. Other things had happened in the years that followed. There'd been war, first to gain territory, then to keep it against dangerous enemies. Then ruling, the right-hand man of Anna Cline, then a new sort of alliance with a refugee he'd never really stopped thinking about, and then - There were too many memories, and too many strong emotions behind them, most of them buried behind mental blocks carefully erected by another Paige Psion-Cline, a world away.
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ic Deep Into That Darkness Peering (IC)
Avenger Assembled replied to KnightDisciple's topic in Bayview
For his part, Woodsman was walking the halls and office, a look of concentration on his face. "Think yer right about what's here. Don't think it was'n arrow - nobody'd waste a good bolt smashing glass." Well there were some archers who'd do so, he supposed, but in his experience most people who crafted their own arms and ammunition didn't go spending them foolishly. Not being a big watcher of television, he missed Fred's reference, instead nodding soberly at her words. "OK, we know where to go, and we know to go there armed and on our guard." Riley had to admit he did those things most places, but there was no harm in making sure they all had their cards on the table. "Just in case we happen to catch the burglar team in the act." -
ooc Deep Into That Darkness Peering (OOC)
Avenger Assembled replied to KnightDisciple's topic in Archives
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"We are here for you," croaked Aquaria, studying the woman with those black and gold eyes that from a Surfacer's perspective were nearly on both sides of her head. "We need to know why you are here and why you did what you did." She didn't quite have the right neck muscles to nod, but she could bob her head and shoulders, as indeed she did, clinging to the back of the chair with her hands while her feet still touched the ground. "I am Sea Devil. This is Singularity and Miss Grue. We have been in this place before you. We can sing for you to the guards... if you can sing for us now."
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Woodsman exhaled. "All right. Okay." He put the hatchet up and drew his bow, now that they were somewhere they couldn't be immediately rushed. He took to the high ground, which in this case meant nimbly scrambling up one of the nearest semi-intact stumps. "You c'n fly. Get up there and look. If things did this, they left a trail y'can see." The alternative was that they were right there and in hiding, just like a particularly sneaky pack of Ferals, but that was what the crossbow was for. Besides, their target hadn't shown any particular inclination for that sort of stealthy hunting
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"Yes, I am credible authority figure to American law enforcement!" exclaimed Comrade Frost in an exaggerated (maybe?) Russian accent. "What a wonderful country you have here. Come in and sit down, tell us your story. Ace and I were just discussing the weather, and not gossiping about you." He winked, shifting the car into Drive once everyone was on-board. "Ace has been boon companion. Ace, tell them how reliable you have been."
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"Very wise. I am tolerant man, but some life choices, not to be made," agreed Dimitri, hopeful that the young man seemed willing to listen to reason. But will he be so willing when he is no longer young, or when he feels his youth slipping away every day? He couldn't imagine that a father of so many young children never felt the touch of mortality about his throat. "Blood magic, creatures of the night, pfui. Or worse, being Ace Danger!" He winked at Ace, then returned to Erik. He couldn't quite bring himself to look at Talya, not yet. "Is best to enjoy what you can and what you are. Just as little boy enjoys...being up in the sky!" Pulling on his gloves, he raised Terry up and above over his head, smiling up at the child exaggeratedly.
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Character Name: Sea Devil (and Singularity) Power Level: 12/13 (214/220PP) Trade-Offs: Various Unspent Power Points: 6 In Brief: A Deep One outcast living among Surfacers, gifted with space armor and trying to fight for a better world. Homebase: The DuTemps Building, Freedom City Songs: My Beloved Monster, Eels Fight Song, Rachel Platten Alternate Identity: Aquaria Innsmouth (Aquaria's Deep One name is not pronounceable by Surfacers) Identity: NA Birthplace: An unnamed island in the US Virgin Islands Occupation: Adventurer Affiliations: The DuTemps Building, the Liberty League (associate member), the Esoteric Order of Dagon and Hydra Family: Jessie White, the DuTemps Building, the Liberty League - she has living relatives including several young adult spawn, but Deep Ones do not view these relationships the way Surfacers do. Age: Aquaria is a Deep One female in the prime of life. Gender: Female Height: 5'7"/6'1" in armor Weight: 180 lbs/280 lbs in armor Eyes: Black and gold Hair: None Description: Outside of her armor, Aquaria Innsmouth is clearly no Surfacer. Her bulging black and gold eyes are set much too far apart to be a human's and her nose, flattened almost against her face, is more like a snout. She has no visible ears. Her mouth is big and opens far wider than a human's could - the teeth inside are sharp and serrated like the inside of a shark's mouth. Her skin is mottled green and white, white towards the belly and green towards the black, a dark green the color of certain unnameable seas. Her body is not quite shaped 'right' either - her limbs are too long and jointed like a frog's rather than a normal woman's, her torso too sturdy, and her arms and legs both end in three-fingered 'hands'. Her skin is covered in blue and black tattoos depicting strange and fantastic scenery, looking like something out of a hallucination. Her voice is deep and loud and sounds decidedly peculiar to human ears. She is cold and slick to the touch, like touching the skin of a frog or a smooth-scaled fish. When using her disguise spell, she looks like a distinctly odd human - a muscular female with pale skin, long limbs, a loud voice and fluffy black hair, with big, wide eyes that stare fixedly and with a particularly large mouth. She usually wears hoodies, long pants, and rain boots to hide the ways her body still doesn't match the profile of a human's. Her skin is still cold and slick to the touch. Inside her armor, Sea Devil looks rather different from the typical armored hero - the armor's massive limbs and glowing blue 'fingers' are probably its most striking feature, as are a faint opalescent sheen overlain over the black of the armor itself. That sheen, seeming to glow with all the colors of the rainbow depending on one's perspective when looking at the armor, is instantly recognizable - and all too familiar for space-born heroes. Her head is almost completely invisible inside the armor, though she can make her faceplate go translucent, or even transparent, should she wish. When she speaks while wearing the armor, the digitized booming base of her voice sounds like nothing else. History: It's an old story, really - a tribal people, trading with the city folk who lived on the good land, hunting and fishing and singing the songs of their ancestors, at least until the others come - with terrible weapons and sinister intent, they destroyed the tribe's home and chased them away into the darkness. The tribe roamed from spot to spot, settling here and there for a time, until finally finding a home among the people far from the ancient and terrible enemy. Aquaria has lost track of her age. She was an adult, old enough to have mated and spawned, when the tribe found the ancient city, ending their long wandering after the Atlanteans had destroyed their rocky island home during the first flush of her adulthood. She remembers her joy at meeting the Dark Brothers (or so they called the city-dwellers), the glee at learning she would finally gain her true power as a Deep One - before finally she saw the horrific blood sacrifice of the city-dwelling cult of Dagon and Hydra. She fled, in horror - but where could she go, in a sea beset by her enemies, where even her own people were no longer her friends? She picked the Surfacers and began a long, solitary journey up the East Coast of North America - she taught herself to read their language and understand the rudiments of their culture. When she learned of a Deep One attack against a Surfacer city, she headed that way - she'd heard confused stories of a Deep One hybrid leading the invasion forces and wanted to see what had become of it. So she showed her face in Freedom City - and promptly found herself battling superheroes. After all, this was just a few months after Archevil - nobody wanted to take any chances. She nearly died in Blackstone, the air cold and dry, her voice echoing off the walls, alone - until she heard the halting echoes of Lemurian from the Surfacer outside her cell. An early volunteer for Project Freedom, her acclimation to Surface life - to the mistrust, the prejudice, the dry air, the bad food, the aloneness, was hard, but it was better than death. And then things got even better when she met Singularity, aka Jessie White - she'd seen the Surfacer woman in a cell near hers in Blackstone and though they hadn't spoken then, the familiarity was enough to make them roommates at Project Freedom. Aquaria wasn't scared of Jessie's strange moods and desire for solitude - and Jessie didn't mind Aquaria's strange smells and bizarre habits so much. She was the first new member of Aquaria's pod. Now they're free and living in the DuTemps Building, where their pod has grown substantially - even including friends who swim in the Sea of Stars. It's not the same as the world she left behind, but it's a good enough world. She'll be reunited with her Deep One brothers and sisters again - when the stars are right. Personality and Motivation: By Surfacer standards, Aquaria is generally cheerful, talkative, and loud - something that can be intimidating for a frog-mouthed, shark-toothed Deep One! She's aware that friendliness and good cheer are something Surfacers like, so she sometimes plays this up. She's gregarious, being a creature happiest in groups, and always eager to make friends. She nonetheless is _not_ a Surfacer - she is an obligate carnivore who worships strange gods and practices strange rites, and who has a worldview very different than many of her friends. Powers and Tactics: Outside of her armor, Aquaria is not a terribly brave fighter - she'll strike from concealment or from surprise, and otherwise seek every advantage in a fight. She'll probably take advantage of her superior senses and familiarity with the dark and the water to fight an opponent at night underneath a flooding dock, and the like. Despite her sharp teeth and handclaws, she prefers to fight with hard kicks from her massive legs. She's not that different while wearing the armor, hanging back and firing spectrum blasts from her tridents until she's actually forced into melee. Once there she's effective enough - but is particularly effective when fighting alongside the mighty Singularity. Complications: How Far I'll Go: An explorer born, Aquaria Innsmouth can never turn away from a new adventure. An Innocent Warrior: Of all Aquaria's friends, Jessie White is the greatest - and perhaps the most troublesome. We Know The Way: Aquaria is a disciple of what is sometimes called the Aeon Cult among Surfacers but to her is simply the Faith - the worship of the gods of the Deep One, widely considered a dangerous, apocalyptic cult among Surfacers and Atlanteans. Shiny: Aquaria despises Atlanteans, thinking of them as cruel, jealous imperialists - and Atlanteans typically view her as a murderous barbarian cultist. Where You Are: Aquaria dreadfully misses her fellow Deep Ones and the society beneath the waves - and might take chances to return. It doesn't help that the Surface is so cold and dry! I Am Aquaria: Apostate, traitor, and worse - her fellow Deep Ones (those who know the story of the Deep One who consorts with Surfacers) generally don't share her feelings. You're Welcome: Granted space armor by a quirk of galactic politics, Aquaria Innsmouth is an object of interest both to the Star Knights - and to the secret patrons of the terrible Spectrum Knights. Abilities: 12 + 12 + 12 + 2 + 4 + 2 = 44PP Strength: 22 (+6) effective Str 37 Dexterity: 22 (+6) Constitution: 22 (+6) Intelligence: 12 (+1) Wisdom: 14 (+2) Charisma: 12 (+1) Combat: 14 + 14 = 28PP Initiative: +6 Attack: +7, +11 Melee, +15 w/Spectrum Power Grapple: +18/+21 w Dagon's Might, +11 w/Move Object Defense: +11 (+7 Base, +4 Dodge Focus), +3 Flat-Footed Knockback: -11/-6/-3 Saving Throws: 1 + 1 + 5 = 7PP Toughness: +12/+6 (+6 Con, +6 Protection, +10 Impervious) Fortitude: +7 (+6 Con, +1) Reflex: +7 (+6 Dex, +1) Will: +7 (+2 Wis, +5) Skills: 40R = 10PP Acrobatics 2 (+8) Diplomacy 4 (+5) Disguise 0 (+16/+1) Knowledge (Arcane Lore) 4 (+5) Knowledge (Theology and Philosophy) 4 (+5) Languages 2 (Atlantean, English [Base: Lemurian]) Notice 4 (+6) Sense Motive 4 (+6) Stealth 4 (+10) Swim 4 (+10) Survival 8 (+10) Feats: 48PP Attack Focus (melee) 4 Dodge Focus 4 Evasion Fearless Environmental Adaptation (underwater) Luck Ritualist Sidekick 35 [Singularity] Powers: 27 + 6 + 45 = 78 Deep One Physiology 5.1 (26PP, PF: Innate) [27PP] Additional Limb 1 (Tongue) [1PP] Comprehend 2 (animals, Flaw: Limited [Sea Life]) [2PP] Dagon's Might Array 3 (6PP, PFs: Alternate Powers 2) [8PP] BE: Swimming 6 (100 MPH/1000FPM) {6/6} AP: Leaping 2 (x5, Running Long Jump 80 ft, Standing Long Jump 45 ft, Vertical Jump 20 ft) + Speed 2 (25 MPH/250 FPM) + Super-Movement 1 (Wall-Crawling 1 (to 2) {2+2+2=6/6} AP: Super-Strength 3 (Effective STR 37, Heavy Load 2 tons) {6/6} Features 2 (Deep One, Iron Stomach) [2PP] Immunity 3 (Environmental Cold, High Pressure, Suffocation [Underwater]) [3PP] Super-Movement 1 (Wall-Crawling 1) [2PP] Super-Senses 8 (Accurate Ultrasonic Hearing, Acute Scent, Darkvision, Tactile [Ranged]) [8PP] 1 + 2 + 8 + 2 + 3 + 2 + 8 = 26PP Hydra's Power 2.5 (magic tattoos, 5PP, PF: Alternate Power 1) [6PP] BE: Super-Senses 3 (Magic Awareness 3 [Auditory, Enhancements: Analytical, Extended]) [5/5] AP: Morph 3 (Aquaria Innsmouth, +15 Disguise bonus, PFs: Covers Scent, Precise) [5/5] Device 11 (Spectrum Knight Armor, 55PP, Flaw: Hard to Lose, PF: Restricted [Deep One]) [45PP] Communications 4 (radio, 1 mile) [4PP] Flight 3 (50 MPH/500FPM) [6DP] Immunity 9 (Life Support) [9DP] Protection 6 [6DP] Space Travel 1 (interplanetary) [2DP] Spectrum Power Array 12 (24PP, PFs: Alternate Powers 2) [26DP] BE: Damage 6 (energy trident, PFs: Improved Crit 2, Mighty, Precise, Takedown Attack 2, Variable Descriptor 2 [any energy]) + Impervious Toughness 10 {10} {14+10=24/24} AP: Blast 8 (spectrum power, PFs: Accurate 4, Precise 2, Variable Descriptor 2 [any energy]) {24/24} AP: Move Object 8 (energy constructs, Effective STR 40, Heavy Load 3 tons, PFs: Accurate 4, Precise) {21/24} Super-Senses 2 (Danger Sense [Radio], Uncanny Dodge [Radio]) [2DP] 4+ 6 + 9 + 6 + 2 + 26 + 2 = 55/55 Drawbacks: -1PP Vulnerable (visual Dazzles, uncommon, minor) [-1PP] Totals: Abilities (44) + Combat (28) + Saving Throws (7) + Skills (10) + Feats (48) + Powers (78) - Drawbacks (1) = 214/220 Power Points DC BlockATTACK RANGE SAVE EFFECT Unarmed Touch DC21 Toughness Damage (Physical) Trident Touch DC27 Toughness Damage (Energy) Blast Ranged DC23 Toughness Damage (Energy) Singularity Power Level: 12 (175/175PP) Trade-Offs: None Age: 24 Gender: Female Height: 5'8" Weight: 175 lbs Eyes: Brown Hair: Short and blonde Description: A young woman of average height and muscular build, Singularity's blonde hair doesn't quite match her dark eyebrows. She carries herself with a combination of athleticism and hesitancy - as if forever afraid she's going to break some thing, or some one. She generally speaks quietly, even, and perhaps especially, when angry. In combat she wields a short, dark baton like a single escrima stick, one she can snap open to staff length. She wears a blue jumpsuit in combat, if she has time to gear up. History: Victim. Survivor. Monster. Weapon. Prisoner. Artist. Hero? Jessie White, displaced from her own dying world into a hellish alternate reality, now living on a world where she is a shadow of another woman, bearing her own reputation as a mindless killing machine. At least her best friend is a monster from below the waves who worships strange gods and eats live fish for fine? It's good to know she's not alone - even if sometimes she thinks she's better off that way. Personality and Motivation: Jessie keeps her personality restrained as best she can, keeping her voice and passions to herself. She's better off that way - and so is everyone else around her. She does feel things, sometimes intensely, with strange visions of a life that wasn't hers and of the horrific reality beyond it - but she tries to keep them to herself. Pretending to be normal is hard enough without thinking about all the ways she's anything but. Powers and Tactics: Jessie White fights with her bat, striking with the mechanics of someone who has solid, albeit limited, training in melee combat. She'll strike to stun and to daze, staying mobile with leaps and kicks, not too dissimilar from her aquatic friend. Singularity fights to kill. She doesn't come out much - even when Jessie's in costume. But sometimes she does. Jessie doesn't like to think about that. Abilities: 8 + 4 + 4 + 0 + 2 + 2 = 20PP Strength: 30/18 (+10/+4) Dexterity: 20/14 (+5/+2) Constitution: 30/14 (+10/+2) Intelligence: 10 (+0) Wisdom: 12 (+1) Charisma: 12 (+1) Combat: 12 + 12 = 24PP Initiative: +5 Attack: +6 Base, +10 Melee Grapple: +24 Defense: +10 (+6 Base, +4 Dodge Focus), +3 Flat-Footed Knockback: -12 Saving Throws: 0 + 3 + 7 = 10PP Toughness: +14/+2 (+8 Enhanced Con, +2, [Impervious 10] +4 Forcefield) Fortitude: +10/+2 (+2 Con, +8 Enhanced Con) Reflex: +8/+5 (+2 Dex, +3 Enhanced Dex, +3) Will: +8 (+1 Wis, +7) Skills: 64R = 16PP Acrobatics 10 (+15, SM) Craft (Artistic) 8 (+8) Intimidate 14 (+15, SM) Notice 9 (+10, SM) Sense Motive 9 (+10, SM) Stealth 10 (+15) Survival 4 (+5) Feats: 20PP Acrobatic Bluff All-Out Attack Attack Focus (Melee) 4 Challenge 2 (Fast Acrobatic Bluff, Fast Startle) Dodge Focus 4 Evasion Interpose Move-By-Action Power Attack Skill Mastery (Acrobatics, Intimidate, Notice, Sense Motive) Startle Takedown Attack Uncanny Dodge (auditory) Powers: 4 + 16 + 6 + 12 + 1 + 2 + 10 + 5 + 9 + 2 + 8 +10 = 85PP Device 1 (Bat, 5PP, Easy to Lose, PF: Subtle [Collapsible]) [4PP] Damage 0 (PFs: Improved Crit 2, Mighty, Paralyzing Attack, Stunning Attack) Enhanced Constitution 16 [16PP] Enhanced Dexterity 6 [6PP] Enhanced Strength 12 [12PP] Feature 1 (Temporal Inertia) [1PP] Immunity 2 (disease, poison) [2PP] Impervious Toughness 10 [10PP] Movement Array 2 (4 points; PF: Alternate Power) [5PP] BE: Leaping 4 (x25; running long jump 500 feet, standing long jump 250 feet, vertical jump 125 feet) {4/4} AP: Speed 4 (100 mph / 1000 feet per move action) {2+2=4/4} Regeneration 9 (Bruised 3 [No Action], Injured 6 [No Action]) [9PP] Super-Senses 2 (Accurate Hearing) [2PP] Super-Strength 4 (Effective STR 50, Heavy Load 12.5 tons) [8PP] Device 3 (Elder Sign Shield, 15PP, Flaw: Easy to Lose, PF: Indestructible) [10PP] Damage 4 (shield strike, PF: Mighty) {5} Enhanced Feats 3 (Second Chance 3 [Toughness Saves Against Falling Damage, Will Saves against Confuse and Mind Control) {3} Immunity 3 (drowning, environmental cold, high pressure) {3} Force Field 4 {4} DC BlockATTACK RANGE SAVE EFFECT Unarmed Touch DC29 Toughness Damage (Physical) Totals: Abilities (20) + Combat (24) + Saving Throws (10) + Skills (16) + Feats (20) + Powers (85) = 175/175 Power Points
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ic The Greatest Show on Earth (IC)
Avenger Assembled replied to Avenger Assembled's topic in Americas
The assistant gave a scornful laugh. "I'm not an Actor, I'm an Assistant Director." He grinned. "The wonderful thing about computers is that these days there are cameras everywhere! In the bank, in cellphones, hidden here and there...and we got it _all_ on disk. You both put on a great performance. Maybe _my_ part in this production is coming to an end, but I can't _wait_ to see what he has planned for you and your little one-horse town next." He laughed, sinister like a bad actor told to play sinister, and then smirked at the two heroes. "You were a nice bonus, Water Man - maybe next time we'll get _all_ the Waco Warriors to show up."- 61 replies
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ic The Greatest Show on Earth (IC)
Avenger Assembled replied to Avenger Assembled's topic in Americas
"The guy in the car" briefly tried to defend himself when the superheroes showed up - but wasn't much of a match for Hyperactive or the Weekend Man. "Hey, hey, hey, what's the big idea?" he demanded, pinned against the side of his vehicle. "We're just trying to do a little performance art here, and you thick-headed jerks had to come in and wreck it all." Minus the beret, his man-bun was now visible, along with a too-thick goatee. "The Director's not going like this one bit..." It was, to say the least, not the usual result of a superpowered interrogation - but from the cold, fanatical stare of the minion they were grappling, he wasn't a typical interrogatee. "Who do you think you are, anyway, getting in the way of art just because you have superpowers? You're just a bunch of bullying thugs if you ask me!"- 61 replies
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- texas
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Aquaria felt oddly pleased to be called a woman - not a label she usually got outside of the circles of people intimately familiar with what Surfacers sometimes called "metahumans." "We could bellow to draw his eye," she croaked as she followed after the group, trusting in her armor and greater-than-human senses to make her a safe choice to take the rear. "Let him know his prisoners are freed from their bonds - and then when he comes, he runs into our spears, and his belly is ours." Not sure if that was too much for Surfacer sensibilities, she snorted, sounding rather like a beached seal thanks to her great size and active lungs, and hopped along after the others.
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"Fuck your racist ass, Sofia," said Riley before spitting on the ground at her feet. "Show you dark and psycho." He wasn't yelling the way some of the other boys were, but somehow the hiss in his voice was more menacing than if he'd screamed it. Maybe the girls had interposed themselves into the conversation but Riley was meeting and matching their hostility. He was acutely aware of the crowd and acutely aware of the noise - he reached out and laid his hand on the side of the tree as a way of steadying himself. And making sure that no one was behind him. And that his hand _wasn't_ near his hatchet. "Better watch yourself, Hannah, that one'll throw you t'the wolves soon as look at ya." It occurred to Riley in a distant sort of way that probably no one else here had actually seen that happen --- stay calm, Smith. "...so if you want friends, you're better off with these guys, even if they think they gotta be somebody they're not to be cool. C'mon, bros, be men. Ladies dig it." The grin he shot at the Bro Squad wasn't exactly hostile - but it wasn't terribly friendly, in that way that young men testing themselves against each other can be.
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"Not for fun. Tried fishing - got seasick." Riley typically used a rashguard at the beach or pool these days, the former being one of the many pleasant innovations of this world. "Should go in February. No crowds, 'cept Atlanteans." Riley smirked. He had come through the invasion with a few bruises and cuts, some missing arrows, and a few notches on his belt. It had honestly been pretty great - at least once he knew for sure they'd kicked their scaly asses. "Looks like it'll kill a sucker," he replied with a grin, raising his crossbow and taking aim. "Five...four...three..."
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Woodsman made a small sound - Riley did not appreciate being criticized for a lack of precision. "Could've shot it in the eye. Wasn't dyin'." Putting the dispute aside quickly at the news that there were more monsters out there, he studied the brush for a moment before putting his bow on his back and drawing the hatchet at his belt. He held it left-handed, not with the posture of a trained fighter like some Jann had seen but with the focused intent of a born hunter. Maybe Riley wasn't a graduate of some Nordic ax-fighting academy in the frozen North, but he still looked ready to kill something with the blade. "Yer on point."
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ic The Greatest Show on Earth (IC)
Avenger Assembled replied to Avenger Assembled's topic in Americas
When the fight was all done and the bomb defused, the heroes were left with a very peculiar mystery - one that the police left them to solve while they took witness statements and started cleaning up the crime scene. "Wait, this was real!?" said one of the now disarmed and unmasked thugs, disbelief and horror on his now-visible face. His compatriots seemed equally stunned by the news. "This isn't...but he told us this was only a movie!" The outlaw in question, whose ID said his name was Franklin Colt and that he lived in Houston, told the heroes he was an aspiring actor. "I answered an ad in the paper for a role in an action movie, did a few auditions, met the team here, and then they sent us out here...they were supposed to be filming us with drones." The bank manager who Hyperactive had rescued looked truly mortified, pulling up his shirt to show where the squibs and bloodpacks had been hidden. "Oh...oh my god, the Director said he'd cleared it with Corporate and that everything was okay. I thought everyone else was in on it too..." From the stunned looks on the faces of the other patrons and staff, it was clear they hadn't been. "I can't believe I let myself get talked into this!" Sitting down on the dirt outside, he looked pale and flushed at the same time in that look that bespeaks imminent collapse. "Oh my god, I'm going to be fired! And go to jail! What's my family gonna think?"- 61 replies
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Sea Devil Power Level: 10 (200/200PP) Character Name: Sea Devil (and Singularity) Power Level: 10/10 Trade-Offs: Various Unspent Power Points: 0 In Brief: A Deep One outcast living among Surfacers, gifted with space armor and trying to fight for a better world. Homebase: The DuTemps Building, Freedom City Songs: My Beloved Monster, Eels Fight Song, Rachel Platten Alternate Identity: Aquaria Innsmouth (Aquaria's Deep One name is not pronounceable by Surfacers) Identity: NA Birthplace: An unnamed island in the US Virgin Islands Occupation: Adventurer Affiliations: The DuTemps Building, the Liberty League (associate member), the Esoteric Order of Dagon and Hydra Family: Jessie White, the DuTemps Building, the Liberty League - she has living relatives including several young adult spawn, but Deep Ones do not view these relationships the way Surfacers do. Age: Aquaria is a Deep One female in the prime of life. Gender: Female Height: 5'7"/6'1" in armor Weight: 180 lbs/280 lbs in armor Eyes: Black and gold Hair: None Description: Outside of her armor, Aquaria Innsmouth is clearly no Surfacer. Her bulging black and gold eyes are set much too far apart to be a human's and her nose, flattened almost against her face, is more like a snout. She has no visible ears. Her mouth is big and opens far wider than a human's could - the teeth inside are sharp and serrated like the inside of a shark's mouth. Her skin is mottled green and white, white towards the belly and green towards the black, a dark green the color of certain unnameable seas. Her body is not quite shaped 'right' either - her limbs are too long and jointed like a frog's rather than a normal woman's, her torso too sturdy, and her arms and legs both end in three-fingered 'hands'. Her skin is covered in blue and black tattoos depicting strange and fantastic scenery, looking like something out of a hallucination. Her voice is deep and loud and sounds decidedly peculiar to human ears. She is cold and slick to the touch, like touching the skin of a frog or a smooth-scaled fish. When using her disguise spell, she looks like a distinctly odd human - a muscular female with pale skin, long limbs, a loud voice and fluffy black hair, with big, wide eyes that stare fixedly and with a particularly large mouth. She usually wears hoodies, long pants, and rain boots to hide the ways her body still doesn't match the profile of a human's. Her skin is still cold and slick to the touch. Inside her armor, Sea Devil looks rather different from the typical armored hero - the armor's massive limbs and glowing blue 'fingers' are probably its most striking feature, as are a faint opalescent sheen overlain over the black of the armor itself. That sheen, seeming to glow with all the colors of the rainbow depending on one's perspective when looking at the armor, is instantly recognizable - and all too familiar for space-born heroes. Her head is almost completely invisible inside the armor, though she can make her faceplate go translucent, or even transparent, should she wish. When she speaks while wearing the armor, the digitized booming base of her voice sounds like nothing else. History: It's an old story, really - a tribal people, trading with the city folk who lived on the good land, hunting and fishing and singing the songs of their ancestors, at least until the others come - with terrible weapons and sinister intent, they destroyed the tribe's home and chased them away into the darkness. The tribe roamed from spot to spot, settling here and there for a time, until finally finding a home among the people far from the ancient and terrible enemy. Aquaria has lost track of her age. She was an adult, old enough to have mated and spawned, when the tribe found the ancient city, ending their long wandering after the Atlanteans had destroyed their rocky island home during the first flush of her adulthood. She remembers her joy at meeting the Dark Brothers (or so they called the city-dwellers), the glee at learning she would finally gain her true power as a Deep One - before finally she saw the horrific blood sacrifice of the city-dwelling cult of Dagon and Hydra. She fled, in horror - but where could she go, in a sea beset by her enemies, where even her own people were no longer her friends? She picked the Surfacers and began a long, solitary journey up the East Coast of North America - she taught herself to read their language and understand the rudiments of their culture. When she learned of a Deep One attack against a Surfacer city, she headed that way - she'd heard confused stories of a Deep One hybrid leading the invasion forces and wanted to see what had become of it. So she showed her face in Freedom City - and promptly found herself battling superheroes. After all, this was just a few months after Archevil - nobody wanted to take any chances. She nearly died in Blackstone, the air cold and dry, her voice echoing off the walls, alone - until she heard the halting echoes of Lemurian from the Surfacer outside her cell. An early volunteer for Project Freedom, her acclimation to Surface life - to the mistrust, the prejudice, the dry air, the bad food, the aloneness, was hard, but it was better than death. And then things got even better when she met Singularity, aka Jessie White - she'd seen the Surfacer woman in a cell near hers in Blackstone and though they hadn't spoken then, the familiarity was enough to make them roommates at Project Freedom. Aquaria wasn't scared of Jessie's strange moods and desire for solitude - and Jessie didn't mind Aquaria's strange smells and bizarre habits so much. She was the first new member of Aquaria's pod. Now they're free and living in the DuTemps Building, where their pod has grown substantially - even including friends who swim in the Sea of Stars. It's not the same as the world she left behind, but it's a good enough world. She'll be reunited with her Deep One brothers and sisters again - when the stars are right. Personality and Motivation: By Surfacer standards, Aquaria is generally cheerful, talkative, and loud - something that can be intimidating for a frog-mouthed, shark-toothed Deep One! She's aware that friendliness and good cheer are something Surfacers like, so she sometimes plays this up. She's gregarious, being a creature happiest in groups, and always eager to make friends. She nonetheless is _not_ a Surfacer - she is an obligate carnivore who worships strange gods and practices strange rites, and who has a worldview very different than many of her friends. Powers and Tactics: Outside of her armor, Aquaria is not a terribly brave fighter - she'll strike from concealment or from surprise, and otherwise seek every advantage in a fight. She'll probably take advantage of her superior senses and familiarity with the dark and the water to fight an opponent at night underneath a flooding dock, and the like. Despite her sharp teeth and handclaws, she prefers to fight with hard kicks from her massive legs. She's not that different while wearing the armor, hanging back and firing spectrum blasts from her tridents until she's actually forced into melee. Once there she's effective enough - but is particularly effective when fighting alongside the mighty Singularity. Complications: How Far I'll Go: An explorer born, Aquaria Innsmouth can never turn away from a new adventure. An Innocent Warrior: Of all Aquaria's friends, Jessie White is the greatest - and perhaps the most troublesome. We Know The Way: Aquaria is a disciple of what is sometimes called the Aeon Cult among Surfacers but to her is simply the Faith - the worship of the gods of the Deep One, widely considered a dangerous, apocalyptic cult among Surfacers and Atlanteans. Shiny: Aquaria despises Atlanteans, thinking of them as cruel, jealous imperialists - and Atlanteans typically view her as a murderous barbarian cultist. Where You Are: Aquaria dreadfully misses her fellow Deep Ones and the society beneath the waves - and might take chances to return. I Am Aquaria: Apostate, traitor, and worse - her fellow Deep Ones (those who know the story of the Deep One who consorts with Surfacers) generally don't share her feelings. You're Welcome: Granted space armor by a quirk of galactic politics, Aquaria Innsmouth is an object of interest both to the Star Knights - and to the secret patrons of the terrible Spectrum Knights. Trade-Offs: Abilities: 12 + 12 + 12 + 2 + 4 + 2 = 44PP Strength: 22 (+6) effective Str 37 Dexterity: 22 (+6) Constitution: 22 (+6) Intelligence: 12 (+1) Wisdom: 14 (+2) Charisma: 12 (+1) Combat: 8 + 8 = 16PP Initiative: +4 Attack: +4, +8 Melee, +12 w/Spectrum Power Grapple: +8/+12/+13/+16 Defense: +8 (+4 Base, +4 Dodge Focus), +2 Flat-Footed Knockback: -11/-6/-3 Saving Throws: 1 + 1 + 4 = 8PP Toughness: +12/+6 (+6 Con, +6 Protection [10 Imp]) Fortitude: +7 (+6 Con, +1) Reflex: +7 (+6 Dex, +1) Will: +7 (+2 Wis, +5) Skills: 36R = 9PP Acrobatics 1 (+7) Diplomacy 4 (+5) Disguise 0 (+11) Knowledge (Arcane Lore) 4 (+5) Knowledge (Theology and Philosophy) 4 (+5) Languages 2 (Atlantean, English [Base: Lemurian]) Notice 8 (+10) Sense Motive 4 (+6) Stealth 6 (+12) Swim 4 (+10) Survival 3 (+5) Feats: 46PP Attack Focus (melee) 4 Dodge Focus 4 Evasion Fearless Environmental Adaptation (underwater) Luck Ritualist Sidekick 33 [Singularity] Powers: 27 + 6 + 45 = 78 Deep One Physiology 5.1 (26PP, PF: Innate) [27PP] Additional Limb 1 (Tongue) [1PP] Comprehend 2 (animals, Flaw: Limited [Sea Life]) [2PP] Dagon's Might Array 3 (6PP, PFs: Alternate Powers 2) [8PP] BE: Swimming 6 (100 MPH/1000FPM) {6/6} AP: Leaping 2 (x5, Running Long Jump 80 ft, Standing Long Jump 45 ft, Vertical Jump 20 ft) + Speed 2 (25 MPH/250 FPM) + Super-Movement 1 (Wall-Crawling 1 (to 2) {2+2+2=6/6} AP: Super-Strength 3 (Effective STR 37, Heavy Load 2 tons) {6/6} Features 2 (Deep One, Iron Stomach) [2PP] Immunity 3 (Environmental Cold, High Pressure, Suffocation [Underwater]) [3PP] Super-Movement 1 (Wall-Crawling 1) [2PP] Super-Senses 8 (Accurate Ultrasonic Hearing, Acute Scent, Darkvision, Tactile [Ranged]) [8PP] 1 + 2 + 8 + 2 + 3 + 2 + 8 = 26PP Hydra's Power 2.5 (magic tattoos, 5PP, PF: Alternate Power 1) [6PP] BE: Super-Senses 3 (Detect Magic 3 [Auditory, Enhancements: Analytical, Extended]) [5/5] AP: Morph 2 (Aquaria Innsmouth, +10 Disguise bonus, PFs: Covers Scent, Precise) [5/5] Device 11 (Spectrum Knight Armor, 55PP, Flaw: Hard to Lose, PF: Restricted [Deep One]) [45PP] Flight 3 (50 MPH/500FPM) [6DP] Immunity 9 (Life Support) [9DP] Impervious Toughness 10 (Flaw: Limited [Physical Only]) [5DP] Protection 6 [6DP] Space Travel 1 (interplanetary) [3DP] Spectrum Power Array 12 (24PP, PFs: Alternate Powers 2) [26DP] BE: Damage 6 (energy trident, Extras: Autofire [10], PFs: Improved Crit 2, Mighty, Precise, Takedown Attack 2, Variable Descriptor 2 [any energy]) {24/24} AP: Blast 8 (spectrum power, Extra: Penetrating 4 [as DMG 12], PFs: Accurate 4, Precise 2, Variable Descriptor 2 [any energy]) {24/24} AP: Move Object 8 (energy constructs, Effective STR 40, Heavy Load 3 tons, PFs: Accurate 4, Precise) {21/24} Super-Senses 2 (Danger Sense [Radio], Uncanny Dodge [Radio]) [2DP] 6 + 9 + 5 + 6 + 3 + 26 + 2 = 55/55 Drawbacks: -2PP Vulnerable (visual Dazzles, uncommon, moderate) [-2PP] Totals: Abilities (44) + Combat (16) + Saving Throws (8) + Skills (9) + Feats (46) + Powers (78) - Drawbacks (2) = 200/200 Power Points Singularity Power Level: 10 (165/165PP) Trade-Offs: None Age: 24 Gender: Female Height: 5'8" Weight: 175 lbs Eyes: Brown Hair: Short and blonde Description: A young woman of average height and muscular build, Singularity's blonde hair doesn't quite match her dark eyebrows. She carries herself with a combination of athleticism and hesitancy - as if forever afraid she's going to break some thing, or some one. She generally speaks quietly, even, and perhaps especially, when angry. In combat she wields a short, dark baton like a single escrima stick, one she can snap open to staff length. She wears a blue jumpsuit in combat, if she has time to gear up. History: Victim. Survivor. Monster. Weapon. Prisoner. Artist. Hero? Jessie White, displaced from her own dying world into a hellish alternate reality, now living on a world where she is a shadow of another woman, bearing her own reputation as a mindless killing machine. At least her best friend is a monster from below the waves who worships strange gods and eats live fish for fine? It's good to know she's not alone - even if sometimes she thinks she's better off that way. Personality and Motivation: Jessie keeps her personality restrained as best she can, keeping her voice and passions to herself. She's better off that way - and so is everyone else around her. She does feel things, sometimes intensely, with strange visions of a life that wasn't hers and of the horrific reality beyond it - but she tries to keep them to herself. Pretending to be normal is hard enough without thinking about all the ways she's anything but. Powers and Tactics: Jessie White fights with her bat, striking with the mechanics of someone who has solid, albeit limited, training in melee combat. She'll strike to stun and to daze, staying mobile with leaps and kicks, not too dissimilar from her aquatic friend. Singularity fights to kill. She doesn't come out much - even when Jessie's in costume. But sometimes she does. Jessie doesn't like to think about that. Abilities: 8 + 4 + 4 + 0 + 2 + 2 = 20PP Strength: 30/18 (+10/+4) Dexterity: 20/14 (+5/+2) Constitution: 30/14 (+10/+2) Intelligence: 10 (+0) Wisdom: 12 (+1) Charisma: 12 (+1) Combat: 12 + 12 = 24PP Initiative: +5 Attack: +6 Base, +10 Melee Grapple: +24 Defense: +10 (+6 Base, +4 Dodge Focus), +3 Flat-Footed Knockback: -10 Saving Throws: 0 + 3 + 7 = 10PP Toughness: +10/+2 (+8 Enhanced Con, +2) Fortitude: +10/+2 (+2 Con, +8 Enhanced Con) Reflex: +8/+5 (+2 Dex, +3 Enhanced Con, +3) Will: +8 (+1 Wis, +7) Skills: 64R = 16PP Acrobatics 10 (+15, SM) Craft (Artistic) 8 (+9) Intimidate 14 (+15, SM) Notice 9 (+10, SM) Sense Motive 9 (+10, SM) Stealth 10 (+15) Survival 4 (+5) Feats: 20PP Acrobatic Bluff All-Out Attack Attack Focus (Melee) 4 Challenge 2 (Fast Acrobatic Bluff, Fast Startle) Dodge Focus 4 Evasion Interpose Move-By-Action Power Attack Skill Mastery (Acrobatics, Intimidate, Notice, Sense Motive) Startle Takedown Attack Uncanny Dodge (auditory) Powers: 4 + 16 + 6 + 12 + 1 + 2 + 10 + 5 + 9 + 8 = 75PP Device 1 (Bat, 5PP, Easy to Lose, PF: Subtle [Collapsible]) [4PP] Damage 0 (PFs: Extended Reach 1, Improved Crit 2, Stunning Attack, Variable Descriptor 1 [bludgeoning/slashing/piercing]) Enhanced Constitution 16 [16PP] Enhanced Dexterity 6 [6PP] Enhanced Strength 12 [12PP] Feature 1 (Temporal Inertia) [1PP] Immunity 2 (disease, poison) [2PP] Impervious Toughness 10 [10PP] Movement Array 2 (4 points; PF: Alternate Power) [5PP] BE: Leaping 4 (x25; running long jump 500 feet, standing long jump 250 feet, vertical jump 125 feet) {4/4} AP: Quickness 2 (x5) {2} + Speed 2 (25 mph / 250 feet per move action) {2+2=4/4} Regeneration 9 (Bruised 3 [No Action], Injured 6 [No Action]) [9PP] Super-Senses 2 (Accurate Hearing) [2PP] Super-Strength 4 (Effective STR 50, Heavy Load 12.5 tons) [8PP] Totals: Abilities (20) + Combat (24) + Saving Throws (12) + Skills (16) + Feats (20) + Powers (75) = 165/165 Power Points
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Terry grew animated in Dimitri's arms, wiggling and kicking, a smile on his baby face as he stared up at Dimitri with that single glowing eye. A child's delight in his arms was rarely a good sign, but he decided to take it for a good omen. As the conversation turned, he felt his icy heart ache. A bad omen, then. "Is difficult question to answer, since we around this table have never sat in young Erik's shoes. Ssh, aren't you a pretty boy, yes?" He was balancing the baby on his knee, smiling down and careful not to show teeth. "The price of love is pain. Is older truth than any of us, even Lady Min here." He shrugged slightly. "All romance ends in tears. Situation for Erik is not so different than any man's."
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- bombshell
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"Not me personally," Riley admitted, "but I've seen it done and practiced on 'em with other folks - and with less gear'n we've got 'n hand." Riley blinked a few times, a look Fred was more than familiar with at this point when thinking about the world of his birth. "Let's get 't goin." Eventually Riley stopped, the two of them in the relative shelter of a nearby gravel pit on one side, the nearby crater on the other. "'S good fifty feet deep in there," he commented, walking over to peer idly at the water. "Water's colder'n hell, and there's stuff in it. Good swimmin', though," he added as he turned back to Fred. "All right, so I think we should start with the tripwires from the warehouse to the truck." The titular warehouse had, like everything else here, seen better days - and the big loader had been abandoned a long time ago, its tires long-gone and its windows cracked, and even its graffiti was getting faded. "I'll test it with an arrow shot."
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That works! Go ahead and edit your post, if you like. Mafia Whale, go ahead and post your character taking down the remaining thugs without a roll if you like - we want to move this along to the next act.